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firefly113 Arc User

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  • I found a couple of permanent ones I really liked, thank you! It's too bad they're anniversary, guess I'll have to see if a couple more of the permanent ones are still up. I am now a lot poorer with the full Champions team on my side, whee! I dunno, I just love things like these.
  • The few times i attempted it were absolute failures. I just gave up and called it content intended for a premade. I play a pseudo tank with regen and i get evaporated. Seems intended more for the power player side of the community. Its a shame simply because i can never have too much nemesis content. Edit: i wouldnt say…
  • I'll give this a try. Thank you!
  • So, I was thinking of starting up a sub so I can jump back into CO. I just had the random urge to play with my Freeform characters some more. Came to the subscription site, and I got this message. I tried as of today. So, if this problem has been around for two weeks, it's a sad sad thing. I guess I won't be playing CO…
  • I agree with the point that the set could be cherry picked, but cherry picking is half the fun in CO. Why make a power only operate well within its own set? That defeats the spirit of CO, to be whatever you desire to be. In defense of houdini trick, it'd have an exceptionally high break bonus. It'd basically be guaranteed…
  • Considering a new team is working on CO now, I wouldn't be surprised if it isn't done not because it's not sensible, but because they have no idea how to turn this piece back on without risking the fate of the universe as we know it. CO is currently like a Jenga game that's been going for a while. One change could bring…
  • "Pick a Card" would use names like the ones you suggested. However, most of the powers involve randomly producing one tarot card, so I don't think the powers themselves would be named after the tarots. They could briefly produce an animation effect on the enemy based on the type of card which was drawn though, like maybe a…
  • I do think that levels would still play a factor even with this change. Higher level characters will simply be better prepared to handle all of the challenges the world offers than lower characters would. Also, this would allow low level characters to go anywhere. If you decide to make a Canadian trooper, nothing's…
  • If I thumbs up this comment any harder I'd pull a muscle in my leg. Yes, yes, yes.
  • I do approve of having Unity missions available 24/7 but only having the tokens rewarded once per day. Also, I don't think DCUO's end game is that complicated at all. It's quite different from CO's though. CO's end game is. . Hey, you're level 40! Grats! Now go out there and keep doing what you're doing. Want to get…
  • This game has a random costume generator, so it should have a random name generator to match. Then the truly clueless could make heroes such as. . The Purple Wiley Pear Badger or The Dashing Daring Supreme Court Trombone Then random the costume and, well, it won't matter, because it's not like the name would have made a…
  • I've come to enjoy the DoT game play this set offers now. At level 40 and in exceptional gear, it's yet another damage set. It doesn't really offer a whole lot beyond what most sets do, as in it's capable of doing great damage. I still find the stealth mechanic of the passive to be enjoyable. I still find Master of Mind to…
  • I overreacted a bit about the sounds earlier. There's actually only 1-2 powers that don't have sounds. After having used the powers more frequently I've discovered that. . I'm having fun. They take a lot of getting used to, but they certainly do just fine. In fact, I'm sick of dying in alerts because apparently the big…
  • My personal thoughts. The good. . It feels different. It's nice that there's a proper DoT play style available now rather than having to mix and match a few DoTs from different sets. I happen to be very fond of DoT game play, so it's nice to have something that feels right for me. The animations aren't bad at all. I like…
  • More level 40 epic bosses of epicness like Gravitar would be neat to see. They don't seem to be the type to be that difficult to build either. If we can get a good number of them and have them randomly cycle through the day, it'd be a nice touch to the alert system. Shadow Destroyer, Dr. Destroyer, Slug (Who is sorely…
  • We could have a tournament where some heroes capture other heroes then match their pet heroes against the pet heroes of other heroes. They could call out superpowers and occasionally throw sugary treats at their pet heroes to evolve them into super superheroes. Though whoever catches any version of Vixy would win by…
  • I personally don't think anything in the lock boxes are really needed to make the game more fun. They offer neat things, but it doesn't gate progress or anything. I will be upset. . No, absolutely infuriated if they release a new power set and stick it inside a lock box. My mind will explode. I will quit this game and…
  • I've been having this issue as well. I'll try the hideout trick when I can be bothered to. Fortunately my current main is just high enough to enter the other zones, which is more than what some have at this moment. It's really interesting how something can work so well on the PTS, then go kerplunk when it goes live. I'm…
  • I understand there's fewer people working on the game, but the dish that's being served has no flavor. The game never had a lot of content to begin with, and they were going to work on expanding that. What happened to putting out an 'issue' for a comic every week? All I've been seeing is power balancing, which is totally…
  • I agree that 100ft is kind of excessive for a prepped melee charge, but I don't see why a melee can't wind up to hit an enemy within 20 or 30 feet of them. Ranged characters wouldn't have a reason to 'cry' because all they have to do is stay out of range while melee is winding up. A melee character -can not lunge- while…
  • I totally agree. They could have eccentric bird heads for a vet reward, but having the only good one at 30 months out is, as I said before, restrictive. I know several friends in CoX who played bird-type characters, and they can't really do that in CO unless they. . Play with the one bird head available to them, which is…
  • Also a wonderful idea. Thank you!
