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squirrelloid Arc User

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squirrelloid
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  • QWZ, of course, was mostly reused assets. The map itself came from Daemonflame. The enemy models all existed elsewhere. They created a couple of terrain pieces, populated the map, hooked up the missions, and done.
  • What? Do you even play this game? AoPM is the most overused passive in the game...
  • If they'd fix the spawn bug, Save the Earth would be perfectly fine. It's really not as bad as you're making it out. It's not even Nintendo hard. 'Worst mission in all video games'... as spoken by someone who never played Ninja Gaiden.
  • Eh, there's no need to make 'bank' characters, just get some peeps together and make a new (personal) SG every time you need more space. SG banks are more convenient in a lot of ways. I have 4 personal SGs at the moment. (A personal SG only has characters owned by you in it). With a ton of characters, you can have a few…
  • We need a boring week every now and then.
  • The 'matters mildly' at eidolon would be about claws being tougher on 50' ranged toons. But you're never going to have all 50' ranged toons. What content are you playing where mobs are moving away from you? (Stand closer to the tank?) Also, i'd attribute that problem to fireball self-rooting, not its range. TGM, for…
  • Range differences for ranged powers really aren't that significant in 99.9% of the game content. Matters mildly at eidolon and teleiosaur, but that's about it. Now, melee is certainly at a disadvantage, but the difference between 50' and 100' is pretty marginal. Regular enemies pretty much all have 100' ranged attacks and…
  • Neither does enough damage to bother investing in. And I say this as someone who's had a sniper toon since 2011. To justify the massive disadvantages of these powers (must full charge, can't move, can't be hit), they'd need to have the highest base damage in the game... and they don't. Not even close.
  • Archery is too weak, so let's nerf archery powers! Why? The problem with archery and debuffs has always been that archery splashes so many different damage types. Having a way to apply armor piercing in-set doesn't help all those archery powers that have half their damage in an alternate type. Increasing archery damage for…
  • This seems like an unnecessary nerfing of the power. I'm really not sure why this power is getting whacked so hard. -Stress was much of the point of using Mental Storm. It should be considered part of the core functionality, not moved to an advantage. -Paralyze strength from Mental Storm never felt like it was…
  • Everyone knows Tateklys is the most hated villain in CO - he just talks at you incessantly, and you never get to stab him in the face. A fight against Tateklys would be so cathartic.
  • My setup didn't change in the last week. Huh, weird.
  • Is there a reason I need to repeatedly accept the terms of service every time i log in since the last patch? Especially when they haven't even changed recently? It's a little annoying, and there doesn't seem to be any notice of that change or reason given for it anywhere.
  • Bug: underwater causes you to constantly be in combat mode, stopping activation of certain devices (including plot critical ones, like purple disguise). Disappointment: perk for killing Megalodon isn't 'Jumped the Shark'
  • You can, uh, jump... while tunneling.
  • +64 defense should be greater than +10% damage resistance. (It should be a little shy of 16% damage resistance, in fact). Defense translates into damage resistance at a rate slightly worse than 4:1. Anything which boosts your defense (like the mentioned specs) makes that difference even more noticeable. I wouldn't use VG…
  • I must say, i find CO's cribbing from Kabbalah kind of random and bizarre. (Atziluth should be the conceptual worlds, not Briah, because Atziluth is where archetypes are/come from - ie, platonic realms. Briah is the font of creation). Also, Atziluth/Briah/Yetzirah/Assiah isn't really the Sephirot, but the four worlds…
  • Well, I'd certainly agree that would be *better*. That STE is still the best content added in almost a decade shows just how starved for nemesis content the game is. (Also, that's a problem with a lot of the existing nemesis content as well - the focus on the minions rather than a fight against the nemesis).
  • 'Havok' is almost certainly on the banned list, since i think that's the spelling of the X-Men character's name (the real word is havoc), and thus probably trademarked.
  • Nonsense, STE is great. Best piece of content added since Resistance.
  • Yes I've completed all the missions. In fact, I've done them all on one character (not to mention my other ~35 level 40s). I have a large number of the drops (and the drop rates are stupid low on a lot of things, well beyond the point where expecting people to actually farm them all is not reasonable). What do i want?…
  • I know the OM is and should be a bigger priority, but collector's lockbox? Now? After the new lockbox? Did someone wake up one morning and go 'oh, we forgot to do a collector's week'?
  • Okay, that youtuber is an idiot who doesn't know a thing about IP law. It's not an 'unspoken rule' to not patent game mechanics, you literally CANNOT patent game mechanics. No court (in the US at least, and i doubt anywhere) will enforce such a patent. (Although you can probably get the US patent office to issue you a…
  • There are two four-part series, the cobra lords one (starting with Ladyhawke), and the follow-up one (primary contact is Dr. Ka, but Ladyhawke will introduce you first). Third set is starting soon (TM).
