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TIRED OF THE HAPPENING?

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  • miciocicciomiciociccio Posts: 642 Arc User

    I only have 3 problems with the current game:

    FF not working
    NO fusions at npc
    Dedication is hard to get (for me)
    For the others, i can live without the soulforce trinket and i have already picked out the blue version.
    The slow progression always existed and with some extra dedication you can catch up to the old players. My brother was able to catch up to the top players without Csing (because someone will say that its impossible to do it without money) all he needed to do is to do HR every week, full champion runs and spent his money on the right things. Hes only hit a wall with the recent update and because hes got life outside the game.
    Currently the game has five tier players (alt not included):
    1. The newbies. Dont know anything about the game and only their determination will decide if they stay or not.

    2. The casuals. They play for fun and thats enough for them.

    3. The normal players. Average gear with average skills.

    4. The Determined. They are committed to be strong players, they have strong armor,good ids, increased stats and masteries.

    5. The Ascended. The top players, years of patience, playing, grinding made them the best in the game.

    Each of these tiers have gaps between them and it seems like most people have problem with the existence of them. I dont really know why, when i enter a game i know that i cant be on the top just after a few month/year of playing that would mean that this game has no challange at all. Many people are failing to take it in the account that when you play for 1 year they play for 1 year too, that means the gap stayed the same size. If you were doing something what was not the first priority to get strong the gap started to increase.

    Lmao, the deaded "with hr i did this and that".

    For lvl 80 mastery (that isnt high at all nowaday) you need 9230 training points, you get 38 a WEEK from hr, that make you need 242 weeks to get lvl 80 mastery with hr rofl.

    Kindly GTFO with this bs.

    Oh but wait, you're just trying to lure some new unaware nabs in FF cuz yes, think soon some ppls are gonna suicide if cant get 180 kills in a FF match soon.

    Oh and not that FF was so much active even efore being broken lol, since so many ppls was using alts to get que (then we read here crying about afk alts on it lol) or spamming WC with alts to call ppls to get que.

    The ascended part made me pis smyself, brb changing pants.

    Overall nice troll post to lure new fresh meat to feed your ego ;3

    Scorpioluca
  • morsaeternamorsaeterna Posts: 720 Arc User

    I only have 3 problems with the current game:

    FF not working
    NO fusions at npc
    Dedication is hard to get (for me)
    For the others, i can live without the soulforce trinket and i have already picked out the blue version.
    The slow progression always existed and with some extra dedication you can catch up to the old players. My brother was able to catch up to the top players without Csing (because someone will say that its impossible to do it without money) all he needed to do is to do HR every week, full champion runs and spent his money on the right things. Hes only hit a wall with the recent update and because hes got life outside the game.
    Currently the game has five tier players (alt not included):
    1. The newbies. Dont know anything about the game and only their determination will decide if they stay or not.

    2. The casuals. They play for fun and thats enough for them.

    3. The normal players. Average gear with average skills.

    4. The Determined. They are committed to be strong players, they have strong armor,good ids, increased stats and masteries.

    5. The Ascended. The top players, years of patience, playing, grinding made them the best in the game.

    Each of these tiers have gaps between them and it seems like most people have problem with the existence of them. I dont really know why, when i enter a game i know that i cant be on the top just after a few month/year of playing that would mean that this game has no challange at all. Many people are failing to take it in the account that when you play for 1 year they play for 1 year too, that means the gap stayed the same size. If you were doing something what was not the first priority to get strong the gap started to increase.

    Lmao, the deaded "with hr i did this and that".

    For lvl 80 mastery (that isnt high at all nowaday) you need 9230 training points, you get 38 a WEEK from hr, that make you need 242 weeks to get lvl 80 mastery with hr rofl.

    Kindly GTFO with this bs.

    Oh but wait, you're just trying to lure some new unaware nabs in FF cuz yes, think soon some ppls are gonna suicide if cant get 180 kills in a FF match soon.

    Oh and not that FF was so much active even efore being broken lol, since so many ppls was using alts to get que (then we read here crying about afk alts on it lol) or spamming WC with alts to call ppls to get que.

    The ascended part made me pis smyself, brb changing pants.

