My Guide to Choosing a Talent Path (Protector)

sparkii
sparkii Posts: 1 Arc User
edited April 2011 in Protector Discussion
Small disclaimer: This guide is written on Jan 3, 2010 where the game is very undeveloped; level cap is 40, one skill is not translated on the marble path, and not all content is not available to test due to many restrictions. So far this class path seems pretty balance, meaning not one path is completely garbage (Granite came close) in comparison to other options. This guide is focused on sticking on one path, no hybriding unless I decide to change it. Remember how one plays with the talents depends on one's skill level, so if you think your build suck, it might just be you.

Protector: in short, the primary tank of Forsaken World. A class restricted to only males of the Stoneman race.


What you should know:
*All class skills are acquirable from the skill NPC, paid with in-game currency.*
*There is a class specific taunt skill*
*One FREE talent reset is available in the level 20 Gift Package*

Talents are the main factors that differs one player to another player; as far as I know, talents will not determine how well one tanks but should be decided on what suits one's play style. That said, choosing one talent over another will not weaken or make the player tank less effectively. Talents is best explained as a skill enhancement system (even though all path will grant new skills) and they are to be leveled and each skill has a max level. Beside the beginning two skills, each skill will require you to spend a certain amount of Talent Points into that path before acquiring the new skill. Since all class skills are attainable, talents are used only for the player's play-style benefit, i.e. in a boss room do you want to attack bosses and mobs more effectively without giving up your defense; would you focus on keeping only the most dangerous on you and relying on your group to take care of the rest; or do you prefer controlling all mobs to make sure your team mates attacks are focused in one place?

Diamond (Outer Crust) Path: The path of those who seek strength, whether to protect or destroy; this path offers offensive and defensive abilities to crush enemies. This path's must notable attribute is the many ways to stun opponent(s). (Primary Earth Elemental Attribute)
---Those of Diamond focus on improving their self-buffs and their offensive abilities.
---The so-far single-Protector-class-specific AoE skill, Earth Rift, gains reduce cooldown and a chance to stun enemies; in short more AoE stun spam
---Protector's invincibility skill gains increased time and increases attacks as oppose to decreases when used.
---An additional attack skill at level 35 with only 5 seconds cooldown and heavy damage "Code of fury"
---An additional buff at level 55 that will deal damage to all those who attack the protect with a chance of stunning the target.


Granite (Shine) Path: A Protector's life lies within his allies, and their lives in the Protectors; those who walk this path are welcome by all into their group. Most notable attribute is many buffs and auras focused to assist and protect the group. (Primary Light Elemental Attribute)
---All party buffs of the Protector's class will gain additional effect as well as certain self-buffs will effect the group as well.
---More Aura skills that focus on the group's protection.
---The class aura skill of the Protector, "Recovery Aura" that increases heal's effects, increase health regen out of combat, and anyone under this aura will gain a chance to recover a % of health when attacked, will gain additional health and mana restoration when attacked, meaning anyone under this buff will recover more health and mana when attacked.
---Gains an additional attack skill at level 55 that reduces target's resistance by 30-45 points and is capable of stacking up to 3 times making them extremely vulnerable to elemental damage.

Marble (Protect) Path: The wall, the fence, the dam; no enemy shall pass. The path that focus on controlling mobs. (No Primary Elemental Attribute but does offer two talents which increases in physical resistance and defense of self)
---The only path with mass taunt and reduce cooldown for single target taunt and able to generate more hate than the other paths
---Additional effects on single-Protect-Class-Specific AoE skill such as being able to strike more enemies and even longer and stronger slowing effect.
---At level 55, Marble Protectors gain an additional AoE offensive skill that can reduce targets evasion.

Hope this has helped. If you have any comments, suggestions, corrections, or questions please post and I will answer them.
Post edited by sparkii on

Comments

  • xsusakux
    xsusakux Posts: 7 Arc User
    edited January 2011
    really nice guide man , thx ^^ outer crust stoneman ftw
    "Between a friend who is called "demon" and a stranger who is called "god" which side would you take??"

    IGN: none yet >.<
    Race: Stoneman
    Class: Protector
    Guild:none atm, but looking for one ^^
    have all my hopes in phase 3 lol
  • acryllis
    acryllis Posts: 397 Arc User
    edited January 2011
    I have a few concerns.

    When you say
    *All class skills are acquirable from the skill NPC, paid with in-game currency.*

    Are you taking out of consideration the ones that are only obtainable from the talent tree? Like mass taunt, Crushed attack ( i think it's called) and the many different auras?

