Ascension patch discussion

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Comments

  • senrin
    senrin Posts: 824 Arc User
    Well, usually farming means "fun" the moment it allows you to reach top tier level: kinda "hard work pays off".

    It's not you can't farm RCIA/RCIE IP Fate Fissure, but there's still an energy/vigor limit. Also some instances are just once per week.

    But thinking you can earn gold by doing those - even getting golden items - it's not possible. Or close to it.
  • anyadpicsaja
    anyadpicsaja Posts: 226 Arc User
    Farming can be fun if the thing you have to do again and again is enjoyable in some way. For example, long ago in PWI there was a thing called public quest. Anyone in the area received a quest with a shared kill counter,if the mobs were down,more powerful ones were required and the system made a ranking among the participants based on killed mob count,assists,healing etc etc. It was actually fun waging war against endless waves of mobs.

    Vengeance long ago had the same impression when domino tricked us(lied) to believe we have to kill the yellow named mobs in certain areas to unlock it, we actually had lots of people annihilating mobs for hours till we realized it was timed to unlock after x amount of day.



    An event like this with more options than mob killing like jumping parts, collect materials for example(keeping the ship intact in FH,anyone remember it?), or betting on npc fights (wester and reeves says hello), randomly chosen participants for duels in an arena for rewards. Holding back powerful mobs from reaching a certain point (like Wota but with our own skills).

    Again,in PWI there was a mount race event every day, when the first 10 or so winner could dig out 1 chest each with some reward and participation right for the weekly or monthly race dont remember exactly.

    An instance full of deadly traps sounds nice as well.

    Sure everything can be repetitive after a while but if there is a huge variation of stuff to do all day long instead of the very few we have atm to get the same thing, it will feel less boring.

    All in all, making mobs and bosses in vengeance maps drop stuff would be a good start.
    If u think about it there is actually a lot of good ideas to keep players active 24/7, problem is no one gave a ;>*;< for far too long and the charm the game had at launch,along with the playerbase is gone.
    Now all we do whole day is AFK,waiting for RCIE and Weekly raids,few people pvp, complain on forums, open orbs and waiting for the next update,in hope all will change...which is sad.
    giphy.gif
  • laccer
    laccer Posts: 93 Arc User
    +1 @anyadpicsaja and @senrin

    I spend my time to build some of my alts (now I can call them mains, so I have 4 main chars XD).
    If FW had some fun farming option, I may focus on one character, but instead of waiting and doing nothing useful between weekly raids and RCIE times, I have fun with my secondary mains XD
  • longschwanzerl
    longschwanzerl Posts: 59 Arc User
    Back in the days when a lot of skill scrolls and gear cam from world bosses in sleeping jungle and fissure maps farming was hella fun, because farmin usually meant PvP. Nowadays there's nothing compared to that anymore. Sure bosses drop chests and krsstals but those aren't worth the trouble, imho.
  • miciociccio
    miciociccio Posts: 642 Arc User

    Farming can be fun if the thing you have to do again and again is enjoyable in some way. For example, long ago in PWI there was a thing called public quest. Anyone in the area received a quest with a shared kill counter,if the mobs were down,more powerful ones were required and the system made a ranking among the participants based on killed mob count,assists,healing etc etc. It was actually fun waging war against endless waves of mobs.

    Vengeance long ago had the same impression when domino tricked us(lied) to believe we have to kill the yellow named mobs in certain areas to unlock it, we actually had lots of people annihilating mobs for hours till we realized it was timed to unlock after x amount of day.



    An event like this with more options than mob killing like jumping parts, collect materials for example(keeping the ship intact in FH,anyone remember it?), or betting on npc fights (wester and reeves says hello), randomly chosen participants for duels in an arena for rewards. Holding back powerful mobs from reaching a certain point (like Wota but with our own skills).

    Again,in PWI there was a mount race event every day, when the first 10 or so winner could dig out 1 chest each with some reward and participation right for the weekly or monthly race dont remember exactly.

    An instance full of deadly traps sounds nice as well.

    Sure everything can be repetitive after a while but if there is a huge variation of stuff to do all day long instead of the very few we have atm to get the same thing, it will feel less boring.

