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jenniferlogan Arc User

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  • I have: [*] Throne of Destruction (vehicle, no mods/weapons) [*] Portable Robot Factory [*] Latent Psi [*] Nightmare Rush [*] Hyperconvection Field Generator [*] Complete supersensory heirloom set [*] Deadly Drop Attack (Bloodmoon device) I'm looking for:* Harmon catalysts * R9 upgrade catalysts * Dark Speed * R9 Str/Con…
  • Glad to know I'm not the only one who has managed to get it. You're the first person other than myself I've heard has gotten it. What is clear is that even if Cheshire is locked down by me, noone else I've tested with has gotten the perk when they've thrown a taco on him. Not sure whether you have to lock him down yourself…
  • I took a screenshot of my perk listing, hopefully this will qualify as proof. It's taken the day after I got it though. And sure, send me a tell when I'm ingame and we can try to replicate. My ingame handle is @Jessica_Raven. From your description he disappeared even though you hit him; this differs from when I got it. I…
  • We've been testing a bit in the SG tonight; for whatever reason I'm the only one so far to unlock it. When I did get it, I approached Cheshire under the entrance platform and hit him to lock him in place. Then myself and mastercontrol7 opened up on him for a bit, seeing if he would display similar behaviour as Buster in…
  • I'm not sure if it's been mentioned, but there's a 'Creepytaco' perk for lobbing a taco on Cheshire in the QWZ. Has this been observed already?
  • Regarding the Baron in particular, but also the other Temple bosses: can you please add spoken lines (that get precedence over the other sounds of possible) for the tells? There is a lot going on, and in particular in a support role it is easy to miss the text bubble or NPC chat. Too much else on the screen to pay…
  • While the damage ping-pong bug with Spark Shield appears to have been fixed, Thorn Shield still suffers from it when I tested a few days ago. It appears to be a generic issue with damage reflection gear. Although it is a far rarer item, I suspect the magic damage equivalent (Dark Shard Robe?) is also affected. A few…
  • Regarding Vladic's Blood Curse; when I, as main tank, get it there is a constant and extremely rapid stream of 1's in damage. To the point where the game nearly seized up (I had the combat log enabled). I suspect this is due to Spark Shield resulting in a damage ping-pong with Vladic, but haven't been able to test it yet.…
  • Resistance: Character sliding during cutscenes occur when setting the charges during 'Multifaria Mayhem' (the sabotage objective). Resistance, prison: If captured, there's a lot of character sliding along with collapsing guards (that rotate on the floor) while escorting my character away. Resistance: During the final…
  • Regarding the Vladic Dracul alert; if a character dies in a cage, then self-resurrects using 'Triumphant Recovery', there is no orb underneath the cage and no way to release said character. Unclear if the self-resurrect occurred during the fight, or after a wipe.
  • Was it intended that Save the Earth was to go away from the alert rotation during the event? It was up briefly, then it went away again. In Therakiel's Temple, it appears the Congo adds in phase 3 can harm cursed targets, unlike the other adds. Not sure whether this is intentional? The visible dome bubble during the…
  • Quick note on Black Fang; as main tank I've found it possible to block the third strike in his standard 1-2-3 slash combo without generating a stack. This has been consistent in a number of runs, including the last update to the fight this past Thursday.
  • Regarding the difficulty, I find it refreshing. And that is despite significant frustration; I've yet to finish the lair on any team I've run with. Sometimes we get stuck on Valerian, sometimes on the Baron. Black Fang we've usually gotten past after a few tries, although we haven't been at him yet after the Dogz buffs.…
  • Not being able to drag the Nemesis down to the floor below may also be due to there being another PC in view of the Nemesis. They will then immediately switch to them instead of following the puller. It can save quite a bit of hassle to ask the team to head down to the bottom floor immediately after the force fields go…
  • In short, because there was not much else that I thought I'd have as much fun fooling around with. 99% of my playtime is on one character which I've played since release, and her theme doesn't include a vehicle. As for damage, I have multiple gear sets on her for different roles already. Including a full Justice set with a…
  • Keep in mind that if you run ahead and gather up a full room before the rest catches up, with too many mobs it can be difficult to hold aggro on all of them. Challenge, damage AoEs, etc. can't generate threat on more than 5 enemies after all (neglecting Ultimates). This can create quite a bit of chaos when 20 out 25 mobs…
  • Very belated response but I have gotten hold of two Swift Wings R9 on Live now, so I'll summarize my experience with them below. Using two R9 Swift Wings together with Jet Pack the out-of-combat speed is: a) sufficient to allow my character to fly faster than you can run with rank 3 superspeed. I tested this by racing a…
  • Thanks, I should perhaps clarify a bit though. I'm after how the Stealth mechanics calculations work in general. Is it just base Perception range - minus Stealth range equal to range where you can see something? Is the debuff another term that is just subtracted? How is Stealth Sight factored in? I'm also a LTS that's been…
  • Really? Where is it located?