    Overall nice troll post to lure new fresh meat to feed your ego ;3

    Scorpioluca
    Did you NOT seen the he spent his gold right part? You know we got those ocean orbs in tons back in the "old days".
    Btw im not that big player, hell im between the normal and casual players, ego my a**.
  • standoffishmanstandoffishman Posts: 20 Arc User


    Snip

    I think the assumption is that if you're talking about the ability of new players to catch up that it won't rely on making heaps of gold through something no longer available.

    I'm not saying it's not possible to catch up to end game players without spending money. However without flipping stuff or alt spamming the practicality is dubious.
  • morsaeternamorsaeterna Posts: 720 Arc User


    Snip

    I think the assumption is that if you're talking about the ability of new players to catch up that it won't rely on making heaps of gold through something no longer available.

    I'm not saying it's not possible to catch up to end game players without spending money. However without flipping stuff or alt spamming the practicality is dubious.
    He spent heaps of gold on the scrolls we got from those orb not earned from it.
  • standoffishmanstandoffishman Posts: 20 Arc User


    Snip

    I think the assumption is that if you're talking about the ability of new players to catch up that it won't rely on making heaps of gold through something no longer available.

    I'm not saying it's not possible to catch up to end game players without spending money. However without flipping stuff or alt spamming the practicality is dubious.
    He spent heaps of gold on the scrolls we got from those orb not earned from it.
    I'm not sure that really changes my point? That still doesn't change the fact that it's extremely impractical for a new free player to get full end game stuff in a remotely reasonable time frame. It still means they made use of a situation a new player will simply never be able to.

    http://nugget.posthaven.com/never-spent-a-cent-on-your-f2p-game-congratulations-youre-a-hare

    Around a year old but it's from another FW player and more or less explains the situation.
  • midnighthaleymidnighthaley Posts: 160 Arc User
    The Ascended post and hare post describe the FW situation perfectly. Good luck catching up to someone who's been playing since near the beginning and has experienced both the easy flipping and the login events. Hell, the login events alone are sufficient to put someone more or less permanently ahead.

  • legendpvelegendpve Posts: 73 Arc User
    The way the game is designed only works toward favoring old-time players.
    - Current players benefit more from login events (new players don't really have multiple accounts).
    - EB/Eles require 80 resists (meaning no chance for new players to really be wanted in bigger guilds. ie: wouldn't contribute much to a big guild other than guild quests and some raids.)

    That's built into the game. It's designed to work that way. Sure, bigger guilds will still recruit under 80 resists people, but the fact the game itself forces guilds to PREFER 80 resists speaks for itself.
    The game values old players a lot more than new players and that's not gonna change. It can't change.

    Which, long term, will eventually bring the downfall of the game. Can't keep a game running without new players coming.
    rYqpf46.png
    Leitner - Defense Buff Protector of Storm.
  • negemaanegemaa Posts: 71 Arc User
    legendpve said:

    The way the game is designed only works toward favoring old-time players.
    - Current players benefit more from login events (new players don't really have multiple accounts).
    - EB/Eles require 80 resists (meaning no chance for new players to really be wanted in bigger guilds. ie: wouldn't contribute much to a big guild other than guild quests and some raids.)

    That's built into the game. It's designed to work that way. Sure, bigger guilds will still recruit under 80 resists people, but the fact the game itself forces guilds to PREFER 80 resists speaks for itself.
    The game values old players a lot more than new players and that's not gonna change. It can't change.

    Which, long term, will eventually bring the downfall of the game. Can't keep a game running without new players coming.

    I really wish that wasn't the case here, the concept of how the game is structured is based from the realty of long term players, i said this before, the game came to a point to where its hard for new players to even make a decent build for themselves because the game is making them have so much expectations to what they NEED to become, rather to what they WANT to become.

    Resistance in itself is a factor of how high the percentage rate income dmg is hitting you for, there are people with low resist and are taking less dmg then what they actually should be taking, or people resistance being masked by arena gear (though even for new players doing arena will prove difficult for them to even try at the point)

    I would like to see them focus on both spectrum of the matter, with both new and old, players but the way how the "system" is at the moment is that, is expecting much from you in order to do the thing that seems to be required of them. It took me a long time to get to where some people are at. That's another thing the game is about, catering to the people who are already far ahead and keeping them in that position.

    The Ascended post and hare post describe the FW situation perfectly. Good luck catching up to someone who's been playing since near the beginning and has experienced both the easy flipping and the login events. Hell, the login events alone are sufficient to put someone more or less permanently ahead.