    All in all, making mobs and bosses in vengeance maps drop stuff would be a good start.
    If u think about it there is actually a lot of good ideas to keep players active 24/7, problem is no one gave a ;>*;< for far too long and the charm the game had at launch,along with the playerbase is gone.
    Now all we do whole day is AFK,waiting for RCIE and Weekly raids,few people pvp, complain on forums, open orbs and waiting for the next update,in hope all will change...which is sad.

    Tbh in fw there LOT of things you can do but i find all boring ;P

    Since you talk about PWI, well i was playing in a "nonsomuchlegal" PW server full of custom **** (enough said we had FW mounts before FW was offically released in usa/eu) and gotta say there's the farming was fun even if in fact was just couple dungeons edited (FB 59 and FB69 to be precise).

    I was a big spender there so was totally endgame (5.0 wr with 120k hp ;P) and still running those 2 dungeons all day long from guildies and friends and, well, ofc some of my alts too.

    What made those dungeons nice was first that was challenging even for me (not all bosses ofc but on some i could die too if was doing stupid things) and even more cuz despite in FB59 there was like 15 bosses you didnt had to kil lthem all , you was able to go to those dropping the mats that you needed only (ofc there was lot of badass mobs too, in fact in FB 69 we was using the "tactics2 "make a train of mobs and die gracefully al boss spot then res".

    But well, in FW there's no crafting at all so something like that will never happen nm what.

    Gotta go work so will finish later ;P

    Scorpioluca
  • mavip4n
    mavip4n Posts: 151 Arc User
    Not gonna whine about things everyone know. But since i need to work on my main that parent/baby toon option is so pointless for me. And nothing else good about new patch but new class.

    Where are we going? Only down and down with empty pockets. What we gonna get? Another big patch with some non-sense new things, probably same and even more un-fixed bugs, no good events at all, and more disappointment.

    If it's gonna be this way, if no one ever gonna do something to make "everyone" happy not only CS'ers, with all this bugs and disappointments i'll simply leave my jacket behind and say sayanora.

    Tiny wind bard of Ascension and an innocent glacial priest of Starlight in Lionheart.
    Has stopped playing as of summer 2019. Since there are not many good people left (only douchy groups mostly, no offence!) and game is itself grindy more than ever. There is nothing left for a soloer. Good luck to the rest of survivors!
  • senrin
    senrin Posts: 824 Arc User
    Well, the core of a mmorpg is (not should) the progression of your character by doing tasks, quests and chores.

    1st the leveling up, then the gearing up that comes closely enough to crafting skills. After - or at the same time if you have resources - awakening/empowering traits/skills/peculiarity traits and so on.

    FW has basically killed the crafting, let's not talk about the tamer job that's totally useless as well. Arcanist? Well, another good idea wasted...

    Why should I bother maxing tamer when I get purple pets from Orbs? And why should I care about melding pets to increase talents, when I have the option to use dedicated stones?

    Why should I be a jewelcrafter, when best accessories come from FF or directly from Orbs? (you get stones for exchange, pretty much the same).

    Shame shame shameee on ARCANIST. Never ever seen. Fired from start that good idea.

    Here now all comes by Lotto basically (open the right Orb when Charge + Spend is on, get soul leaves, soul gold, gold, ToF... Just soul power is missing, really).

    When all is so random, the core idea of mmorpg is killed: hell I like Las Vegas, but not when I am trying to enjoy some funny/entertaining pvp, for example.

    Not a rage vs any cashers or whatever, but to the management who clearly hates this game...
  • senrin
    senrin Posts: 824 Arc User
    Used to be related to Rune since day 1, never ever implemented nor working, they actually changed it to "artifact gathering", which is not - by any means btw - related to craft and co.
  • miciociccio
    miciociccio Posts: 642 Arc User
    edited March 2017
    mavip4n said:

    Not gonna whine about things everyone know. But since i need to work on my main that parent/baby toon option is so pointless for me. And nothing else good about new patch but new class.

    Where are we going? Only down and down with empty pockets. What we gonna get? Another big patch with some non-sense new things, probably same and even more un-fixed bugs, no good events at all, and more disappointment.

