I wholeheartedly agree with you. A while ago, i asked the devs to at least remove the unwavering buff the block spammer gets, when you mistime break through and the unwavering buff afterwards. Guess what? The PVE crowd told me i am wrong... As it stands, block, especially on tankier characters is super overpowered.…
The set got rushed out and never really received a pass, aside from lowering the ss dmg from 40k to 20k. Getting held and blasted by an invisble opponent and things like that. Time to fix form of the master then. Nope, it would be super nice. I haven't even started, yet. I've been coping with the whole NW disaster since…
I do not mean make SS and sneak available for other passives, all i said is make it require a power point each / untie it (make it not a freebie power). It should obviously be restricted to the NW passive. To get rid of the ranged NW issue i suggested, make the dmg scale on focus stacks (turn it into an ultimate), aswell…
1. What question? SS is a freebie power, advantages as you suggested cost power points. It makes no sense. 2. This game actually takes a whole lot of skill to be good at. 3. English please. 4. Not everbody has con, break through and ego sleep are a thing, yes i do have a ranked AD.. 5. INT on a melee? Commando-Kanger,…
You realize, NW is supposed to be a passive for fighting claws, right? Currently it can be used on ranged characters and that's not really healthy for the balance of the game because ranged characters already have a huge advantage over melee characters. Regarding shadow strike, it doesn't require any form of set up and…
Let's try again: It would still take no skill to use shadow strike and it doesn't require any form of set up + deals a flat amount of damage (too easy to use). It's not being abused by everybody and their grandparents for no reason. Not really, it requires no set up, other than tapping sneak and is an i win button power. I…
You're not really supposed to have two passives (it has a timer for a reason), being able to change those mid-fight should be disabled asap, since it causes nothing but imbalance. Tanks are still super overpowered and you should just adapt to the changes / learn to play, instead of throwing a temper tantrum.
What? It has an uptime of 15 seconds and unfettered strikes adds 900 dmg to my spikes. Sure, it's not all that great on low dmg toons, but that's their own fault. Also, i didn't ask you, i asked the developer.
May i ask why? I think i am about the only person with this adv. and i really enjoy using it. What gives? Also, what about this? NW with two freebie powers, is a huge no-no in my book.
Ugh, no. It definitely is a bug because: Even if the knock chance is in theory ridiculously high, there should be a chance to resist it and that's definitely not the case (under the cirumstances i quoted). I tested it over 500 times on a character with almost 1000% knock resist and it always knocks.
I'm not saying it is overpowered, i am merely reporting a bug. If you think it needs a buff, feel free to create your own thread in the suggestion section of the forum.
Yes, the 5 point adv. got removed. But it was still there, when you complained over the "low haymaker" dmg, on steam. So i pointed out, it could crit for 50k in tank and ~90k+ in dps role. I did not test it, but it should still be 25-30k in tank role, with the updated version.
Sorry but, small hits trigger defiant stacks. The result is an unkillable character, since it gets stronger and stronger (def. wise) with each "small hit".
I wouldn't call 50k crits in tank role and 95k crits in dps role.. underwhelming. That's with the 5 point adv. Now the regular haymaker almost hits as hard as the ultimate version (again) and that's without a alot of set up / no skill needed, aswell as no drawback. Edit: Maybe they should slap a 1-2 second cooldown on the…
What? Buffing block (damage resistance) by giving it more damage resistance, doesn't buff it? Are you coo-coo? Or do you mean the flat damage reduction? That's still a buff to block and block doesn't need a buff, at all.
Are you going to rework the protector mastery? It entirely bypasses the new, 90 seconds long, shared cooldown for active defenses and that's widening the gap between dps characters and tanks / con stackers, even further.
AD cycling sadly still is possible, i just tested it on the pts. So yeah, this is a direct nerf to non protector mastery users and as i stated, it's rendering con stackers unkillable.
Are you going to address shadow strike in the near future? Make it an actual power / separate it from NW? Sneak and shadow strike should cost a power point each, no? edit: nevermind, i didn't understand the new cd mechanic, my bad.
Can you address the entry level requirement for smash? Ever since you stealth buffed all the bosses by giving them cheat knocks / holds, most teams cannot even finish this simple alert, anymore (not enough dps). Maybe level 25 or 30 would be better now?
Pull the stick out your rear, cut out the smugness and refrain from posting about things you're obviously clueless about. I enjoy PvP, you enjoy beating up brainless AI.. Each to their own, i guess.
That's because tanks are a bit overpowered and the usual con stacker has pretty low dmg..This isn't all that hard to grasp. You're just one of those people who are playing the game backwards with dual passives and you are afraid to lose your precious hp when you swap roles, at least man up and admit it. Jesus Christ.