  • It's not exactly pilfering it from you if you got it for free. If being a decent looking bird person is a badge for a veteran, then I apologize for treading on your toes. Nonetheless I don't see too many veterans taking advantage of being a decent looking bird person, so the badge is wasted in most cases. If you don't like…
  • I fully support the addition of Foundry to CO. Someone told me something a while ago which I actually felt is appropriate. Basically, all content is, is the same thing over and over again but with a different paint job. That's it. A different story, a different set of enemies, but overall it's just doing A to accomplish B…
  • I've seen a suggestion before where blocking is given a 'health value' that immediately cuts off block after sustaining a certain amount of damage. This health value also depletes while you're actively blocking and regenerates slowly over time while you aren't blocking. If the block is broken, you can't block for a period…
  • My suggestion is an active offense, so it would not conflict with active defenses. Also I agree, tanks are meant to do damage, and it's another reason I feel it would be a good idea to make an active offense oriented toward tanking. Normally I do just fine as a tank, but I wouldn't mind having something to fall back on for…
  • I'm starting to see more hero mods again. I think I just blew a fuse when I saw how many vehicle mods I was getting. I'm still averaging 1-2 vehicle mods per run, but I see cases where it's nothing but hero mods. I still don't understand why vehicle mods need to drop here. If I remember right, they intended to keep vehicle…
  • At least this AT actually feels different compared to most of them. It plays similarly to a stalker in that other MMO. Dip in, strike a single enemy, get out of there. . Because if you keep fighting in Night Warrior stance, you're giving up a lot of damage for the burst you initially get. What you do to break out of…
  • So far you've totally missed the point of my post. The issue isn't the villain so much as the mechanics in fighting said villain. Having teamwork mechanics that doesn't mean randomly dropping dead and hoping someone has a rez handy would make a boss more engaging to fight. The villain I've listed here is just an example of…
  • What Vibora really needs is a fully functioning arcade, IMO. Make the games cost resources, have multiple player capacity, include some board games, and have prizes you can buy with tickets. I mean, hell, it's not like people have much else to do at level 40. Give us an arcade to mess around with when we aren't out heroing…
  • "http://www.needmoregifts.com/img/mzlo286-4.jpg" Best zombie apocalypse weapon evar. I think this is a really awesome idea. Signed. ^^ Edit: If it wasn't for graphical limitations, I could totally see the Katars work for claws and Two-Gun Mojo.
  • Giving the beast heads the ability to wear the Nighthawk hood is progressive, and hopefully shines on the potential for expansion on the beast heads as a whole. +1 for this suggestion.
  • Ever since the adjustment to Regen and the ability to stack defenses through Specializations, I find that regen is actually a godly soloing passive. It's the ultimate soloing passive. You have some damage resistance stacked on top of natural heals that are strong enough that you really don't need any other healing…
  • If you're going to make the heal gun a toggle, I can see it working with the powered armor set maybe. Powered armor powers can actually target separate targets when toggled on, so you could have a healing power toggled on an ally and an attack power toggled on an enemy. It'd be interesting multitasking that the PA set…
  • Oh, I did not know that. Thank you for the explanation.
  • In regards to active defenses, the elemental set actually does have one if you decide to include Force as an 'elemental' sort, since it's clustered in that group. But, I'm pretty sure not many actually consider Force an element, and admittedly it'd be neat to have a fire active defense that greatly increases damage…
  • I've said in the past that the PvP environment is nothing like anything else in CO. CO is overall a casual game which supports a variety of playstyles. PvP kicks that right out the door. If you aren't building to compete, you're going to be at a disadvantage. While some non-competitive builds still work decently due to…
  • Percentages is what I had in mind, yes. The overall idea behind a tank using it would be, if the tank is taking the bulk of the damage, then most if not all of the stacks should cling to them in the process. If a cone AoE is performed and strikes many group members, then stacks would jump around to characters if their…