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  • Happy Holidays.
  • dang...
  • See, I actually like this setup though, the EM effect dropping off means that (theoretically) you're gaining the full duration benefit of the dodge buff, combined with your haymakers not taking the damage-penalty associated with it. You won't always have maxed dodge chance, but you will be doing maximal damage with each…
  • It's just a very general, quick heal. You just activate it whenever it's up and you get a good 5%-ish HP heal every 3-4 seconds. It's objectively the best self-heal option for DEX/Crit-based DPS builds as it's capable of critting in of itself (based directly off your own crit stats - so having 40% chance of 100% severity…
  • The main ones to look out for are:* Shadow Strike (obviously) * Ricochet Throw - Two ricochet effects instead of one. In practice they still both go to the same target so it's basically just doubled ricochet damage. * Throwing Blades - A damage increase. Basically the only AoE that gets a benefit from sneak. The synergies…
  • Champions hasn't had a maintained wiki for years now. Most powersets are about equal in terms of DPS potential (at least of the ones that have been kept up to date) and even with the lower-"tier" ones, it's possible to manipulate them in ways that make them just as effective. It's more worthwhile to think of the tiers in…
  • Powerset revamps are vast changes, and those have often gone through. They're usually only done by one person basically unless they feel fancy and introduce some new animations. Otherwise, it's just number rebalancing. And while we're on that topic, the person mainly who does those rebalances? They feel similarly about the…
  • If only this was an uncommon issue.
  • Ice - Flash-Freeze Freezes a selected target in a block of solid ice.* 50 ft range, moderate cooldown, high energy cost. * Charge-Activation * Standard hold duration with overall high strength, and damage mitigation mechanics (i.e. containment field or banishment) * Charge duration determines hold strength: * Hold places a…
  • tbf what I was on about was a feature change rather than a feature removal (a foolish feature change that presented a major usability/UI downgrade, but it wasn't removing anything.) At the same time that change also wasn't making maintaining the game easier so who even knows why they thought it was a good idea in the first…
  • Pretty sure that's from the Nightmare Invasion event? It's a part that Valerian Scarlet uses as well; might (also?) be a random drop from her.
  • one less reason to try NW/STO/MTG:lol i guess
  • Bug: Ladyhawke offers a mission that directs you to herself. You have to leave and re-approach her to get the mission to complete. She also has a voice line that completely does not match the listed text, instead saying the 'dark dealings at the docks' voice line. Bug: The audio around this line during Ka's reading…
  • Not feeling it. I can basically make something that looks like this using a Takofanes Mantle or that Toy Soldier Collar piece. Would prefer it if it was something similar to a chest or very-long-collar piece. Something that extends down past the chest and arms. Wouldn't use cape physics, but rather would use rigging to the…
  • So is this CC on Thursday or on February 14? It can't be both because Feb 14 is a Friday. Or is it referring to the year when Feb 14 is a Thursday, which is 2030, which is pretty optimistic since it implies the game's gonna survive for another full decade. edit: ok read it again. It's Feb 13 at the top of the article and…
  • yeah +1
  • QWZ is clearly labeled as group content, so the fact that any given individual build can't do this or that is irrelevant. If someone made their build unable to do X, it is because they wanted it to do Y instead. If that configuration leaves it with large holes in certain areas that make it difficult to solo the warzone,…
  • In the current state of affairs, yes, it is too much to ask, because specific builds (and also specific ATs) cannot execute holds/knocks/movement to stop debuff applications or other effects - let alone the base survivability or defenses to withstand incoming QWZ damage. Most of the effects you listed up there aren't even…
  • You've said this before. I don't believe it's right at all. What mob in QWZ provides a buff instead of healing? Not the Elder Worm Initiates, that's a heal. The Destroid Leader Drones technically count with their powerful attack buff, but because they barely fight back and self-destruct halfway through you killing them…
  • * Henchmen that provide buffs. I don't mean heals, I mean specific buffs that, unless they're taken out (or even knocked for that matter), the fights they're part of become much more difficult to win. That can make a mob faction feel powerful and challenging, perhaps unbeatable, but discover their secret, low-HP henchman…
  • Should also say, the glut of "challenge" in this game from large mobs is also balanced precisely around the current implementation of this mechanic, instead of enemies actually doing interesting things in battle. The higher level the mob, the more knocks and holds the faction freely throws around - consider, for example,…
  • I don't even play the game anymore when an event isn't on, because there isn't anything new to do consistently. I just show up to get the account-wide stuff available for it, because it's limited-time. As soon as I got it, I'm off. See you next event I guess. I used to do the daily smash alert 3-set on several alts for…
  • sure anything to make the pick-up and throw mechanics less useless. expect a 12-page double-spaced essay from cryptic explaining how they can't do it though, that's their development specialty. they could, if they tried. You can code anything into a game engine by principle. Inverse Kinematics exist for this kind of…
  • (foxbat in the open world found next to VIPER mobs) (this is from october, not sure if it's still in the game anymore)
  • Suggestion If you want more people to test the content for Serene Abyss I'd suggest adding at least a debugger option to just grant the mission to you on PTS. Realistically I'd just prefer if people could just run this serial without having done the previous one considering its missions all have to be done once/day. This…
  • understandable still probly not gonna be enough to get those 2000 token unlocks through dailies alone but that's also understandable.
