They're not any more locked out than they were in the past. The only thing that changed is how they're expected to open the lock. Solution: FF slot sale.
This is just capitalizing on the ridiculous SJW stereotypes those anti-progressive youtubers are always trying to push. The fact that some of them might find it highly disturbing is music to my ears. Lampoon the heck out of em! And their evil overlord OneJoke.
Wait, are you saying the bug is that it applies to the caster? The caster themselves also counts as a friendly target, so it applying to the caster isn't necessarily an indication that it isn't applying to allies.
The game was originally planned to be on consoles, so they didn't ignore that market, it just stopped being feasible. Would modern console audiences really be excited at news that a ten year old mmo that most people have never heard off is releasing on their console?
It is the ranged nemesis, and they've always been like that ever since STE first launched. You can still get them down there so long as you stay in their line of sight. It might take them a minute tho cause AI in this game is kinda dumb about moving. A better solution imo is to just fight them up there and aoe like crazy…
Now back to reality where forum peeps are super helpful any time someone says they're having trouble with content. I mean, just look at all the guides and videos and the builds section. Your post is a gold mine of [citation needed]. I mean... wow... you convinced yourself that the forums aren't welcoming of people who want…
You identified the default control scheme as the source of your problem. The solution is rebinding your keys. It's a pretty common feature in PC games, so I'm sure the majority of players are aware of and use that feature when default schemes are preventing them from doing something as simple as attacking while moving.
Rebinding your keys is a good idea. As for immobile powers, that's the downside of making such a narrowly specialized build. I like to make sure my builds at least have something I can tap-spam while moving in them.
The very amusing mistake you made is that you thought I typed "give up trying to contribute" which is very different from "wait for the tank to finish gathering the mobs then start blasting". Easy mistake to make I guess.
No they didn't. It's the dps that's doing the waiting, remember? So the dps is making it less efficient. And they would only do that if they're experiencing frustration with moving during combat, like gameon appears to. I'm not sure most players have that issue.
You can turn that character's slot into a FF slot (when you end up buying one), which turns that character back into a FF. Probably better than starting them from scratch.
That makes sense then. I imagine at some point he's literally so dense with muscle fibers that they stop tearing at all and that's when he's reached peak muscularity. Sometimes I feel like not enough things break when he sits on them tho.. that dude must weigh at least as much as a minivan, little terminator that he is.
Why wouldn't I? Tony Stark, Peter Parker, Otto Octavius, Reed Richards, Bruce Banner, and many others do it all the time. It's not a magical fantasy setting, and mutations are scientific in nature. That's exactly what I said.
Again, thank you for your concerns but like I pointed out, over the years I haven't noticed a trend of people giving flak or quitting because of this. They might be less than thrilled if the person pulling everything isn't keeping it aggro'd ( or isn't keeping everyone healed ), but that's why I made sure to point out that…
No part of this involves "pulling everything all over the map" and certainly has nothing in common with "knocking mobs all over the map". This strategy involves gathering NPCs up in one location, which means you don't have to move much at all to find new targets once your current ones go down. It actually produces the…
I like the idea of clicking a build button to move fast more than I like the idea of clicking a build button and then activating a vehicle. Seems more convenient.