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Cryosalt - MEGA - [Suggestion/Feedback] Thread

Hi Planeswalkers,

Cryosalt here, with my first Open Beta Suggestion/Feedback thread. Rather than explain with useless waste of text I am going to break down my suggestions on priority of my personal opinion. Currently I am level 180 something.. #fanboy. The only thing I ask, is let's keep it constructive...

Cryosalts Suggestion Box

  1. For the love of all things holy and unholy we NEED a Quickmatch / Random Que button for all multiplayer instanced content based on difficulty!!!
  2. The in game pointer HAS to be changed to be able to see when you are in a spell casting frenzy and your screen looks like a 90's rave on a candy fllipping ecstasy acid adventure trip. Surely it can not be that hard to adjust outline, opacity, and color of pointer/cursor. It is WAY too hard to see where you are casting spells depending on what's happening on screen.
  3. Please add an EVADE/DODGE mechanic ability/key press to our planeswalkers.

See that wasn't so bad was it?!? Surely that is not out of the realm of viable, possible, and ezpz staples of an ARPG?!?

*TRIGGER WARNING* if you have thin skin, please stop reading here <3 ----------------------------------------------------------------<3


Cryosalt Mega Rant v0.01


I am writing this full well knowing many IRL friends still in the gaming industry that spend countless sleepless nights and days barely eating, or seeing sunlight, coding and coding and coding and coding away... I have seen years of someone's life, soul, and entire heart poured into a project, only to have it scrapped and tossed like yesterdays trash. In all honesty, my short time in the gaming industry was an awful and unpleasant experience, and I have a great respect for those of you that survive in an all too often, toxic ,life-leeching environment. So here goes...

The "state of the game" regarding Magic:Legends leaves one desiring so much more. It does not feel complete. I understand most likely it is a F2P budget nightmare, given the current reaction of folks who have played. However, that can be remedied if you open the flood gates of microtransactions, PAY2WIN (let's be honest here, the people that bitch about that, are NOT spending money on your game), quality of life enhancements, mounts, cash only spellcards, cash only expansions/larger caps of aether, planar mana, packs of spell cards, etc. Speaking of making money for the game and the gang hard at work behind the scenes trying to polish everything... WHO on earth thought it was a good idea to time gate the Battlepass?!? That guy or gal should lose their suggestion privilege's at meetings for 6 months. xD </3 You have GOT to make that all forms of xp based progression. Seriously. I have stated multiple times on the forums reasons for this ,but here is the last time I am saying it... is it even ethically acceptable to have something for sale that CAN NOT be completed if you walked into magic legends mid "season/90days/whatever you call it" ... Battlepass was refunded thank god, so no harm no foul there, but holy crap... fix that.

Musical Score... the musical score, sounds beautiful, but it literally was putting me to sleep. Can you imagine playing doom , wolfenstein 3d, call of duty, if it had nice soft relaxing music?!? Me neither. Everything has a time and place.. but an ARPG needs DYNAMIC, faster tempo, heart pumping, adrenaline inducing musical score... NOT ELEVATOR MUSIC.

If you look at what has been played the most in Open Beta.. the "loot cave" in Forbidden Vault and the Mana Rig event seem to be bigger hits.. a survival mode in an arena setting with waves of increasing difficulty (HP and Damage, not reflect xD) would be a huge win.. throw in exclusive cosmetics, cards, artifacts, gear into that loot pool ,specific to that game mode.. #winning

3vs3+ PVP, balancing, crybabies, butthurt gamers, and Gods of the pvp ring needs to start somewhere.. open Pandora's box.

The overworld multiverse, where is the treasure chest, the destructible objects, the world bosses that can NOT be solo'd... , more escort, defend quest outside of skirmishes (NOT MARKED ON MAP), hidden tunnels, caves, and everything a great RPG needs. We want to break stuff, loot stuff, and slay monsters and hordes of enemies. Are the servers so weak they can not handle more than 6 planeswalkers at a time?!? oof.

In closing, I keep seeing over and over and over.. this game has "so much potential" , and there have been so many GREAT suggestions and HORRIBLE suggestions on this forum, in discord, and from noobtubers and streamers.. but a large majority of those have already written off this game. Time to shift gears and flip script.. this is MAGIC LEGENDS.. but at the moment, I don't feel very legendary while playing. I still haven't lost faith , i still believe MTG:Legends can succeed. Time to adapt and overcome, you got this Perfect World and Cryptic overlords!!