    If it's gonna be this way, if no one ever gonna do something to make "everyone" happy not only CS'ers, with all this bugs and disappointments i'll simply leave my jacket behind and say sayanora.

    Well, tbh for me that new baby thing + the new class (even tough it seem lame lol, maybe will just make a baby of an old class) is quite interesting (in fact deleted a char on wr account, he got mast lvl 100/84 atm, res's betwhen 75 and 80), what tbh make me cry is thinkng at making again all the gear +12, didnt even finished yet my torm and priest, both of them miss the last piece (ok, is been a while i am not active at all).

    About accessories, tbh i wont bother start with vengeance from zero for new chars even more cuz last 3 maps added, FH, twilight and sanctuary simply put suck balls, guess will go CatFight hard in FF (should make a baby sin then maybe haha);3

    Scorpioluca
  • stew6757
    stew6757 Posts: 69 Arc User
    The game, and servers, felt alive when there were masses of people running from boss to boss in the new areas, completing vengeance quests and so on. Some quests were grindy and horrid, and had there been some actual kill counter, perhaps with a scaling factor as days wore on for smaller population servers (ie. on day 1, 1 kill = 1 point, on day 2, 1 kill = 2 points, 3 on 3, and so on) to unlock new areas would have contributed greatly to the feel of the whole server co-operating. For a while there it reminded me of some other MMO style of open-world events.

    Even with the latest VFH stuff, we were running VFH daily for people, sometimes twice a day, to get people through, to unlock entrance, to get rep, and so on.

    Stuff like that is good, when you can walk about the open world and see tons of active players actively engaged in their own things, working with others on their particular sets of quests/tasks. World chat firing off every 5 minutes for some new area or boss spawn.

    Right now though, everything is so time limited. There is literally zero reason why 90% of the currently time-locked content needs to be time-locked, or at least if time locked, put it on a 3 hourly rotation over the full day, not just in the last 9 hours of the 24 hour day.

    There should also be zero reason for why people can't redo Raids during the week, but simply not get the rewards more than once per week. The game already keeps track of what each character has done. Simply remove them from the roll reward list too like is done for people who are not present when the boss dies.

    The game kills itself with its restrictivity on the freedom to do what we want, when we want. The vengeance stuff was fun for a while, because it gave some of that feeling back, but there also needs to be more incentive for end-game players to want to continue to be involved in that too once they've finished farming their rep points. Maybe once maxed, give some other rep that can be traded for Amethyst Soul Crystals or ToFs instead?

    TL;DR version: FW has done things right on occasion, take what worked and do it better, get rid of time restricted content, given reasons for why end-game players should get involved when maxed for rep.

    Just my 2c.
  • anyadpicsaja
    anyadpicsaja Posts: 226 Arc User
    Exactly what i said, a lot could be fixed if they would just remove certain limitations and add some rewards to the old vengeance maps like 40ish champion point/boss instead of wargod with some kind of cap but not lame 10 boss each day or so.

    No reason anymore to limit the raid entrys either (under lvl90 ones at least). Could be daily, since even if people do it everyday it will take long months to get Hero rank 6, and champion will be necessary even after getting a full set for re-id scrolls or god forbid a secondary set.

    But ofcourse all these suggestions are pointless if no one in power to make them happen reads it, or even care to do so. Im seriously surprised if they do, and i will slide down with uncovered butt from a hill if they actually implement it when the update comes.

    Its not that hard to change these things like entry limit and switch wargod to champion. Give me a few hours and even i could do it if the code is given lmao. The thing is, nothing in it for them since its not direct $.
    giphy.gif
  • mavip4n
    mavip4n Posts: 151 Arc User
    senrin said:

    Well, the core of a mmorpg is (not should) the progression of your character by doing tasks, quests and chores.

    1st the leveling up, then the gearing up that comes closely enough to crafting skills. After - or at the same time if you have resources - awakening/empowering traits/skills/peculiarity traits and so on.

    FW has basically killed the crafting, let's not talk about the tamer job that's totally useless as well. Arcanist? Well, another good idea wasted...

    Why should I bother maxing tamer when I get purple pets from Orbs? And why should I care about melding pets to increase talents, when I have the option to use dedicated stones?