    +1 to this. With that being said, it's also the misuse of orbs being put out one after another, that's helping certain people stay on top where they are at. As well as the fact that its also making people want to spend money just so they can being in that position as well, but even then the amount of csing one should do, is dependent on what they use it for. But those login events really did push some people far ahead, they were really "op" to have for events.
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  • shadrimshadrim Posts: 1,040 Arc User
    The problem that "the devs" face is that there really isnt much new content to keep the front people playing and spending.
    The fact that much still is (and stays) broken pve and pvp wise adds to the issue.
    If you take a look on the actual patch, there seems to be a reason why so much of the formerly obtaineable stuff (dedi, champ points) is now "new content" for the high equipped. There is simply not enough "real" content, partly because lots of things (dark/light skills) are still incomplete. With not much "real" content to keep the front line happy, the back line must be stopped from progressing, something currently achieved by removing dedi, unbound crate items and much more important champ points(=upgrade possibility) for the back end players and new players as well.

    Orbs misuse equals several issues at once. Not only destroyed it the leaf exchange but increased another power gap. Still the constant orbs did not help much to catch up, not even with prices dropping in auction house.
    After years of constant hell road, starting before the seperation of HR points to mastery and resist points, i got both masteries for my priest to 60ish. Since FA npc was kept broken, i decided to put gold savings, an amount of around 2400 G into light mastery, which is now on level 80. Didnt help me much, however. So basically, time is not all.

    Where long time players do benefit is the once in a lifetime things and things lost with patches and game change: battle mount item quest (removed), henri event attack power title, last years anniversary, vengeance rewards, and the like.
    Also, being able to have enough gold ready at the right time greatly advantages people, just look at those who had enough savings to see them through the current patch delay period where FA are no longer available at sane prices anymore.

    All in all, the current "dev" and publisher inactivity hits the game hard, keeping front people far ahead and progressing and making the amount of "back people" bigger each and every day. If this continues too long, the chores and costs of catching up will pile up to such an unbearable amount that even hard core cashing wont benefit much so basically the management is gambling with the intentionally induced new power gaps trying to win spending pressure and ignoring how much player base might be lost.

    There simply is not enough "design power" and real game concept adaptations to smooth out the path to the top, giving front people something to play and spend for while back people get a chance to catch up with reasonable amounts of time and money. But apart from this, the actual neglection while letting core things stay broken seems to scare away more players than the too steep power curve. Why even try when noone cares to fix anything relevant for weeks and months ?

    Stealth bans kann make the forum world look nice, apart from the suspicious traces that still can be seen but the game in its current state is no good self advert at all. Maybe its time to rethink about the spending pressure russian roulette, someone might have grabbed a SMG instead of a revolver here...
    Who is this "general failure" and why is he reading my disc ?[SIGPIC][/SIGPIC]
  • haaley#3375 haaley Posts: 1 New User
    How are champ points being restricted? I wasn't aware of any bugs related to that.
    <img src="http://i.imgur.com/6x2MiMI.jpg">
  • ediraedira Posts: 479 Arc User
    edited March 2016
    There aren't. I guess he refers to the new temple raid and this one is only restricted by the toons HP. Most of the raids on Dyos that want to get successfully through there require at least 100k HP. For heal classes a bit more, I guess.

    Or he refers to the Henry challenge quest, but this is doable too if you know what you're doing.
    ​​
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  • legendpvelegendpve Posts: 73 Arc User
    In my opinion, that is the biggest problem the game faces in getting new players.
    The fact that HELPING nubs does nothing but take time from out lives makes it so that these toons that aren't necessarily up-to-par for new instances never get taken along (to Expert Challenge, for example).
    I've seen it countless times (in guild and in wc), people being "ignored" by others. Even if someone says "LF3M RICE/ERC" and a relatively nub toon (100k+ HP just not enough DPS) would self invite, their invitation would be ignored.

