Healing NPC on all areas?

Alyssian - Illyfue
Alyssian - Illyfue Posts: 237 Arc User
edited May 2011 in Suggestion Box
There's only ONE people-loving priest in the whole game, and it gets ANNOYING AS HELL when you're in lunagrant, and you done all your quest, but you ran out of pots, so you need to go ALL THE WAY back to a track stone, spend 10 copper (I know, isn't much but...) run to the place where Ferrie is, run back to matthew/angel temple, teleport back to where you started, run all the way back to the quest place, and then quest.

Gets annoying, doesn't it? Can't we have one funky loving priest in all areas? At least i won't have to go back to that god forsaken laggy FH city, duel someone, then come back. Urgh....
Post edited by Alyssian - Illyfue on

Comments

  • Reichle - Eyrda
    Reichle - Eyrda Posts: 353 Arc User
    edited May 2011
    +1 million.
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  • IMBALANZE - Lionheart
    IMBALANZE - Lionheart Posts: 4,263 Arc User
    edited May 2011
    I'd like that too :D
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  • Alyssian - Illyfue
    Alyssian - Illyfue Posts: 237 Arc User
    edited May 2011
    BUMP!

    Come on guys, i know all of you want this ^_^
  • Nyxa - Storm Legion
    Nyxa - Storm Legion Posts: 0 Arc User
    edited May 2011
    Have to agree with this one :D
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  • Lunadust - Eyrda
    Lunadust - Eyrda Posts: 0 Arc User
    edited May 2011
    +1 to this.
    ...'Cause I know I'll be equally peeved once I reach said levels.
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  • Minerrva - Storm Legion
    Minerrva - Storm Legion Posts: 215 Arc User
    edited May 2011
    Please :)
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  • Ginius - Illyfue
    Ginius - Illyfue Posts: 2,509 Arc User
    edited May 2011
    I want one NPC healer near each mob too.
    And I want one healing area surrounding each bosse too.
    And I want all skills to cost 0 mana too.
    And I want to not loose hp anymore too.
    ...

    I mean.. seriously?
    You expect the dev to make something because you can run out of pots.. really? :confused:
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  • Luciferia - Illyfue
    Luciferia - Illyfue Posts: 3,982 Arc User
    edited May 2011
    I really like the idea.
    Give us 1 healing NPC in each of the 6 maps.
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  • Reichle - Eyrda
    Reichle - Eyrda Posts: 353 Arc User
    edited May 2011
    I want one NPC healer near each mob too.
    And I want one healing area surrounding each bosse too.
    And I want all skills to cost 0 mana too.
    And I want to not loose hp anymore too.
    ...

    I mean.. seriously?
    You expect the dev to make something because you can run out of pots.. really? :confused:

    One healer NPC in each map isn't a lot to ask. I don't think it changes the game as drastically as what ur tryna say here. And it's not about running out of pots, it's about if you wanna duel someone, or if someone PKs you, or you're fighting a WB and hate having to use up your food and pots.
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  • Patty_ - Eyrda
    Patty_ - Eyrda Posts: 757 Arc User
    edited May 2011
    Hmmm... I think they wanted to add a healing npc to every single village but then they changed their mind and invented chef job. Yet it does not mean I would mind healing npc in Bramble camp, Towerpush town etc...
    Also notice there are some healing locations on other maps (Vineyard, Spring of love)
  • Ginius - Illyfue
    Ginius - Illyfue Posts: 2,509 Arc User
    edited May 2011
    One healer NPC in each map isn't a lot to ask. I don't think it changes the game as drastically as what ur tryna say here. And it's not about running out of pots, it's about if you wanna duel someone, or if someone PKs you, or you're fighting a WB and hate having to use up your food and pots.

    Was replying to OP ;)
    you done all your quest, but you ran out of pots, so you need to go ALL THE WAY back to a track stone, spend 10 copper (I know, isn't much but...) run to the place where Ferrie is, run back to matthew/angel temple, teleport back to where you started, run all the way back to the quest place, and then quest.

    For duel I would better have a free arena with healing NPC inside, no lags, more space,.. a real nice FFA area :rolleyes:

    I real don't understand why they are not reusing tgood things they ve already done in previous games like PW like this or the ability to switch in pk mode in PVE server :confused:
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  • Lyzern - Illyfue
    Lyzern - Illyfue Posts: 374 Arc User
    edited May 2011
    +1

    Ginius dun be a troll. This is a good suggestion and very useful because you don't have to wait 15 seconds to heal either if you died or are going to start a dungeon and are low on MP. It's both useful and convinient to have Ferrie's twins on each Map.

    Now if I think they'll do this? Meh, I play PWE games for 2+ years, take a guess :L
    For duel I would better have a free arena with healing NPC inside, no lags, more space,.. a real nice FFA area

    I real don't understand why they are not reusing tgood things they ve already done in previous games like PW like this or the ability to switch in pk mode in PVE server

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  • Alyssian - Illyfue
    Alyssian - Illyfue Posts: 237 Arc User
    edited May 2011
    I want one NPC healer near each mob too.
    And I want one healing area surrounding each bosse too.
    And I want all skills to cost 0 mana too.
    And I want to not loose hp anymore too.
    ...

    I mean.. seriously?
    You expect the dev to make something because you can run out of pots.. really? :confused:

    I only meant at least ONE healer. Besides, i don't think it will change the game, it will probably make it better and less pointless. You're taking it way too far. ^_^

    It makes sense as well. Big maps, in towns, need at least one priest. Most people would be really annoyed if they have to spend like...10 minutes? just going from ferrie and back again. I usually use my pots and food for instances and sometimes long quests, but at the starting area, such as towerpush town, bramble camp, there could be a healing NPC.
  • umaro
    umaro Posts: 6 Arc User
    edited May 2011
    I want one NPC healer near each mob too.
    And I want one healing area surrounding each bosse too.
    And I want all skills to cost 0 mana too.
    And I want to not loose hp anymore too.
    ...

    I mean.. seriously?
    You expect the dev to make something because you can run out of pots.. really? :confused:

    I have to say asking for a random priest or playing with others that you know will play a priest will NOT be a bad idea.

    Healing NPC? No.
  • Sesshou - Eyrda
    Sesshou - Eyrda Posts: 0 Arc User
    edited May 2011
    I think its good enough the way it is, in the end its ur fault u run out of pots.

    Only other place i would want a healing NPC is in guildbase. Thats it.
  • Patty_ - Eyrda
    Patty_ - Eyrda Posts: 757 Arc User
    edited May 2011
  • Sesshou - Eyrda
    Sesshou - Eyrda Posts: 0 Arc User
    edited May 2011
    Place healing alt to our base Sesshou geeze.

    it cant replenish mp, i need mp more than hp..
  • Alyssian - Illyfue
    Alyssian - Illyfue Posts: 237 Arc User
    edited May 2011
    I am a priest. The only annoying thing is mana pot duration during quests.
  • Ashaw - Eyrda
    Ashaw - Eyrda Posts: 1,127 Arc User
    edited May 2011
    every town should have a inn or healing npc of some sorts. but i think you should look for a priest cause i am sure it you passed a priest or to on the way back so just say Pay for Heal Come on Priests
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