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sammiefighter Arc User

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  • I'll go on the side of with Challenge! or (New Single Target Threat ) on old CC powers. In fact, when i read the post I thought they'd just be splitting CC into some type of taunt/threat and pvp block breaker (plus debuffs). You can do the job with a R3 damage build with all the modifiers working in your favor. But for…
  • Not sure why the change of heart either. With GCR and last event suddenly gone quickly from alt friendly to "play the character you want things on or else". I'm for playing your alts, kind a see play both 'hours and days' too keep around for next thing, and see why we cant divide currencies over 100 alts. But the "gotta…
  • Not sure how much "much larger" is, but it is already at times a plenty fine near impassible mine field out there to get back in to the hearts that you want to be killed. Added to that you (might?) have made hearts worse? Also if this scaling is an "up" change on heart health, +1 for punishing people who show up? Also Q.…
  • Re Enrage. Actually this one is for the players, not the devs. Yes I get it there are a smaller number of skills that stack enrage than other skills, Yes I had a heck of a time stacking enrage on my pre-change devistator before i figured out the tricks, and can see how it can be hard to make stacks tanking. You'd guys…
  • Quick summary: Rep System: Multi-tier token grind, get tokens to unlock shop and "crafting". Use tokens and time currency (Q/Dil/AD) to craft rep-gear, I forget what the shops use as currency. A few other bonuses along the way (power), tokens can be turned in for time-currency when you are fully unlocked. Addition to game…
  • I noticed. But I also noticed the 20 person raids tended to wait until 50+ people showed up, or well 40 when the servers limits were lowered. So things go down fast and easy with 2x-3x the expected players. As for Kiga, even before the patch he seemed to have some critical tipping point between "I'm out healing your damage…
  • Monster Island, Canada, Lemuria, Vibora Bay and the Desert now have a cap of 50 players. This was done to address various issues that have come up when a large amount of players are in one area. I'd also suggest possibly giving Dinomon's walkway a bit of a pruning if there's time in the future. Trees, furns probably count…
  • Off the top of my head, and overlapping with PTS and here probably Monkey Fire Patches - Reports of invisibility, and or poor borders - Acts as a DOT, but allows for multiple stacks instead of refreshing or adding stacks. (Probably intended) Dino - Rare: breath attacks from not in front or sides (plus 90 degrees from…
  • Ye .. errr ..no? It tries to teach you the basics, and does a decent job if you arn't mega-build or broke-build. Also yes there's not much of a bridge, yes the game teaches you to solo, and also are finding out some skills that have other uses (CC/CS) are now in conflict with the new toy. And I'll probably start "that…
  • Yes, i'd agree. The true drop rate equivalent of "rampage tokens" to obtain the items would make very sad / shocked pandas of you. And the daily/weekly, quest think alot higher than 3x1 or even 3x4 for 1 item. Also I'd have to go digging through the PTS threads, but somewhere back in Halloween setup it was highly implied…
  • Really, the token shaved off one day leave it be. Or at least put the new devices and aura in line with the old devices 600 vs 400 (aura's out of line too). If people are trying to be sneaky en-mass is usually your problem not ours. The more tightly you squeeze the more people justify using every cheese move we know to…
  • Days late and dollars short but two thoughts that more go with the last PTS thread -= Rocker power progression =- Level 1: Bludgeon Level 1: Cleave Level 6: Defiance Level 8: Guard Level 11: Arc of Ruin or Hyper Voice ..... and so on ... I'd suggest maintaining closer to the pseudo standard AT power progression: Power…
  • Yes nice post, yes needed I guess my feedback is 2 fold 1. Inconsistency in respec. 2GM/Specialist yes, Skarns/Mind yes (i think), Ice Blast/Glacier no, Blade-Claws no currently, Cool down 1 special respec (*). Why should the no list have to pay to for your changes? You may think the no list is even or improved but the…
  • "Also, @ Sammie, Specialist would get a respect by virtue of having 2GM (and everyone with 2GM getting a force respec)." To clarify .. I was thinking the cost of the next respec, with the new system. As each choice will set off an increasing gold cost, not sure of the Devs considered how costly this could get. Especially…
  • Think every one has all the non-spec, non-role sources, but yes lots of gear options. Someone poked around it you can speck outside your superstats, so add a con mod to your ATs today :)
  • Specialist Comment for testing: With all those power choices will the respect cost become prohibitive/excessive? This is an AT, Clarify: The respec cost of the new tree, 2GM 'concentration' thing confused me too, but can't check the power to see what you might mean [Wakes up and see Dev's comment .. ahh get it now]
  • Bounty missions sound cool Yes to Fatal Error SCR too. I'll add .. well .. mobs. Poking around Mechanon, TA, as a level 40 what did i get .. Untill rec I thought they were putting SCR in the 'engines alive' bonus from Sky command (yes it is 3 for completing) but there too?
