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gandales Arc User

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  • At this point the whole tournament is pretty strange, sometimes you fight more people like vipers, sometime less like duratork/ironclad or firewing. As far as I know, there is no mention of a justification for so disimilar battles.
  • This is what I am worried about. If I remember correctly, when the alert was released, the argument was that for getting resources you needed just to be able to go beyond the timing part, but for costumes and action figures beating firewing was required. That's the reason I asked about it in page 1.
  • Thanks, I thoght it was only resources. I don't like the alert too much, mainly because the cutscenes get too annoying after a while. At least I can pug it without much remorse of losing my time. I only need the tateklys AF
  • So anything I can get from wining over firewing I could get it from rewards in failing duratok/ironclad challenge? if so, is it similar drop rate?
  • I think there are several factors for companies to have problems in creating and managing mmos: 1) Huge competition. Every quarter(for not saying every month) a new mmo is deployed in the world. Dividing populations takes a fair share of actual resources for each game. 2) Loyalty. Many players are jumper going from one mmo…
  • It was interesting to see how even temporarily moving staff to one project to another seems to be pretty damaging for the game which resources were moved.
  • No mmo can be successful without minimum of content updates. Just recently I realized that I have been lowering my view on those. However, the more time passes the distractions like Bloodmoon or xp weekends has less distracting effect on me. For instance Fire and Ice is a pretty nice alert. However, it is essentially a…
  • I think the concept of playing 10-20 min instances like alerts or even rampages while convenient it kills the flow of the story if even there is an actual story. It is the same difference between watching an story arc episode and a filler episode in a tv series. For instance, where is the introduction to villains like…
  • Not different that Cryptic's argument that they would put more money in CO if they have more subscribers. Both arguments create a starvation deadlock that slowly cripples the game future. The main purpose of these new feature is for players subscribe continuosly and not 1 month every 3-6 months. Any suggestion that…
  • There are at least three games closer to CO. However, they are not pwe games. I have played NWO, STO, FW and Raiderz but my anchor here is CO. If I decided to quit for good CO, I doubt I would stay playing any of the other pwe games. About rampages, I played them of about 2 months, enough for 3 sets. After that, I didn't…
  • That's how I have been feeling for a while, too much wardrobe but not party to attend to. My guessing this is to coerce intermitent subscribers in keeping their subscription continuosly.
  • The other 2 super hero games are not particulary brilliant either. They just tend to have more content because there is an expectation of gathering more players, by exploiting their corresponding franchaises I'm guessing that pwe has not invested more in CO because it does not have a reason to believe that the increased…
  • Assuming that the budget for CO won't go up much. These are the things I would explore: 1) I would go away from comics heroics to a more expanded version of heroes(DCUO and MH are already managing most of comics hero fans, so I would search for a broader audience) 2) I will increase twice or maybe three times the levelling…
  • QFT. Still the wave of superhero movies has gotten benefits to dcuo and mh. There is no reason to invest in advertisement when the return might not even cover its cost. atm, CO should rethink its strategy.
  • You don't need to show me the way. i have been here since beta, so selling me the game is for say the least not required. I was talking about attracting new players that it is the main thing of "no new paying customers no new major content" thing. That's the reason I put 2 examples like anime and dark comic heroes, the…
  • I disagree, in superhero mmos costumes are content. In fantasy games, you can live with mostly generic outfits, but in superhero mmos they are crucial. Anyway, when I thought the CoX nostalgical articles were over ... There are 2+ games on development that are supposed to be "spiritual succesors" of CoX, so that writer…
  • I would pay for a content expansion. We are kind of a niche of a niche game, so I expect to invest more than in other mmo more popular. I doubt we get a free expansion so I take what it is more feasible.
  • Congratulations to winners, well deserved :biggrin: I would say I am quite happy that I like all the finalist and I would definitely buy any of them if they get implemented. On the animeish trend, I like it. Given that the two major houses of comics already have a game of their own, I would say it does not hurt for CO to…
  • I apologize in advance for the simplicity and low quality. I titled this set anime mecha accesories. They are just a few pieces, but I mainly focused on the wing piece List: Foot piece: pretty simple mecha foot, but not as wide as the one currently in CO, good for not so bulky mechas Hips layer: slim but with some depth…
  • Many factors has changed the exchange market: 1) Increased supply of Q through Rampage farming. Q inflation. 2) More additions that cost zen/drifter, and almost nothing that cost Q. Therefore, the relation zen demand/Q demand increases favoring Q selling and making Q/Zen rate hgher.
  • For the terrestrial vehicle. Not sure if it is a bad example but given the beast stance running style. Wouldn't it be possible to have something similar for the 4 legged vehicle proposed? I could forsee problems with scaling but nothing is perfect. In general, I would rather more content than features atm.
  • sorry, I was the one who missed it. :eek:
  • I think you are missing a slotted passive. The concept is pretty interesting
  • I think this a bit of overreaction. I think given the circumstances and previous trend, Devs are doing a good effort these months. We could always want more but ... If most of players think that it is enough with vehicle development atm, I think it is ok for OP to say it. However, the rest of emotional components are not…
  • Thanks I put MD. I have dragon eye and uranium core, I think it is only one each since I read that their effect doesnt stack if you have more than one. If you have any advice on gear (justice vs legion) and devices, it would be great. I wont say that budget is unlimited but i have some devices in my basement :biggrin:…
  • Thanks, I took Sigils of PS instead of CoEW. I wonder if i should exchange resurgance for MD. PowerHouse (Link to this build) Name: Archetype: Freeform Super Stats: Level 6: Ego (Primary) Level 10: Constitution (Secondary) Level 15: Recovery (Secondary) Talents: Level 1: Inhuman Level 6: Field Ops Training Level 9:…
  • Thanks for your comments. Another change in the build is the last specialization. I put Vindicator instead of Sentry to get more dmg and use aggresive stance to take advantage of the offense bonus from justice gear.