    Why should I be a jewelcrafter, when best accessories come from FF or directly from Orbs? (you get stones for exchange, pretty much the same).

    Shame shame shameee on ARCANIST. Never ever seen. Fired from start that good idea.

    Here now all comes by Lotto basically (open the right Orb when Charge + Spend is on, get soul leaves, soul gold, gold, ToF... Just soul power is missing, really).

    When all is so random, the core idea of mmorpg is killed: hell I like Las Vegas, but not when I am trying to enjoy some funny/entertaining pvp, for example.

    Not a rage vs any cashers or whatever, but to the management who clearly hates this game...

    Ty for typing all of it, I typed similar things again and again but idk why didn't post.

    Only 2 thing pissed me off a lot about CS thingy.. Anni orbs then Marvel orbs. Now thx to those two "casino trick" we have even more ruined economy than last year, everyone wants 3x more for everything. (Like 100D for a fash piece or mounth.. for stuff that not even so rare or worthy) new patch is coming with more like this i bet. Those 2 orb was like a casino trick to rise bet so money will be bigger since "safe" always wins... (not sure if anyone will understand but owner of casino called safe in my country lol)

    Until demon patch i never bothered by CS items or orbs (i even have lv7 CS mark so im not mad to CS'ers or something.. lol) since then they got so greedy and ruined game economy with wanting more money from players. So im waiting for more "casino trick" and disappointments from this patch nothing more.
    Tiny wind bard of Ascension and an innocent glacial priest of Starlight in Lionheart.
    Has stopped playing as of summer 2019. Since there are not many good people left (only douchy groups mostly, no offence!) and game is itself grindy more than ever. There is nothing left for a soloer. Good luck to the rest of survivors!
  • longschwanzerl
    longschwanzerl Posts: 59 Arc User
    edited March 2017
    senrin said:

    Now thx to those two "casino trick" we have even more ruined economy than last year, everyone wants 3x more for everything. (Like 100D for a fash piece or mounth.. for stuff that not even so rare or worthy

    Uhm... from what I am seeing atm runes are cheaper than ever, mast/resist are cheaper than ever, reforge mats are cheaper than ever and so on... everything that help's progressing with your character is extremely cheap now...but if mounts and fashion is the only thing you're concerned about... well idk.
  • mavip4n
    mavip4n Posts: 151 Arc User
    edited March 2017

    senrin said:

    Now thx to those two "casino trick" we have even more ruined economy than last year, everyone wants 3x more for everything. (Like 100D for a fash piece or mounth.. for stuff that not even so rare or worthy

    Uhm... from what I am seeing atm runes are cheaper than ever, mast/resist are cheaper than ever, reforge mats are cheaper than ever and so on... everything that help's progressing with your character is extremely cheap now...but if mounts and fashion is the only thing you're concerned about... well idk.
    Lol fash and mount was example... Runes are cheaper yes only lv1s ;) did you saw immortal runes too? they aren't got cheaper there's runes in Lionheart AH for 70D with only 11 pts and 100D 12pts.. Heavenly coins and memory pearly over 3g each for a long time now. But mast/resist still same in LH no cheaper or expensive at all.

    Also everything IMPORTANT you need to get from CS like major skill crystal or pet skills are not cheap at all. Check AH again those stuff you call cheap ppl don't need at all anymore cuz they got ton of from those orbs. GREED still here and growing more with damn orbs. Divine tokens and inva stuff aren't cheap either since gotta beat HRD10. Ppl sell leafs from 2g-3g now it ain't makes anything cheaper...


    I don't understand ppl sound like they have ~pollyanna syndrome~ and have to say "hey but we have this better"..

    Economy is broke. We have ton of bugs. Everyone knows it. No matter what got cheaper they killed f2p grind side of game. I am not gonna look bright side of w/e since we deserve better.