  • Semi agreed, game is much in need of a challenge, and I don't mind TA Elite w Elite danger setting having Frosticus (or worse!) level bosses and being rewarded appropriately for beating them. But with so few Frosticus level tanks, and so little new content, it would be nice if TA difficulty range was wider, say Elite-…
  • A day .. perhaps a day for one piece, if you have both U1 and 2 unlocked. Also Unity its not so easy without the gear. Once you get the gear .. then yes, the walk there is longer than the instance. Such is the life of gear though Spending my accumulated tokens as suggested, then probably ignoring Unity .. not sure it will…
  • Yeh, kinda wondering the same thing but can nearly guess T7-T9 mods with full justice, probably rampage and semi Premade group of semi-top-end FF Be cool if the devs could drop by with some testing guidelines (a lesson not learned from old testing). Or if the so called "top players" would be man/woman enough to go in T5 or…
  • Yup it's more pitchforks and torches for the SCR changes 1. If your raising the SCR cost Unity should be adjusted up, not down even with the mystery additional acquisition rate, we can only do things one at a time. It's total time were thinking for a directed "SCR attack" by the user (Unless there's SCR droops in Unity, ..…
  • Sadly just a band-aid, same problem will pop again. Need to deal with the symptoms, but I'm guessing OV budgeted time is long over
  • *shrugs* Well they advertised an opt-in PVP system, shoved the users to the side ('just avoid the area') when all the healing/aoe powers rendered the system faulty. Kinda glad an event shoved enough people in one spot to make enough noise to hopefully do something. Doubt the devs want it but the on/off button gives people…
  • Wow, last hour winter patch .. and pushed to live. Lets see - Making Naughty: Both Clarance and BH parts of the event are flaky with completing (BH will complete but not go green, Clarance seems to have a total damage/DPS issue to complete). There's a thread(s) with other problems too. - Making Naughty: was going to reward…
  • It's noticeable, ice blast is not as effective as classic mode, avalanche gets a nice buff using debuff. About 100point tap damage debuff increase in both cases testing really quickly. Bugs icy embrace - Energy return only working on chill application (rather than existence as described ) ice barrier - requires energy ice…
  • The nighthawk queue even really could have used a once over before pushing it out (Sorry, too busy playing Halloween to test or think!) Bugs* Low levels not being boosted ? (I think that is intended, cause scary monsters?) * Elevator fails and get stuck in lobby Improvements:* Sell extra evidence for tokens (A Repeatable…
  • Add to this: Bug Bug Bug (PTS and Live) The Coin chest has an item level, so changing the sharing scheme can reward you with an unopenable chest. In addition, this item level is "viral" and "infects" all chest drops (they all round up and can't be opened) PS: If you happen to get a bugged chest, hide it in your bank to…
  • Thanks for the fixes, and "bind to accounting" of Blood Moon rewards. And the comment regarding the BTC of these last two currencies, at least we know they are working as intended. Comment: Using the current 30 tokens/day, and a 2 week event, that's 420 tokens, 80 left over to buy max prize. That's one 'extra' thing per…
  • Bug: Pack of 25 tokens (in store) gives 10 tokens, guessing reward will be the same Bug: The ship is stuck still/again/more, right by the entrance All I saw in VB was the (stuck) ship, but *if* something is going there for Halloween/Blood moon: Suggest: +1 for access to VB for event Suggest: Copy/Scale/Mini of VB event in…
  • On par / slight boost ... but add "twist"/"choice". Nearly like what we have, but slightly better? Looking at the random DPS checks someone did I thought the 'arm' piece was rather close. For me that's fine/balanced, a 40-50 stat point trade off for a nice effect. Some of the effects need debugging/fixing still, possibly…
  • Seeing a common theme in many requests. At this point i think its safe to say may of us hoped for more of a "Monster vs. Environment" option (and yes some PVP/PVM), and got open world PVP version of Player vs Player-Monster, complete with all the open world PVP issues. Time (or a dev poking?) I guess will tell if they are…
  • Yeh this, too much bind. Bind to pickup on tokens is already putting a huge discrepancy between quest based alts option and the pay the Q-tax and kill people option. Plug G/V pocket change in out inventory .. ugg! Not just gear/power .. even the 3 vanity figure items. This combined with the G tokens to fueling V-system has…
  • Edits to be more specific, must be carefull with the nesting doll token shceme!
