Working on the newest lockbox, then? Cool. Since this will be the 50th lockbox, i hope the devs put just a little extra ooomph and care into it's production.
Also don't forget to check out the exclusive vendor in Ren Cen. You should be able to get all of the stuffs there now that before you could only get with sub as they were first released or with exclusive tokens which were very limited in distribution. Some good things in there.
I realize the decision for the changes to this OM are probably already finalized with or without this input, but I feel that I have to put my two cents in regardless. I agree with 95% of the others voicing their opinion on this matter, that say it should not go ahead as it is presented on the test server. While team…
"Added a check on Crate of Questionite to not open if you are not near the Questionite cap (10,000,000)." I really kinda hope you meant to say it will not open if you ARE near the questionite cap. It would really suck otherwise.
And tonight ends our March Myth Madness. We are focusing on the myths and lore related to the various incarnations of Heaven and Hell through out the cultures of the world.
Tonight's cc starts our March Myth Madness! We wil lbe focusing on the myths and lore from different parts of the world each week. There will be two rounds each week: round 1 for the heroes and benevolent (or at least neutral) deities/creatures, rond two for the villains and evil creatures. This week will focus on the…
Tonight was the final night of our 'new tailor field trip' cc's, and was held in the minefield. Holding a cc here was a new experience, and was certainly entertaining.
Tonight was the third installment in our field trip cc's held in some of the places that recently got new tailors. Tonight was held in the Arcane Library.
I am not sure the best way to approach this idea, be it with devices to activate, a check-box option under preferences or some option applied to each costume, but I really like the idea of having a way to make the npcs avoid/not hound you. In addition to this, I think npc pathing routes need a bit (maybe a lot?) of work.…