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raighn Arc User

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  • That would be a worthless compensation... LTS isn't changing aside from us losing our ability to gain free characters slots with every lvl 40... every slot is a FF slot for us... so FF slots are effectively 750ech (625ech if buying 2 pack) for LTS already, we have no reason to buy the expensive $50 FF slot when regular…
  • Spin my your bouncy castle analogy is terrible and inaccurate. Subscription services are not actually equivocal to rentals. A rental is temporary ownership and possession of a product or property. A subscription is temporary access to a service. They operate on different terms as well. Most rental services operate on a…
  • Way to not read my post completely. Note the bold part that you clearly didn't actually read... I already adressed that.
  • The sales are irrelivent to the point of my post. Even at the discounted prices of $200 LTS and $25 FF slot, they are STILL not affordable to most people. $25 for a single character slot is too expensive. As for questionite... not everyone has the time nor the patience to farm the millions of questionite required to…
  • Good to know ya'll will be looking into a better implementation... just to be clear though... there are realistically only 2 options that don't screw over a large portion of the player base... option 1) Add Premium Pack, but don't remove subscriptions option 2) Grant current subscribers permanent access to their existing…
  • > @themightyzenith said: > pantagruel01 wrote: » > > raighn wrote: » > > Regardless however... I see zero reason to remove the subscription option... > > > > "It worked horribly, but I see no reason to remove it"... > > > > > The model was fine, just needed the changing from silver to gold and vice-versa system…
  • no.... no we can't... I'm currently sitting at 58 character slots, I have an LTS... after this change I will be able to purchase exactly 1 more character slot, EVER... PERIOD... I can't EVER get more characters after that unless I make an alternate account and then I have to buy all the costume parts I want on any…
  • To repeat something I said in the announcement thread on this subject.... $15/mo is affordable to most people... $300 one time fee is not affordable to most people... $50/character is not affordable to most people... the cost that the Silver to FF token will undoubtedly have is unlikely to be affordable to most people...…
  • The difference is up until now they have always had the option of renewing their subscription at a later date to regain access... now they will be forced to pay a significantly larger lump sum cost to regain access. People do not like feeling forced to do anything. Especially when they had a perfectly viable option for the…
  • This change is guaranteed to lose ya'll money... it will in no way increase revenue... Premium packacge: great idea... implementing this is something that should have been done a long time ago, and will absolutely generate money and is a nice gift to subscribers who's subscription lapses... Removal of Subscription service:…
  • O.o if it can also be a reliable way to AoE chill without being shoehorned into Frost Breath sign me up... actually... just sign me up regardless... Cold Snap would love to hurl ice boulders, and Shatter Point is always looking for a new ways to use her gemstones...
  • Yes.. please add this back... my TK character just isnt right with these jello globs
  • Revert the stupid and pointless visual bullshit done to TK maelstrom... before it was one of the only 2 TK powers that actually felt like telekinesis. Now it get another generic psichic construct power... My telekinetic hero now has a power that doesnt fit her theme due to this bullshit, and I was already forced to use…
  • Simply adding Stagger as a trigger for Enrage would fix a lot of problems...
  • I've seen mention of that before by players... but there is absolutely nothing to back up those claims... how would they be exploited? I honestly can't think of any way invisible hands/feet could be used for exploitation. Everything that invisible characters could be used to exploit is already exploitable through auras and…
  • an alternate version of Night Warrior that has a ranged version of Shadow Strike would be a nice addition... the damage bonus of the passive would still need to remain neutral though... the lower overall damage output of Night Warrior was part of the balancing factor for stealth... creating an alternate version that offers…
  • Suggestion Mental Discipline/Precision - keep them as one form, make them stack a new dex scaling form buff that buffs both melee/ranged like Frenzy does. Personally I'm opposed to making TK scale from Dex... but I know you're never going to change your mind on it so no point in even trying...
  • Binding shot Power armor cc ability that is virtually unusable by power armor. Make it count as a hand slot power Energy wave The power itself is fine... it just cant be used with its own power set and its special advantage is severly underwelming. Tag as chest slot Hardened particle matrix provides a stronger shield and…
  • Why not repeat the other statements the devs here have said? "Originally force was supposed to be water" "Water power effects are hard to make look right" "We wanted water powers but we couldnt get them to look like water so we changed it" "We dont have anyone who can make them look right"
  • Allowing invisible hands and feet wouldnt allow for i visibke or near invisible costumes. Honestly I would like to know why invisible hands and feet are such a big no go subject. They are the among the smallest parts of the costume, and there are thousands of character concepts that allowing for this costume change could…
  • Stealth was a stand alone power originally, yes... It was changed to be a part of the NightWarrior passive (when the passive was added) to restrict the use of the power. Before it was overused in many PvP builds. Stealth was an absolute "must have" in PvP regardless of what your build was. This resulted in some…
  • I love it, and I agree with just removing ranks all together as well... there are many interesting advantages for all sorts of powers that are completely overshadowed by ranks. There is no point in taking an interesting and fun advantage if the power is going to suck as a result... But passives should definitely be the…
  • That would be a reasonable conclusion... but that's assuredly not what is happening... IF you enter an alert with a pet build while under level 30 and summoned your pets before entering the alert, you'll find that your pets are still summoned and still at their original level... However if you resummon them in the alert…
  • Allow me to clear up a few misconceptions you have here... Growth effects (baring a few exceptions... Drasha Gas...) do NOT increase the size of your Collision box, you can easily test this by standing as close to wall or physical object as possible and then enable a growth effect. You will notice that you're character…
  • we've been asking for this for years... I think we got a response once about some sort of technical limitation on weapons restricting them to 1 material at one point... but I'm sure if such a limitation really exists they can find a work around...
