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panthrax77 Arc User

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panthrax77
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  • While I personally don't like AOs from a design perspective (and I think most of their effects should be worked into actual powersets more naturally), I do feel that these options make the massive cooldowns on these powers far more logical. If AOs must have cooldowns longer than ultimate powers, they should feel worth the…
  • Incoming tirade about shields... TLDR: These force shields (with the exception of Redirected Force) don't have any current usefulness in endgame content whatsoever. Please consider SOME form of resistance for these shields (protection field, advantages on force blast, force eruption, force bolts, etc.), even if it's just…
  • Can we get some more useful stuff in the UNTIL recog store? None of this makes me want to bother spending my UNTIL recog on anything
  • > @theravenforce said: > Tested and there seems to be some additional changes made: > > - Bombs are no longer valid targets. So this looks like its more of a "GTFO check" which is nice. > > (Still strongly suggesting that either his costume is changed to look more like his art, or he's made lore accurate xD) I agree on…
  • > @bladesta said: > 100% agree on this. WHY can't we get the same emanation point for Force Cascade as a bare minium? I've managed to vageuly make it work energy wise with Pulverizer, but more options are always good. I asked about why we haven't received sny emanation point updates since the original devs and the best…
  • Those are some genuine QoL changes on the daily mission. Love to see it! Thank you!
  • Yet another undocumented change. It comes off as borderline deceptive to nerf a power and call it a fix. Please properly document this change.
  • Nice to see new PVDs again. And thank you for giving us account-wide unlock perks for the emotes too. Genuinely appareciated! Would be great to see the prerequisites for the daily mission removed as well (Cybermind's too) to add even more incentive. Shame that it comes at the end of the alert's up time. Only one day to try…
  • Thank you for the retcon tokens. Now I can at least get advantage points for a reasonable block now. RIP Guard. You were fun while you lasted.
  • At least give us retcon tokens if you're going to nerf a power into the ground like this.
  • Yet another fun power in PvE nerfed for the sake of PvP. A helpful and useful advantage for tanks and healers is now probably going to be worse than Retalliation again. RIP Guard. Given the clearly implemented hard cap of 5k shield for the advantage, I'm very curious to see what the "intended" value is supposed to be. You…
  • I hope this change expedites changes and updates to some of the less popular custom alerts. It's going to be a lot harder to get people to do STE now.
  • Well at least we know someone is going to be happy with fusion week...
  • All I want regarding the OM changes is communication. If these changes are intentional, please explain what has changed, if there are new drops now, and the details of the new stuff. If this isn't intentional, regardless of why it's been on Live for 2 weeks now, why do we still not have a word from the devs as to what's…
  • Would love to see some extra use to some more mobile powers, especially for melee. It seems silly to have it only count for the first attack. With proper balancing, I don't see it getting out of hand either. Could really spice up combat in a simple but effective way.
  • I would definitely understand the costs in the store if the tokens were transferrable like the rampage tokens. But the idea of running TT or Eido 100 times on a single character is not only an unrealistic goal, but really burnout inducing. I'm all for the grind, but the idea that you can't get what you want for at LEAST 2…
  • Happy to see guard advantage finally come to Live and the CC immunity addressed!
  • > @warcanch said: > It is completely true. > > A game full of players, whether old and/or new are not generating a cash flow by just playing the game. Unless they or others are BUYING ZEN and/or the LIFETIME SUBSCRIPTION or somehow still have an unlapsed, legacy subscription. > > Your comment is a hope that is encouraging…
  • > @"nacito#6758" said: > havoc has a cd now > *few people complain* > brimstone has cd now > everyone loses their mind Well, Havoc does more damage and has a quicker activation/charge time. All Brimstone has is the 15ft range. I can see why they put the CD on it, but I personally think it's a bit much.
  • Thank you for taking feedback and adding an advantage to Guard! I haven't had the chance to test it out yet, but I'll make sure to do so when I can. :smile:
  • The bastion change is very interesting, but it would be helpful to know what defenses and how much bastion is supposed to take account for now when testing this power. Given that the shield before was pretty much instantly destroyed by anything, any amount would help, but some real figures would go a long way for testing…
  • Well, at least Skewer and Skullcrusher have some use now. More is great, but I'll take it. Should be fun to play with HW for a bit, so thank you for taking some time to do power changes. :smile: Would still really like to see the indomitable advantage from retaliation added to guard. It's a really helpful advantage and it…
  • I understand the point of the changes, but I think it's a little bit much to move everything useful about these powers to advantages in exchange for boosting the range. In the end, all this is doing is making it far more attractive to supplement the HW powers in your set with other powers that do these things better. Why…
  • This seems like way too many advantages, when the vanilla versions of the powers don't really have anything to show. The advantages on Skewer help it to stack forms, but now at the cost of the damage that actually made it useable for tanks. The other advantages are so occasionally and conditionally useful, I don't see them…
  • Oh, I just remembered. Now that Retaliation has the incredibly useful indomitable advantage for resistance, would it be possible to get a similar or even the same advantage on Guard, since the two blocks are virtually the same mechanically?