    So whatever I see it with my very own eyes for years. No CS = no growth. Ty
    Tiny wind bard of Ascension and an innocent glacial priest of Starlight in Lionheart.
    Has stopped playing as of summer 2019. Since there are not many good people left (only douchy groups mostly, no offence!) and game is itself grindy more than ever. There is nothing left for a soloer. Good luck to the rest of survivors!
  • longschwanzerl
    longschwanzerl Posts: 59 Arc User
    edited March 2017
    senrin said:

    Lol fash and mount was example... Runes are cheaper yes only lv1s ;) did you saw immortal runes too? they aren't got cheaper there's runes in Lionheart AH for 70D with only 11 pts and 100D 12pts.. Heavenly coins and memory pearly over 3g each for a long time now. But mast/resist still same in LH no cheaper or expensive at all.

    Then the problem is with your server, not the game itself. Normal immortals are around 10-15D each over here (even got one for 8D last week), advanced 25-30D-ish (bought both immos for my alt for 52D combined). Sure there's some that are expensive at hell but nobody's buying them so sooner or later they always end up in the same price range.



    Also I bought scrolls of res for 1.99G each yesterday, masteries were at 2.XXG. I've seen some Zods being sold for laughable prices (Lv95 ones) the past couple of weeks.

    About memory pearls and heavenly coins. Sure they are expensive since you cannot get them most of the time. But whenever the orbs are in the shop the prices drop down drastically (at least over here).

    Not saying you're entirely wrong, especially if people on your server are selling stuff for ridicoulous prices like you said. But from my point stuff still is cheap af.
  • gio#4911
    gio#4911 Posts: 790 Arc User
    edited March 2017
    Thx for teaser but about Retake Dark Abyss(RDA)arcgames.com/en/games/forsaken-world/news/detail/10442813-ascension-teaser-3
    let me tease u the bosses cause the br displaying cool skills isnt for sure the new raid :P( i kinda wonder if we will be the first to test the raid on live or if pwe doesnt as enough ppl to test new raid and take some nice pics, *sarcasm*)

    1st boss



    2ndboss



    3rdboss HiveQueen



    (bad quality :P but at least its the real thing)

    Also warden gear...

    Male Elf Warden



    Kindred Female Warden




    I hope we wont have this issue btw....



    Post edited by gio#4911 on

    'I had a dream that I was one, that became two, that became one again.
    I looked through my dark half's eyes and knew, the hunt must end.
    Now we shall see...what lies at the dream's end.' UrVa, the Archer

  • senrin
    senrin Posts: 824 Arc User
    The fact is it's almost impossible to farm real gold (not soul one) now, while Orbing it's another story.

    With Orbs now you get all you need - soul power apart.

    Sure years ago some stuffs maybe were more expensive, but you should take into consideration we had less things to gather in order to max our beloved toon. It's not just gems and refine +12, but Runes and Relic, purple pets for any purpose, wings charge, golden stuffs and - sure - mastery/resist.
  • mavip4n
    mavip4n Posts: 151 Arc User
    Senrin is the only one who understands what i was trying to tell...

    @longschwanzerl Ok idk why but you keep focusing only that parts you can show me that items are cheap in your server but keep ignoring what i am saying. Look at the big picture... Yes most of stuff more expensive in my server and some got cheaper everywhere.. Also yes it's all game's no wait it's totally PWE's fault since it's them who changed many options to grind items/gold and make event stuff bound. And put Orbs as ~only option to grow~. If you're not CS'ing you can't afford those CHEAP stuff too.

    So simple no CS/leafs = no gold = everything is damn expensive.

    I expect even more of it from new patch. Wish they'd just make game p2p and stop all of this...
    Tiny wind bard of Ascension and an innocent glacial priest of Starlight in Lionheart.
    Has stopped playing as of summer 2019. Since there are not many good people left (only douchy groups mostly, no offence!) and game is itself grindy more than ever. There is nothing left for a soloer. Good luck to the rest of survivors!
  • longschwanzerl
    longschwanzerl Posts: 59 Arc User
    edited March 2017
    mavip4n said:

    @longschwanzerl Ok idk why but you keep focusing only that parts you can show me that items are cheap in your server but keep ignoring what i am saying.

    Which items am I ignoring? The only thing you mentioned I didn't enter was pet stuff (which you don't really need since it's way to easy to get 3 skills on a pet without any crystals). I do agree that there isn't much left to farm, I said that here myself. But that wasn't the topic, you were talking about the AH prices being too high and I simply disagree with that (except for fashion and sh*t but who cares those do not improve my character so idgaf).
    mavip4n said:

    If you're not CS'ing you can't afford those CHEAP stuff too.

