test content
What is the Arc Client?
Install Arc

theravenforce Arc User

About

Username
theravenforce
Joined
Visits
5,216
Last Active
Roles
Member
Badges
0
Posts
6,811

Comments

  • Thanks for sharing this! Encouraging to hear :)
  • Thank you for sending this message on to us in the community. I know several others, including myself have acted upon this.
  • You can find that out using the "All powers" window. Just change the filters and then click on powers to see if you've unlocked them.
  • Search Options: This is quite nice as you can select multiple rarities and filter out stuff. (I didn't have anything for the other rarities on me that I could sell) Suggestion: Add a "Sell all" button which is greyed out until a rarity or (rarities) are selected? (Or maybe just add that as a standard option to all stores.…
  • Long hairstyle: Materials: - Hair - Leather - Metal
  • Costume Suggestions #2: Just posting for another friend who cannot post these great suggestions on forums! Here we go: It's been about ten years since we've gotten a ballistic vest, and the stuff we have in the character creator is sorely outdated. I think I can speak for a number of players in the game with Until, Primus,…
  • Costume Suggestions: Just posting for a friend who cannot post these great suggestions on forums! Here we go: 1) Wedge Heeled shoes/boots 2) SG insignia set: A) knee pads - B ) shoulder pads - C) Holographic guild emblem a la Wildstar. Off the left shoulder or right or both and as a chest badge over the left breastplate:…
  • - Ego Blade Frenzy's Mental Block advantage - This shield is not working correctly (missed in the fixes) - Submachine Gun's Wall of Bullets advantage - This shield is not working correctly (missed in the fixes) - Bullet Hail's Wall of Bullets advantage - This shield is not working correctly (missed in the fixes)…
  • Well, there's been a big fat trend of moving away from EGO and STR for forms (at least newer forms), so I'm not too surprised there. It sucks but...not much to be said for TK. I'm just glad it is still good and functional after the review!
  • Good question. One would hope that a melee power which is specifically for Ego Blades would actually scale with Ego.
  • The "Boo!" sound effect from charging up Broomstick flight doesn't seem to be consistently working? Could this potentially get looked at as well? (I know its uber late to mention this...)
  • They'd just hang by your side and require them to either be comically small or grant access to a whole new skeleton for more than standard armed characters. I'm not sure if there was a reason for Terror Arms not scaling though...
  • Very much like the illustration and suggestion! My only concern would be this being an Incapacitate, it would rack up hold resistance stacks quickly on a target and break if they died before you finished casting (which could be frustrating. However, there is an in game effect which suspends NPC's in mid air with no…
  • I've managed this by simply removing the aura when I switch costumes and keeping it in main inventory. Then switching back to the costume that should have the aura. I have a few characters where I don't want an aura on a specific costume. If you're okay with the aura being held in your inventory, then that solution should…
  • So having stepped into the lair (post revamp) a grand total of twice (once solo and the other time was with a team)...in some parts it feels overtuned and it others it feels difficult but somewhat manageable. Before I can say for sure if I like it or not...I'd have to run it more. Unfortunately it seems like the kind of…
  • Few questions: 1) Where can we get Key to The City Perk? I don't see it on the perk list. (How to Achieve would also be useful please) 2) News article posted refers to a Retro Destroyer Action Figure in Q Store. There isn't a tab for this, will this be added later or?
  • There is an UNITY Special Mission which allows you to visit the downed mothership, in it you see Ironclad's shell embedded somewhere in the ship. You can safely assume he hopped out and went nuts on the Qularr. Also, I think Defender states that it is Ironclad's hyper velocity shell, not entirely sure why he'd have one…
  • I think considering everything , CO has been a success. It may not have been the success which had millions of players worldwide or always had a full dev team, but the community it has kept which has fluctuated over the years, has really been a core part of keeping CO active. I mean...CO had a phase where it had "zero…
  • Aesthetics and block resist values, determine which blocks to grab. If you are looking at raw percentage values, the best for Physical Damage blocking is Telekinetic Shield, whilst the best for Non-Physical Damage blocking is Eldritch Shield. Energy Shield the "I have generally better resists to everything than all other…
  • A few things: As someone with an Archery DPS, I've gone Ego/Con/Int. Seems to have worked well for me so far. Also at present...I'd consider looking into Targeting Comp for your passive moreso than Quarry. But Quarry can definitely work, but favours some Intelligence as a super stat in the mix to get a good benefit from…
  • I don't actively go out of my way to tank, so my opinion here doesn't have as much value as someone who actively goes out to build tanks and tank with them....but at a glance. 1) I'd drop Advanced Casting and Daybreaker and get rank 3 Circle of PD and one more rank in Athletics. 2) On Will-o' the wisp, grab Cursed…
  • Suggestion: PLEASE find a way to award the "Save The City" perk to players upon completion of the Qularr Invasion Alert. This should ideally count towards the 'Aliens of Earth' lore perk (& Alien Invader Loremaster perk)
  • Trying out the new alert and spotted the following: BUG: If a team mate enters the Champions HQ before everyone else, all other party members who try to enter Champs HQ will instead be booted out of the simulation and return to the initial hub area to re-enter simulation again.​ -- Not sure if the hidden objectives are SO…
  • Count me in for that, the cooldown thing is so irritating! Especially on new characters.
  • But it "just" involves cloning the power right? :wink:
  • Note: Whilst this fix has worked for all three ranks of Mind Break, I do have some additional comments / requests about this SFX adjustment. 1) So I'm testing this now, and I'm not sure if it's bad design philosophy or something to make two powers sound the same, but Mind Break still sounds like a particle weapon when…
  • It literally floats in mid air. When I get on later I will find it again. /loc command gives you location information on any map, based on your position. The coordinates in the OP are from ground level though.
  • I have to agree. I think it would make more sense for knock to powers especially those of a chain / whip variety to have a much longer reach. At 25ft, targets already see you and are ready to engage. Would be nice to have them increased to 50ft.
  • True, but I've messaged Jasin outside of CO.
  • I've sent a message to Jasin so I'm hoping it can be sorted out soon. Despite being on the team, kinda powerless if something like this happens :scream:
  • Yeah, I didn't have time to test sadly but Mental Storm, Shadow of Doubt and Mental Leech really came out better. Mind Break Rank 3 appears to be unchanged, whereas Rank 1 & 2 have an audible difference. Hopefully Mind Break can be looked at again. I just wonder if they can't just clone Ego Blast's SFX and maybe add some…
  • Mind Break Rank 3 appears to be completely unchanged as is the charge up VFX, I wish I had time to test this. Rank 1 and Rank 2 sound better however, but the charge up VFX is still that of an energy weapon. (Shadow of Doubt, Mental Leech and Mental Storm sound much better than they did!) Any chance this can be looked at…
  • There was a lot wrong with the New Telepathy launch, it was probably the worst launch that a power set has ever had in CO. The patch notes for it were moved to the suggestions forum and the powers were ultra buggy. I had to shout about it for a while before any attempt to fix it was made and even then there are still…
  • *Compassion, not Concentration. Regen's heal value will increase as you improve upon your actual stated superstats. I think one of my Regen characters has over 600 hps. Heal bonuses from gear, specs or powers do not affect it. Regeneration as a Defensive Passive is great for leveling but requires a bit of a boost. It's not…
  • Champions Online has changed a lot. Some of it good change other changes have been divisive in the community. The best way to decide as I am sure people have mentioned is to try it out for yourself.
  • These vehicle changes were put in along with another much more concerning nerf to support auras, I feel like that's gonna cause a MUCH bigger wave than this will / has. As someone who has invested in vehicles myself...I am not too concerned by the nerfs, they were only supposed to be for travel when first suggested, what…
  • It sounds like you should be able to purchase another retrain token (or be given one) and convert that character back to FF?
  • So I decided to follow the cool kids and try a comparison for myself: Total value of all super stats for this character amount to: 824 LIVE PTS It's almost like this was gutted and a rank was removed lol
  • RE: AOAC Just looking at what Aesica has posted for comparison purposes...it looks like part of AoAC has been ripped out as well. Please don't tell me its been moved to an advantage or something silly like that! If the Hybrid portion of the power is to no longer affect team mates, I'm all for that, great! But I'm thinking…
  • Looks like you've focused on the wrong part of why I responded with what I did. I got the impression it was a strange question considering the OP posted an actual video of a PvP duel, so I didn't think my opinion on it mattered to you enough for it to be perceived as "an argument". I think you may be using the word wrongly…
  • False, I answered your question with "Apparently?" and asked you to provide some input, with "You PvP, you tell me". You failed to elaborate. This isn't an argument by any stretch of the imagination, it was a statement which you took exception to. I gave you an opportunity to explain yourself a bit better and you didn't…
  • > @holloweaver said: > (Quote) > > Your argument, your answer. Okay, well since you are unable to answer the question. I'll do what I can. Yes, there are PvP fights where Shadow Strike isnt used that still happen. I'm sure you wouldn't classify what you saw in the video from the OP as "PvE" would you? My suggestion…
  • Apparently? You PvP, you tell me.
  • By making it scale with something like suggested, stealth would require a mechanical adjustment...or you'd just end up back where you started with perception debuffs being meta again and people trying to get the drop on each other constantly, so no actual PvP happens. Maybe it just needs an adjustment vs players and above…
  • Incorrect. You have placed an idea of yours on a public forum for critique and for consideration. You just happened to be unfortunate that your suggestion was something I am quite familiar with and knowledgable about in CO, and that I came across it. I have not drilled, nor dissected your suggestion as much as I could…
  • You've given me some more fun content to reply to with this one, but I have replied, so prepare to read. Whilst you retain the right to request that information is “confirmed” by Cryptic, this does not ensure that it will be provided. In lieu of such confirmation, you are not “stranded” as to how to progress with the…
  • I do this every few years when someone suggests something for PFF. ;) It's refreshing to see someone new bring ideas to the table! Although there are a lot of similar themes, there are always new twists to read about and discuss!
  • I think it would be useful for us to meet up in game. What's your handle?
  • I'll address the relevant or alarming bits of your post... This comes across as problematic, because that would mean that Player testing cannot be trusted or be used as reliable data in any circumstance. I don't need a Developer to tell me AoRP is working if I slot it and take less damage from an attack when it is not…
  • I found the card!!!! Oh... :o Card is located at: 1828 -11 -2423