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Broken warriors in PvP

Im usualy not the type of guy that is QQing much but PvPing against a wr was and is now even more ridicolous and destroys all the fun in pvp. With all there stuns, there massiv hp, there self protections skills, there reflect they became kinda unkillable and slaughters a group of ppl in few seconds. Any other op char with same stats looks cute besides a wr when it comes to pvp. And the worst thing is that you cant realy do smthg against it when they assault you. There stuns is long enough to **** any OP char. Even lvl4 winged chars are dead before they can move even.
You see a good wr in mass pvp against you and all you think is: Ok this is lost already, he will decide the game on his own.
Its just super boring getting **** over and over again without having even the chance to make a counter atk.
If you think the same or diff. go on and discuss that. Eventuelly someone from china is reading this and finally make some changes :disappointed:

Comments

  • banjanklybanjankly Posts: 82 Arc User
    i can feel you :D can be tough and frustrating sometimes :/
  • fwooshefwooshe Posts: 72 Arc User
    I completely agree with you. Warriors are just not fun. You enter FF and you start counting the warriors in both teams to see whos going to actually win. And what saddens me the most is that there is no real difference between what any warrior does. Charge, use one of their 2/3 times hitting skills (who are also AoE) and pick up kills with the incredible damage they do.
  • yosiasyosias Posts: 119 Arc User
    elemental warriors are the only ones with reflect (unless they got a rune), just don't attack it or stun it until the reflect runs out

    warriors are annoying to fight, but they aren't unkillable, apart from some skills most of their attacks take a while to cast, just time your crowd control skills to prevent them from doing much damage, if you keep within ~5 meters from them they can't cast assault, unless they're aegis
    Isock-Soul marksman since 2011
    Tlatsotsonki-light bard
  • stratosl0ck0nstratosl0ck0n Posts: 1 Arc User
    They are not that OP, if you know how to plau
  • ebonywolfcubebonywolfcub Posts: 25 Arc User
    edited April 2016

    They are not that OP, if you know how to plau

    Like stratosl0ck0n said,
    If you know how to play your toon you would know there's such a thing as stunbreaks or ways to get out of crowd controlling effects. Warriors get screwed by demons and reapers too they're not that op. Stop whining and learn whatever toon you play.
    "Sickness and healing are in every heart; Death and deliverance in every hand."
    ~Orsen Scott Card
  • senrinsenrin Posts: 824 Arc User
    edited April 2016

    Warriors get screwed by demons and reapers too they're not that op. Stop whining and learn whatever toon you play.

    Just curious, which class isn't "screwed" by Demons and Reapers?
    Not a valid point
    Post edited by senrin on
  • lordmasakalordmasaka Posts: 39 Arc User
    As someone who plays a warrior, I can honestly tell you, I hop on the battlefield and I'm more terrified of you guys than you should be of me. Especially as an elemental warrior a couple seconds of stun lock, and I will probably die. I can't do anything about water bards, sins usually silence me to death, demons still suck, reapers are better than us hands down. They make better tanks, the have high damage, they have the cc breaks, they have the health... they're right up there. In fact, most of the time, my warrior will lose a straight up fight to a reaper of a siimilar character rating.

    The problem is, some of the warriors that are tearing you apart are so heavily csed, that somtimes there's no real reason to bother fighting back. I do that same thing where you check the roster before a fight, and if I'm not the biggest thing out there, I'm going to play like a coward, because trust me, 200khp goes real fast when you run into a sin with 700% crit damage, or you're cc'd to hell and beyond. Just don't give us all that room to breathe, and you can take us down, but if you let a warrior control the battlefield on her terms, then she's going to kick your behind every time.

    also, the moment assault hits you turn your wrath on asap. Slash storm or sacrifice is coming right after that, and you can save a little bit of damage by throwing that up at least. The rest, is up to you, but try playing a warrior. There's more to it than people believe, and if it were such a faceroll, there wouldn't be a reason to have anyone play anything else. Its just that the class when well geared and operated is very lethal, but without those two, its laughably harmless.
  • senrinsenrin Posts: 824 Arc User
    edited April 2016
    This game started good with the idea of balanced stats: you gain stats according to your class upon lvling.

    Good because other games leave you the freedom to put stats, but sooner or later users find horrifically good builds, maximizing dmg mainly, making pvp not fun at all.

    Sure, you can think the freedomness in stats it's a good thing, BUT it is not: after a while all copycat that build and become all clones.

    Better then fixed stats upon lvling, according to the devs' idea of the class (for example a very tanky healer but with crappy heals, a very very squishy healer with epic strong heals, an healer with 2 or 3 single target shields based on mana, hp and hits rispectively, an healer that can remove status and absorb on itself nearby member's dmg... And so on).

    At this point this game is about "freedom of" stats as well, but oriented in a very very very heavy cs way.

    Back in the old days you have green gear, with 1 id. Then blue gear was the average one with 2 ids.