    Well I can. Last time I csed was a year ago.

    */edit: ok I DO agree on the fact that upgrading relics is expensive as fvck. But that's something supposed to be upgraded over time, just like rage and shelter animas take forever to max out.
  • utahalt
    utahalt Posts: 404 Arc User
    Will the Warden runes and EB weapons available? Can we buy Nova Relic or Abyssal Device now and pop Warden EB later?
  • drnase
    drnase Posts: 193 Arc User
    im wondering if you had upgraded the champ wep with FH rep. (gold bonus), and upgrade it to the new lvl....
    will that gold stats still be on the wep after that?
    Dont worry, be happy
  • stew6757
    stew6757 Posts: 69 Arc User
    drnase said:

    im wondering if you had upgraded the champ wep with FH rep. (gold bonus), and upgrade it to the new lvl....
    will that gold stats still be on the wep after that?

    The Wanmei patch notes make direct reference to this.

    If you have a base Champ 5 weapon, the upgrade path is to a base Champ 6, then to a Champ 6 (+1), then to a Champ 6 (+2)
    If you have a Champ 5 (+1) weapon, it will upgrade to a Champ 6 (+1), and then to a Champ 6 (+2)
    If you have a Champ 5 (+2) weapon, it will upgrade to a Champ 6 (+2).

  • drnase
    drnase Posts: 193 Arc User



    The Wanmei patch notes make direct reference to this.



    sounds good thx :)
    Dont worry, be happy
  • anyadpicsaja
    anyadpicsaja Posts: 226 Arc User
    Nice, seems i was right.
    We got another raid and an instance which im 90% sure is hard as hell and designed for CN-s squishy 200k HP average characters.
    The bosses will probably use some weak 150k aoe skill every 20sec or so, probably has bleed dmg as normal attack, (cuz thats trending nowadays) so tanks who are actually built for tanking and stacked defense,pve tenacity,unaspected res and direct dmg reduction could be annihilated just as easy as anyone else.

    Top of this, it seems like champion is going to be switched to this new "Legendary reputation" which kinda implies you can only get it from the new raid and pt instance. Its fine, not letting people collect the new set from old instances and **** with everyone who tried to stock up on champion to get a headstart. Its fine, really.
    Put some new orb in the CS when patch goes live which contains legendary badges which gives more legendary reputation / piece than 2 weeks of raiding and instancing and its all nice and rainbows.

    So i ask again even though i know the answer, did you guys made any changes to address the 90+ content being too hard for our community? Giving us more chance to farm champion and this new legendary reputation to make it possible to collect within a 4month timeframe? Hm? Most importantly "HOW MUCH TIME AND/OR MONEY IT WILL TAKE TO GET THE NEW SET"?

    If difficulty is not addressed and the time for the new set pieces is around 1month /armor piece just tell me and i can finally be free from this endless farming treadwheel. I think the issues i stated before in this thread already are important enough to get a fix or an answer if nothing else.
    Please dont keep me hangin @anole300#5837 :)
    giphy.gif
  • amarantos
    amarantos Posts: 3,067 Arc User
    stew6757 said:

    drnase said:

    im wondering if you had upgraded the champ wep with FH rep. (gold bonus), and upgrade it to the new lvl....
    will that gold stats still be on the wep after that?

    The Wanmei patch notes make direct reference to this.

    If you have a base Champ 5 weapon, the upgrade path is to a base Champ 6, then to a Champ 6 (+1), then to a Champ 6 (+2)
    If you have a Champ 5 (+1) weapon, it will upgrade to a Champ 6 (+1), and then to a Champ 6 (+2)
    If you have a Champ 5 (+2) weapon, it will upgrade to a Champ 6 (+2).

    have there been any upgrades to the 95 zod+arena fusion weapon?
  • senrin
    senrin Posts: 824 Arc User
    When nobody cares anymore about the imba between cs and non cs, it just means 1 thing.
  • banjankly
    banjankly Posts: 82 Arc User
    What happend to the release date at first teaser? As far i remember it was the 28th? ;d