Lairs are "abandoned content" because those mazes have no cheese at the end. Gamers are, by and large, reward-driven. No reward? No interest. Non-Lair Example: UNTIL Sky Command.
It does, though they changed the name for it. Its' the slider in your Video settings above the Quality slider; I forget the name of it and don't especially feel like signing in just to get the proper name for ya. Its' also under Troubleshooting, which only appears when you check the Advanced box.
Looks standard/ish to me. "Snow", munitions freeform, fresh level 40, wearing the six-piece armadillo set (as he just hit 40 and I've not bothered gearing him yet) ... ranged-role, r3 quarry passive, concentration toggle, guardian tree, vindicator tree, numbers are when idle (one stack of concentration, no stacks of…
I disagree with this part. Defensive Combo is useful even absent the bugged defiance stacking via advantage, even absent the advantage itself, if one desires to tank. The additional threat component built into the attack itself even without crippling challenge is rather nice to have; with crippling challenge it becomes…
It would undercut the sales of the Teleport to Ren Center items from the cash shop (assuming those sell to begin with ...) and so is unlikely to be made as anything other than a consumable cash shop item itself, assuming it is made at all.
Give lifetime subscriptions all of the veteran rewards immediately (given that they do this already in STO ...) and then those who want to buy the set can buy a lifetime account to get it now rather than wait for it. :biggrin:
One doesn't need to come to the forums for doom and gloom; in-game chat carries the same general tone of argument, frustration, despair and depression. Its' rather sad how often I see a new person's enthusiasm and my only thought is, "Lets' see how long this one lasts before either the game or the other player's break…
Freeform Character Slot is 5000 Zen. 5000 Zen * 200 Refined Questionite Per Zen = 1,000,000 Refined Questionite. At the rate of 8000 Refined Questionite per-character per-day? (... as I'm assuming you haven't been paying them for long enough to be a 1000-day veteran account.) It will take no less than 125 character-days to…
This ( http://db.tt/ff07rUtj ) is the most recent "Champions Online.exe" that I have. This ( http://db.tt/Xw33MC7A ) is the most recent "GameClient.exe" that I have.
Balance is relative. If you're going to claim imbalance and to claim numbers backing up that claim of imbalance, then it is only reasonable for you to also test the numbers involved in all of the equivalent powers in controlled experiments. Absent such context, your numbers aren't useful. I'd suggest that you go here (…
They do have decent numbers and they do level with you. The purple secondaries and the leveling sets (armadillo, cyber, samurai) are the only worthwhile gear purchased from the questionite store. I find the questionite-store sets (with a distinct preference for the armadillo set) to be more useful than the nemesis-token…
I'm going to assume that either I'm communicating badly or that you're having a bad day and need me to unpack my statement for you. As such: The only people who previously knew about it were (a) test server players who actually test things, (b) curious and possessed of money to burn or (c) mindbogglingly stupid. Why?…
Saw a few around Ren Cen this morning while I was flying laps on Snow. They're still used, they just aren't very popular (nor even very useful). I am given to understand they make a nice fast travel power for lowbies or people who don't rank their travel power; or at least faster than the unranked travel powers anywise.
Tells ya how often people actually buy consumables; especially with something as expensive as Drifter Salvage given that it can cost up to $0.50 a pop. :biggrin:
You do realize the only change they are likely to make to the gamble box drop rates is to make them drop more often, correct? An advertisement, to be successful, must be memorable or unavoidable. Guess which option they went with?
You get a demerit for being placed on ignore by another user. You get more demerits for being reported as a spammer from what we've been told. Its' mooted about that it takes approximately 20 you-have-been-placed-on-ignore demerits before the server chat bans your account. I've not seen anyone remark on how many demerits…
Sounds fine to me. Simply make additional Unity 1 and Unity 2 missions taken after the first not grant silver champion recognition. (Not that I'd object if they did, mind, but I am given to understand Cryptic loves time-limited currency accumulation models.)