  • Well, keep in mind the main argument I'm making here is to preserve the visual effect and feel of knock, because that's still a really big deal about making fights in this game actually look and feel distinct from basically any other MMO. The situation could easily be solved by just removing knock, but then what's even the…
  • I had a big massive discussion on exactly how and why knocks would need redoing. The points are still relevant now.
  • also make knocks not stop us from doing anything for a solid 3+ seconds. Add some kind of recovery mechanic from knocks.
  • It's a pretty big deal on how the game's played: * Third/First person games usually use the mouse for controlling which direction you're looking and move with keyboard. For overhead action that's usually the keyboard controlling the camera angle (if it rotates) and then the mouse is mainly used to position your attacks…
  • Counterpoint to the 'diablo-like' argument thing: since when has a hack-and-slash game similar to Diablo not been overhead perspective? The genre's kind of balanced around that perspective, otherwise you'd be playing something like an action third-person shooter, or Skyrim, or basically another Cryptic game but with more…
  • The forum's activity is low because all the new posts keep getting deleted. Mystery solved.
  • I mean at this rate we might as well just remove OV, what does it actually contribute to the game? You can't open-world PvP with it because it effectively blends the line entirely between 'PvP' and griefing. The aim's not to actually attempt to fight off heroes, because no players are actually going to organize to do that…
  • yo guess what I fuckin' CALLED IT.
  • Suggestion reduce knockback on the colossus or change its mechanics to not be chiefly knockback-focused. I don't know if the most heroic image of a superhero fight is 'back against the wall being reamed by a chicken skeleton.'
  • lol the like/dislike ratio
  • It could be the case that they're just using an 'always flying' stance like Manimal Birds and Hypnotists do. They might look like they're flying but are actually just walking? Then again usually when one of those enemies are affected by a knockback their fall-down animation makes it look like their spine just breaks…
  • Just fyi Kaiserin has gone on record numerous times to say that she despises everything about Gravity Well as a power effect because it's "buggy".
  • watch 'em pull a GW2/COH on us like NCSoft did and kill this game because this generic title doesn't do as well as expected. e: kind of neat cryptic's attempting some not-MMOish stuff for once. That at least's adaptation to the changing games market a little bit and won't be another massive game they have to constantly…
  • Movement power stuff: Yes. So much of CO can't seem to make up its mind about whether it's balanced around mobility or not. Fights vary between stuff like vehicle battles where you're expected to be zooming around to avoid attacks (sometimes), to entire boss battles that force your travel powers off, or partially off with…
  • Man if only they designed more stuff that didn't have an intrinsic deadline associated with it. Like, something that wasn't some kind of holiday-event-related content. Then they'd:* be able to shift the release back further if any massive bugs were found * potentially keep the content around for more than a month * stop…
  • the rss button took ChaosDrgn's advice.
  • they should rename it the PS, since it's not really effective for testing. Well it's not even really public in the bigger scope of things either so it might as well just be S. It is... A server.
  • There's two ways to do it, one that I know proven to work and the other is only hypothetical since the last time I reached 400 in a skill was before they literally broke the entire crafting system: * Explore high level areas (Monster Island, Lemuria, and Vibora Bay) and search for nodes. Each one you find will have a…
  • They said popular.
  • The best we'll get is Pyre.