It's not quite as great as it seems. +90% Resistance under Cryptic Math: 1-[1/(1+DR)] = 1-[1/(1+.9)] = 47% actual damage resistance My Defiance Tank has +79% resistance from gear, and +108% resistance from Defiance, so: 1-[1/(1+1.87)]= 65% actual resistance
The slotted passives might focus on 1 element but it's still better to work on a good damage mitigation for a tank build. Have a look into the blocks for that (Parry, Energy Shield). Usually a tank has 1 or 2 active defenses and a self-heal.
Aaah ok, thats quite different then i'm used to :) (well as far CoH goes, most MMO's have sortlike gear-endgame content stuff). Now just to stop making alts and focus on 1 character for a while :D
Smart DPSers can build for survivability, though, so you don't have to worry as much about your blasters going splat. And since OP asked for builds, here's two of mine! Neither are at 40, though, so feel free to critique if I'm off somewhere. Rose Wonder, your typical Golden Age supergirl. Defensive Combo is your bread and…
That would basicly be Granite Armor then :P Im still too low to understand the whole slotting and higher gear (though i found some stuff about prefixes, that helps alot), i only got 1 item so far that could be slotted.
I've been reading alot about the slotted passives and the toggle buffs, but they seem to differ alot from the mechanics 'we tanks' used to know. Seems like you initialy focus on 1 element (dodge, regen, resistance of dmg-reduction+resistance) and from there i gues its all about stats from gear? Did found some basic sets…
As Ajanus pointed out, gear is not that big of a deal until 40. If you enjoy missions, end missions of most story arcs reward very nice blue gear (depending on if the stats on the gear match your SS, of course). The auction house has plenty of green gear, and once you hit the 30s lots of blue gear. Nemesis heirloom gear is…
I have 2 freeform tanks. One with Invulnerability and the other one with Regeneration. My Invulnerability tank is currently having 380 defense which gives 90% damage resistance. The Invulnerability is having 170 flat damage reduction and 70% damage resistance. This figure seems very nice towards most of the regular…
There's a couple of different sources of added survival: -Damage Resistance: This reduces incoming damage by a percentage. Defiance is the poster-child here, but Invuln has damage resistance as well. The +Defense stat from gear and specializations also works like Damage Resistance. Block (and the slotted block powers)…