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magpieuk2014 Arc User

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magpieuk2014
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  • Laser Sword, for me. That was a bit overcomplicated in its original state and got tidied up nicely. The new passive opened up lots of possibilities, too, and made ranged energy weapon builds work nicely : perfect for some retro scifi zapping!
  • Champions NPW forums are still alive and relevant.
  • The game will be running as long as it makes money. New content doesn't make as much money as new costumes sold in the shop or through lockboxes, so there's more of that sort of thing. New content is also generally either milked and discarded or derided as too hard (QZone, STE), so it 's barely worth the effort. I was…
  • I can't see myself spending the time for this, tbh, but thank you for the PSA.
  • -1 for the Character Order change. That's a bit annoying, all told.
  • I like Aspect of the Machine the way it is, I'd just like them to fix it so that it works properly when ranked up, thassal. I like the idea of a Toggle Form that you have to sink Advantage Points into, and as it's a good way of making melee/ranged hybrids effective I'd like to see the devs sort it promptly. I have a…
  • Wind Reverb always worked like that, didn't it? I use it on my Rocketeer character, haven't noticed any changes. I will @kaizerin - I don't suppose that while you're working on Energy Unlocks there is any possibility of adding one based on Knocks?
  • If you're not likely to play for more than a few days then take the freebies on offer. Claim the Premium Pack (it's free to ex-Gold Subscribers, Bonus Tab in the Zen Store), roll a new character and play one of the free archetypes or one you've already unlocked. Spend $10 and buy a new archetype if you don't like those. If…
  • There is an FF slot sale on now, and there was a Zen bonus last week.... so you do have some chances to unlock the Gold characters at a discount. The whole Gold>AT>Freeform thing is wrong, btw: You just buy the Freeform slots, pick the character you want on the Character Select screen and click Upgrade to unlock them. You…
  • Ultimately, nothing will survive. It will all be gone. Our descendents, isolated on an island adrift in an ocean of dark, will watch as the galaxy evaporates away. How does that make you feel? https://www.youtube.com/watch?v=g0w6fpTo5Tg
  • You can do a Musical / Sonic character if you want to.... takes a bit of bodging, but you can use Wind Breath, Hyper Voice, Sonic Boom Generator and Sonic Device, along with Power Chord. I'd also like that Scream/Hold power which Chimera has. But I do like the rather camp Disco Ball power suggestions. They might shy away…
  • Bug Ebon Rift - everywhere Damage lowered by 20% on PTS compared to live Bug Madness Aura - Energy Display incorrect Level 40 AT shows 63/21 , level 30 Freeform shows 72/24 Suggestion Dimensional Collapse Increase Alpha damage and reduce DOT - this set already has several powerful DOT attacks in Ebon Rift and Soul Vortex,…
  • Further testing on the Midnight AT: Madness Aura's Energy cost is different on the Midnight AT than it is on my Freeform character. It's lower on the AT (and much more useable as a result). Overall it's a good DPS, does excellent damage: but lacks a little survivability even with all those incremental heals and ways to…
  • Madness Aura does, but that PRE led build style might not be to everyone's taste. Otherwise it's freely available as an Advantage, like most other Debuffs, and with the set having lots of DOT powers, it's worth taking. Shadow Blast does good damage Some feedback for Kaizerin, then: New Spirit Reverberation works fine on a…
  • You can buy equipment at the Auction House in Ren Cen using G/N/L. If you got any costume items from your lockboxes, take a look at the Auction House to see if you can sell them there, if you don't want the costumes. Some of them are pretty valuable! The three Crafting people are next to Max Planck, although you don't have…
  • Tell them to save their money, wait for the sale on Freeform slots or LTS. We all understand the situation these players are in but that's how it is, PWE want returning players to spend more money and this is their way of getting it..
  • Make one which encourages the use of a different type of Tank without being irritating to anyone who brought the usual Melee kind? The issue is about too much movement, not a demand to make the boss immobile. I'm sure it's possible to accommodate everyone, which is normally the best way forward.
  • You don't really want the Lair Boss to be an annoyance to players that bring the most common form of tank, though. That's not encouraging variation in build or gameplay, it's just being clever-clever.
  • I tried Gadgeteering (plenty of knocks) and Bestial Supernatural. Nothing too worrying to be honest, but I'd like to see how they perform in STE or one of the Nemesis lairs.
  • Actually.... no. Tested it tonight with three Nemesis characters and they had different passives and forms by attack type (Gadgeteering had KM and Conc, Melee seemed to have Defiance and Enrage!). Nothing too OP with a Level 30 character running through Lemurian Antiquities, although the Ranged Nemesis could be a bit spicy…
  • Well, OK, but it would be good to try it in case any one is daft enough to try the mission as is. I know. But I miss Rampages being a thing. And the Robot Factory is one of my favourite lairs in the game, what with having a proper plot and some objectives, different routes, side quests and stuff. Ditto. MC Location should…
  • Is this mission being tested by characters and teams at its expected level? IIRC it's the culmination of a mission arc around level 28, not an epic lair, and it was always quite a stiff task as originally built. Feedback aiming to make it more spicy for 40s is probably going to make it too difficult for its original slot…
  • I have quite a lot of fun playing Iris, my AoPM Archery support Toon. It's not optimised, the last three powers are very much your free choice, but you'll get the idea... Iris Any / Multiple v3.27:30 Super Stats Level 6: Presence (Primary) Level 10: Ego (Secondary) Level 15: Dexterity (Secondary) Talents Level 1: The Witch…
  • I think that we're all hoping it involves this new programming tool making it easier to revise old stuff and make new lairs, missions, etc. New powersets and the like, though.... not sure. I think we'll get more Costumes, Ultimates and Travel Powers, which boost sales of lockboxes or have to be purchased for Zen. Dev time…
  • He he. I am only thinking that these issues have been around for as long as I have been playing (6 years). World Wars have been fought faster
  • Anything which them debug existing content is great but the slowdown on power development has made the game environment feel played out. All CO players learn to be patient but some of the missing items from sets like Force are so obvious and have been missing for so long that you have to conclude that they're just not…
  • Well, CO's limitations mean that it's difficult to make agility-based characters, which rules out a number of prominent hero archetypes and many of the energy/elemental and magic ones do end up bearing a great deal of resemblance to Cleric/Wizard classes..... in many respects CO is Neverwinter gameplay in a contemporary…
  • Is there a post Therakiel VB?
