I like the idea of an RP area in Ravenswood, unfortunately, you guys didn't create one, you just planted some buildings there that don't seem to have entrances. Or did I miss the entrances? I like the idea of placing the old tutorial in a "new" simulation, it almost feels like you're trying to make us feel that time passes…
New, continuous content (like APs or Comic Series), rather than mere 10 minute custom alerts, things that move the storyline and universe of Champions on. You know they didn't, and WOULDN'T say that. But when was the last time one was added, or showed a new one in development, or gave an ETA for a new one, or even talked…
Funny...actually, not really...but the substantive points raised are quite valid. We can barely get the community manager to say anything to us, and even then its usually just a "news" post or a useless joke. Oh, yes, he's quite nice and hands out useless action figures, and sometimes he will pass on news to devs about…
What? You think Cryptic is going to pay attention to RPers complaining about griefers? We can't even get them to pay attention to paying customers complaining about game breaking bugs. (not that RPers aren't paying customers, obviously)
I'd support making slots acct wide suggestion. It makes CO a bit less alt-friendly (which seems to be its current, unwelcome path with the J-Gear grindfest), nvm the fact that costume slots are acct wide, costume parts are mostly, if not all acct wide...
Mistakes happen. It's just that this mistake feels so appropriate, given the state of the game. The lesson isn't to not make the mistake, the lesson is to not get the state of the game to that point. But you can't do anything about the state of the game. And we have no access to anyone who can do anything.
I agree, to some extent, a totally broken game with cool devs is still a broken game...CO is both broken in some important places and has no dev team. City was functional and with an active dev team. CO has some ideas that I REALLY like (Nemesis system, their sidekicking system, fixed mission levels (at least for some…
No idea why this game is still alive and City isn't. Though it seems clear that stupidity plays a part on both sides. This game isn't on life support, its a Necromancer's pet...what powers CO's shambling unlife? I'm guessing lockboxes and people with more money than brains. It's been like that since, what, On Alert? City…
Yes CDs on everything, different type of mechanic catering to entirely different types of people. My brute could have conversations while hammering away in most content, my toughest character in CO has to wait for even the smallest fight to end before saying hi to anyone...I hate that. I play games to have fun, not mash…
We're discussing CO on a CO forum, not CoH. Specifically, we're discussing the fact that CO is updating with major permanent content less often than a GAME THAT IS DEAD AND GONE.
Or even the amount of communication and honesty from the devs that we get from other Cryptic games. Cryptic, for all their weird math in their games, has repeatedly proven that they have the ability to make interesting, immersive stories, provide clear and concise communication with the player base, make feature-rich games…
Sure, it makes sense that they'll get more development, more devs, more publicity. But for them to actually go out of their way to ignore us and practically TELL us they're ignoring us, THAT is bizarre.
Agreed. Heck, I'm not even convinced that there are devs. Other game: I knew all about the devs, their characters, what they liked in-game AND out-of-game, I felt like I was part of their family. In CO I feel like I'm considered to be an ATM, nothing more. I mean, TrailTurtle claims he gathers information to pass to the…
No. Making content that only optimized free-forms can handle sorta ruins the concept of being a hero. Also ruins the concept of a hero game, as well. Making content that archetypes can do, but an optimized freeform can do better fits perfectly with CO's philosophy. Now, for this to work, that would require a complete…
QFT. This isn't hate for the game. It's love for the game by players, and disappointment in the way the game (and US) have been treated by the company. I have issues with the game itself, (art/writing style, Hi Pan's voice). But those, I can deal with.
Agreed, unless they intentionally make the content cheat-mode mechanic, even a half-decent PuG will finish any lair quickly. However, a few updates like that and you'll have enough content to make even a hard-core completionist with even a moderate case of altitis go nuts I was only a slightly completionist person in…
Normally I disagree with almost everything you say. This is not one of those times. At this time, I agree with everything you say and would like to subscribe to your newsletter.