    Why? We want FAST runs. We don't have time to help these nubs out. We got our own stuff that need to get done. And it's not our fault. Who doesn't want a 5-10 minute RCIE versus 15-20 minute run? And if there's nothing in game that makes us want to help the people less "powerful" than us, the gap between OP and average player will continue to grow.
    This concept is literally impossible to fix at this point in the game, anyways. But just my 2 cents.
    rYqpf46.png
    Leitner - Defense Buff Protector of Storm.
  • standoffishmanstandoffishman Posts: 20 Arc User
    legendpve said:

    In my opinion, that is the biggest problem the game faces in getting new players.
    The fact that HELPING nubs does nothing but take time from out lives makes it so that these toons that aren't necessarily up-to-par for new instances never get taken along (to Expert Challenge, for example).
    I've seen it countless times (in guild and in wc), people being "ignored" by others. Even if someone says "LF3M RICE/ERC" and a relatively nub toon (100k+ HP just not enough DPS) would self invite, their invitation would be ignored.

    Why? We want FAST runs. We don't have time to help these nubs out. We got our own stuff that need to get done. And it's not our fault. Who doesn't want a 5-10 minute RCIE versus 15-20 minute run? And if there's nothing in game that makes us want to help the people less "powerful" than us, the gap between OP and average player will continue to grow.
    This concept is literally impossible to fix at this point in the game, anyways. But just my 2 cents.

    I actually think the core problem is less fundamental that this.

    To see this take a look at other free to play MMOs with a decent pool of PvE content and how it plays out there. If you look at say tera or vindictus what they don't have that FW does is the harsh gear requirement spike.

    A new player in FW right now starts the game, levels and gets gear. They are able to run pretty much everything they have a justified reason to run. They level perhaps overly fast but 30 heroic gear is so strong at low levels that they can have whites for a few slots and not have to worry. As they get a bit higher they can mix lower rank heroic gear with blue as they see fit and again this works fine.

    Suddenly however once they hit 90* there are a bunch of things they can't run. In fact they can't really do the 90+ main quests either without abusing exp consumables to kill the mobs via soulforce.

    Now this in and of itself is actually fine. The flaw isn't that they can't run stuff. The flaw is that they are so far off it's not even funny. Optimistically if the player is genuinely new and hasn't cash shopped heaps they might have 30-35k hp and 4k or so attack. Roughly speaking they need to double both numbers to continue the story quest or triple them to do any new group PvE.

    They are going to have to grind for many times the total time they have played so far to get any new content at all.

    It's not that the total time to get leveled and geared is actually abnormally long. For PvE it's actually shorter than both the other games I mentioned. It's also not due to elitist pug groups, both the other games I mentioned have that far worse and tera had a few things that were flat out unpugable.

    The difference however is FW has nothing to ease you into it. In other games you might need to improve something by 20% for the next dungeon, in FW it's 200%. It's not helped by the fact that the lack of easing in content combined with fast leveling means that players hitting this wall aren't just kinda new, they are really, really new. Even without playing long hours we're talking a week or less for brand new players to get to this point.


    Unfortunately they have to provide content to old players and there's a limit to how many dungeons they can make. I do think however that it's likely worth doing retools on older stuff to mitigate it a bit. Perhaps form something between arc and erc with them.

    The only slight saving grace is that new players don't actually have to run the harder stuff to get new gear. That doesn't stop it from being disheartening and making them quit however when it instantly goes from no grind to turbo grind.


    * In theory they can get into some of the instances earlier, but it's fairly irrelevant.

    Note: Yes both other games mentioned do have arguable gear spikes are various points. Having sunk a few thousand hours into both however I feel I can confidently say they're fairly mild and nothing like we have here.
  • shadrimshadrim Posts: 1,040 Arc User

    How are champ points being restricted? I wasn't aware of any bugs related to that.

    As with dedication, they are now moved to high gear players turf.
    Comparing the level 90 cap content to the actual will show you how many possibilities to farm upgrade points of any kind have been moved from the now "lower" dungeons to the highest level ones. Hero quest had several possibilites once, and is now limited to the newest dungeons as soon as you become level 90.
    As we all know, toon level means not much here until you get your gear together, currently made harder by denial of repairs.

    In short, it was intentionally made much harder to get and augment the purple stuff. Points are no longer given for the instances that used to give them so anyone with "lower dungeon standard" equip will have severe issues to ever see the new content. 12/12 bluestuff is simply not enough anymore.
    Who is this "general failure" and why is he reading my disc ?[SIGPIC][/SIGPIC]
  • ediraedira Posts: 479 Arc User
    edited March 2016
    *hands shadrim a tinfoil hat* ;D

    You know, there are still the old raids, that can be done without problem... taking some low hp toons in there isn't really a problem. And you don't have to run expert ini and the new raid for champion points, the new set just gets faster done this way. ^^

    Bluestuff was 1 year ago not enough... js. Who is nowadays running around in blue anyway, except some login toon? o.O
    In our guild we say our new members (not that there are many xD) to not bother with stuff lower than 85 purple....