  • I would entirely agree about moving the first Travel Power to level 1. I'd also have super fast leveling so that you were level 6 before you entered the Champs building to fight Black .. Talon.... And then got an option to reset your character at the start of the main game (free retcon token). As it stands the toon does…
  • The AMD driver message is wrong, it means that your drivers are too new. Just tell it to work at default settings and it will be fine. Not at all sure what 144hz monitors are, but CO doesn't support them, it's 60hz max. Your monitor should be capable of dealing with that, though.
  • You are probably in the Desert Crisis instance. I think you may be able to return to Mil City via the Super jet in Project Greenskin but if not you may have to complete the Crisis arc before you are able to leave or visit the Powerhouse.
  • Don't have any issues with the power, personally - rather like the two pistol version, you can set it up how you want, defence or damage. I tend to go with the defence side.... the shield lasts long enough after use to throw a grenade or a similar power, then you can get back behind the shield and carry on whittling…
  • QUERY: Anyone getting nemesis minions spawning but no mission drops since last patch? QUERY 2: Why is the Ape in the water?
  • Not a good idea. Set the normal Lairs in a forgiving way so that people get the idea that these fights (esp. The bosses) have more complexity and more significant mechanics than alerts and the like. Tie rewards to completing mission sets, like Vigilance. There's always been a need for bridging content which rewards regular…
  • Two Combo powers and a Maintain. The thing I liked about Mighty Kick was that it was a Tap/Charge power, the sort of thing you could use between blocking, like a boxer. The character is a Speedster so has 100 Hands, but I'd like a good solid punching power. That's the sort of thing. If they could add in a few good solid…
  • I played it much less than in previous years. The Trick or Treat element is dull, to be honest, and ever since the Undead Heroes and Crypts became train/team content I don't seem to be able to link up to it. Tako fights are fun. Rewards are event rewards, so not much to write home about.
  • Are Telios and Moreau solo content now? Necrull certainly is, Destroyer's Factory possible at 40, the rest less so. I would hope they don't make the lairs Challenging Team Content for today's level 40s, though, as it would be a waste of dev time. You can the popularity of this sort of stuff with STE. . Anyway, PTS thread,…
  • INTERDASTING, perhaps this is the beginning of more epic lairs? You'd hope so. Personally I'd be making standard lairs easier and reducing rewards, then releasing a tougher version as an epic lair, rather than beefing up the difficulty of the standard one to the point where it bears no relation to the standard of the…
  • It has probably confused all the people it was ever going to, by now. I just assumed it was old stuff.
  • It's not that difficult. The funny thing is that the rapid mob respawn mechanic punishes tryhard DPS teams more than it does PUG groups with a mixture of tanks and support toons.
  • Sounds rubbish. You'd just get people asking why they died or why they lost all their points, nothing learned. Tako is a bit of a melee and it's quite hard to actually see what's happening or what people are supposed to be doing. So they focus on the big lad on the throne. I will cheerfully admit to understanding the…
  • The trick is to bring some support and some stunning / hold powers. The character I play STE on the most - because she makes the runs successful, most of the time - runs Seraphim in support mode with TK powers for fast charge stuns, Soul Vortex to debuff enemies with Fear, and lots of little incremental heals (she doesn't…
  • It's OK. The lack of cutscenes still irritates, the other methods of completion are a bit complex and are only really viable with good teams using voice comms and the like. It can certainly be done with PUGs but I wouldn't be bringing a squishy DPS and going for the best, so I tend to play it most on my CC characters or…
  • They could add Onslaught Heroes, I suppose. Fair fight PVP might work....
  • CRIME AGAINST HUMANITY: The launcher is now displaying update statistics in COMIC SANS.
  • Yes, but in the same way I spend money on coffee, ie not expecting much more than the initial enjoyment.
  • Personally... I'd be even more radical. The Wind powerset is good fun, but really there aren't many heroes with this type of power in the superhero canon. What it really needs to be is the Weather powerset, with multiple advantages on many powers to allow synergies with Electrical, Cold and Crushing attacks. Do that, and…
  • Champions needed a parent company which had a stake in the IP and which would provide money for investment. The inconsistency in the game and the content is down to the constant switching of developers and intention. The funny thing about it now, of course, is that it's in the steadiest dev state it's ever been, and the…
  • I like the idea, too. Destroyer is an ever present figure in the game but there seems to be very little reason for his actions, this would be a good way of making them reasonable. Presumably Mechanon - none too pleased about his imminent destruction and the failure of his plan to replace organic life as a result of the…