Likely cause people saw it coming and pre-adjusted. Really a shame CO slides to one of those MMO where the worst thing that can happen is a player gets a reward Feedback: Separated / drag out style X-mas event: These haven't been enjoyable, especially the first "dud"/"warmup week. Not very friendly design when combined…
Balancing the auras to the x20 portions of the game just hurts them for the rest of the game that are x5 or smaller. Plus many of the x20 portion players run very high end aura builds, shouldn't balance to that either. DPS passives are very significant and noticeable, should't the aura be significant? Big yes on fixing…
Top 3 Conspiracy theories (a few other good ones I forgot) 1. Active Exploit, thus the no explanation 2. Play your alt / Anti Alt / Dev War on Event (see comments in this thread) 3. Player Hoarding by-passing 800 limit and not needing to play next year Cryptic 'fixed' #3 in other games too, player planning/hoarding was…
You can probably add the healer "You are unable to keep Yourself alive" healer stuff to dps. i.e. Healer Heals work too, just don't set auto assist on. Plus If they're not playing High Con (Conviction) or Dodge (BCR), other options might be better. DSP option "But my heal sucks and i'm still dying" Setting your Innate, and…
^ Either of those would be preferable statements to suddenly describing a long standing feature/bonus as a bug. To add to the screen shots, it wasn't a "bug" either 1 month ago with the proposed sub changes, it was a feature/bonus that would be removed. In comparison the extra (over 100) slots it gave was specifically said…
My initial guess was no more 50% off, but go down to 20%, but then the FF slots weren't in the services sale Reason: Quick Math: $30 - 20% off = $24, putting it right back where it was before but being able to claim "look we so nice" Evil Worse case scenario is no more sale ever now, and they've raised the price $5. Either…
@River: Just in case you don't know the packs in STO/NW contain no "playable content" (no DLC missions, but some contain races/species), just ships, weapons, boosts. You can walk in and do the content for free. STO even gave everyone a slot to do the last 3 contents with, as they needed special new characters/races [*]…
Added to "oops my sub fell down" is all the people coming back from a summer break (or out of school, or whatever) locked out with "pay up LTS or else go *free* AT" With all FFs locked, and free AT slots in the bonus pack, inside the game inside the bonus .. lockout! We redoing the home page? Dropping everyone a free AT/FF…
Some what of an 'other' vote. Keep the sub system (which I know they won't, no matter what) so must add the amendment .. until they can properly fix their model .. which sadly, I don't think they will This "FTP game, that is designed for a sub to fully play/access, but we don't have subs" is just broken joke. Subs without…
I think they said Paid/Premium ATs are paid, forget what of the 100 threads that was in. So sub labs would lock those too (sadly gold probably couldn't earn them from events, as LTS they were owned)
Upping the "sub/lts advantages" - Seems to be no bank slots for gold either in the pack. (and 1 less inventory slot) Question seems to be going around that align with 5/6 are: #5a Will ex-gold (dropped subs) be forced into ATs or have some way to keep their Free forms #5b/6 AT->(special slot)FF upgrade #7 Public Test…
Overall very poor first day. Majority of PUG struggled, many could not get past the first large room (yes it is true). Any slight wipe tended to cause a cascade failure leading to a near impossible ganking, unless you abuse the doorway. (Very cheesy, very exploity) Nem spawns that are actually very easy in alerts (smash…
Bugs / Problems / Feeback - Live Playing with no tank or healer (and still level 40s), we were easily over run by the mass of reappearing nem goons. Healers were auto ganked due to auras. Repel Block bubble is same color as force field and hides far too easily. In a prepared group, queue will execute without players ready.…
Basically that. I comment and test when I have time, the same people yell over me of how I'm wrong and how successful and correct they are. What I saw was well covered by other posters, so yep didn't comment as I know me saying something is hard starts a fight with those who just want to argue and derail posts. Good to see…
For testing purposes: What's the minimum intended Level? Gotta ask as: Vig is available at level 20, with save the earth option included. But save the earth only appearing as an option level 30 on PTS. Eagerly waiting to test what happens when the team tries to go 3 different ways!
Justice vs Distinguished itself? Distinguished does have (natural) 111 offense vs justice 147 bonus offense. (Unless you're taking the healing gloves, then apples-to-apples). With the defense (with bonus) fliping, things come out very close Protector vs. Wardicator/Gardicator. Yes more of a problem with DPS walking around…
Yup it sucks. But "No I see the reason for it, but think they messed it up" wasn't a poll option. So like i said no on a scale of no to **** NO. I will miss Kigas storm failing due to the limitations, that thing is blinding.
