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  • As Flow mentioned, you'll probably want to tweak the superstats if you're moving from an INT-scaling energy unlock to Mephitic. INT/END/(Con or DEX or REC) would work. EGO primary is also an alternative, to stack Insight with your gear's Cost Discount at higher levels. EGO/END/(whatever) and EGO/REC/(whatever) both run…
  • Some thoughts on the new Forum Mavanum after a couple test runs: I agree. Players who aren't familiar with current vote-skip content aren't going to recognize the console, and people are just going to drop out of a run that has cutscenes enabled. With the voiceovers still playing, I don't think the cutscenes add anything…
  • Bug The non-costume items in the Eidolon store are showing a "You already have this Costume unlocked!" message for me. I don't know if the prices are final, and I understand that some players are already sitting on a stack of Qliphothic Essence; but the token costs for both stores (50-100 per item) seem awfully high.…
  • For endgame content, I would recommend adding a block replacer and an ally rez. Here's one take on it, with notes below: Plant Support/ Archer - Freeform (Support) v3.44:37 Super Stats Level 6: Presence (Primary) Level 10: Constitution (Secondary) Level 15: Endurance (Secondary) Talents Level 1: Abyssal (Con: 12, End: 12)…
  • INT's cost discount stacks with the +Cost Discount you get from gear. Once you're able to gear up a lot of +Cost Discount at level 40, INT's contribution hits heavy diminishing returns. EGO's Insight provides the most total cost discount with endgame gear. INT is still useful for the defense penetration against several…
  • If you're running Aspect of the Infernal with Mephitic, I'd grab the Avenger tree (for Preemptive Strike), and run a rotation of Infernal Blast (tap) > Defile (charge). Just toss Wisp at the start for the debuff, and the Infernal Blast taps will refresh it. I'd probably use Guardian as the other tree, and swap to…
  • For alerts and other content where you're occasionally hit by enemies, Force Shield w/ Force Sheath is a helpful block replacer. Tap it to activate the lingering effect, then enemy hits feed you energy for 8 seconds. It's not subject to the toggle lockout delay like Dark Transfusion, but it does require enemies to hit you.…
  • As you're juggling energy manangement options, you could consider replacing Energy Shield with Force Shield and taking the Force Sheathe advantage. Tap block before turning on your toggles, and enemy fire feeds you energy for 8 seconds. Blocking organically during a fight reactivates the effect. Power Conversion is handy…
  • I'd recommend the More Souls advantage on Dark Pact. It doubles the range, and the multi-target AoE is useful in large group content. I would pull those advantage points from travel powers (assuming you're using the Dark Speed device as your primary travel), but there's wiggle room to take them elsewhere. I would keep CON.…
  • There's a lot of directions to take the theme depending on preference, but here's a setup directed more toward support: JETT - Freeform (Support) v3.44:37 Super Stats Level 6: Presence (Primary) Level 10: Recovery (Secondary) Level 15: Constitution (Secondary) Talents Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)…
  • Error Ticket ID: 2719674
  • BUG: Clicking on the Mecha Claw hand attachment from the tailor's Unlocked Costume Parts menu (the treasure chest tab with the search field) crashes the game. Reproduced by multiple players. Drill hand attachment seems to behave similarly, but I don't have that part to confirm.
  • As Flow mentioned, energy is the trickiest part of Cascade spam builds. One appeal of an INT build is that your stacked INT can fuel the energy return from both Concentration and an energy unlock. Here's a few of my favorite templates, customizable depending on your theme... This one uses MSA as an energy unlock, fueled by…
  • Flow covered the options well. Here's an alternate (but very similar) setup designed as a level 40 retcon, using Sentinel Mastery with the stuns from Venomous Breath: (Unnamed Build) - Freeform (Tank) v3.44:37 Super Stats Level 6: Strength (Primary) Level 10: Constitution (Secondary) Level 15: Endurance (Secondary) Talents…
  • Before taking a crack at a rebuild, here's a few questions to get a better idea of your goals:* What sort of content do you want to run? Are you sticking to alerts and missions, or do you plan to tank endgame content like Cosmics? * Do you want to keep Regeneration for theme, or are you open to other defensive passives? *…
  • INT does make sense. The way I worded my comparison may have highlighted cost discount more than I intended. Mephitic scaling and support-role regen for END, Conjuring scaling and cost discount for INT; Wisp rolling either EU with its Debilitating Poison. I tend to value the support-role regen, but both options help shore…
  • If energy's a problem, I would lean toward END rather than INT, and run with the Mephitic energy unlock. Assuming you have some Cost Discount in your temporary utility gear, a little extra INT likely won't lower your power costs much further. Genesis in the Sentinel tree offers a nice discount for Life Essence; I would…
  • If you're building for harder-hitting endgame content, I'd recommend a few things: * Ebon Void's Voracious Darkness is worth picking up for when you need to turtle a few seconds under heavy fire. It's worth noting that Retaliation's Indomitable advantage also scales well below about 2/3 health; I often recommend that to…
  • Was your travel power turned off when you used the device? I'm seeing it work properly on Live.
