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At a glance: * I can't even explain how little value you are going to get out of Shield Restoration at literally any rank if you have no END statted. It scales on END. * You are doing yourself a disservice by not rank 3ing Field Surge if you are using PFF. * Your TK/PFF build will flat out function better with Ego Form and…
Adding to this suggestion: New Power Anchoring Shields Force - Tier 2 21 energy 0.83 sec activate time Affects non-destructible foe (5 max) 25 foot Sphere 20 second cooldown Requires 3 powers from Force or 4 non-energy building powers from any framework. Reckless - Power Shield Applies Power Shield to targets. Power Shield…
BUG: The charge time for this rez's advantage is still functioning like it used to. So it is DOUBLE the charge time of other rezzes with the same advantage. PLEASE fix. Examples listed below: Divine Renewal's advantage- Radiant Renewal VS Redemption's advantage - Salvation
Visuals: Summons a pentagram-like rune underneath targets which scales up in intricacy and size similar to Pillar of Poz's rune, but has dual tone black flames around the rune. Something like this:
Suggestion: Virtuous 3 Piece Gear Bonus Your suggestion: Remove the Threat Reduction as a 3 set Gear Bonus on Virtuous Gear. Update the Virtuous Gauntlets of Placation to have a -50% Threat Generation (which will display as +50% Threat Gen) instead. Reasoning: Virtuous Gear Tanks exist and should not suffer because the…
BUG: Protection Field is not correctly preventing Shadow of Doubt and Mental Leech from applying Regret and Dependency to shielded targets when Expel Impurities advantage is taken.
The purpose of Power Shield is for Field Inversion, so unless you have something to take advantage of it, you aren't going to see much value in it. I personally agree that Singularity Bomb's CD is a tad overkill. I'd not have minded a 10 seconds base CD if the CC advantage was taken but you also have to consider the range…
Well...consider what it can do instead of getting upset about it. * High Damage to all targets * Knock To to all secondary targets * Applies Power Shield to multiple targets * Has CC advantage (Stun/Paralyze) I'm not sure that we immediately have anything in game that's comparable to Singularity Bomb that's not on cooldown.
Far better this way. I'd rather have a focused patch to handle PFF than a patch where there's a million things going on at once and something catastrophic is missed.
Loyal Sidekick Tommy "Toebeans" description* Wolf should be Coyote * Beat should be "BEST" * Human should be humanoid or walking. Or could just be "big person". * Section in brackets seems to either need removing or proper integration into the text. Looks like the remnants of a previous draft however.
BUG: Distinguished & Virtuous Primarily Utility Gear has received a hefty energy return nerf from Power Surge. This was not listed on PTS nor in these notes. Please fix this bug.
Weather Shaping / Repel mechanics Suggestion: Weather Shaping Your suggestion: Improve Weather Shaping's trigger conditions to "whenever you attempt to repel a target or apply a weather effect (chill, negative ions, stagger) to a target". Reasoning: Repel doesn't seem to activate beyond 25ft for some powers and it often…
Suggestion: Straight Shot Your suggestion: Add a 1 or 2 point advantage called "Precise Shot" (or something) that applies Frail Armor on full charge for Straight Shot. Reasoning: Archery is primarily Piercing damage set and should have the option to debuff much earlier than Desperate Shot. Suggestion: Frag Grenade Your…
There are more power changes coming with updated costs etc. I'd strongly recommend utilizing the PTS to test. I'd also suggest using Supernatural Power with Epidemic. That's what I do and I don't have any energy issues with it (or Defile for that matter)
Suggestion: Redirected Force Your suggestion: Change the Knock resistance this gives to the caster to Knock Immunity for the Caster only. Everyone else gets knock resistance. Reasoning: Even with situational awareness, the cost that this power has in terms of locking out AD and AO (as well as taking up an Ult slot), the…
Suggestion: Power Shield Your suggestion: Increase the duration of Power Shield from 10 seconds to 16 seconds. Reasoning: Duration is currently too short for powers like Singularity Bomb to be a reliable applicator considering the base cooldown of the power. Whilst there are other options, Singularity Bomb is the only…
Bug: INERTIAL Dampening Field Where it happens: PTS What happens: Inertial Dampening Field is NOW referred to as "Intertial Dampening Field" when retconning. Example provided below. Please fix to "INERTIAL DAMPENING FIELD"
Bug: Gravitic Ripple Where it happens: PTS What happens: Gravitic Ripple's cooldown is still 20 seconds despite being listed on patch notes as being reduced to 10 seconds. Please fix. Bug: Gravitic Ripple - Center of Gravity advantage Where it happens: PTS What happens: Rune spawned by this power lasts for around 4 seconds…
IDF works fairly well as a unique shield support focused passive. Will defo take some getting used to but the way it scales is pretty nice. Doesn't really force PRE.
BUG: Sorcery Auras (AoAC, AoPM, AoED & AoRP) Where it happens: PTS What happens: Due to the updated way that Sorcery Auras apply, it is possible to hot swap auras and keep those multiple aura effects running on multiple allies at once. Examples provided below. Aura of Radiant Protection slotted, Aura of Arcane Clarity,…
The problem is that these are purchased powers and I don't see the same thing on LIVE. Additionally the base cost of the power shouldn't increase with rank. It is probably nothing to worry about but its good to know what is causing it.
BUG: Redirected Force Where it happens: PTS What happens: Whilst this power will activate a shared cooldown on self if an active offensive or defensive is used. Redirected Force does not activate a shared cooldown on Active Defensives and Active Offensives when cast. Examples included for clarity below. Field Surge in use,…
BUG: Force Cascade Where it happens: PTS What happens: The advanced description for Force Cascade mentions a relic effect called "Exhaustion" which is a lockout for Force Cascade after charging. Please can the enhanced description be updated to remove this reference.
Bug: Inertial Dampening Field Where it happens: PTS (& LIVE) What happens: Inertial Dampening Field is referred to as "Interial Dampening Field" when retconning. Example provided below: -- Bug: Power Rank Up information (excluding Toggle Forms, Slotted Passives and anything else without an energy cost) Where it happens:…
IDF has strange language attached to it. I'd definitely agree there which is why it shouldn't be referred to as providing a shield. It is simply Flat Damage Reduction, which the passive itself buffs. This should be pretty clear when reading the passive text and using it in practice. This means that if you do your job when…
I think the problem is that, with some exceptions, they don't have anything that uniquely benefits their parent set. Like Aggressor doesn't have anything innately which benefits or takes advantage of Blindside Blow or Reckless etc, when ideally it should. That's kind of why I've taken the usual template with these…