Can you make the Doomlord damage resistance debuff necrotic web have no effect on players? People are abusing it in order to deal more damage than intended with actual character powers. It doesn't work on bosses either, so making it not work against players should be easily doable. Thanks in advance.
How so, when the LTS (ab)user gets everything for free after spending the initial $300? There are way more non LTS players and those do actually purchase MTX / zen-store items and common sense should indicate, the money spent by the non LTS crowd outweighs the amount of money spent on LTS by a lot. I have non LTS friends…
Newsflash: Buying a LTS is optional. They're clearly earning more from microtransactions, because a LTS user pays 300 bucks once, then continues to play as a freeloader, due to the monthly stipend and free freeform slots, etc. LTS is merely a relic of the past, since it was used to make subbers want to purchase it, rather…
Let's summarize what we gathered so far: In PvE: You either use a night warrior spam build, or you're not good / not wanted for endgame content. This is mostly because night warrior buffs all damage types, grants a free resistance penetration increase, a free charge time reduction and gives any build a free 18000 damage…
Eh, Kanger? Stop posting walls of text, please. Just because you're flooding the thread, doesn't mean you're right. I asked you to block shadow strike. Not teleport around, tunnel away, backstab people in bash when they're helpless, none of that. I used Xeno as an example, to show the developers what it looks like, when an…
Eh, Kanger? You fought his force cascade build and only attacked him when his AD was down + teleported around like a real noob in all fights. Hope has blue gear with r5 mods last i checked... quit trying to derail the thread by spreading false information. Tyvm
Eh, Kanger? Night Warrior is supposed to be a martial arts passive, mainly for the fighting claws framework. However, when it was first introduced, the implementation was a little bit "sub-optimal" and the fact that it increases all damage types by the same amount.. could very well be considered a bug that's never been…
Eh, Kanger? Just duel him, he's the creator of this thread. Show us how you block his shadow strike, we upload the video to youtube and post it here. It's simple, dude. You don't have to change your build, he can kill 20k hp tanks with it. Good luck and have fun!
Don't duel your friend and just stand there and hold block, while having 11000 health points that's not how pvp works, at all. The issue is, shadow strike currently cannot be blocked, takes no set up prior to charging it, doesn't cost 1 power and 4 advantage points and generally deals too much dmg. So please, quit trying…
A good start would be, to actually make shadow strike a power you have to spend 1 power point and 4 advantage points on. Currently it doesn't cost anything and allows overly tanky builds that shouldn't be able to deal such high dmg to begin with. Yes, that is also highly overpowered in pve, since you have a high damage…
Eh, you don't seem to be aware of what gamergate "is" (it never even existed to begin with). Quit posting, please, or do some research prior to spreading more of that mental floss of yours, buddy. Peace.
Mostly shadow strike, combined with ego sleep, on con stacked characters with protector mastery and two active defenses (usually resurgence and another one) for easy wins that require no actual skill. Oh and lots of block spam, since there is no reliable way of countering block in pvp. A fix to the problematic shadow…
Buddy, you're wrong. Bursting everything down within seconds vs gathering mobs, slowly killing them off with an aoe hit cap of 5.. What could possibly be quicker!? This applies to ALL alerts, not just smash. Stop it. You're merely posting for the sake of posting at this point.The reality is: Trash mobs die vs taps, the…
Guys, it applies to all alerts. If you got a high spike dmg team you can just steamroll everything, smash was only the example i chose.. but it also applies to burst and grab. Cut the crap...
Once again, aoe and mass pulling slows down alerts.. It's not rocket science, dude. You're losing time and damage. The best alert farm team possible is a team made of high spike dmg single target dps. I have done smash marathons ranging from 38 to 45 hours in duration, i have been doing so since on alert release... I know…
That's actually a terrible idea. The fastest way to clear an alert is not having a tank, at all.. and single target spike damage, not aoe tickle me Elmo damage. Most tanks cannot hold aggro and if they lure a lot of mobs the DPS team members struggle to survive, especially when they're built for pure damage. Tanks are…
It's effectively a rank 9 CORE, you're comparing a CORE to regular stat mods. Compare it to another CORE, such as the growth amulet, which at rank 9 gives 25 stat points... so the vet core is even slightly better, since it gives 26 points in total. Regarding your $180 fairy tale.. i hate to break it to you, but $180 isn't…