    Edit: Don't get me wrong, I in no way are satisfied with the state of the game at the moment, but that doesn't mean I'm gonna make stuff up just for the sake of complaining... I'll admit the new content is harder than the new content before but if your toon isn't strong enough for it than stick to the old stuff and work on getting better.
    ​​
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  • standoffishmanstandoffishman Posts: 20 Arc User
    edira said:

    *hands shadrim a tinfoil hat* ;D



    You know, there are still the old raids, that can be done without problem... taking some low hp toons in there isn't really a problem. And you don't have to run expert ini and the new raid for champion points, the new set just gets faster done this way. ^^



    Bluestuff was 1 year ago not enough... js. Who is nowadays running around in blue anyway, except some login toon? o.O

    In our guild we say our new members (not that there are many xD) to not bother with stuff lower than 85 purple....
    ​​

    You tell really new players to not bother with anything worse than 85 purples?

    What are they equipping exactly? Unless they actively try and not get exp they'll wind up at 90 in a week or so. Week old players have roughly zero hope of making an 85 purple set. It seems fairly unlikely they'd even have full r2.

    Also not that it matters a whole lot but what was out a year ago that couldn't be run in full 12/12 blue with decent accompanying gems/accessories ect?

    It's much less likely do be done well obviously but it was only really bad if you compared it to higher level gear or had unfair other elements.
  • ediraedira Posts: 479 Arc User
    They'll wear what they find while leveling. Than they'll get taken to the 85 and 90 raids when they have the level. It's not that hard to pull a couple low hp toons through there when the rest of the raid is strong enough, they don't even have to play active just stand on the spawn... they'll get the equip parts that drop and the hero points to trade in more stuff.

    Sure you could run around in 12/12 blue and you also could run in raids and stuff if there are stronger toons also... but can you imagine a complete raid full of of blue 12/12 equipped toons successfully finishing FHoF?
    ​​
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  • stew6757stew6757 Posts: 69 Arc User
    I'm loving the cynicism in the title of this thread, whether it's accidental or not.

    Happening? What happening? NOTHING is happening!
  • standoffishmanstandoffishman Posts: 20 Arc User
    edira said:

    They'll wear what they find while leveling. Than they'll get taken to the 85 and 90 raids when they have the level. It's not that hard to pull a couple low hp toons through there when the rest of the raid is strong enough, they don't even have to play active just stand on the spawn... they'll get the equip parts that drop and the hero points to trade in more stuff.



    Sure you could run around in 12/12 blue and you also could run in raids and stuff if there are stronger toons also... but can you imagine a complete raid full of of blue 12/12 equipped toons successfully finishing FHoF?
    ​​

    The gap from 85 blue to r4 hero is smaller than what you see from major rune, gem and mastery/resistance upgrades. I think a group with well set up 12/12 blues would do very well and easily clear FHoF is they have the other stuff for it.

    Frankly if they have full V gems, some nice runes and 80+ mastery/resistances I think they'd do a hell of a lot better than most groups. Now that's not realistic perhaps but the point is until quite recently the blue gear wasn't actually that bad, as long as you didn't **** everything else up too.

    On the note of carrying people ok fine in your specific situation. I do hope you can see however that not everyone is going to be in a position to be hard carried by others and that it's not exactly great place for the game to be in. Frankly I'd suggest it's a crappy play experience even for those that do get carried although better than the alternate.
  • shadrimshadrim Posts: 1,040 Arc User
    edira said:

    *hands shadrim a tinfoil hat* ;D



    You know, there are still the old raids, that can be done without problem... taking some low hp toons in there isn't really a problem. And you don't have to run expert ini and the new raid for champion points, the new set just gets faster done this way. ^^

    Whos talking about the new purple stuff ? Ever tried to calculate whats needed to get from 85 blueset stuff to 88 purple nowadays, with the "farm instances" not longer populated ?
    edira said:




    Bluestuff was 1 year ago not enough... js. Who is nowadays running around in blue anyway, except some login toon? o.O

    Me.
    Only purple piece is the 88 purple weapon, there was no sense in augmenting to purple armor stuff as long as not needed. Why going for trade gold repair prices instead of soulgold/farm item repair cost ?
    edira said:


    In our guild we say our new members (not that there are many xD) to not bother with stuff lower than 85 purple....