Given the number of things that we've been told about CO that were...shall we say, clearly known to be incorrect by the people that told us, "jumping straight to "lie"" is the most logical course of action. However, after reading it, I agree, it was an article written by someone that knows nothing about the games, which…
Alex Jones content removed, Jayleia takes 10 Sanity damage *recovers by looking at LOLCats* I'm still waiting for the nuclear terrorist attack and/or bioterrorism attacks that he GUARANTEED would be coming in the next 60-90 days...for like the past 20 years. I'm a non-theist, but Deuteronomy 18:22 is actually good advice.…
I'm gonna regret this, but I'm going to have to defend CO on some elements. Many of the Westside and early Canada missions are really, REALLY bad, and the badness shows up now and then throughout the game, but the Lemurian arc is really interesting, the APs are fun. The character design as far as costumes has epic…
Yes, it is new content. The alert is REALLY good, and a lot of fun, the second mission is good, but its mostly just a more challenging mission with voice acting. The first mission is, frankly, lame and boring. And this content will be cycled out...content that is not playable is no content at all. Yet, this gives me some…
Actually, it is more than odd, it is quite stunning that a game which, in execution, is inferior to Issue 0 CoH in graphics, story, gameplay, dev contact, development and any number of other areas, and only has two areas of superiority that I've noticed (some elements of costume creation and freeforms), and THIS game is…
Maybe they should put news in the news section of the launcher. I dunno, the news section of a site seems to a good place for NEWS, but apparently that's old-school. And yes, I like the Lemurian invasion. But lets keep that in context, we've been begging, whining, screaming for devs just to SPEAK to us for months to no…
So, the way you support the game is by ignoring the problems. Don't get me wrong, I LIKE the Lemurian invasion. But this is basically the biggest update storywise that I've seen in over a year. Keep doing LOTS more of the content and I'll feel a lot better about the game. We want costumes and powersets and bugfixes, we…
While I am charitable to a fault, and happy to pay taxes for a robust social safety net...I'm going to say "NO" to that. (there are a number of other words I would add in front of the "NO" to make it more emphatic...)
I've...been known to think and talk about adult things, as I am an adult...despite what people think about how I act, but that's beside the point. I don't think CO should change the ratings, or create adult zones/costumes/emotes. CO won't be anywhere close to Second Life for that...trust me. I would, however, like a mature…
I have no idea how this "feature" got past basic QA, heck, how it got past the basic design phase is beyond me. The fear of chatban abuse means I rarely talk in anything but team, SG, and the global channels and that's pretty much ALL the communication I do (occasionally I say something in zone). Good job Cryptic, making…
It would assist by dramatically improving replay value for what we already have, but its not a solution for MORE content. If it can be done quickly and easily, with a minimum of resources used, YES. If it delays new, substantive content for more than a few weeks...no
Yay! More Adventures! I'd like to agree with Baroness's idea to leave them in the game, after all, STO has a similar thing with their featured episodes. Because we do need many more adventures in CO.
Press 3? Most of the time I just press 1 and then alt-tab to YouTube...boss fights, I do toggle a couple AoEs before going to YouTube. Now, for Legendaries, and large spawns of (Tough) mobs...yeah, I pay attention then. And yes, Gravatar is difficult, and encourages somewhat specialized teams that may or may not appear in…
Do you not get it? I WANT them to have a job, I WANT to give them my money, I want to give them LOTS of my money. But I don't want to just drop money down the toilet. Yes, everything has been complained about, and I'll complain until things get fixed or until I get tired of being ignored and go somewhere that does want my…
Hey, nextname, you should hope that someone from cryptic listens to us about something...while we're still around to be heard. I don't care if they're at home asleep waiting for santa to come down the chimney, they have a business to run, and dealing with customers is part of that business, both positive and negative. If…
So...umm...you're basically agreeing with nesa's point in its entirety...while saying it makes her look like a douche? Yeah, I'm pretty sure that post will not be getting the "Epic Win" from the judges. Pretty sure its in the running for the *implied facepalm* award.
My definition for content in a game "The stuff I play the game for", I play different games for different stuff. But CO is not putting out the stuff I play games for right now.
This. Gravitar is a beautiful fight, and I love it...even when I spend most of the time eating pavement. THAT'S difficulty that I can appreciate. But just giving them more HP/damage just means I have to hit them a lot more...yay.
I've done most missions (one chain bugged), a few lairs, in about a month, and hit level 40. And there's really almost nothing different in any enemy group. In CoH, I have multiple 50s, have done different storyline content on each main character, and still haven't done more than a third of it. And then the AE arcs that I…
CO is just as dead as CoH, maybe even deader than CoH, except PWE isn't going to turning the cash shop off yet. Not while they still have mar...paying customers. If CO were to add stuff, I mean, zones, powersets, storylines, and other things, I'll happily turn the money-spigot on. I'm already a life-time member on STO. But…
The interview made me wonder why this game exists and the other game won't exist for long. But slogging through Therakiel's temple to have him stick in a pillar does that too, and the required NPC for Demonflame pathing into a corner and sticking, the Quest of the Elements failing to complete... But at least we have…
Sleepy Time's mallet could do something like 90%+500 HP, it'd kill most non-tank chars, and even leave them in a VERY, VERY precarious position. Make that mallet a stun attack, but force him to redirect aggro after that. Also...idea for Explosive Pie, have the pie filling be an extremely strong root/hold (the pie filling…
Re: PFF Nvm, not taking it, forgot it was a passive. Re: Forms and Slotted Buffs Base Invincibles come with Concentration for a damage buff form, and I find that its a really good power for the powerset. I'm thinking about adding Lock n Load for an Active Offense on both the tank and the DPS, with Targeting Computer as the…
Oh, my, yeah, I'm an Invincible, with multiple specs that regen me (including one that regens on holds)...I didn't have that transference thing equipped myself, duh. One way I found of dealing with them was to advance cautiously, and RUSH back...then unload with AoEs.