  • I'm back. After checking a bit this buld. I found to main problems. 1) CC needs to in a decent damage power, which shadow of doubt is not. 2) Since I'll be working on low dodge chance, BCR shows kind of innefective. I was leaning to bionic shielding but its hard cd, could be a problem so I am thinking about getting…
  • Boss encounters always have some dynamic(some like to call script) that players need to follow in order to have the chance to successfully beat the encounter. Apart of the script there are the requirement, that usually goes in terms of dps and damage mitigation, which involves different roles. For the first part. I think…
  • My best wishes for a quick recovery
  • I think the comparison is missing the full expected rewards of opening 10 boxes, which includes not only drifter salvage but other things that might or might not drop. Still, it would be rare that all routes to buy things would be perfectly balanced.
  • By that line of reasoning we should start at full powered. I don't think there is inherently anything wrong with either approach. From dcuo of having tp at lvl 2 to CoH having it at 14. Not having travel powers introduces small time sink which gives at the same time opportunity of checking the beginner zones more in detail.
  • I can see why Devs could be reluctant about having another Ask Cryptic. The issue was that last year most questions had to be answered with a negative or not in plans. Imho, Ask Cryptic should be reserved for details not for general plans that should be stated in a State of the Game. SotG, even under the uncertainty of…
  • I take CO as it has been going the last few years. Sometimes good, rarely awesome. This is not meant as a criticism to devs, who are doing the best they can. So far, PWE has not shown the purpose of turning the game around, for whatever reason they might have(most of them sum into lack of faith in CO potential). To be…
  • I did not mean to offend anybody. I played CoX before F2P, which I think it could be considered the golden age of that game. Most people I knew where using IOs and we ran without problem a lot of content including high level TFs. At that time, the players I knew felt pretty super and where worry more about enjoying game as…
  • In CoX control/buff/debuff based characters were gods. Almost perma holding was pretty OP. I didn't try incarnates but the content including TFs was pretty easy. In CoX players almost never died, and it was perceived like a big failure. In CO, being defeated is not that big of a deal except for the lockouts. Wowlike and…
  • I tested the build I did. While it was pretty sturdy, the damage was still a bit low and the heal from siphoning strikes was not really too significant. TK burst was too low damage, so I put tk eruption back. I went back mental discipline and I superstated ego. PowerHouse http://powerhouse.nullware.com/ Link to this build:…
  • You are under arrest! Getting close to the Cave
  • I think this article from massively support my point that the argument of revenue/investment causality was not always used in STO. The most interesting part for me was: "Exactly what has Cryptic been doing for the past year? The question was blunt: Over the course of seven months (from August 2010 to March 2011), the game…
  • Thanks, I am back to ice cage. I am keeping SoD for dmg debuff but with no adv. I am switching from tk eruption to tk burst. While tk burst has less area, it is range and has a paralize and knock down*. * not sure if I should keep this adv or going rank3. PowerHouse (Link to this build) Name: Orgun Archetype: Freeform…
  • According this thread , new TP powers has some mistakes in their info, the one that I am most concern is that SoD is not really an interrupt. Is this true?
  • Thanks :biggrin: Those 2 TP powers look pretty awesome. However, I have to check how they actually work, especially if mind break is necessary for getting 4 stacks of the special effects. I have a TP char that has due a retcon so I will experiment on him first. about the energy unlock, by the current plan I will have at…
  • Thanks for your comments My main objective is to make a pretty sturdy tank based on Snake Wildlife build of damage resistance, debuffing and healing. However, I don't want to steer towards toxic damage using devour essence but rather using ego weaponry as attack/healing. I using TK assault as attack for dps. I am using CC…
  • it came out of it, because PWE put resources beyond what STO was actually bringing as profit. It is called investing. During ATARI times, devs told us that they were not doing much development in either game because none of them warranted that investment. I highly doubt that suddenly more people started to play STO after…
  • I think that gave some light on 2 things: 1) I should read more often STO boards 2) STO was always highly profitable and there was not an actual comeback from the death after ATARI sold Cryptic.
  • It is a matter of PWE policy, STO was not neglected due to NWO. The concept of Cryptic games competing for resources is imho a excuse for giving hope players in neglected games. I am, personally, still giving the benefit of the doubt to Cryptic North but still it is not a solid bet to CO future.
  • QFT. I particularly don't care about difficulty. I just want new content or even rehashing of the least played content. Imho, no lair, AP, CS or cosmic should be soloable by anybody just by the reasoning that is group content. Enrage timers and adds handling are a way other games try to keep group content only for groups.
  • no legacy devices included :tongue:
  • I want to sell Foxbat Belt: Things I would accept(equivalent value): -resources 3.5k negotiable -keys -Become security process - shark helmet from lockbox - Teleiosaurus Pheremones Please send me your offers to @gandales
  • I have tested a bit at the PH, survival is awesome but I got to test it on a lair. Damage is still low so I think I am going to go for using 3slot(minigun+micromunitions+power guantlet) for damage since energy once is top seems to be manageable. I also dropped ego surge since this build is not for crits, I got immolation…