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quasimojo1 Arc User

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  • The cooldown on equip change sounds like a step backwards in usability that will be probably be a cause of annoyance to players, especially new players that might not understand the problem you're trying to solve with this change. I agree with those that have suggested a fixed initial cooldown on equip period might be…
  • The healing from Willpower is not affected by heal bonus or role.
  • I forgot about this. It's fairly old data, but probably still pretty relevant, at least with respect to 2GM. Attack Popularity vs Gravitar (combat log analytics)
  • It all seems pretty well thought out, and the effort to try to balance out the nerfs is really appreciated. To me, this seems like a huge improvement in balancing philosophy/methodology over the past (e.g. Plasma Beam). Overall, very encouraging. The one thing that bothers me a bit is moving 2GM from a tier 1 power to tier…
  • Also, for many players, the ability to switch toons alleviates some of the perception of grind, as it introduces a little more variety. 975 tokens seems an extreme (for me, probably unachievable) goal for a single unlock on one toon. Spread out across multiple toons, it would feel more feasible and less of a grind. I would…
  • Poll: Currencies like GCR should be account-bound or there should be a method to transfer between toons
  • Please consider voting in this poll: Poll: Currencies like GCR should be account-bound or there should be a method to transfer between toons
  • That's because they're not shorts, silly, they're swimtrunks! He was a lifeguard before receiving the curse that transformed him into a magma golem. Or something.
  • Lots of good groups running out of Rampagers meta-group chat channel. If you're level 40, a grown-up, and not too much of a dick, ask someone for an invite.
  • Yeah, I hear you and agree with this 100%. I made the same suggestion in the PTS threads. More grind combined with character-bound currencies is just not a good design. For years, and still, playing different toons is the end-game and what gives this game its replayability. MSH gets this: its a much more grindy game than…
  • If your time is valuable, you can always buy the Heroic gear on the AH and spend that time doing whatever you like. Personally, I felt the Unity missions were a boring grind before, particularly compared with running interesting team-based content. With 20 fully geared alts, I think I only ground out Unity missions on 3-4…
  • Yeah, I didn't say it's better, just that your statement that "It's now going to take weeks to get one piece of heroic gear, months to get a complete set, and half a year to get costume unlocks or travel powers." is completely false. My opinion is that it's a change that players will get used to, and will be quickly…
  • I don't think anyone claimed that it's exactly the same, just that it's not the end of the world. So maybe you spend an extra few hours gearing up a character and running more team-based content. Who knows, maybe you find that you actually enjoy playing the game with other people, and acquiring the gear is just a bonus. Or…
  • This is so completely false. There are so many alternate ways to earn SCR now. In another thread, some player mentioned getting 40-50 SCR just yesterday after the patch. In addition, the expectation is that this lair is not the last new content addition that will generate SCR and GCR. "The lady doth protest too much,…
  • We all have our opinions about what we like. As players, we don't really get to dictate the vision for the game, or what other players should or should not enjoy. There's been a gap in terms of tougher content, and that's now starting to be filled. That helps broaden the appeal of the game, and that's a positive thing for…
  • Number of current players is an interesting metric, but it doesn't really indicate quality, if that's your argument. McDonald's sells 225 million burgers per year. Does that mean McDonalds's hamburgers are "more appealing" than, say Five Guys? If your definition of "more appealing" is "units sold" then sure. But that's…
  • Just a couple of quick comments about "tough content" and the recent changes in general. 1.) There is a self-selection bias in the aggregated feedback currently being given, as it's from currently engaged players who more or less like the game enough as it is to have stuck around. There are many, many more players who…
  • Yes, and for those who think @aiqa's estimations are black magic or "can't be done", it's simple Bayesian math. Granted, the variance is higher for Justice Gear vs Heroic Gear, but you can still make comparisons on the averages.
  • I'd probably be more concerned about the new gear costs if I planned to gear up more alts, which I don't. But the costs do seem excessive. The only rationale I can think of for setting the prices so high initially is if maybe they plan to run promotional events (i.e. sales) where you can gain at a higher rate. I can…
  • Good thing they've apparently forgotten about Mental Discipline, which really is essentially a "second passive" (unlike Manipulator), and I guess that breaks the game somehow? Not that I really see either one used a whole lot, nor do they seem especially out of balance on the occasions I do see them.
  • The updated parser module, along with its source code, is now available on GitHub. CO-ACTLib v2.3.0 Release
  • Just to pass along some more data on the topic of Manipulator, here's a short vid of me testing Manipulator stacking on PTS with my main magic-themed controller toon: https://www.youtube.com/watch?v=cqSR8lGQWR0 He uses the following control powers:* Ego Sleep -- has a timer * Hex of Suffering with Rune of Lethargy adv --…
  • I think the timer on Manipulator stacks may need another look and some more testing. The issue is a combination of: a) the number of control powers is still pretty limited compared to powers that can trigger e.g. Concentration; b.) a high proportion of CC powers are on timers; c.) control affects on targets don't stack…
  • I might have a few minor quibbles, but in general I'm pleased with the way this update is shaping up. It's obvious Cryptic is listening to our feedback and they have a plan for the game. I haven't tried the new lair yet, but it sounds like a lot of fun. There are even some unexpected power buffs thrown in here. Hopefully…
  • With this apparent new commitment to the game by Cryptic, I believe both Cryptic and the players would benefit from a new tuning strategy whereby: for every nerf, they commit to looking at positive enhancements for at least one (two would be even better) underperforming and underrepresented powers/abilities. Making…
  • You might try the Rampagers chat channel. It's a friendly meta-group that organizes Rampage private queues and drama-free runs of other high-end content.
