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pjz99 Arc User

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  • Compassion stack generation is still really erratic with Life Essence and similar powers.
  • Re: Compassion Sentinel Mastery still gives stacks on healing sourced to it, is this intended or not?
  • There are AOE threat wipes you can take if you really think this is a bad problem, but tbh you should be ready to block and your fellow players should be looking out for you. I have around 8 support characters with a wide variety of builds that I play regularly and I haven't ever felt like "healer aggro" was intolerably…
  • Is there a similar situation anywhere else in the game? Don't change base level mechanics to address a weird design in a single piece of content.
  • Unless those targets on the healer are getting threat applied to them then no amount of healing threat reduction is going to help you unless it reduces it entirely to nothing, which I can't imagine they'll ever do. There's a lot of situations where enemy default target is going to be the support character due to aura…
  • Certain debuff effects, especially Demolish, make this a lot worse also.
  • It seems to me it probably is intended since they explicitly said COAP will cancel energy returns from unlocks, although it would be good to have it clarified.
  • What is it meant for then? I agree this is a pretty significant change, considering "healing rune" is a really common power choice these days. I don't really understand why it shouldn't be permitted to stack since it provides a different resource from all the others and is unique, but ok, at least let people who have it in…
  • this is the exact opposite of what OP is asking for
  • I agree with you on these, I'd rather all forms had two choices for statting. Especially for ATs that have no choice of what form they get to run, at least they'd have more choice of how to customize their stat mods. Yeah I want this pretty bad, a melee form that scales on Presence. That's a reasonable mechanic, sure. Re:…
  • So you're saying this bugged implementation should be reverted, I agree, Kaizerin get on that please! yeah no one likes that kind of wording but there you go
  • It's behaving really unpredictably and I'm seeing cases of maintaining Arcane Vit (just for example) over a couple dozen people at Kiga an somehow losing all my stacks. This isn't anything to do with the intent of stopping hands-off healing effects from producing stacks, it simply is not working predictably or reliably at…
  • Yeah that was a pretty weird thing to say, considering other points Spinny made. It works fine until it doesn't work fine, in which case look away from the screen and pretend it's still really fine ... ¯\_(ツ)_/¯
  • Sentinel Mastery is producing stacks (and Kaiserin said it wasn't supposed to) but Mind Break's healing effect is not, "stop clinging to the old" ¯\_(ツ)_/¯
  • As of right now, Illumination/Mending produces Compassion stacks but Life Essence does not. This change really needs to be reverted from Live until it makes a little more sense. e: Light Everlasting does too lol Absorb Heat main heal does, but subsequent heal ticks from the same power do not Life Drain (the power) does…
  • It's a vast deal, it affects practically every character that runs Compassion. It's also really clearly still in flux and not currently doing what Kaiserin said it's supposed to do, so It should be worked with on PTS until it's stable.
  • The problem isn't so much with the idea of changing Compassion, it's that it was quietly changed on Live with no planning or forethought and it impacts a vast number of characters, without any retcon and with no open discussion of what's really intended. The change on Live really should be reverted and the goals of what…
  • It's already changed on Live and I had not checked how it is worded on PTS right now, tbh the change should be reverted from Live until it's a little more baked than it currently is. I am totally happy to see alternative statting strategies rewarded but yeah, tying Smoldering strictly to Rec was really inexplicable. It…
  • I don't mean how it's behaving now, because that's obviously in flux, I mean what is intended as a general rule.
  • I've had occasions if all stacks of compassion dropping while maintaining Arcane Vitality over the tank and any people between us, at Kigatilik, so yeah occasionally Compassion just kind of craps out for no reason. I really, really want it clarified whether Compassion is going to produce stacks on self healing or not.
  • Forgot Light Everlasting
  • Isn't it irritating when people do this? Yeah it really is, isn't it? It's super irritating, lol.
  • I'm not really happy about the changes to Compassion although yeah I guessssss I understand the reasoning for sentinel aura etc. This is a gigantic change to dozens of powers and effects and I would like clarification on what general categories are supposed to be included or excluded from producing compassion stacks: -…
  • I was just on my compassion offtank spamming haymaker and roomsweeper and was at 8 stacks, so it's not something cut and dried, it's just severely broken.
  • It's quite a lot more healing effects than Sentinel Aura.
  • further, Illumination's healing effect seems to produce stacks on healing self but Life Essence, does not ..... ???