  • It was also because knocking mobs off the dock into the water doesnt kill them... which was a leading cause of failure.
  • You havn't a clue what you're even talking about. And I'm sure I'm not the only one who's tired of trying to get this through your insanely thick skull. ATs were completely unbalanced before, not just in relation to FFs, but in relation to other ATs even. The DR bug made DPS ATs insanely strong, far stronger than was ever…
  • Honestly, I still think they should have swapped the alerts but kept the original alert type names. Smash should have remained the XP alert... but using the Grab alert model
  • This is the very reason that so many of us have been trying for years to get them to just make all ATs free.
  • it's 4000 per day per character for silvers... 8000 is a Gold perk... and 16000 is a vet reward...
  • Running Compassion on a CC'er seems a bit... off... it seems to me you built a healer with CC functionality... not a CCer with healing functionality...
  • That is not the issue. The issue is that we dont want to feel cheated when we are spending real money on keys, and we dont want to deal with massively inflated priced on items that are supposed to have the same drop rates as the parts we keep getting from our attempts.. Also, as it has been stated countless times already.…
  • Unfortunately, the key sales are likely to go up despite the popular opinion. Its for the same reason that lockboxes are even successfull to begin with despite the fact that most people despise them. They are the only way to obtain the new items, and people will begrudgingly buy thekeys to open them. Additinally, by…
  • And as I stated... the issue won't change... the exact same claims came about with the old Grab Bag costumes as well despite them also having identical drop rates. The system relying so heavily on probability created an artificial rarity to some items. Even though the parts all had the same drop rates, some truly did drop…
  • No, it really doesn't... while technically according to the system code they all share the same rarity, what it ultimately comes down to is the supply that is actually available to the playerbase after opening. People will quickly find in the first few days that certain peices are turning up more frequently than others,…
  • Um... it literally changes nothing... They simply moved them to a box within a box... they are still unlocked one at a time... and once again, despite them having the same drop rates, it is inevitable that some parts will be acquired less often. Someone posted a test with 100 of the new version on the old thread and it…
  • Good to know, would really love to see more communication like this in the future as time permits.
  • In all fairness I've been of the firm belief since the day it was announced that PWE was buying Cryptic from Atari that Lockboxes have no place here... sadly they were inevitable since Lockboxes are pretty much PWE's staple source of income... which is rather funny since they are a Chinese company and have to region lock…
  • I'm aware... and I've read the thread in your sig before... and as I've explained countless times, it doesn't matter. I can block before the decision is made and it will still apply the effects to me due to latency. That's the problem with the current system, the delay between the checks and application along with the…
  • Even if they do all have the same drop rate, it's an inevitability that some parts will be more desirable, unwanted, or simply more plentiful than others... Even with identical drop rates in the system, there is actually a greater chance of there being a massive variance in the numbers of each piece available than there is…
  • Exactly... and the first one is more informative...
  • I'm a little concerned about the fact that you've got practically every level as a choice between two powers... ATs don't have more than 3 choices usually...
  • Indeed... The current behavior of the block system unnecessarily complicates things due to uncontrollable variables. It's not fun or engaging to hit block when you're supposed to only to find that you are still going to get launched across the map because the server didn't register you as blocking in time on account of…
  • Or, they could do the right thing and just remove the junk rewards from the main rewards table on lockboxes and put them in as secondary rewards... That way every lockbox is certain to give you something of value... They have gone a step in the right direction this time by moving the booster boxes to secondary rewards...…
  • I didn't say it would identify all healers... just that it's the most reliable way of identifying healers... I've got a few healers of my own that use IDF instead of Compassion... there's always outliers... but the fact still remains that 9 times out of 10 if someone is in Support role and using Compassion at the same time…
  • If the crashes are due to built in memory constraints... then there's a high probability that those constraints were put in place to allow the game to run on a wider range of systems... removing the constraints could potentially make the game unplayable on older systems... They could however add an option to the…
  • A bit of a misconception on how probability actually works... If you have a jar with 1000 marbles, and there are 10 different colors, 100 of each... Probability says that if you reach in and grab a marble at random there is a 10% chance of it being any specific color. In a perfect world if you grab 100 marbles at random,…
  • I'm aware... but the problem is that some pieces will inevitably end up "rarer" than others... while ideally each piece would have the same value, the fact of the matter is they won't... looking through my test results, if everyone were to have the same sort of luck with their lockboxes then the hair would have the lowest…