  • Bug: When an Archery AoE hits multiple targets, Hunter's Instinct appears to check only one enemy (one of the secondary targets, from what I observed) for its crit condition. The AoE could crit on other targets; but if it doesn't crit on that specific target, Hunter's Instinct will not trigger. observed against Test Dummy…
  • I'm also disappointed with the targeting. Enemy-centered runes have limited use against large enemies who body-block the rune's radius, such as Cosmics. I would love to see Medical Arrow able to target allies/self, and with a small up-front heal like Illumination was given. Snap Shot's Finish Him advantage looks…
  • Suggestion: Give Fair Game an always-on heal value (like Endorphin Rush, but with a lower base value and the INT/DEX scaling). When you defeat an enemy, the value temporarily doubles. This would let Fair Game contribute something in content where there aren't swarms of henchmen, while retaining its on-kill incentive.
  • Text Nitpicks: Caltrops still has description text referencing gas pellets. A unique icon would also be usful. In the Graceful Shots description for Fair Game, the first instance of "Lithe" is missing the "e". It's a bit disappointing that Fair Game's Lithe is the Thundering Kicks Rank 1 version, rather than Rank 3. Snap…
  • After fidgeting with Skewer a bit, it seems that if you don't own the power, the power window description displays the lower number that Leucha is referencing. As soon as you add the power to a build, the displayed number (both in the power window and the tooltip) changes to the higher number that Flow is referencing. For…
  • I haven't parsed it myself, but I'd probably give Bullet Ballet > Demolish a try (with Setup and Upper Hand). I'd also see how Catastrophic Pummeling does for an ultimate, since it's all crushing damage with Overpower and fits the powersets (if you're running Munitions and Might damage mods). Frag Grenade's definitely a…
  • An END-stacked setup is only really used when running the Power Source toggle form. EGO and DEX setups do have an edge in damage output, and you lose a bit more with the STR primary for ranged (compared again to EGO/DEX); but the difference shouldn't be too severe. If you're concerned about your dps-role damage output, I'd…
  • Observations after running more rampages: * The arena is large enough that players can swim away to disengage combat. * While the boss is executing Thrashing Bite, its target can move out of the attack's range. * Sometimes when a bomb is destroyed, the boss's AI can bug out and it will idle until the next bomb phase. When…
  • Depending on which endgame content you run, there can be different requirements for the current popular strategies (like a threat wipe for a dps in Eidolon or Therakiel's Temple, or an interrupt for tanking the Kiga dogs)...but here's an attempt at a full-service Electric/Laser Sword build: sith multi-role - Freeform (Any…
  • TEXT BUG: In the opening cutscene, Zorran's voice actor says "stupid" while the subtitle reads "foolish". ^ Confirming this. A bomb was destroyed before the reflection phase, and no more spawned for the remainder of the fight, even when new reflect thresholds should have been reached. The Rampage teamup is still broken, as…
  • I'm not sure how strictly you want to stay within the Force set, but Hurl (Hard Fall, Didn't See That Coming) is very nice for MSA Force Cascade builds. I prefer to squeeze in secondary Challenge on tank builds. Force Eruption would fit the bill, if you want to stay in-set. Power Conversion is also worth considering, for…
  • If energy is a concern, you could consider swapping Mental Precision for Shadow Manifestation (same trigger condition), and stacking Presence to scale both your toggle form and energy unlock.
  • Suggestion: All of the Power Link Auras rotate in a sphere; except for the knee aura, which has a limited tilt. It would be nice to see extra versions of the non-knee auras, with the limited tilt applied to avoid passing through the character model. Bug: Loyal Sidekick: Zettabyte uses the icon for the 1-hour version, and…
  • Glad to hear the build's working. I think Demolish is a good choice, as maintaining a full Shockwave can be tough in a lot of endgame fights. The circle is a nice addition as well. I wouldn't worry about Rec as long as you're satisfied with energy management. Your self-healing just weathers the storm between Resurgence…
  • Here's a setup based around knockup/down/toward: Magic Fist Tank knock - Freeform (Tank) v3.44:36 Super Stats Level 6: Strength (Primary) Level 10: Recovery (Secondary) Level 15: Constitution (Secondary) Talents Level 1: The Wrecker (Str: 10, Dex: 8, Con: 10, Rec: 10) Level 6: Physical Conditioning (Str: 5, Con: 5) Level…
  • For a new tank, timing a 3-hit combo at Cosmics may feel difficult. I'd recommend keeping Rank 3 on your ground travel power. It's helpful for the tank to keep pace with the team indoors, and fast movement is useful for mechanics in lairs and Eido. If you're taking the Protector tree, I'd put at least one point in…
  • Telekinetic Maelstrom could be a reasonable alternative to Thunderclap, if its visuals are more to your liking.
