Since i saw the new content update teaser, it reminded me,that we were asked for feedback after the last content update.
Any news regarding that feedback?
Because if the new update is continuing what the last few update did, then i would (again) recommend to change that pattern because it is just disheartening and drive people away.
I refuse to believe that PWE dosn't have accurate data about how many people can or willing to do certain activities within the game.
-The number of people who bother with the ship content or the cube is near zero.
-How many people complete their daily Master Random Challenge Instance?
-How many people complete certain weekly raids?
If you do have this data,then why not making adjustments to fix it? If by some miracle the data is non existent, then let me provide a feedback on it, that probably most of us can agree with.
To simply put,the game became way too hard ever since we got the first lvl90+ content.
Until then,every instance was doable for even average people,you didn't need a full 12/12 full purple champion set to even have a chance in instances like Tomb of Kings or Sickle Island(we completed the sickle island on our first run within hours after release). We could do normal raids with an average strength random people,but needed good, strong characters for heroic modes.
This was interesting,because no matter how strong you were,new content always provided new challenges and ways to improve.If you were already strong,the improvement was faster since you could do the new stuff faster and more.
After lvl90+ however,we went downhill and fast. The normal open world mobs were harder to kill than any other instance or even raid mob until then. Expert instances were too hard to deal with and to be fair didn't even worth it. In the first time in the games history, people were holding back on leveling up so they can do Advanced RCI for a longer period of time before it becomes Expert. Raids became overpowered as well, Temple of Disciples were only doable at start,because of a glitch,the moment that glitch got fixed (months later) it became impossible for more than 90% of the population to have any value in there. And its just the normal mode we are talking about,not even the heroic. Dusk Melee was not completed even once for months on a few servers...Domino had to disqualify servers from the GM assisted runs because of it...months later after its release.
The 100+ content doubled down on these issues, people were holding back on leveling once again,but this time for expert, since Master RCI is still at this day is pretty much impossible for the very majority and only doable for people at my caliber.Which is just wrong. Raids are the same, only the strongest people have a chance to complete the normal modes...heroic modes are...well,lets say not worth the effort.
And some extra ridiculous information... when the content was released,it took me more than 30 minutes of life and death battle to kill a main quest "boss"...that is just broken.
Then we got content nobody bothers with, like the cube or the ship mechanics. On my server, the water dragon boss was not killed a single time since its release and i doubt it was even seen by many players so far. Just think about this...a weekly open world boss...in an mmorpg, wasn't killed in more than 6 months.
Yet the first content teaser is all about the cube that nobody cares about and a lvl110 Raid that nobody can complete in the near future...The issue we have right now is that we are gearing up with the current update to a state were we should have been 2 content update ago.
I am all up for something to be difficult and hard to achieve,but the current state is just too much. It provides nothing for people who aren't already strong.
As closing thoughts: I really do hope, that the new content gives us more than months of grinding in a near impossible environment, where everything else beside the impossible stuff is just useless waste of time.
Whatever your company thought about the required time to get something and the difficulty of basicly every content, divide that by 2.