    And you are pretty right there, considering the levelspeed and how fast you get to a deadend situation.
    edira said:


    Edit: Don't get me wrong, I in no way are satisfied with the state of the game at the moment, but that doesn't mean I'm gonna make stuff up just for the sake of complaining... I'll admit the new content is harder than the new content before but if your toon isn't strong enough for it than stick to the old stuff and work on getting better.​​

    I dont need to "make up" stuff. I just need to describe my situation but i believe we can very well compare how hard the walls to hit really are when taking my base stats as comparision.

    Weapon 88 purple, all Armor blue 85/80 (2 pieces 8o due to better set bonus instead of pure blue 85) fully maxed non cash trinket.
    Stats including selfbuffs:
    86062 HP,Atk 9188-9591, Def 3103,no res lower than 520 points, pve tenacity 48
    Chroma 395, (wont change until FA are back.)

    This is not enough. Not enough HP to be accepted in a group and still onehit in the new instances.

    I started to collect and augment the purple stuff a while ago, collecting and augmenting as possible while using the second equip slot as storage area. 2 pieces 88 purple 12/12 so far but the rest is down to purple 75, not enough to get the set bonus and exchanging with my current stuff would drop my current stats significantly.

    Still a better starting point than real new players will have but extremely more tedious to get anywhere, as all of the "grown ups" have closed groups and play where i die.

    I gladly accept the tin foil hat since i am sure it has a bit of def bonus i might need. ;)

    For another "made up" complaint, ask MehrBrust for example. Just because our toons are so low under your standards does not mean we are making stuff up, it just means you are so far ahead that you cannot believe whats daily fact and frustration for the tinfoil company. ;)

    TL:DR if you want to know the lowies issues, dont ask a high end player. :pensive:
    Who is this "general failure" and why is he reading my disc ?[SIGPIC][/SIGPIC]
  • kumikumi Posts: 114 Arc User
    edited March 2016

    The gap from 85 blue to r4 hero is smaller than what you see from major rune, gem and mastery/resistance upgrades. I think a group with well set up 12/12 blues would do very well and easily clear FHoF is they have the other stuff for it.

    *Muttergripe* They could do even better if the good starter blue sets hadn't been removed from the game. Even though they'd destroy your soul gold to get, they were decent 85 blues and definitely got you closer to being able to do stuff and function better in a group than the current **** blues. And they were easier to get than champ points stuff so they could've easily been a good stepping stone equip set for newbies who want something better than the -60's **** they get, and the 85+ purple champ. The 85 blue set also could provide said newbies with the time to actually spend (If we're going with that they can't/haven't/won't spend real money on the game) on working their new champ gear's IDs (Now that dark ame scrolls are....practically non-existant in terms of drop rate and overall availability to the average player) before they really have to use them.

    (And that "hare" link is right on point, BTW)
    Houseplant of Lionheart server
  • stew6757stew6757 Posts: 69 Arc User
    85 Blue Set gear is still in the game (ESEM, ESNM, IceFang, Gnome Inector), as is 80 Blue Set gear (Sickle).

  • morsaeternamorsaeterna Posts: 720 Arc User
    shadrim said:



    Weapon 88 purple, all Armor blue 85/80 (2 pieces 8o due to better set bonus instead of pure blue 85) fully maxed non cash trinket.
    Stats including selfbuffs:
    86062 HP,Atk 9188-9591, Def 3103,no res lower than 520 points, pve tenacity 48
    Chroma 395, (wont change until FA are back.)

    This is not enough. Not enough HP to be accepted in a group and still onehit in the new instances.

    I started to collect and augment the purple stuff a while ago, collecting and augmenting as possible while using the second equip slot as storage area. 2 pieces 88 purple 12/12 so far but the rest is down to purple 75, not enough to get the set bonus and exchanging with my current stuff would drop my current stats significantly.