    Also I'd like to mention that mass taunt isn't particularly amazing. Like taunt, it only forces targets to attack you for a set period of time, meaning that after that time, if you yourself have not caused them to generate hate on you, they will go attack any healers that might have healed you, or any AoErs that might have AoEd etc. Personally I'd just recommend using the AoE you get at lvl 40+ Some Fury points to aggro mobs en masse.

    Just my opinion though. Great overview of the different trees though, I'm sure it will help others out a lot :3
    Aflac
  • deathbunny
    deathbunny Posts: 0 Arc User
    edited January 2011
    Or make a habit of tabbing through each mob and making sure you use Counter Strike and/or single Taunt. The good thing about Counter Strike at 10 Fury Points is that the range is increased...

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    Post in the right section and maybe you'll get the help you seek.

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  • acryllis
    acryllis Posts: 397 Arc User
    edited January 2011
    deathbunny wrote: »
    Or make a habit of tabbing through each mob and making sure you use Counter Strike and/or single Taunt. The good thing about Counter Strike at 10 Fury Points is that the range is increased...

    Yeah, that's what I'm doing right now since i don't have the AoE yet. It can be pretty long sometimes, especially if there are a lot of mobs :/
    Aflac
  • xsusakux
    xsusakux Posts: 7 Arc User
    edited January 2011
    post deleted, got my answer so no reason to keep the build here
    "Between a friend who is called "demon" and a stranger who is called "god" which side would you take??"

    IGN: none yet >.<
    Race: Stoneman
    Class: Protector
    Guild:none atm, but looking for one ^^
    have all my hopes in phase 3 lol
  • razgrim
    razgrim Posts: 100 Arc User
    edited January 2011
    In short:

    Outer crust for pvp/solo.

    Shine for support.

    Protect for tank.
    [SIGPIC][/SIGPIC]
    Art by Linux.
    I give or take life. Your pick.
  • pizzblack
    pizzblack Posts: 4 Arc User
    edited January 2011
    deathbunny wrote: »
    Or make a habit of tabbing through each mob and making sure you use Counter Strike and/or single Taunt. The good thing about Counter Strike at 10 Fury Points is that the range is increased...

    Bleh, tab has a tendency to lag quite a bit... Clicking has worked out better for picking

    the mobs out, instead of the 30 meter, lagging tab button. =/

    Marble tree has CD reduction for Taunt and Counter Strike, but a lot of times that wont

    help unless you maintain max fury.

    For me, I almost never use Force of Fury, unless it's a one-on-one battle (never on bosses either).

    Better to wait to get Earth's Rift. Makes tanking, a span of galaxies, easier.


    Hate that it's a 40 skill... Q_Q
    QUIT QUIT QUIT QUIT QUIT

    There once was a BlackCard...~
  • ronuble
    ronuble Posts: 0 Arc User
    edited January 2011
    best #1 post i have ever seen, lol
    great guide for the new protectors :>
    [SIGPIC][/SIGPIC]
  • ninjaa13
    ninjaa13 Posts: 24 Arc User
    edited January 2011
    can someone help me with my outer crust biuld
    ??
  • extremejosh88
    extremejosh88 Posts: 0 Arc User
    edited February 2011
    I think alot of people will find this thread hand i thnk it should be sticky
    [SIGPIC][/SIGPIC]
    Recruitingthread: fw-forum.perfectworld.com/showthread.php?t=87981
    Guild Site: fworganizationxiii.guildlaunch.com

    A scattered dream
    that's like a far-off memory.
    A far-off memory
    that's like a scattered dream.
  • ninjaa13
    ninjaa13 Posts: 24 Arc User
    edited February 2011
    id like to kno how to make a maxed out outer shell build more of a tank if needed build but can do some major dmg
  • busisagod
    busisagod Posts: 39 Arc User
    edited February 2011
    I searched and searched and here it is! Great guide hope they sticky this and hope ya keep it updated
  • proffy
    proffy Posts: 0 Arc User
    edited March 2011
    It would be great if you can point out to few skills in each tree that make it stand out.

    Also what should i focus on in the marble tree.. i suppose its full PVE tree.. and right now i wanna focus on it


    And yea Sticky this
  • eclipsa0
    eclipsa0 Posts: 1 Arc User
    edited April 2011
    this needs to get sticky and also a few talent trees should be posted so we can see what others are using and improve on them, rather than reinventing the wheel every time