  • BUG At base rank, Relentless Pursuit does not self-root. Ranks 2 and 3 do self-root. The mobility without the self-root greatly improves the power's feel and usability. I would like to see that remain. I still think that the Single Minded advantage feels too restrictive for practical gameplay.
  • Wither seems to work as long as the control effect lasts, not a fixed duration. It's tough to tell when it's active, since it doesn't have an icon. Regarding the druid build: If you do take Thunderclap (which is extremely strong in a Sentinel Mastery setup), Moonstruck's Nightmare advantage could offer some nice synergy…
  • Some notes for Cosmic fights: * I wouldn't recommend Unyielding Agony on Grasping Shadows, as the damage tick tends to register before the paralyze takes effect. When used on sleeping Kiga dogs, this momentarily breaks the sleep and gives them time to shift position. * Invuln is more desirable at Cosmics, compared to…
  • Good call. Yeah, looks like the Supervillain rank was the culprit. Root seems to work as intended on the regular Villain dummies. In addition to the suggested duration increase for Single Minded, I think it would be reasonable to make it 1 stack that gives 30% bonus damage. Waiting 15 seconds to stack 3 increments of 10…
  • Relentless Pursuit is interesting, but has some odd behavior. - The lunge adds its distance to the range of the power. You can lunge from up to 25 feet, where the lunge will stop 10 feet (max melee range) from the target. I haven't tried max-distance lunging at a target moving away from you, but I imagine that might land…
  • That's an interesting lead. I'm having a hard time getting that perk myself. I did manage it on one character after a few attempts, when I Ebon Ruined a fresh Cheshire in the back then tossed a taco. I tried a similar setup with other characters (with or without all the current Creepy perks), but have been unsuccessful so…
  • The cues for Eidolon's roomwide AoE are hit-or-miss for me. Sometimes the darkened-border effect shows on my screen, sometimes it doesn't (same fight, with the same graphics settings). The accompanying spookytown sound effect is also frequently overwritten.
  • It would be nice to see a stronger visual tell for his room-wide AoE blast. There's the BOOM icon, but that's easily missed by a healer not targeting Eido. I understand why a wireframe was vetoed, but maybe a temporary aura? After thinking about it more, I'm not certain which attack was hitting me when I was close behind…
  • Thanks for the correction; I didn't realize there was an HP threshold now. And I like the teamup note. It would be neat if you could stay teamed-up when respawning at the HERMES checkpoint too, but that's probably wishful thinking. I suppose reducing the aggro range would also help quality of life; just something to…
  • Some notes after tonight's session... - The Shadow Claws that aren't near the edge of the whirlpool are difficult to reach with 50-foot attacks, without getting whirled into the pool. If this is a mechanic for ranged dps, can the pool radius be reduced slightly to accommodate 50-foot builds? - Eido frequently stumbles over…
  • Come to think of it, since you already have one of the Distinguished pieces, you could slot your gear like this: Secondaries: all CON Justice Healing and Fitness: 2 STR 2 CON, any order Justice Efficiency: 2 REC Distinguished Efficiency: 2 CON With Physical Peak and the cost discount from your gear, 2 STR 2 REC from the…
  • Gearing an endgame tank is generally more involved than other roles, because gameplay for a tank against Cosmics is different from other content. Slotting full CON is a popular strategy; as over-the-top survivability makes life easier for healers, and safeguards against the occasional massive dino bite. Blocking a large…
  • Thunderclap's AoE nature makes it difficult to interrupt the first howl without hitting the other dogs. You can get around that by using a Poisoned Shuriken device on the first howl, or coordinating with the CCer to have them move to the hero mob before you poke the dog (the dog will close distance with its threat target…
  • Aggression's definitely nice for the guaranteed bleed, but might be tough to manage in a prolonged fight. If you're a little early and the bleed is still active during a re-tap, a second bleed won't be guaranteed. Since single blade is out, you could use Eviscerate to refresh Aggression's bleed. Rank 3 Tear Down is also a…