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First off, I just wanted to preface this feedback with: I really like this game. It’s a marriage of two games I grew up on and still love (Diablo and Magic), and as a longtime diehard Magic lore fan, the prospect of getting to run around in places like Benalia, Shiv, Innistrad, etc is just wonderful. It’s very clear to me that the devs know the source material and are fans as well! I’ve finished all of the storylines in all of the regions.
As much fun as I’m having with the game, though, I have to admit that the storytelling has fallen very short for me, and I consider it one of the game’s weakest elements.
Abstract: The story has the following strengths and weaknesses, but the weaknesses outweigh the strengths.
Detailed feedback:
As excited as I am about getting to see legendary characters from Magic’s game and setting, so much of the dialogue is flat, brief, and objective-driven: “Go here, do this thing, talk to this person, kill some monsters.” There’s almost no explanation for a new player of who these characters are and almost all of them are one-note. Nissa is the stern druid who doesn’t want to know things, Thada Adel is the merfolk leader who disagrees with the other merfolk leader (Noyan Dar), there’s the villainous Benalish lord and the rebellious Benalish private, an angel and a lich knight, a crazy chancellor and an angry ghitu whose husband worked at Tolaria I guess?, and a swamp witch with some groveling assistants, etc
At the end of the day, I mostly came away from the character dialogue with no answers to the basic questions of “what does this character want and why?” Additionally, because the character dialogue is so directed at telling players what their objectives are that we get a lot of exposition and very little characterization—no quirks, no affectations, no styles of speech. Squee stands out to me as one of the better-written characters because his dialogue is SUPER quirky and he’ll do things like crack jokes, make references you aren’t supposed to understand, he has different moods at different times, he says things just to have fun...all of which makes him more memorable and more lovable.
Some of this could be fleshed out by adding inquiry trees to the NPCs that can be chatted up in hubs, which would give me a chance to get to know these characters outside of the context of mission objectives. But I think a lot of the mission dialogue would need to be improved as well, because I have a lot of unanswered questions from many of the storylines (Tazeem and Tolaria especially) and because the inter-mission talking objectives bounce me from NPC to NPC for seemingly no reason (Gavony especially).
Comments
Some assorted specific notes, based on what I can remember (which is limited since I can’t go replay all of the dialogue prompts):
Separately from my feedback on the writing, I felt like most of the voice acting could be vastly improved, but that’s a separate issue that’s harder for me to give specific feedback on. (As a fiction editor and game designer my strengths are in the writing department more so than the acting department.) I’m not sure if this counts as story-specific feedback, but it felt like a huge let-down to me as a longtime Magic fan that so many spells don’t share names with existing Magic spells, even the ones that are really similar in concept. I feel like going through the spell catalog and naming each spell after an existing Magic card (or even just the vast majority, if 100% is unreasonable/impossible) would dramatically improve the enjoyment-factor of the game. I got so excited about the prospect of getting to summon a Flametongue Kavu, but “Lightpiercer Angel” means nothing to me.
If you wanted to follow up with any of my feedback, or get more in-depth feedback about specific characters/regions, feel free to contact me via email or on twitter. I intend to keep playing the game because it’s a lot of fun, but do I hope to see stronger storytelling going forward!
~Tyler
This is all fantastic feedback! Thanks so much for sharing it. As time goes on, I hope to reveal more of the stories involving those characters, and I'll keep this feedback in mind.
As a quick note, I have removed the email and twitter links from your post to protect your privacy. Please don't hesitate to reach back out if you have anymore feedback though!
Winter "Winwin" Mullenix
Senior Writer | Cryptic Studios
Just want to add my voice and say I agree with pretty much all of this. Excellent feedback. Especially agree on wanting to see more of Adeliz, maybe just because she's one of the few characters I really enjoyed the voice acting for. She has a warmth to her that feels quite real.
+1 to all of the above.
With years of MMOs out there and played. I was very disappoint in the quests. Where the cool CGI cut scenes (ie Diablo), or group storylines like in (Star War the Old Republic online) or any other game? I know there are other important issues to fix right now but this to me was the biggest let down.
Squee was the best thing in all the quests. A+
I agree 100% with OP on this. I was like what we are not chasing her now. Its felted like she was now just an after thought to the storyline.