Yes something stops does in fact stop scaling! Direct Damage to Tanks. At 1 player. CC timing, stops scaling at 1 player. Number of hearts and dogs, scales at 1 player. Need for dog pullers, off tanks. None of this has been adjusted relative to party size, yet the probable number of available healers (buffs, auras, heals),…
No. While some of the things scale to player size, others do not (and this is my problem). We are down to now ~1/3rd of the original 100 cap, and no adjustments have been made or announced to be considered. Worse changes (spazzy dogs are breaking holds more than ever) seems to have broken things more and I have doubts they…
#1 ... Just please don't break it for those cases where the scorecard simply doesn't count well for classes/role/ect. Or who switches character mid stream to swap for the vital role and save the day. #2 .. I didn't think the orbs scaled, and if they're off away leeching like you claim, then the orbs still don't scale with…
Would I like more things of significance, yes. But as mentioned its a 8 year old x,000 person game. STO, NW, were low 1.x million across 3 platforms last I saw a number (and those two a fraction of the 10+ million MMOs). If anything the (too little) devs are pulled too many ways to do something big fast. Redo-ing powers…
Not sure you could make a PUG'able one like cybermind (and even there you want some healing). But think more unprepared peeps, learners, or group of randoms (that fit the role). Think newbies doing F/I level I know it won't happen (and Spinny hates it and will rile against it always!) but I'll +1 the idea of TA-lite.…
Yes, duh?. A game should design content on existing character classes/types/roles. It doesn't go over well in when class is never picked cause of , and I don't think I've seen any where class X is excluded. Champions is 8 years old, and well .. IMO has to live it the mess it made and design accordingly. Not just most of…
Tossing one coin in the 'more trouble than it's worse' pile. Both for the changes to the orbs, the OM coordination, and dealing with players For the devs, more rewards really won't help here either, rewards are fine it's the setup, style and perk and again players. (Sorry want-to-be-helpful-people, the…
Feed back: Basically following the crowd here with comments, move of debuff to Ego Weaponry-tap and 'recharge/refresh' stacks EBB plus changing Mental form to focus stacks just makes it play like every other blade. (Refresh debuff is slightly new). Added to that move seems to have made one of the nice "large" 4 power sets…
Better late then never, I guess, filling since the bug seems to be in the object type and repeats in game BUG/live Teleporters (all scary level objects?) don't let you gain energy when interacted with energy blasters.
Parallel to this, the current contrib system does not reward people that do everything in their power to make the raid succeed, people who keep on trying no matter how many wipes the current run has had, people who have invested hours of build testing, resources (both ingame and real life) to be able to carry their weight…
Bug / PTS / Foxbat Vendor + Bags 1) Swag bags bought from vendor give back vintage inventory credit (?) 2) Vintage credits kept going into overload and made vendor refuse to sell bags (old vintage not in main bag) 3) Vendors weren't selling anything on my version other than bags and stars (both conversion and exchange) ..…
Before we all move along, on the tower issue. By the end of the event looked like towers were doing their job. Taking them down and keeping them down made the event much smoother, loosing 1 didn't make it impossible (or 2 if near the end). Ignoring 1 tended to require some imbalance in distribution of players rolls and…
Probably more on this end 15-20 (2 or 3 per day easily), but counting times of day where it wobbles between win/fail and people are off for cosmics. Usually just 1 to many towers goes down. Also played over 100x. A good first try, but rough edges need to be fixed. Biggest glaring issue to address is the 'doesn't work late…
Piffle .. edited my post and killed it So, again Overall - Works well when it works, but too many rough edges - Failure do to low player numbers major issue Rough Edges Low Player Failure - As I wrote this people wanted to play, had all towers organized. No one left for boss. OM Failure, not player. - Spawn rates need to…
Bug / Live Sub-Bosses Serpent and Fred are level 40's not scary monster (Ascii is correct) Suggestion / Live Static field lingers for a long time, suggest white bubble exists during duration. This is probably the cause for a lot of the unexplained deaths. Very easy to run back into area without warning bubble, but with…
Yep relentless makes it workable energy wise in the end (testing very optimally), DB is the easier option by far Unfortunately loosing DB with RE option end up to not be very satisfying for me while testing. RE Choice: With scything blade not refreshing bleeds the RE choice looses much the well timed the ultimate punch and…
Probably one or the other. People may not want pay-to-play/win, but they want pay-to-not-have-advantage less, so that leaves the second. So they should be equal/ish (but restricted?). Might be better in that other thread, but the equal part would probably be a lot easier with a full 14 power powerset. More work re-coding…
Probably a good note, got me thinking about mission overlap creating a death trap. Using my failing memory to the best, there are two or three missions that utilize the top of that little hill. One from belle for the antenna (just far enough away) and I think the dueling cowboys, and they are on the other hill top.…
-Peeks in other thread- Tool tip needs an update (Too much things to keep track of) Unleashed makes more sense now, need to see how it works with force tree. Blade makes more sense now, but steadfast still seems superior Half of the Specialist makes sense?
I've got steadfast as EU on live currently. Either way were entering buggy-trap territory here Bug/Suggestion: Specialist EU / PTS Relentless: EU Makes AT a Trap - Scales with End, AT has no End .. UPDATE: Planed to scale REC, scaling is less of issue. Tool tip needs chaning. - Requires Melee hits, AT is Melee/Range Mix -…
Stick to theme, probably yes. Things like turning soldier from heavy weapons guns into light weapon (2gm) probably isn't going to happen. That's just a different AT. Chances are you can't make them all wardicator/vindicator loop either. You may have slim chance of re-super-stating them as new ATs have squeezed CON SS in.…
> @spinnytop said: > But playing something like glacier (11 levels of ice blast, 30 levels of snow storm) is not a great experience. > > Is spamming the same attack over and over suddenly unusual in this game? What happened to the claim that most AT attacks are completely redundant? Now we want more attacks? Well, it's not…
> @vonqball said: > Storm's Harvest just doesn't add much to the Unleashed's kit. ATs don't really get enough powers to have highly situational or dead powers. > > I could see switching the Strike Down/Force Snap option with FotT for a bit more variety early... but those levels go by very quickly anyway, so I can't see…
> @lezard21 said: > Not sure how fine the scaling can be but I'll propose a SS like DR curve for player size, rather than linear. > > OMs already scale that way. 0-10th player add 100-200k each, 11th~12th player add 400k, 13+ player add 500k each, haven't checked how much it scales for bigger teams. > > I mean, there is a…
> @kaizerin said: > > The Unleashed > New power path: > * 1 Rain of Steel > * 2 Blade Tempest > * 6 Form of the Tempest > * 8 Unstoppable > * 11 Force Snap or Strike Down > * 14 Force Eruption or Eye of the Storm > * 17 Bountiful Chi Resurgence or Mind Wipe > * 21 Dragon's Wrath > * 25 Force Shield > * 30 Relentless > * 35…