1 energy builder 1 single target 1 aoe 1 energy unlock 1 passive 1 form 1 block 1 heal 1 threat wipe 4 actives That's 13 out of 14 already. Some builds need more than 2 attacks for debuffs, melee needs a lunge. It should be a crime to tease something like that and not tell what it is.
Theres only so much you can do with that though and you have 14 powers. 1 good single target attack and aoe is all you need, then a passive, energy unlock 2-4 active offence/defence a heal, a threat wipe, block still leaves 3-5 powers and not much else you can use to boost offence
So it's pretty much utility versus one 20k hit. You're buying about 5 seconds headstart at the cost of 1 power option and 4 advantage points. EDIT: Also most builds will need 3 actives for the best up time. A threat wipe is an indirect DPS increase so I wouldn't just lump it into utility. The same can be said about lunge…
I don't think anyone is saying it's OP. If it seemed like I was coming across that way in my opening post, I apologize as that wasn't my intention. I was merely poking fun at how I could take out a boss with a single hit in front of all his/her henchmen and not aggro any of them. Feels very Hitman 2: Silent Assassin-ish.…
You're actually helping to make my point. You'd be using other powers regardless in between cd. So to call it even slightly OP is farfetched when you'll be relying primarily on OTHER powers. I went into a grav once just to get credit for McKayla since I finally had her out of the PH. An offensive melee, I wasn't planning…
Shadow Strike .. as for myself from a gamestat/how effective it is point of view .. tested and discarded as useless. Keeping Night Warrior as passive => too low dps or defensive value compared to other passives in the long run. Too long charge, and too long CD to be effective and on top you have be stealthed. In order to…