  • I might also consider the 1860 Colt Army Revolver, which is similar in size to the Walker and Dragoon, although i think slightly narrower. (The Walker is slightly longer, the Dragoon slightly shorter). Regardless, to within reasonable measurement error, the holstered pistols are about the right size for any of these three.…
  • So, did some playing around with body sliders, which could also affect this from the other end (i've been working on a pretty default male chassis at 6' with near standard chest width) -Most chest sliders don't have much of an affect on the chest holder size. Yeah, there's a little change, but it's not strictly length of…
  • Handheld weapons scale with the hand sliders. If you use realistic hand scale, they will literally be the same size. You can't claim the holstered ones are very obviously smaller when the hand held ones can be scaled up and down (and even to sizes smaller than the holstered ones). More importantly, if you use a realistic…
  • Weapons in hand scale with hand sliders. So you can scale the handheld version to the same size as the holstered version. Only if you use the default hand scales, which are monstrously large for hands. See above for some hand slider numbers that get pretty close to the holstered size (and also pretty close to realistically…
  • Try hand length slider 65, hand slider 75. The held western pistol is almost the same size as the holstered one with those scales. Hand length should be a little shorter to perfectly match up, but that's pretty close (and you'd have to look really closely to tell its off), and the finger even fits in the trigger guard.…
  • So, weapons in hand scale with hand sliders. (In particular, for pistols, length scales with hand length and height scales with hand). With 65 hand length and 75 hands, which looks pretty realistic, the hand-held pistol is almost the same size as the holstered pistols. (It's still slightly long, but you'd have to really…
  • I happen to think they look fine in game. If you don't like it, you have a hand slider, scale your hands down to something somewhere below oversized-gorilla.
  • Sure there's a defined scale size in game. You can determine it off body height, which is set in feet and inches. And the default model is 6' tall. So, for example, in the preview image above on my screen, that 6' body is 3" tall on my screen. The pistol is just shy 5/8" long. 1" = 2', so 5/8" * 2' = 1.25' or 15" of real…
  • The scale problem isn't really the gun, its the hands. The hands are oversized relative to the body. The gun is pretty realistically proportioned, not just relative to itself, but relative to the nominal scale of the game. It's the hand scale that's out-of-whack.
  • The trigger guard might be a little small, but the problem here mostly isn't the pistol, strangely enough, its the hands, which are pretty grossly oversized.
  • I'm reasonably sure you couldn't put your finger down the muzzle of most historical pistols in the late 19th century. Some? Possibly. But not most.
  • That's a general problem with all weapons - no material options.
  • Eh, i feel like you've never actually held or seen a late 19th century revolver before. These are realistically sized, rather than grotesquely over-sized like every other weapon in the game. If anything, they're *too long*. late 19th century colt revolvers:…
  • idk, they feel normal sized, rather than ridiculously oversized like most weapons.
  • I mean, I agree with you, but we did just get "drill hands" designed by someone who's clearly never seen a drill before. My expectations are super low.
  • Is anyone surprised Cryptic's artists don't get physics?
  • Electric is actually grouped with particle damage, not elemental damage. I'm pretty sure it's classed as Energy damage, or something like that. (Electric, Particle, Sonic). Elemental is Fire, Cold, Toxic. And Paranormal is Magic, Ego, and Dimensional damage types (which would cover TP, TK, Celestial, Darkness, Sorcery, and…
  • squirrelloid (@squirrelloid) with 36 level 40's (Ishtar) +3 more, before i forget 34. Felonious Mastication (bestial dps, i credit @bumburger for the name) 35. Plaguebearer (Qularr using the toxic rifle, fire/toxic munitions). 36. Major Content Update (For the High Time title. End primary Elec dps - gigabolt). btw, you've…
  • BUG: Super Snowball doesn't count for snowball perks
  • I'm no Bulgarex, but I'm pretty sure this is something the writers of the supplements cannot say without getting sued (as Marvel DC, Image, Dark Horse company names and their respective character names are all trademarked). So, make your own headcannon.
  • Well, two reasons mechanon's base is almost certainly not on the dark side of the moon: (1) he wouldn't be able to detect FM with scans unless it was within line of sight, and since FM is apparently smack dab in the middle of the near side of the moon... (otherwise earth wouldn't be directly overhead), (2) He wouldn't be…
  • Keep in mind that the moon is tiny compared to the Earth. New York to LA is almost one side of the moon to the other. (~2800 miles, vs. ~3300 for opposite points on the moon). So most of those things are not going to be New York to LA apart from each other. The total surface area of the moon is significantly smaller than…
  • Will the week 3 quest still be doable week 4? For those of us who are away from home for christmas and might not be able to play 5x that week?
  • ccs and healers are very different beasts - somewhat different gear and mod preferences, different toggles, and very different power choices. That said, all ccs will have a few heals, and most healers will have a cc (usually for sentinel mastery). But you can't treat these as similar things - they function very…
  • Are you leaving out dodge bonus from gear and mods? You can get past 100% without Flippin' with ~600 dex once you factor in gear. My dodge tank's resting dodge is ~75% - elusive monk and RK take me past 100% trivially. (102.5% iirc, so close to not needing any shenanigans at Kiga). I'm not sure how Preservation helps that…