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magpieuk2014 Arc User

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magpieuk2014
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  • Yup. Coming up on 10 years playing CO, and the happiest times are when the developers are least active. At this point in the game's life cycle they just need to keep on adding fun customisation stuff and filling in the gaps in the existing power sets. I don't want power set revamps that make me Retcon half a dozen…
  • I can definitely get with the idea of changing Quarry like that, provided that it doesn't become an Energy Form.
  • It's a bit disappointing. Overall it feels as if the Trickster/Control powers element of Archery has been nerfed to normalise damage with other sets. That makes it much less interesting than before. I was perfectly happy to trade damage for utility. Main thoughts: Suggestion Concussive Arrow / Sonic Arrow Add - Concussive…
  • Simplest way of thinking about it: Secondary Gear - usually just boosts offense, defence and stats. Some special sets (usually bought with currencies like Questionite/Drifter Salvage) give additional bonuses (XP bonuses, Damage boosts, DR boosts). Some *very*special sets can be modded. How to get it - anywhere. Decent…
  • This is supposed to be a more positive thread about what CO players would want, so turning it into a discussion of the Developers is unwelcome and likely to get it shut down. I think we all understand how CO's stop/start development has led to a bitza product which is difficult to work with and maintain. But I think we…
  • Onslaught could have been a system to provide random player generated Hero vs Villain Encounters in a game where - and we all seem to agree on this - there isn't enough superhero content. And when it first came out, that's what it was - the Community would turn out to have mass Hero vs Villain fights and a great deal of…
  • Necrull. Doctor Destroyer's Robot Factory. Telios' Tower. Rhinoplasty. Steel Crusade. The Mandragalore. Andrith Ruins. VB Apocalypse/Therakiel. QWZ/Shadow Destroyer. NemCon. All the significant high-level arcs end with a Lair/OM that need a five man team and then have mechanics which don't lend themselves to casual team…
  • Some other QoL things:* Upgrade Hideouts so they have access to the Auction House * Lower the number of players needed to generate an SG to three * Add SG Hideouts with Shared Bank Access, Auction House access and Unity style multiple zone exits so you can get from Zone to Zone quicker (i.e. no need to go to the SuperJet…
  • Nope. Because (to a casual player like me) ending every story arc with a 5 man mission is obnoxious. Boss fights have always been CO's achilles heel and generally they end up either bugged to pieces (Adventure Packs) or overtuned and only playable by people who have active guilds and all the gear. And given that grinding…
  • the game wanders on and it's always interesting to see what they're doing with it, but by now I think a player will know whether the direction of the game and the development is something that they are going to enjoy. I have always loathed CO's boss fights - I think they're one place where the age of the game really,…
  • It's disappointing but not unexpected, you can see that there's been a late game outbreak of "Git Gud" around these parts, and off the shelf tools to allow players to participate in events in a manner which doesn't correspond with their overall build level aren't welcome. Which is a strange turn of events seeing as the…
  • This is a horrid and unjustifiable nerf to Vehicles. These items will no longer what they were promised to be when they were sold, and balancing isn't an excuse - it just looks as if Cryptic have been happy to continue to sell things they knew were broken. And that's legally very questionable. In any case, a better…
  • Select a larger team number. I suppose you should be aiming for Team Size of 3-5 for a decent build, depending on the enemy type.
  • Best forget about it and move on. It may seem strange that Champions has mission arcs which culminate in Lairs that can't be done without a full set of endgame gear, but that's the way it is.
  • Ah well.... that's to do with medieval currencies being tied into the value of precious metals and taking their system of division from the act of actually subdividing a bar of metal. The terminology is still in use in the metal trading world - 1 Troy Pound = 12 Troy Ounces. 1 Troy Ounce = 240 Pennyweights. Guineas were…
  • But you have Heirloom gear. So do I, but I've only got about six sets of it... :) Not everyone is so fortunate to have that, and lots of Questionite for Armadillo sets, etc.And in any case... it helps resolve an issue of major importance to the game. One of things I have noticed since I've been away is that Gear and Mods…
  • Well, plus is "Support" rather than "Healer". If you came into an Alert with one of my Support characters (a Melee AoAC toon whose speciality is stunning and generally locking down mobs) then you might be disappointed. I doubt a character like that has much utility in a Cosmic/Epic lair run (and perhaps only marginal in a…
  • You can certainly have healing capabilities and have decent damage too, and that type of multirole character will be of great help in most of the game's content, everything from Alerts to multiplayer boss fights, Save The Earth - it's really only Cosmics where you need to specialise. It's only when you get a team with…
  • There are several types of weapon in Munitions - Pistols/SMG, Rifles, and BFGs and it would be nice to see the last one get some love. We have the Gunslinger, Soldier, Sniper types, would be nice to have a Cannoneer with some mighty artillery.
  • The multi-national public lockdown might make a few ex-players think "hey, I should go check out that old game I used to enjoy, see what's new.. not going anywhere else!" Other games I play are giving returning players (and long-term subscribers) some rewards, maybe some bonus premium time, because it's a once in a life…
  • A returning player asks: What is "Millennium City Battle Station"?
