While the number of large damage single target abilities may in fact be higher in melee this is simply not true, nor is it true that those abilities will put out more DPS than the ranged AOE stuff. Force Cascade is a good example. While not a single target ability you will certainly be able to come almost right up to the…
Again your missing the point. Giving us a full stack of 8 might make it a viable speed clearing hybrid form that makes sense in a niche, as it stands however your better off using enrage for force cascade. That is a melee form giving a much smaller boost per stack to ranged. If they did better math and put it at 7.8 per…
Unfortunately AOTM still gives less overall bonus due to low stacks and unlikeliness to even be able to maintain 5 stacks. at 5 stacks both melee and range get base bonuses of 34% total while a person using concentration will get melee bonuses at full stacks of 38.4% so someone going hybrid will still get better damage in…
the one reccomending the presence based build was not the one who kept failing to tank, the OT kept dieing and then he went over the build of the OT and recomended changing his build to a presence based build. The main tank held his tanking rather well and did a fairly good amount of tanking the adds also when the OT died.…
so does int but it increases damage in it's way. instead of thinking of end and rec as utility stats think more in terms of as a primary stat it should give other benefits besides energy management. Hell strength is a damage stat that gives you health, completely out of character for that stat as a normal stat or SSS.…
That is a start, the tree overall will still be sub-par to others. We still need ideas to take to devs instead of just complain that the stuff sux make better argument.
not only this but the powers in a particular tree that trigger forms are too limited. I kept trying to make my muni work with flame thrower but it counts too much on having furious instead and flame thrower has no access to that. I am forced to take either SMG burst or the dual pistols equivalent. This means that I need to…
I had end before but while I had a huge energy bar (236) IU couldn't use anything beforeI energy built for a few hits and even while taking hits I ran out of energy before a full maintain of fire breath. As it is in order to maintain conf with int instead I have to have energy sheeth up and be taking hits. Flame breath…
most of my ranged tank designs do not work in theme with defiance and unfortunately every one that doesn't has energy problems. Even force sheath doesn't quite make it work as well, this is the problem in the first place with designing energy shortages into the tanking role but then giving only one tanking passive the…
Regen is part of the theme, she is a salamander. I usually end up rolling right up to mobs so distance is usually not an issue. Fire breath is there for particular spots in AP's where conflag hits too few at a time. Thermal was not giving me enough energy to keep me swinging before which is why I swapped over to MSA. It…
problem is if I use con SS I lose agro a lot more often and in either case I barely have the damage for it and Adr rushwhen I had it wasn't making a difference. I have been getting much better performance out of all areas except for raw HP from con and I suspect that that will come back when I get more gear. In terms of…
Yeah it really does look like the concept is a doomed one. The Nano skill is more of a when I need burst for say a boss in a mission. So this idea is DOA. already have a lvl 40 rocket PA build.
yeah I am in the proccess of experimenting with HW all cooldown skills build and was kinda hoping to do the same with the nades. The HW build started out slow but picked up a lot of momentum when I got the third CD skill and the nano thing that takes off time from all recharge skills. I also PSS int on it so as to take…
yeah they don't have blocking reflexes yet and due to some medical stuff they will take longer than most to develope them. The one had a recent brain op. My solution is put the stealth down for the engage and allow the reflexes to develope in a bit more easy way to start. They do well once they get the hang of new skills,…
nonono not unloading, I would open with for instance frost breath and he would be running in, the ones that were not caught in frost breath would target him before he ever did anything, same with the ranged DPS. things that are not hit by your initial attack with challenge tend to go after other team members.
the heal is really only for the splash we will inevitably take, and to keep us from grabing any mobs on engage. One issue we kept having is no matter which AOE my ice tank used I missed 2 or so that would then kill the melee DPS that the one friend who will me tanking was playing.
so your saying con is a good route then, looks like the character is gonna be dead weight until I cal level another toon to farm the money to re-gear. It also looks like the missile build just isn't gonna re-gain the damage it lost any real way.
not to mention regain the damage per attack I lost since I used to do more per hit with a defensive passive than I now do with an offensive one. Doing tests in the PH also and my passive says it boosts my tech powers by 80% but I hit for only 300 less or so with no passive than with it. is composure not working right?
also I was hitting for the same damage with the shoulder launcher after comming back before using my retcon so the passive seems to do nothing for the damage at all.
I have in my experience found regen too squishy to tank a lot of things without the damage reduction of IDF just takes too much damage from things I need to tank in order to do endgame.
just rebuilt the thing and as long as I am taking damage and hit block between channels I have infinite energy.With out getting hit I gotta stop every third channel and EB.
yw, always like to give thought proccess on builds not only to help those who use the build use it effectively, but so that if I am citing an obsolete mechanic or it doesn't work the way I thought it did I can be informed.
This is a squishy build but I like to play on the edge as a melee DPS, Lets start with the top. As squishy as this is I went with talents to add a bit of stability to your lifespan. Dex as a primary to boost dodge chance as well as con to boost your health. Dex also boosts your critical capabilities. In Clobber I slotted…
A bit of a glass cannon here if the cannon was at point blank that is. (Unnamed Build) - Freeform Super Stats Level 6: Dexterity (Primary) Level 10: Strength (Secondary) Level 15: Intelligence (Secondary) Talents Level 1: The Fist (Str: 10, Dex: 10, Int: 10, Rec: 8) Level 6: Quick Recovery (Con: 5, Rec: 5) Level 9: Covert…
will I be able to hold agro with the munitions tank without presence as a SS? also new toy I am testing out, enrage force. Elvish Channeler (Unnamed Build) - Freeform Super Stats Level 6: Ego (Primary) Level 10: Intelligence (Secondary) Level 15: Talents Level 1: The Impulse (End: 10, Int: 10, Ego: 10, Rec: 8) Level 6:…
Xeno Marine Concept: a being only semi-corporeal with shape shifting capabilities from a now dead world swallowed Qliphothic forces now seeks to defend this world. Dodge munitions tank as being only partially physical many attacks hit less. Very influenced by the Warhammer 40k chaos marines and space marines with a twist.…
Powerwing Zed Concept: A prodigy inventer escaping a world taken over by lichs and undead. Melee DPS specializing in gauntlet chainsaw. Innate talent: the master Sonic Blaster Gauntlet chainsaw rk2 ripsaw Bionic shielding Way of the Warrior Talents Relentless Tireless PSS: Str SSS: int current level 10