    I dont want to sound rude but why the **** dont you get more purple gear then? For a simple es normal your stats are perfectly fine, hell i seen much weaker players in fhof tod and in molten.
    With some luck even the newest players could get gear from a full champ run or atleast get some points to get gears.
  • amarantosamarantos Posts: 3,067 Arc User
    edited March 2016

    shadrim said:



    Weapon 88 purple, all Armor blue 85/80 (2 pieces 8o due to better set bonus instead of pure blue 85) fully maxed non cash trinket.
    Stats including selfbuffs:
    86062 HP,Atk 9188-9591, Def 3103,no res lower than 520 points, pve tenacity 48
    Chroma 395, (wont change until FA are back.)

    I dont want to sound rude but why the **** dont you get more purple gear then? For a simple es normal your stats are perfectly fine, hell i seen much weaker players in fhof tod and in molten.
    With some luck even the newest players could get gear from a full champ run or atleast get some points to get gears.
    +1, can already imagine all the trolling when 395 chroma -> 420 for lv4 wings and still at 90k hp in blue gears :s
    dont even need super augmented purple set to be decent...
  • gitshrekt#8600 gitshrekt Posts: 37 Arc User
    How come noone mention sp trees before ! ( or I'm blind <: )
    My alts got all 11/12-12/12s lv88 sets but the new ones feel like **** without 2. sp tree maxed D:

  • miciocicciomiciociccio Posts: 642 Arc User

    How come noone mention sp trees before ! ( or I'm blind <: )
    My alts got all 11/12-12/12s lv88 sets but the new ones feel like **** without 2. sp tree maxed D:</p>

    Nah is cheap, 1 lvl of sinergy just cost me capped sps at 100 almost, need just some... "dedication" roflll.

    And what about all gods to r11?

    Let's leave aside the reforge if you dont have the reset thinghy, i had 3 pieces to 100 and rest 80+ on wr, highest i got on alt is 1 piece at 50% cuz was lucky (and had those crystals from check ins), happened that after 30+ charms was still 0/0.

    Oh and the new relics lol, ok are few, but some ppls already got 1k attack and some CC just from this **** alone too (and they made tofs skyrocket to 1G or so ;P)

    Yes defo FW is the game i would advise to start to any person.... i fking hate!

    Scorpioluca

    Ps: AT shadrim, btw dont worry about being 1 hitted in rci exp happen also to those who got way more hp, a ele wr with 5033 def get hitted 9-12K from bottomless inferno mobs in easy, lil more in normal, and seen second boss in Calamity 1 hit ppls with 130k+ hp's (basically at start even sometimes).







  • mektehmekteh Posts: 82 Arc User
    Remove exp doubler.leveling will become super slow that newbie or creating extra tooon will hav a lot of "time" to gear rather than pop to 90 in a week.
  • shadrimshadrim Posts: 1,040 Arc User
    edited March 2016
    amarantos said:

    shadrim said:



    Weapon 88 purple, all Armor blue 85/80 (2 pieces 8o due to better set bonus instead of pure blue 85) fully maxed non cash trinket.
    Stats including selfbuffs:
    86062 HP,Atk 9188-9591, Def 3103,no res lower than 520 points, pve tenacity 48
    Chroma 395, (wont change until FA are back.)

    I dont want to sound rude but why the **** dont you get more purple gear then? For a simple es normal your stats are perfectly fine, hell i seen much weaker players in fhof tod and in molten.
    With some luck even the newest players could get gear from a full champ run or atleast get some points to get gears.
    +1, can already imagine all the trolling when 395 chroma -> 420 for lv4 wings and still at 90k hp in blue gears :s
    dont even need super augmented purple set to be decent...
    Its nice to see you two did not read or dont want to understand anything i wrote.
    My point is that its made a lot more time consuming to get "the ****" purple stuff. I already said i am trying for a while now, just dont ignore what i write and you might understand what i say.
    I am well aware that even full purple 88 12/12 with around 50 to 80% reforge people get oneshotted in the new content, thats why i am "the ****" doing whats left to do to farm the points necessary to get purple stuff while at the same time trying to augment what i am currently using.
    Sadly, several sources for this have been taken away.
    Again, it was not needed before, so why go for *real gold/CS item maintenance cost* when much cheaper to maintain equipment was sufficient for normal "end content" gameplay ? This approach was giving time to work towards future augments when talking about "purple points".

    And no, sir, i dont do purse versus purse at all until forced to do so.
    So just read for once and then look at what new players might experience while "using what they find".

