For those that me play as tank (Gf or Pala), we all know there's a DR bug making dungeons and specially boss fight almost impossible.. Yes for no reason our DR stop working! it happen a lot and its fixed after we die, 1 time u can survive an attack by blocking, a few secs after the same attack kills u for no reason.
this bug have been reported 2 months ago and still unfixed.
I'am asking you my tank friend to keep this Bug report alive, maybe if we all keep posting it will eventually be notice by devs and fixed.
link to Bug report
http://www.arcgames.com/en/forums#/discussion/comment/4430775
edit: after talking with friends in guild it seems to happen to DPS classes also, but since they are not suposed to survive alot of hits its less visible but it there also.
edit2: link to a picture where i take 160k dmg from a 100k attack (no debuffs or buffs from party, they enter and died so i can teste it) since i have 45% DR taking a 100k base hit would hit me for 100k-45%, not 160k even if the armor pen takes my DR to 0% 100k base dmg would hit 100k-0% = 100k.
link:
https://plus.google.com/u/2/116876382499668835510/posts/dZBwFRcDhZZ?pid=6168493405142487074&oid=116876382499668835510
thank you!
Comments
It's just being a roller coaster right now, because I love that I won't die instantly to everything but I am hating this bug that my defense disappears at odd intervals and won't come back until I die.
Also - its not only the tank - everybody is bugged. If bugged DR DPS gets hit while under Knights Valor/Divine protector - the tank will get damaged for bugged damage, EVEN if he isnt bugged anymore - I mean KV/DP will reduce the incoming damage, but still it'll be damage reduced from, lets say 200k base hit, instead of like 80k
Another thing - its not only that DR stops working... its effects are kinda reverted. When you are bugged attacks hit you for 200% of base effectivness, if the DR "just" stopped working you'd get hit for at most 100% of attack effectivness, not double amount.
Here is logs from kv buffed dmg taken:
As u can see in the bug report linked, the bug was reported but no changes (fix) and just a few commented on it keeping this bug repport alive on forum its something needed to see if its Solved.
Dungeons are hard and need good team work, but this bug make all fall apart, cuz doesnt matter if we are well Geared and if we play good as a party when it happens, no heal/buff will save u.
Thank to all that are helping keeping this alive and asking for a fix.
and once again thank all to keep this bug report alive.
It's the only thing I can logically think of that would make Defense completely disappear, because of the fact that it seems this bug only affects epic dungeons, and not anywhere else, that I can tell (with the exception of maybe Tiamat.)
To many buggs atm its impossible to keep track any more....
its possible to the this, maybe armor pen on adds make them give us negative or 0% dmg resist, if thats the case the armor pen on adds should be lowered or it should have a limit, something like it can only ignore 50% of the player DR, cuz having palas with 300k hp and 50-60% dr 1 shoot its not WAI.
same for GF with shield up being 1 shoot, specially if a spider or what ever attacks the GF from back, it gets combat adv and 1 shoot, like in eToS last boss, most times i get 1 shoot without having a chance to do anything, spiders or blademaster spwan from time to time away from the boss, since Iam near the boss there's always 1 in my back that immediately attacks and dead. combat adv + armor pen making defense near 0% 1 shoot.
thanks all that are keeping this bug report alive.
I've been one-shotted in eLOL and Kessel many times now
- all mobs in front
- shield block up
- single mob does a spike hit *through* the block
Can any one else confirm that the block for GF is spotty now?
I noticed that some attacks just go right through, even low lv places like Helms Hold
where I tested 2 hours ago.
It's a frustrating thing now because tanks can't tank because of these bugs popping up left and right.
but what makes me more mad its the hits on back, if something it u from back u get it gets combat adv and since block dont block from back its a huge hit (1 shoot most times), ubiquitous shield feat gives us 25% more DR at 5/5 on back hits, its not enough that barely the combat adv bonus dmg, with 50% DR a 80k hit should turn into 40k, but from back if they get 10-20% dmg bonus from combat adv, the 80k hit turns into 100k easy, so 50% DR turn it into 50k hit, so ubiquitous shield will eat 25% of those 50k final hit its 37.5k compared to 40k from the same attack in front its not enough, making those 25% less dmg from back close to nothing cuz of combat adv bonus. (without counting adds armor pen or crit chance)
ubiquitous shield, should be at least 10% per point (10/20/30/40/50%).
or we should get a part of the DR of block on back/side attacks, shield block 80% of the dmg on a front attack i should give us like 20% on side/back attacks just by having it up.
that 1 i didnt know since i dont play with palas that ofthen but, i just dont get how they make thanks a must to run dungeons, and then let all this defense/DR/shield bugs go live and stay there since mod6 start, since mod 6 there was a change on GF, commander strike a skill almost no1 uses in dungeons, cuz we need aggro/defnese/party buff skills.
i just want to play my gf and block as it should block and not get 1 shot for no reason, if it was overpowered it would be fixed already i bet.
ty all for the help keeping the bug report alive.