  • As other said, yes that. or the TLDNR version "Guardian tokens are the 'fuel' for Onslaught/Villans program' On the bind to account, yes please (mm where's the thread for that). I see they want to stretch this out but 1) Nothing to do with out token "change" 2) Problems getting G. Tokens with certain character types to get…
  • Not to my tastes, needs a lot of work to fit my tastes. Quickly driving to dislike due to way it is setup. If this was my thing needs some where between "alot" and "quite a bit" work to fix the various bugs.
  • Bye Taco Dude! Sad that MMO co's won't put in exchange systems for the time/money gear. (Cough Re-socket tokens?). Too many players get trapped in this same situation. Seems the lesson is to not invest (Keeps the axe grinding crude version of this for another thread)
  • Nice little boost. Decent timing with the anniversary free stuff and the event Hopefully not too many people po'd with not being able to start out their hero
  • Well, as long as we keep the locations. PVP isn't for everyone, I find the walking is as boring as the badly balanced PVM/PVP fight (thanks to the players sacrificing themselves to us BTW). Heck, most fun thing/change seems to be Monster-v-Monster, shove that in a zone (copy-paste a pvp one?) for us devs and give out some…
  • Yeh one shots suck. Guess one smart Dev might scale their alphas strikes some day to take into account squishies. But on the other hand sooner or later somethings gotta kill you? Hopefully through all the effects you can see them squat (easier at range), when they do .. block. Cause their going boom. If your melee its…
  • Yeh, if onslaught bugs are supposed to be here then copy/paste from V12 thread Bug: (V12) Additional threat mechanics (Bulwark-Hybrid, CC, CS) are not being taken into account with the onslaught gloves of the defender. Seems to be counter intuitive to work worse for tanks Suggestion: Now that the onslaught items are no…
  • Happy 6th Champions! Thank for the free goodies Devs *keeps logging in characters* .. gotta catch 'em all! 2 Whole days were worth the wait (OMG the horror of waiting till patch day! Inconceivable!)
  • Yup this bug is going around. Not isolated at all. I tried fins guess at the solution, winning 2x in a row, and it still failed, same with the random person who was there and did it 2x. Having cybermind/no cybermind/doing it recently seemed to have no change overall, Best I can see from people texting "no reward" after,…
  • Feels a bit better, Heat cannon might need a review (the freem attack) UNTIL Defender deals 980492 Fire Damage to you with an unknown ability. UNTIL Defender deals 953456 Fire Damage to you with UNTIL Heat Cannon. UNTIL Defender deals 985095 Fire Damage to you with an unknown ability. UNTIL Defender deals 923842 (970033)…
  • Bugs (ON PTS) -Untill defender north east of Champions (7975 199 164) spawns on a street lamp -New Saviour/Defender gloves have same description (Same Power?) -Changing Builds takes you out of villan mode, deletes device (Yes its so you can't "escape/hide", but now someone is going to press that button and loose their…
  • Numbers I'm using for reference:110 int + 0 Cooldown = 1.04 (live) 110 int + 217 Cooldown = 45 (live) // 50% Reduction 190 int + 217 Cooldown = 42 (live) // 53% Reduction 175 int + 0 = 1.20 175 int + 217 = 1.10 (pts) // 22% Reduction Yes, seems the new curve needs some work, while the Live 50% reduction is a bit much at…
  • Less valuable, possibly a bit. As its fairly not-valuable right now I thought of it as more of a raise in the "minimum wage". A big 75 cents of Zen in 2 months per character. Success/Fail, Well the mass dump did get me looking at what was in the Q store rather then adding to my horde.
  • Ahh, thanks for the update ladygadfly. I see where your going now. I'm with biff here can we have cake and eat it too? Special weeks, and (better) hourly (see Neverwinter), at the worst it's not like +50% or +100% Q +Qhour combined breaks anything terribly. Why? As biff mentioned the off weeks get dull, years ago over on…