1. Bug/Suggestion Web Based System and 2. DirectX 11 Tessalation Support

june
june Posts: 0 Arc User
edited March 2011 in Suggestion Box
1.
China's FW website has this incredible Bug/Suggestion submission system:
http://event8.wanmei.com/sm/201002/smdebug/index.jsp
They have a lot of bugs they are fixing there~ We probably won't encounter as many here, unless in open beta, patches become simultaneously released for PWE as in China. Still, their system is rather efficient.
2.
Also, it would be really nice for Forsaken World to support DirectX 11, or more accurately tessallation/displacement mapping. Some DirectX 11 features will work on DirectX 10 graphics cards as well to really enhances visual quality.

For example, 3d objects that were reduce to a normal-mapped texture in order conserve VRAM usage and rendering clocks, can be once again rendered in full 3d with little loss in framerate/performance.

For those who have not seen tessallation:
No tessalation
http://www.pcgameshardware.com/screenshots/original/2009/10/Tesselation_aus_klein.jpg
Tessallation and Displacement Mapping
http://www.pcgameshardware.com/screenshots/original/2009/10/Tessellation_an_klein.jpg
from pcgameshardware.com
http://www.pcgameshardware.com/aid,698077/Unigine-Heaven-with-DirectX-11-Tessellation-Graphics-card-benchmarks-Top-article-of-October-2009/Practice/

Here is a DirectX 11 vs DirectX 10 comparison video:
http://www.youtube.com/watch?v=-uavLefzDuQ

Here is a link to an incredible tessallation techdemo called "Stone Giant"
http://news.bigdownload.com/2010/04/22/download-bitsquid-stone-giant-tech-demo/

If DX 11 textures are too difficult (though several other MMOs in the process to support DX 11 such as DDO, LotR..), then perhaps tessellated water to start?
Here is a link to DirectX 11 Water Tessallation/Displacement Mapping:
http://www.youtube.com/watch?v=4G9anRoYGko
Post edited by june on

Comments

  • towermaster1
    towermaster1 Posts: 30 Arc User
    edited May 2010
    june wrote: »
    Also, it would be really nice for Forsaken World to support DirectX 11, or more accurately tessallation/displacement mapping. Tessallation may be compatible with DirectX 10 graphics cards as well, and it really enhances visual quality.
    NO, it doesn't.
    Hardware tessellation (and Shader Model 5.0) require Direct3D 11 supporting hardware. (source: Microsoft)

    Just because one can installed DirectX 11 on their system doesn't mean their graphic card have true Direct3D 11 hardware support.

    In time, all of us might have Direct3D 11 graphic cards - but for now, most people including myself do not.

    For a major F2P game producer like PW, this impractical to create a game requiring top of line system - especially since one of its mission goal is to made games that can be play on lower-end systems.

    Up to FW, PW's "Angelica" game engine only uses Direct3D 8 features (Shader Model 1.x)
    june wrote: »
    If DX 11 textures are too difficult (though several other MMOs in the process to support DX 11 such as DDO, LotR..), then perhaps tessellated water to start?
    I played both DDO and LOTRO - their game engine (Turbine G3) is quite beautiful even without DX11 - but I would not buy a new card just to look at better textures.

    PW will gradually upgrade to Direct3D 9 from 2010 - it may seem only a small step but with what PW can do with just DX7 and DX8 in the past, DX9 will be a huge step forward in visuals for their newer games :D
  • june
    june Posts: 0 Arc User
    edited May 2010
    NO, it doesn't.
    Hardware tessellation (and Shader Model 5.0) require Direct3D 11 supporting hardware. I played both DDO and LOTRO - their game engine (Turbine G3) is quite beautiful even without DX11 - but I would not buy a new card just to look at better textures.

    PW will gradually upgrade to Direct3D 9 from 2010 - it may seem only a small step but with what PW can do with just DX7 and DX8 in the past, DX9 will be a huge step forward in visuals for their newer games :D

    I know I can't wait! Dx9 shaders/mapping were a definite visual improvement over dx8. (and shhh-- turbine g3 is really really beautiful especially in the newer environments--)

    One of my best friend's dx10.1 graphics cards died, so she had "no choice" really but to upgrade it to a dx11 card. :p Dx9 to dx10 was totally "meh~" and an initial excuse to sell vista, but dx11 and SM5.0 really feels like the next generation!

    You are right that only DirectX 11 hardware will support the tessellation. I missed that DX10 hardware would only offer partial support of the new DX11 apis.

    So my suggestion is that PW china will take the time to upgrade dx8 textures for dx9 normal maps/shading, they may as well save resources overall and create SM5.0 compatible maps (as those are backwards compatible, versus having to redo all the textures again so that they look right under tessellation~)

    The benefits in China market will be a lot less because a lot more people are running older hardware. However, graphics/video/multimedia can be a power marketing tool globally that could set an asset apart and bring it above the rest.

    I know this is wishful thinking but hope makes the world go round. ;)
  • masder
    masder Posts: 0 Arc User
    edited May 2010
    Forsaken World was probably the most expensive game do date developed by PWB, so I don't they're going to do what they did with their other games.
    Want to know more about Forsaken World? Then head over to Forsaken World Fans. forsakenworldfans.blogspot.com

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  • guacanagarix
    guacanagarix Posts: 37 Arc User
    edited March 2011
    maybe this is my issue.

    does this game support DirectX 11?

    thats the one installed in my pc.
  • rev
    rev Posts: 2 Arc User
    edited March 2011
    maybe this is my issue.

    does this game support DirectX 11?

    thats the one installed in my pc.

    I'm guessing FW is DirectX9, though I never really looked into it. As for the DX11 feature idea, with this engine, it's a horrible move. As it is now, MY DirectX 11 video card doesn't get used hardly at all with this game. The engine runs mostly off the CPU, and it's a legitimate problem for many since my comp should be able to play this game at 30 FPS and up no matter where I am. Before DX11 gets put in, the engine needs to be better optimized so it runs good on systems that CAN run it good.
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