  • Pure speculation either way, but I think it's more likely they are upgrading the production environment (software and/or hardware) to be prepared for the Telios update at a future date. We'll see soon enough..
  • Right. Examples of fun grinds in CO: Fire & Ice, Gravitar, and that's about it, in my opinion. I would add that Cryptic has a terrible track record of retroactively nerfing things after you've gone through the grind (and/or cash shop) to unlock them. Not a great incentive for players to invest in future grinds.
  • Well, the temporary flight effect is being nerfed to operate with the same limitations as normal travel powers, right? The heal bonus was useful for activating longer term heal effects like Elixir, but I can't really think of many situations where I just need a very short term heal% bonus (capped by DR) rather than an…
  • The Skarn's Bane change seems kind of lazy. Skarn's Bane previously had a unique, interesting, and situationally useful effect. You need more of those kind of powers, not less. Applying a random debuff with no synergy to anything else in the Magic tree is neither unique, nor interesting, nor particularly useful. The Planar…
  • Regarding the Ascension change, to utilize the heal effect from Judgement: - You need to take two powers, Illumination and Ascension - You need to spend 2 points for the Judgement advantage - You need to have previously applied Illumination to each target - You need to be extremely close to the Illuminated target(s) -…
  • So 3 years after the Kickstarter, the FTC takes action, but sets aside the judgement because the dude is broke, so the backers still ended up with diddly. That's the awesome example for why Kickstarters are sound investments? I'm not telling you how to spend your money. I've certainly backed quite a few of these myself in…
  • It's easy enough to verify on their Kickstarter page: CoT was originally promising "our initial beta release, planned for in mid-to-late 2015" and they were offering a launch party at a major convention by August 2015. I will be extremely surprised if they ever manage to release something commercially viable. Kickstarters…
  • This is probably the most positive CO news I've seen in ages. Congratulations to Cryptic for a very good recruiting decision.
  • Aside from maintaining that SteamCharts can be an interesting indicator, the only qualitative comment I've personally made about the game recently is: If that's all it takes for some folks to get so angsty and aggressive, I dunno what to tell you. It doesn't seem very healthy though.
  • Eh? Did we have an agreement for a professional quality analytics engagement with cross-validated predictive modeling and I missed it? What's the SOW and what rate did we agree on? See, I thought we were just having a discussion on a video games forum, and your cohorts made some assertions that make zero sense, like that…
  • I know that actual domain knowledge doesn't really count for much in the eyes of some forumites, but I'm just going to throw out there that as someone who makes a good living doing business intelligence analytics consulting to Fortune 500 companies, the lack of basic understanding of how statistical inference and sampling…
  • Don't be scurred of the data. Steamcharts is time-series data, so timezones, etc. are already factored into the dataset. Cash flow is cash flow. Player activity is player activity. They're completely different performance indicators and you don't need to factor in one to talk about the other. It all depends upon the…
  • The solution is obvious. Introduce new Mark 2 Vigilante gear with higher stats for 20% more Questionite. Then another round of massive nerfs in 3-6 months.
  • It's perfectly reasonable and valid to infer trends of a population from a sample. It's pretty much the foundation of statistics and most scientific research. Do you think pollsters need to survey every individual voter in order to have an insight? Steam may not account for every player, but it is a big enough sample to be…
  • There's no change in policy. This kind of post has been allowed in the past when tastefully done, like the OP's, and not an axe-grinding rant. It's a bummer to see a good member of the community go, but completely understandable. Take care.
  • Hey Smackwell, you're on the right track here. I like your visualizations and this is a good approach to how to think about this problem. This is all pretty much just an academic discussion at this point, but I have a couple of responses: 1.) If the developers have to individually adjust each mob in the game in order to…
  • BUG: Sentinal Mastery heals Onslaught Villains (massively). SUGGESTION: Add some indication in combat log that player is in form of Onslaught Villain.
  • For sure, and I think that is appropriate here since those teams are going to be hit by this particular nerf as well.
  • Those are not typical metrics for those two Rampages, unless things have changed a lot in the last year or so: The results you're reporting are certainly reasonable with a pretty elite group, but I don't believe they are the norm. And as we know, this CDR change is not targeting the outliers; it's an indiscriminate nerf on…
  • Congratulations, jenny, you're going back in my "too obtuse to bother responding to" bucket. Good luck.
  • Hey Kamokami, You're being reasonable and optimistic, and I can respect that. This was similar to my point of view several years ago, when I was in a similar position of defending Cryptic's decisions to broadly nerf devices, and later dodge mechanics. Personally, based upon their history, I can no longer give Cryptic the…
  • Yes, my signature quote is excellent; thanks for noticing. Let me help you understand how it applies here: 1.) I wasn't the one that made the extraordinary claim being referenced that game population is the "exact same" as it was 2 years ago, so the burden was not on me to provide any data. 2.) If I make a claim of fact…
  • Dunno, it seems a little too subtle and obscure for a troll. I actually think there might be something to this.