No thanks. The current behavior of Crippling Challenge is preferable to your suggested behavior changes within the dominant PvM environment. The benefits provided by your suggested change within a PvP context (as I understand it to be) are not sufficiently large as to be a net positive for the game given the negative…
People argue about what is and is not "content" for much the same reasons as why people argue over what is and is not "art". And we've been doing that for a very long time indeed. Alternatively: [Citation Needed]
A bad idea for whom? For us, players of CO? Maybe. I like them, and I likely wouldn't still be here if they didn't exist. Think of them as paper/radio missions. They fill a content void when the dev-created content isn't sufficiently entertaining. Such is why I'd really love for them to port the NWN Foundry into CO. For…
There have always been silly people playing these games. There always will be. Placing restrictions on the not-ignorant players because of the ignorant players only inspires resentment, it doesn't drive retention and it doesn't drive revenue (unless you charge for them to bypass the restrictions; which inspires even more…
Content is that which gives me something to do when I am logged into the game. Lock boxes are not content as their inclusion doesn't give me more things to do. (I don't count "buy something from the cash shop" as "something to do".) Costumes are content as their inclusion does give me more things to do. (I do count "edit…
Correct. There is no reason to play smash alerts either, once you're of a sufficient level as to make the other alert-types less than useful. You can get the questionite ore faster by speeding your way through Serpent Lantern than you can queuing for the alert dailies. And its' not like you need experience for anything at…
This is intentional. And its' not hiding the best part of the game from them. They get to see it every time they team with a freeform (usually in alerts or nemcon), every time they duel a freeform and every time they see one running missions. They are the inferior option by design and intent. Gameplay makes this perfectly…
As of Reloaded, yep. As of On Alert, yep. Brave person. I click through as rapidly as the interface lets me. And this is where my habit of not reading the lowbie mission text catches me off-guard. I'll have to roll a new character and actually read the stuff this time. I normally just click through. (Admittedly, I suspect…
From a player-perspective, I believe all of the archetypes should be free for silver players. It wouldn't hurt anything that I can see (as I can't see their volume numbers) and it might act as bait to get more silvers into the game and spending money on the cash shop. From a business-perspective, they want more paying…
CO has a flawed combat system and has tons of lag (for some people anywise). I'll give you the fact that CO's UI is better than FF14's UI without hesitation. :biggrin: :mournfully looks at his six pre-order collectors-edition boxes for FF14: (It could've been a good game too ... :sniffles: )
You can do that with many different builds using many different powers. It is exceptional only because most of the people who play this game are that bad at building characters, gearing characters and playing those characters. Down-scaling the majority of powers in the game isn't going to get a pleasant response. The…
I find the Alerts to be a good feature for this game, and one that helps drive retention and player-enjoyment. I have. Repeatedly. On and off since they launched the game. There are more kinds of Alerts than Smash Alerts. Smash Alerts give bonus experience, correct. Grab Alerts do not. Burst Alerts do not. Rampage Alerts…
Assuming a generic level-40 that can do around 1000~ sustained damage-per-second, it'd take a team of five generic level-40s roughly thirty minutes to eat through nine~ million health. Ten of those generic level-40s would take roughly fifteen minutes. Twenty would take roughly eight minutes. Etc. If the timer is twenty…
Our working example of their intentions is STO. Has STO re-released a lock box iteration it had previously removed from the drop tables? (If yes, then expect it to happen over here eventually. If no, then I wouldn't suggest holding your breath.) As above. Has STO implemented a vendor that allows you to swap between the…
20 or so ignores since your last chat ban. Being chat banned appears to reset the counter. Ignore, remove from ignore list, ignore again. Credits towards chat ban accumulate. It only takes one player to chat ban another player for 24 hours. Is being abused. We've had this demonstrated repeatedly.
I'm for additional difficulty layers that aren't content-blocking -and- that don't award higher quality rewards for engaging in said additional difficulty layers. A greater quantity of rewards is highly preferred, a higher quality of rewards is not. I'm for balancing the game around silver archetypes. I'm against balancing…
Paragon was very different than Cryptic was and is, I agree. Paragon came across as honestly caring about keeping their players happy, less "vision" and more "play with us" (and I loved Paragon for being that way). The few staff we've had here that try to do that kind of thing are moved to a different project. I suspect…