  • Since you didn't mention it, there's also the account (shared) bank you can access via your hideout. As mods are never bound to character they can be stored there. Up to whatever storage capacity you have there, of course. While I don't think there's a limit to how much it can be expanded it is a rather expensive way of…
  • The only two things I am unhappy about are: 1) No new content that is challenging OR tells a good story (examples in my mind are Aftershock, Resistance, Demonflame or Whiteout). I'd advise getting Eidolon back up first though. 2) No way to, however slowly, increase character power, capabilities or experience once lvl 40…
  • Regarding the PvP queue change, is this for all the Hero Games queues? The last few times Stronghold or the team fights have popped for me there were only 4 people in total. These might already have been arranged in two teams of two though.
  • While I am not arguing against any suggestion here, the Swift Wings mod does also add both charge time reduction for flight powers as well as a reduction in the increased power cost while flight is active. I am not clear on whether the charge time reduction also reduces the delay between stages for Jet Boots/Jet pack,…
  • True, it could be WAI. I'll add a question mark. I assumed it wasn't as there are other powers that do benefit in a similar way. The specific example I'm thinking of is Elbow Slam + Falling Hammer, which will refresh a previously applied Demolish stack (which comes from the advantage). Granted, that is a target debuff…
  • A long source of annoyance for me has been the way Havoc Stomp and Shockwave can be used while airborne. There's no ground to stomp or pound, respectively. Possible exception if the user is using a board or platform to stand on. Cost-benefit of doing anything about this might be a bit too low though and touching animations…
  • Bug?: Blindside is not refreshed by Uppercut+Setup Where it happens: Powerhouse Battlestation What happens: After applying Blindside with Uppercut+Setup, the Blindside buff timer is not refreshed for subsequent fully charged Uppercut+Setup.
  • Bug: Blindside Consumption Where it happens: Powerhouse Battlestation, after applying Blindside with Uppercut+Setup What happens: If PRIMUS Spark Shield is equipped, Blindside is consumed by the reflected damage despite not attacking. This may be in line with the patch notes, but not in line with the power description…
  • Suggestion Increase the range of the KnockTo in Havoc Stomp with the 'Major Impact' advantage. While the advantage eliminates the mob dispersal issue from the knockback on a full charge, it is of limited usefulness if one is looking to actually gather the mobs. I'd suggest a similar range as the Center of Gravity device…
  • Bug: Endorphin Rush, all ranks, appear unaffected by healing boosts from Hybrid role and/or healing gear. This is in marked contrast to the behaviour BCR displays. Where it happens: In powerhouse What happens: Tooltip and power description values for Endrophin Rush healing amount does not change when changing role or gear.…
  • Happy to note this was swiftly resolved in the 2019-06-27 patch, despite no mention in the patch notes.
  • > @mtk28 said: > No, the energy drain is simply more than a drain : it also interrupts which is why this power is so annoying : interrupts also work on block. > Don't need any energy to block. Since I'm able to block indefinitely just fine as long as I begin while I still have energy, despite 10+ energy drain attacks…
  • Destroyers Factory can certainly be done solo. I did it on Thursday on my first attempt with a lvl 40 melee Invulnerable Str/Con hybrid. More or less "max" gear though. As a solo experience for a tanky character it's quite time consuming, so it's not something I recommend. It wasn't without hiccups or deaths though. The…