Yeah, yesterday on eLoL we tried a kamikaze combo - GF with Supremacy of Steel + Guarding Assault (that thing which reflects damage, not sure if I remember its name correctly), OP with Aura of Vengance + Aura of courage. Wanted to check the interaction between skills and we had a bugged DR. 1st try - me (OP) dead in <1s under sanctuary. Then we wanted to see how hard it can actually hit so I took Binding Oath and we stood in everything Scorpions threw at us (DR was bugged again). Result? Binding Oath explosion for 23kk!! damage. Not to mention that server froze for everybody for the time of fight, this however is a problem for another thread
most times in my guild runs we take 1 or 2 guild member with the artifact that can revive, just revive me after bugs. (artifact that for some stupid reason and after 200-300 run in dread mini dung with purple still not drop, if we multiply it for 3 chars its close to 1k runs and 0 artifact, even eLol drops better).
yes its exactly like that, be or not be luck, cuz i notice that with kv on if 1 of my party member get the bug i can die easy from it, and when i die with insane dmg interception from a party member, soulforge will not work u just die and thats it, u release and u are at campfire with soulforge icon, cuz it didnt saved u. this bug kills the tank, kill the party even kills soulforge proc. i have seen the same happen to my girlfriend on here Pala using Divine Protector, if the dmg intercepted kills her no soulforge proc.
If i decide to just mess around I'll use binding oath and see how how much damage i can get myself to take when it expires. I then share the line from the log with party chat and we all get a good laugh.
I've done this also. If you really wanna have a laugh, have the paladin use the Yeti companion as an active. The Paladin will grow so huge you will only be able to see his legs.
thats new i guess i gonna have some fun with it, gonna ask my girlfriend to use it on on her pala... big ttis...lol
now back to what is important, this is such a huge problem, its on since day 1 of mod6, why dont we have the community screamming for a fix???
I know whe are not that many, but we are so needed that every dps complain theres almost no tank for party with, and other than us hard core tank love complain.
pls if u have friends that play with u and have seen this happen pls ask them to comment here and ask for a fix, it will make it easyer for all classes to gear.
once again ty for keeping this bug report alive.
And its even worse in game, when I played mainly as a tank it was ok, because I knew what was happening. Now Im pugging as a TR and I havent met any tank in game that knew about this bug. Gaming experience of some people really improved after they jumped to lava before scorpions/lostmauth to get rid of the bug
in any case i'm not that good with video or soo but i will try make 1, and try post it here maybe it helps, but this being on for so long and after all devs have done, like dmg reduction on last patch, don't tell no developer realize this when testing a dungeon. theres only 2 possible things going on or this bug doesn't happen in the internal test server, or devfs are aware cuz its WAI, like a way to make it harder to do and get gear making player pay to get better enchants and so cuz they think its a gear problem.
and u are right, a GF/Pala tank cuz survive easy in t1 and t2 if there's not a big lag spike or this DR bug, i can adapt to different kind of pulls, to move so theres no mobs in my back, i can even change play still and skills, as i can learn attack timing and animation to avoid and expect them bug i cant adapt to something that happens for no reason and with no warning.
like this its easy to read (colorwise), how some1 expaline that the GF (TANK) thats 200% dmg from 1 attack? its like having 0 Defense and take 2x more dmg
every few min this happens in epic dungeons.
I can handle that I died because I had a brain <font color="orange">HAMSTER</font> and stood in the fire, or I didn't block into and got thrown into the lava by the dragons wing beat, but what I can't handle is that I have over 300k health, I am blocking and have Sanctuary up, and I walk up to Lostmauth, and his basic attack one shots me through block, and all my health and I am dead before the first ten seconds of combat have even begun in a dungeon. It makes me look bad as a tank as is, and of course it has people still thinking mobs are hitting too hard in epic dungeons. And let's not even get into how difficult it makes the final bosses of Grey Wolf Den and Cragmire Crypts, one of which people exploit to beat.