  • Not since they got nerfed into pointlessness. Another one of the endless number of CO loose ends. UNITY should have been a model for Super Groups, about collecting intelligence and technology from those troubleshooting missions and building it up to collect bespoke kit, XP and currency gains for alts, for benefits for…
  • I love Lemuria. Such fabulous world design, rich in game lore, and I like the 3D aspects (except when they've put the mission down the end of a cave with no breadcrumb trail to help you find it). I wish it was more popular, I really do... once spent a very happy weekend playing the Open Missions with some friends; it…
  • I'm not happy with.... * The way you've made it really difficult to people to come back and enjoy the game for a month or two.. that cash grab over LTS was so short sighted. * The way that when you do come back (and I do, from time to time), you find nothing much to do other than: * Fix the characters that got broken in…
  • Happy 10th Anniversary! This year we decided to break all your Characters so you can spend even longer in the Powerhouse! Don't worry though, you can obtain a free Excel macro from the Event Store (cost 1,000,000 Boffin tokens). to help you work out the optimal Cosmic DPS setup for this week! (May not work next week). (I'm…
  • I've only completed Part One, which is a bit tedious with its needless cross-city slog from Westside to the City Centre Lab (why not use Stone Labs, which is in the game lore, near the mission and in an area appropriate for all level toons?). To be honest drip-fed missions of this kind are the sort of thing the game should…
  • I love the Green Dragon re-design, he looks a proper badass. Body Armour is for Wimps! I especially like the Eyebrows of Power. More of this sort of thing, please.
  • I've remembered what it was now.... I was playing with an Earth set character and noticed that it has ranged and melee powers in the same set, which means there are considerable issues with maintaining form stacks (depending on the content). So the idea for the power was an "On-knock" toggle form scaling with a neutral…
  • Ranged toggle form! I was hoping that while they were playing with Knock based powers and (finally) giving us a knock-based EU they could also fill in the other glaring gap with a Toggle form for Ranged Powers which knock - Rocket Punch, FC, that sort of thing.
  • No knock-based Toggle Form? That's a shame.
  • I like The Wrecker. Mainly because it makes me think of Wreck It Ralph, which is a good thing. I would swap some of the AO/AD powers around. The Behemoth probably needs access to Aggressor and Endorphin Rush, especially with Diminishing Returns being corrected and affecting its damage output. The Wrecker should choose…
  • 1. VB Apocalypse / Oxygen Raged Kzash Hounds from the Sodium Cliffs of Mrentmore / The citizens of Millennium City catching on fire in Steel Crusade / Getting my first level 40 / Solo'ing the Q Zone / Fire and Ice kicking the Heroes of Millennium City up the jacksie on launch day / Denise Perkins's Vengeance Journal and…
  • Spotted this bug again, this time with Burning Lackeys. Way too strong for a mid-tier Alerts team.
  • Isn't it all magic, really, in the Champions Universe?
  • Perhaps the time is right for repayable content giving generally useful rewards. If it doesnt have a team finale, even better.
  • The real poll question is... What's the next core to be released and will you ever be able to find it in the Auction House?
  • New story-led content is a good thing, and it's good to see some of the existing NPC characters being re-used (haven't done Bunker Buster for ages but always found it fun). I hope the story is self-contained, has a beginning, middle and end - no enigmas or Q zone style "The struggle goes on...." cop outs - and that there…
  • Each to their own, but that game looks grotesque.
  • Hitting block immediately after toggling Sparkstorm will tend to cancel Sparkstorm. Power Armour toggles have the same problem.
  • Either shooting carefully or shooting through walls and hitting people they don't mean to hit. I know. Comics and Realism... ;)
  • Pistol round dynamics? Or.... At the risk of being a heroic bore, a Hero is likely to be concerned with protecting the innocent, and so would be unlikely to use more powerful long-range rounds which might (in a City location) go through walls or travel distances which would risk injuring bystanders. Rapid fire from close…
  • It is excessive. The power cost is too high - the character I was using it on, who is currently level 17, can no longer charge it, which is rather pointless in a power which is supposed to be a ranged snipe opening attack. You'd need a Recovery stat of about 120 to do so (and to show how likely this is, this character has…
  • There are some issues with Nemesis minions and the Nems themselves since the power tweaks. I had noticed the Darkness minion issue too, and the might Nemesis' unblockable stun is fun....
  • Game can't be run on Windows XP confirmed.
  • Perhaps Bold Gear could be replaced with an Equipment Kit, as drops from Custom Alerts? These provide more useful gear which can be traded or even - the horror! - used by a character?
  • I have an INT SS FC/MSA build which also doubles up as a tank for soloing Nightmare Invasion dailies. To get to that you need to: 1) Take Force Geyser and, perhaps, Conviction as these are short cooldown powers which will proc MSA. 2) Use Invulnerability + IDF as your tanking kit, Quarry and Concentration for DPS. Other…
  • Fire. I liked the fact we got a viable healer out of it, but I find the set tedious to play (so much so that the Blazing AT I started when the power set came out is still level 30... I just look at it and think... No.)
  • The problem is that new instanced content tends to be ignored or grumbled about (STE, Q Zone), so anything new is likely to follow the pattern of Nightmare Invasion, with teamable low level missions and a big zone/OM boss fight to finish
  • If the Booster Mod Cases dropped the Mods which were of any utility (the ones which buff damage types, defence or threat) then they might be worthwhile. But they drop the ones that do nothing of value other than clutter the inventory. Most times Bold Gear feels like trash, and no-one wants worthless rewards from a cash…
  • They're not much good, though... a little better than the low-end Green gear that drops from enemies, worse than the Dual Stat Green gear, and they don't make you feel like you're getting value for money from a cash shop lock box. Along with those blasted R3 core mods (the ones which give something like 5 energy every 5…