  • > @lunnylunny said: > Far as I recall on my last test with just base values, Skullcrusher with R3+Reckless adv vs Skewer with R3+charge adv vs Annihilate with R2+Fire adv, Skullcrusher and Skewer are at about the same DPS, which are still far behind Annihilate. > > I'd like to use the "But they're AoE" card but the AoE…
  • Suggestion Please consider changing the horizontal range of both Skewer and Skullcrusher to 5ft instead of 3. Earthsplitter is getting the same treatment and it benefits massively from it. Alternatively, you can make these powers single target alternatives to annihilate. Had to make a second post because the BB color codes…
  • If nothing else, please consider looking at Skewer and Skullcrusher in more detail. For as long as I can remember, these powers have sat unused in HW for ages, simply because they're inferior to the other powers. Both powers lack the single target damage to compete with annihilate as a viable single target alternative, and…
  • Firstly, thank you for taking the time to return to power changes. The community has been aching for more of them and they're always welcome to see. So my initial thoughts on these changes are mostly mixed. I'll start with the positives. I think Skullcrusher is in a much better place now, but it still feels a bit off. The…
  • Starting off the new year strong I see :tongue: Still, it's nice to see these little changes. The mission reward will be nice, assuming it's fixed. Meteor Blaze is still mostly useless, but at least this is something.
  • I believe this is more of a reference to different kinds of damage. In certain content, there is damage that will hit you for a % of your total health, ie: Teleios' virus, Eidolon's red orbs, Therakiel's light or dark aura. I believe this is the kind of damage that is not blocked by the "immunity", as well as dedicated…
  • This issue should have been addressed way before the currency came out. No retroactive currency is bad enough, at least let us get the currency properly now. There's plenty enough RNG in the lair as it is x_x
  • Both are great fixes that could really help ice to be more consistent and reliable! Would love to see these issues addressed.
  • This is a much better set of release notes compared to last week. I'll get this out of the way first and say, while I love the changes to the powers, I don't understnad why we were previously told certain powers won't get changed outside of reworks. There are a lot of small changes like this that can do a world of…
  • > @avianos said: > You got me interested trying to make Ebon Rift I'm gonna need to retry a FF build on PTS those days! But i still feel underwelming going -3 to -4 powers just for the sake of one power like this​​ For content like TT, it's worth it, considering powers like whirlpool are useful even without ebon rift.…
  • The sad thing is, I can't think of another set that needs a rework more. At least other sets have reasonable use of their powers. And force at least has FC if nothing else. That said, probably won't be getting the rework anytime soon, given the implied schedule. :(
  • > @vonqball said: > What a sadly perfect picture of how things have changed since then. Regardless, there are countless better ways to make a quick buck than single-character costume pieces. You can get really REALLY downright lazy and crude about it too. You could repackage existing NPC emotes and costumes; you can sell…
  • > @avianos said: > I'm really glad for the existence for this thread, I believe it's about time for people to focus on the ACTUAL power revamps for the game which is the CORE Element that needs most help > > That being said I will add a power which gets overshadowed all the time > Ebon Rift:* Maintence AoE power with a…
  • I don't think I need to reiterate the general disgust of a character specific costume unlock, but I will anyway. You can see the PTS patch notes for more gripes with this patch. I highly suggest you change this to account wide. Not only is there no reason at all for any costume piece to be character specific, it is…
  • > @"kaiserin#0958" said: > Regarding the per character costume: This isn't something that will become a norm, it's just something for the Charity vendors during the winter event.​​ I think with the progression of emotes, transformations, and other features in the past, you can see how we might be skeptical of that. Please…
  • Several concerns: * The fix on energy storm doesn't fix the issue with it potentially killing friendly targets. That has to do with the arcing mechanic it uses, this just fixes the issue with it being able to be used consistently. * The token on the TT mission is frankly pretty terrible. People have run this lair hundreds…
  • I wanted to single this out specifically cause Faultline is probably my biggest gripe on this list, mainly cause I love earth and it's in such a sorry state. I'm fairly certain the cost was left low because the natural energy gain on earth is abysmal. It had no EU originally and relied on enrage for most of things as a…
  • Agreed that it really doesn't have to be much for Sniper. It would be cool to see it remain unique in its range, but I'd rather just be able to use it tbh. I do agree on the Orbital Cannon ultimate as well. Given the literal lore of the game is that Detroit was pretty much obliterated by Dr. D's "ORBITAL CANNON" it's kind…
  • Sounds interesting. I've never messed around with the stunning effects, but it sounds cool. I'll have to try it out. You're right. I misread the power strangely. The placate is a strange addition when it's already a threat wipe so I guess my mind skipped the wipe part. :confounded: Mmm, maybe, but I've never felt like the…
  • Looks neat, but I'm a bit surprised this isn't a Power Variant Device for ice or wind breath. Feels like that would make it a lot more useful/valuable to be able to use it without a cooldown.
  • Power changes and reworks would make me feel very festive this winter. :3
  • "I don't like this, so no one should be able to enjoy it." I'm so proud of this community.
  • Frankly, I'd just settle for more options for CC powers... if we ever get more power revamps. :pensive:
  • That's what I was afraid of... shame. Typical nerf on a power for PvP. Considering psionic accelerator is pretty absurdly strong as it is, it would be nice if the stuns scaled at all. A 1 second stun on a manipulator build is pretty dang puny.