Comments

  • Fully agree on Dodge/Evade Mechanics, Cloning Neverwinter code for that should be easy as pie, Assassin gets roll, Sanctifier gets the Electric Slide (Cleric Dash), etc... Mobility is really lacking in this game, and it requires face tanking or making pets tank atm.

  • I also want more mobility and evasion.

    Let's look at the current options and make suggestions.

    I would say that mobility and getting out of dodge have a counterpart of locking down or preventing opponents from putting you in check, so I will include a few of those here as well.

    At the moment Blue has the best with the Utility clone/invis/speed burst and passing through opponents. Blue also has icy river spell, tele strike and some interesting push/pull combinations in tornado, water elemental, and magnetic pulse. Chronoscope and Phantasmagoria slow things down while Icicle and sleep stop mobs in their tracks. Dominate and disorient cannot be found in any other color as abundantly and effectively as in blue. Lullmage Captivator simply lets you own an opponent. Blue also boasts lesser swiftness effects in Tolarian Winds.

    White has unwavering passage; which allows you to pass through mobs but not map features. Some stun is available in Chain the Wicked, Chain Warden, Radiant Volley and Divine Wrath.

    Green has the tornado Mana Surge ability that pulls mobs to you. Green also has a nice push in Rampage with a small push and knock down in Enormous Baloth. Root and snare are available in Overgrowth and Elven Assailment. Green boasts lesser swiftness in Animalistic Fury.

    Red has the utility ability to jump past mobs or into them combined with the push/ pull of char, slag strike, elemental shatter and lava vortex.

    Black appears to only have a short term root or stun in the form of Unearth, and Voracious Thrull.

    Equipment and artifacts have a few swiftness, root and ensnare effects, but since these are available to all colors I will not get into those combinations here.

  • @cryosalt#0979

    Who is this narcissist...?


    Also, I'm going to shut this down right fast.

    Magic Legends isn't the console version of Diablo 3- a dodge function isn't necessary. Survivability and positioning aren't really issues this game has, so trying to add these mechanics in would just be a waste. I'm going to bring out my drum from my old Guild Wars days and say, "Every. One. Carry. A. Self. Heal." Part of your build should be survivability. That said, I do believe that some of the current options are rather lacking. Soulsteal isn't very effective if you're not killing things, finding the right mods to mitigate specific color damage is a game of RNG, and some effects downright do not work at higher difficulty levels (such as the item that steals health from nearby enemies when you draw a card). You don't need to add in brand new mechanics when the ones that already exist just need scaled properly or retooled.

    Although PvP is an endgame in and of itself, it's insanely difficult to balance. The development team have enough on their hands without trying to create and than balance PvP combat. Like any other ARPG, PvP is usually just there for fun. Unless a game is specifically designed around PvP, it's best to not focus too much energy on it. This is especially true if, as you @cryosalt#0979 said, you want to open up the floodgates of microtransactions- including pay 2 win things. You're going to ostracize a lot of the player base if you create a toxic pay 2 win PvP zone.

    Breakable objects are a thing in most ARPGs, but people are already complaining about the lackluster loot in the game. Why do we need breakables if the stuff that came out of them would be... Pointless? The same of everything else you pointed out. The enjoyment of those things is predicated upon a goal, which in the case of ARPGs is loot- and I already pointed out that there's an inherent issue with it being lackluster in this game.


    I feel like a lot of your suggestions only tackle surface level problems of this game's design or already common things that have been brought up numerous times. And the thing is, that all of this requires money- money that a "live service" based on a niche franchise was never going to get. I can almost guarentee that behind closed doors Perfect World is already talking about axing this game. It had insanely poor reception and due to all that negative backlash they had to make their major money maker, the paywalled Dimir Assassin, part of the F2P track in an attempt to maintain player engagement.

    The game is dead. And your suggestions suck. Also, who in the world are you to have such an ego? No one cares about your opinion, @cryosalt#0979

  • Apparently you do, to write me such a sweet long love letter

  • ozewaozewa Posts: 72

    I agree with the battlepass and the musical score,

    and I agree tuxedo about the deep design issue. I can't quite get my head around what the game would need to get me excited to play it again. Base building and mana grinding aren't fun after a while.

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