    Now it's either purple or yellow, with 3 or 4 ids.

    Then add you can augment those with 2 more ids, per piece.

    And jewelry has ids now as well...

    If your wallet is huge enough, you can get 5 x 8 = 40 ids just on purple gear. Add rings and necklace and you can get close to 50. Spend enough and those 50 will make your toon a crit God (reid scrolls spam ftw).

    Oh, well, 8 more ids from fashion too.

    Added stats on relics you can embed in runes too...

    TL;DR: it's more a matter of wallet than imba itself, even if some classes get easy win mode way easier.
  • unusualsuspect1unusualsuspect1 Posts: 694 Arc User
    Warriors (especially elemental) hands-down have the most benefits of all other classes on a like-for-like basis.

    - The largest HP pool. If you think 200K hp goes by fast, just try playing a class that only has 130K instead.
    - The second highest defense scores. Yes, defense does actually help to reduce damage in PvP.
    - The highest attack scores in the game by a long way, which directly counters an opponent's defense, allowing them to pound for pound, hit harder against defenses.
    - Masses of character controls, from silencing, interrupting, stunning, slowing
    - Masses of control immunities, from when DU is up, to attacking/assaulting through controls if have sufficient rune energy.
    - Hands down the highest damaging near-spammable AoE in the game in Slash-Storm with a low cast time. Wind Reaper's Sickle Assault doesn't even come close.
    - The highest rate of control breaks in the game bar none. From Pray if human, stance switches which can be every 30s with good nature energy, soul devour, use of assault if have 90 energy, arena stones, and so on.
    - Crazy crit-chance bonuses when DU is up (doubling of CC), and a 18% +0.4% per nature point CC bonus after an assault (with 35+ Nature energy). No other class, except for sins, gets anything like this.
    - Near-spammable targetless AoE in Thunderous Cleave and Sword Cyclone allows to uncover and hit stealthed characters nearby, not to mention having Threatening Roar if Elemental which automatically de-stealths
    - If Elemental and runed up, able to cast the dreaded blade of reflect every 63s for 18s duration that deals 160% of the warrior's attack score back to you that bypasses ALL defenses and resists, and this can be cast while controlled to deal with those pesky sins that surprise you

    If any who plays a warrior doesn't feel like all of the above offers them enough benefits to deal with other classes, then just trying playing pretty much any other class and see for yourselves:

    1) Most every other class, excepting protectors, do not have the ability to ignore ALL controls for periods at a time
    2) Most every other class, excluding sins, does not get MASSIVE crit-chance bonuses that provides for guaranteed crits
    3) Most every other class doesn't have a massive HP pool to survive the sins and other wars that you complain about
    4) Most every other class counts the time between their control breaks in terms of minutes between each single one, not 6-10 per minute like warriors can get.
    5) Aside from protectors, and even then it pales in comparison, don't have a reflect skill that will generally see players kill themselves on you without you needing to do anything else, before they kill you
    6) Wind Reapers, Marksmen, Mages don't have an AoE mass-kill skill that is a patch on what Slash Storm will deal. They have skills that are in the ballpark, but still fall short, deal less damage, take longer to cast, and have a longer cool-down.
    7) The majority of classes don't have a set of spammable target-less AoE skills, or stealth-revealing skills to destealth sins or hit them while stealthed.
    8) Yes, some classes like bards, and vamps, get some limited control-immunities but it's not all-effects like what warriors can do, and they don't have masses upon masses of control breaks every minute like warriors have. Vamps can be controlled reasonably easily. Water bards are a challenge to control effectively, true, but they still don't have a patch on a warrior's ability to remove/deal with being controlled.

    Warriors, in terms of their available PvP skill sets, are completely imbalanced with respect to every other class in the game, Reapers and Sins included. If you're being chewed up by a Reaper or a Sin, it's only 'cos they're playing their class better than you're playing your warrior, and they're just lucky that you're not playing your warrior to full effect. Alternately, they're just way better geared and cashed than you are.
  • silnecsilnec Posts: 248 Arc User

    Warriors (especially elemental) hands-down have the most benefits of all other classes on a like-for-like basis.

    - The largest HP pool. If you think 200K hp goes by fast, just try playing a class that only has 130K instead.
    - The second highest defense scores. Yes, defense does actually help to reduce damage in PvP.
    - The highest attack scores in the game by a long way, which directly counters an opponent's defense, allowing them to pound for pound, hit harder against defenses.
    - Masses of character controls, from silencing, interrupting, stunning, slowing
    - Masses of control immunities, from when DU is up, to attacking/assaulting through controls if have sufficient rune energy.
    - Hands down the highest damaging near-spammable AoE in the game in Slash-Storm with a low cast time. Wind Reaper's Sickle Assault doesn't even come close.
    - The highest rate of control breaks in the game bar none. From Pray if human, stance switches which can be every 30s with good nature energy, soul devour, use of assault if have 90 energy, arena stones, and so on.
    - Crazy crit-chance bonuses when DU is up (doubling of CC), and a 18% +0.4% per nature point CC bonus after an assault (with 35+ Nature energy). No other class, except for sins, gets anything like this.
    - Near-spammable targetless AoE in Thunderous Cleave and Sword Cyclone allows to uncover and hit stealthed characters nearby, not to mention having Threatening Roar if Elemental which automatically de-stealths
    - If Elemental and runed up, able to cast the dreaded blade of reflect every 63s for 18s duration that deals 160% of the warrior's attack score back to you that bypasses ALL defenses and resists, and this can be cast while controlled to deal with those pesky sins that surprise you

