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sedailey Arc User

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  • Bump! I think I've run into this same issue. I left before finishing off Arcana, and now it has me locked into the earlier parts of the mission. Is there a portal someplace?
  • Probably so, but I know there are spots where you can pretty much farm specific mods all day long (i.e. arms dex mods and Impact Prisms in certain parts of Canada) . . . just hoping there was a sweet spot for Constitution and Strength/Strength and Constitution Armoring Mods some place. ;)
  • I don't know . . . maybe something like this . . .
  • Would you prefer a 51 year old cartoon . . . take your pick.
  • A "Wing Block" would be a cool animation too.
  • I was thinking something with imaginary weapons would be useful . . . I'll start savin' my virtual pennies for Foxbatcon.
  • In my first version, I was running Fireball which was a tolerable visual, but Incinerate looks better. I've been experimenting with using the Challenge to invite mobs that are kiting me to come in close and eat some blade. Wall of Ice is also a carry over from that first version; not a beam, but an acceptable visual, and…
  • With a little more tinkering and giving up on including a bareknuckle attack, I came up with this: Braum (II - Steve Jones) Any / Multiple v3.27:30 Super Stats Level 6: Strength (Primary) Level 10: Constitution (Secondary) Level 15: Endurance (Secondary) Talents Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)…
  • I like it, it definitely squeezes some more points into the primary and secondaries than what I did. I wasn’t sure if it was better to concentrate solely on those or to try to bring some of the other stats up to get a little benefit from things like Dex’s + to crit. chance, Ego’s + to crit. Damage, Int’s – energy cost,…
  • Well I've been tinkering with my build a bit, and here is what I've come up with so far: Braum (II - Steve Jones) Any / Multiple v3.27:30 Super Stats Level 6: Strength (Primary) Level 10: Constitution (Secondary) Level 15: Recovery (Secondary) Talents Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8) Level 6:…
  • That's what I figured. BUT, for future reference, is there a list anyplace that shows the initial stat setup for each of the archtypes?
  • Looking at forms, toggles, passives, etc. . . . I’m wondering how Overdrive would work (instead of Thermal Reverb)? It generates Energy while you have a toggle active, so if you have Enrage on it’s generating energy. I through Clobber in as my PB; adding Onslaught gives a 15% of adding or refreshing Enrage. Skewer would…
  • One of the main drawbacks of trying to translate a preexisting character concept into a MMO, the other being that some options just don't exist (i.e. Antman/Atom scale miniaturization or Vision/Martian Manhunter/Flash phasing through walls). :s This character was a Jack-of-all-trades/engine of destruction type; wore…
  • My first mistake: trying to recreate an old pen & paper character in CO. =) I was going for some Space Ghostesque power bands (multiple beams: heat/ice/force). I went with Fireball, Wall of Ice, and plan on Force Cascade when (if) he makes it to level 32. https://media.giphy.com/media/4qOOhHrdJ5iuI/source.gif
  • Any idea what it's called?
  • I think I'm leaning toward Form of the Tiger or maybe even Enrage. I've run both Unstoppable and Defiance as slotted passives; I might be using them wrong, but I seem to get more from Defiance. It's a FF jack of all trades sort of character; a little hands on from might + a lot of heavy blade + 3 different flavored beams .…
  • I noticed a viper mob (I think a Viper Demolitionist) that tosses a red smart bomb that slowly floats up to you in the middle of a fight and counts down before detonation. Definitely not a MOAB blast, but the closest thing animation I've seen . . . if only we could add some serious DPS and Knock to it. B)
  • Yes, but I was shooting for a one-button "Shazam" type swap from an unpowered/low-powered alter ego to a high-powered hero. The dimension swap with his alter ego (think Rick Jones/Captain Mar-vell ) would come with a bit of collateral damage . . . if your standing next to him, expect to get their bell rung. Even if I drop…
  • I tried that and also bind 0 buildSet 0 $$ PowerTrayExec 1 5 and bind 0 buildSet 0 $$ +PowerTrayExec 5, but none of them are working. It only sets off one or the other (usually the first in the string).
  • Thank you! That makes sense. I move around with athletics on 90% of the time so I missed the fact that it was off the few times the walk animation worked.
  • Sorry, to clarify . . . yes, I can turn it off; but what I am trying to do is* have a walk toggle key, and * have the walk animation linked to it (instead of a slow motion run). *Edit: It looks like I can use the "++walk" toggle, but the walk animation is just broken.
  • Thanks, I just returned to the game after a very long time; I'm still using PowerHouse as a reference, and Crashing Incantation apparently isn't in there yet . . . which archtypes/power sets have it? What stats is it link to? Unleashed Rage might work. The animation of an orb/projectile would be cool, but it’s not a deal…