  • lol the way Compassion is behaving right now is really blatantly a bug, unless there's been a sudden design change after a very solid 8 years of it producing stacks from healing damage on yourself. This profoundly affects every character who uses Compassion in their build, whether you choose not to solo such characters or…
  • It's just amazing to see 30 people stand there and get mushed, repeatedly, because they just don't notice the 50 foot tall monster man is facing them and about to kill them.
  • Okay, that's literally the problem with that item's design \o/ e: "I know it's broken and I like it broken" lol
  • You may be joking but people do exactly that, because the design of the item encourages it.
  • It does not seem unreasonable to have Ego Blade Pandemonium synergize with the core Ego Blade mechanic, to me. Most ults don't even have a threat bonus adv option anyway.
  • It is much more egalitarian to blame the tank and wipe repeatedly than it is to ask 30+ people to move at least 20 feet, come on man think about what's fair :{
  • If particular people are regularly taking aggro from your tank when in tank role, it's probably that they themselves have threat-oriented gear and Challenge advantage on their own attacks and are simply outrunning your threat. As others have said already, if you're having problems like this now, going back to a simple "+X…
  • There should be some awareness of current role for anything like that, yeah. The OV tank gloves are another problem like that.
  • Tinkering with the base offense/defense mechanic in order to address a subtle disparity between two item sets seems totally bananas but that's just me.
  • Someone asked me "hey so that thing earlier, is it fixed" and I was like "yeah I think it's fixed" and then I got disconnected and couldn't ever log back in :anguished:
  • No, if you've played any of the APs you'd notice that enemies vary greatly in difficulty even though they're scaled to your level. There's also difficulty modifiers that have nothing to do with level (Elite difficulty effect e.g.) The point of games is for them to be fun and entertaining, and ~leveling up~ (while certainly…
  • If gear having a strong statistical impact is such an important thing to some players, the existing PVP queues are certainly available to them. Pantagruel has maintained before that a big problem with CO's power balance in general is the existence of toggled forms, and to an extent I agree with that, but imo that is…
  • Well I'm not suggesting a drastic redesign, but something that is likely pretty simple - again I'm not going to try to judge the amount of effort, but there is no way the labor required for what I'm suggesting would be on part with things like, an entirely new playfield with brand new pvp mechanics. I enjoyed the hell out…
  • I see your point, but I don't really see how that impacts this conversation - humans obviously really like pvp games, from checkers to soccer to FPS to Fortnite, so our specific case of a sizable number of humans utterly rejecting the pvp we have available tells me something is wrong with the pvp offered, not the humans in…
  • I agree with this, a lot of the VB unlock feels like padding (particularly having the How ARGENT Gets Ahead/DEMON in the Details missions being on extreme opposite sides of MC).
  • Yes, that's why I'm suggesting make all the content skull leveled/player level agnostic. I guess you missed that part ¯\_(ツ)_/¯
  • People should not be motivated to pvp because of rewards, they should be motivated by fun gameplay - which ZA certainly has in spades, Stronghold is also pretty good. Rewards should be token and cosmetic, with a focus on fun gameplay. People showing up to farm rewards and get phat lootz is what is wrong with the entire pvp…
  • "If I go here I die" vs. "If I go here I win" is maybe, possibly, just perhaps, simple enough for players to figure out for themselves, but I maybe that's expecting too much \o/
  • I dunno, I remember a fair number of people actually playing BITE, and not just to farm up the power unlock. I think people aren't that keen on it because it is utterly inflexible due to the nature of becomes, you either get happy being the become and using those powers or you don't play it. It doesn't get more interesting…
  • The small PVP population that prefers gear to affect the outcome of PVP matches is not really the audience of this suggestion either. People reject MMO pvp in general because of the unbalancing effect gear has. e: I mean there are zero people in the queues at any given time, so I think "dividing the small pvp population"…
  • Maybe I do? Why not? Players can figure that out for themselves "I can/can't do this content".
  • I'm not going to try to judge what the dev effort would be but the payoff would be, a whole bunch of very cool content would see more use, and it might (probably would) attract new players. If you, the reader, are not interested in PVP or don't think it's valuable, thanks for reading, please find another thread you're more…
  • Yes, you can start it at level 34, everything in the open map zone is maximum of 39.
  • Yes, sure, why not? Seriously, why not?