    If any who plays a warrior doesn't feel like all of the above offers them enough benefits to deal with other classes, then just trying playing pretty much any other class and see for yourselves:

    1) Most every other class, excepting protectors, do not have the ability to ignore ALL controls for periods at a time
    2) Most every other class, excluding sins, does not get MASSIVE crit-chance bonuses that provides for guaranteed crits
    3) Most every other class doesn't have a massive HP pool to survive the sins and other wars that you complain about
    4) Most every other class counts the time between their control breaks in terms of minutes between each single one, not 6-10 per minute like warriors can get.
    5) Aside from protectors, and even then it pales in comparison, don't have a reflect skill that will generally see players kill themselves on you without you needing to do anything else, before they kill you
    6) Wind Reapers, Marksmen, Mages don't have an AoE mass-kill skill that is a patch on what Slash Storm will deal. They have skills that are in the ballpark, but still fall short, deal less damage, take longer to cast, and have a longer cool-down.
    7) The majority of classes don't have a set of spammable target-less AoE skills, or stealth-revealing skills to destealth sins or hit them while stealthed.
    8) Yes, some classes like bards, and vamps, get some limited control-immunities but it's not all-effects like what warriors can do, and they don't have masses upon masses of control breaks every minute like warriors have. Vamps can be controlled reasonably easily. Water bards are a challenge to control effectively, true, but they still don't have a patch on a warrior's ability to remove/deal with being controlled.

    Warriors, in terms of their available PvP skill sets, are completely imbalanced with respect to every other class in the game, Reapers and Sins included. If you're being chewed up by a Reaper or a Sin, it's only 'cos they're playing their class better than you're playing your warrior, and they're just lucky that you're not playing your warrior to full effect. Alternately, they're just way better geared and cashed than you are.

    Very well put.
    ⋆⋆⋆ SEPHMEISTER ⋆ Illyfue ⋆⋆⋆



    "this game is dying on all servers, wake the fk up" - Amarantos

    This is the truth. PWE does not care.


  • spary#3362 spary Posts: 2 Arc User
    it isn't warriors that are that bad in FF it is the sin or the mm
  • freeyaafreeyaa Posts: 523 Arc User

    If you think 200K hp goes by fast, just try playing a class that only has 130K instead.

    If they try that, they shouldn't be complaining about competitivness, tho. 130k is nowhere near competitive.
    Agree with the rest of your list, tho.
    <mean, grumpy b!sh>
    Lycanella - Dyos
    Char deleted: 09/04/2017
  • d4bigm4nd4bigm4n Posts: 75 Arc User
    Blood War here. I die a hell of a lot by mages and sins. Sooooo mages and sins are broken in pvp?

    "BookerDewit: Blood Warrior"

  • xnavaxxnavax Posts: 43 Arc User
    fix the wrath glitch for warriors going on atm and ill be happy
  • unusualsuspect1unusualsuspect1 Posts: 694 Arc User
    edited August 2017
    freeyaa said:

    If you think 200K hp goes by fast, just try playing a class that only has 130K instead.

    If they try that, they shouldn't be complaining about competitivness, tho. 130k is nowhere near competitive.
    Agree with the rest of your list, tho.
    That was written over a year ago... Most everyone has +25-30% HP since then.
  • senrinsenrin Posts: 824 Arc User
    Another necro...

    Atm the meta is just cd everywhere. Then classes with cc/cd boost from tree, crowd control skills and/or multi hits/aoe have an edge.

  • taboo2013taboo2013 Posts: 5 Arc User
    Wrath glitch still here only reason some warriors can kill some classes on top of the list above
  • crucifiedcrucified Posts: 8 Arc User
    for a start wars dont have best combat base att dark vampires do with vamp form boosting 76% of base.. also if u got cdef and decent reses then a wars only str of having huge dps is severely negated making them basically a meat shield... as for stuns most classes if you include arena badges with a warlord card on will have at least 3-4 if not 5-6 anti cc skills.. it really is dependent on how you build your toon and how you play in combat.. the newer classes such as reaper,demon,warden or rangers are not more op its just that ppl arent built to withstand them as they were built to withstand the origional classes in game .. If you make an alt of these classes and read what their skills do and actually try to understand what your fighting against .. its relatively easy to pick weak points and beat these new classes.
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