    My situation is what you get when using any method to augment reasonably available, without a bigshot guild for help and pumping tons of money and/or time into the game. Two gods still not 11 btw, dyos/nyos both on 100, dyos maxed new skills, double tree skills with pve value maxed (new ones on nyos in progress). As soon as they deign to give the FA NPC back, i will have some more gems to level 5. And then what progress is still being possible will be made.

    Please try to understand that in the current situation, progress that is necessary takes a heap more time and effort now than it took before and the spending/augmenting pressure is definitely increased, from basic stuff like kill quests, dedication and dailies to elaborate stuff like hero and champ point farming. Being Level 100 was not a good idea so far, but i had to get those pesky quest items out of inventory. :expressionless: Hero quest is now permanently..... meh.
    Maybe the issue is that the games pve matching is as badly designed as the pvp "matching", level is just no indicator for toon power at all but will define what you have to achieve to get "nominal" rewards.

    And then look at what you guys write. "Doing lower instances is possible, the new ones !only give a lot more points!".
    I am sure i mentioned that the level 100 stuff would widen the power gap greatly, leaving those not already strong enough to take part in the new instances far behind. Apart from this, take a look on what the former "end game" content gave and does not give anymore. The reduction is there. With a simple "old stuff keeps getting paid as it was, new stuff just gets paid better" concept, the majority of the newly implemented augment issues would not exist.
    Post edited by shadrim on
    Who is this "general failure" and why is he reading my disc ?[SIGPIC][/SIGPIC]
  • ediraedira Posts: 479 Arc User
    edited March 2016
    The gap from 85 blue to r4 hero is smaller than what you see from major rune, gem and mastery/resistance upgrades.
    That might be the case but I wouldn't know since I switched gear long ago to purples. ^^ The last blue set that I had was the tomb of kings set refined to 9, still have 2 pieces of that set on 2nd equip slot for nostalgia sakes. xD

    The problem with blue gears is that the game doesn't support upgrading them. If you want to switch to the next level of blues you'll have to farm the right pieces - upper stats beeing random -, then transfer it, id it and reforge it anew. Also, there is no level 95 set, its all just single pieces....
    With purple gear you'll just need half of the champion points to upgrade to the next level and the only thing that you'll lose in the process are the reforges.

    On another note:
    shadrim wrote: »
    Only purple piece is the 88 purple weapon, there was no sense in augmenting to purple armor stuff as long as not needed. Why going for trade gold repair prices instead of soulgold/farm item repair cost ?
    shadrim wrote: »
    Again, it was not needed before, so why go for *real gold/CS item maintenance cost* when much cheaper to maintain equipment was sufficient for normal "end content" gameplay ? This approach was giving time to work towards future augments when talking about "purple points".

    I assume you refer to the item which adds to the max durability?

    In my opinion the power gap is a reality that won't go away ever again regardless of what PWE does. FW isn't for casuals. You either spend a lot of time farming stuff/points/whatever or a lot of money and even then the money spender will probably still be stronger.
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  • standoffishmanstandoffishman Posts: 20 Arc User
    edira said:



    SNIP
    ​​
    To clarify my original point was that before we had 95+ gear blue was actually much more reasonable.

    Back then there was less of a justified need for blue to blue upgrades, plus overall it was going to cost you less than purple stuff. Hell by my count if you got the right rolls (a pain to be sure) the armor could actually class cannon harder than r4 heroic*, although it wasn't really worth the effort.

    Now however you are 100% correct. Right now at 100 blue gear is frankly horrible, and that's something I think is unfortunate and unneeded.

    A decent set bonus on blue 95 gear would make it viable and actually decent gear for people to use while they work on nicer stuff. It would also allow for interesting mixed blue/purple builds by combining elements of set bonuses which would be nice to see for variety if nothing else.

    It would also server to provide a much more useful starting point for new players. Right now it feels like every option they have kinda sucks.

    Right now it's so bad I actually think you might be better of mixing blue 95 with blue 85 or r3, because no set bonus really hurts it that much.


    *Assuming the same weapon ie r4 or zodiac.


    With regards to the power gap I would remind you it's not a binary. No it's not going away that's for sure. It can however become smaller and bigger over time due to developer actions. I've seen it massively grow or shrink in games in the past.
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