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blkjackwilliams Arc User

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  • I was able to match your results parsing with sniper rifle (1.22x hybrid to damage; 1.25x melee to ranged), but my other parses were still the same. Either way, I'm glad offensive passives are in a position where they do what they say they should.
  • I don't trust the tooltips for as many times as I've seen them make no sense. I just double checked, and I was getting 1.2x exact (1026 hyb and 1267 dam) when parsing hybrid vs damage using R3 offensive passive and R3 Star barrage (10% crits for both), and 1.25x with congress of selves (with the three DoTs) hybrid vs…
  • Shouldn't be that, because when I used congress of selves in hybrid and damage roles I got 25%. EDIT: Just to add, I did hybrid unslotted and damage unslotted as well, and that was 25%, so if the SS damage bonus scaling was the issue it should have been 20% then too. What aiqa said. Hybrid is really strong, and it doesn't…
  • Did some more testing and a couple things I can confirm: Damage role buffs have been stabilized and don't vary anymore in the presence of other damage buffs, but are reduced to 1.2x when an offensive passive is present. The role buff is the full 1.25x damage when not using an offensive passive. Either some of the damage…
  • So I got bored an did some initial runs. Tested with same builds and made sure the crit result was the same for both. Looks like some stuff was changed in the numbers, the role bonus was 20% even, whenever the offensive passive was slotted, which is an improvement from what I saw way back. When I tested without the passive…
  • This will be a late night project for me, and im at work no, so not yet, but im doing it regardless of who else does, just thought I'd mention it to see if anyone else wants to increase the sample size
  • > @kamokami said: > re: #2, in your list is just directions....not sure what you mean by "reason" for that to exist. > re: #5, as far as sustained dps goes you'll be at 8 form stacks the vast majority of the time. There is no practical reason to test this. > re: #6, role doesn't factor into DR in the bonus layer that…
  • This actually makes me hopeful. When I did the experiment before, Circa 2012, the role and passive was only worth about 24% more damage (that's where that number actually came from was the first set of tests I did way back when). Funny thing, role damage didn't actually do what it said and only gave about 1.2x damage when…
  • Well initial observations: Laser sword stuff got some oomph Bestial stuff got a lot of oomph PFF is still rough Pets are weaker than they used to be Martial arts stuff seems cool (the unarmed stuff looks brutally strong) Recovery primary is still bad Nanite support passive isn't bad anymore Ice blast was brought in line PA…
  • I wonder if it's down so they can use it to run internal tests on whatever new content they've got coming.
  • Storm Of Arrows(Hybrid/LR passive): Displayed damage W/ Just SS's and stars is 511 Damage buffs 24(con);19(Int);21(Ego);23(Ranged);8(stars);80(Form);42(Ego surge) Total bonus 217 Offense is 11% Expected bonus -> (209*900)/1109=169.612263 + 8 -> 277.6123 Implied base damage -> 511 / 1.11 -> 460.36 / 1.873313 = 245.746632…
  • Hmm, I figured that's what you meant, but was hoping not. Unfortunately that doesn't seem to fit. At least it doesn't match any values that I've got recorded, and I can't predict any values from a given combination of buffs point using it. Unless I'm missing something, which is possible. However, it's likely they softened…
  • Interesting. What's the nominal bonus defined as? Is that the stated bonus tally from all sources? If not, how do you determine the nominal Bonus?
  • The 20% everyone starts with is the 1.25 1 - (1/1.25)= .2 or 20% Avoidance rating is the large number you get from LR, Gear, Fluidity, and maybe some other sources I'm not remembering. Avoidance percentage is when a power doesn't say "Avoidance Rating" and instead say it grants "X% Avoidance". The power doesn't add a flat…
  • I think the last time I checked it was when they nerfed the dodge/avoidance and crit curves. Back then it was 100 - (100 / (1.25 + Avoid percentage + (Avoidance Rating * .006994))) If they didn't change anything since then it should still be that. Defense is Damage/ (1 + Defense decimal + Resistance Decimal) when you block…
  • This thread has been fun to read; do not die thread! Answers focus on main; Black Jack Williams. Q: Who do you think is the most powerful character in your roster concept-wise? This one is for everyone involved. Jack Williams, by design Q) What are your character's hobbies outside of fighting crime? Gambling and attending…
  • Looks like the recent patch may have fixed the issue. Haven't seen any variance in the last couple of days.
  • Numbers have been consistent despite location. The three locations I checked were by Defender, in my hideout, and my usual log in/out and stand around location which is on top of the blimp elevator building. So numbers are consistent when in a solo zone, group zone near people, and group zone away from people. EDIT: I…
  • Just checked again, same stats as earlier when damage was displaying 2003. Offense, defense, superstats, and gear are all identical. Damage is back down to 1960 Weird
  • Was not disappointed. Logged in and SR went up to 2003 damage. My build fu is so good I don't even have to change anything to gain dps :tongue: Removed gear and damage stabilized at 1625, re added gear and it stabilized back up to 2003. I also recorded all my stats, which were consistent with what they should be, so the…
  • Yup, that would explain the base damage differences with snap shot. I removed stars from the PTS character that I was testing damage buffs with, and didn't remove them from the live one. The character I transferred over had stars so he's at the same base damage. However the other tests were more sanitized so to speak. The…
  • These are tooltip damage numbers. Out of combat, static just standing around. And they are different in the same conditions. Identical, powers, items, stats, and situations where numbers where taken. With identical setups it is very strange to see displayed damage change, higher or lower, without changes to the build,…
  • Did damage get changed with this last patch? This is regarding FF characters. I've been recording tooltip damage information at varying damage buff values, so I could see how damage acts as damage buffs increase. There's been consistency between live and test values except for today displayed damage values on test are…
  • Bug: Gravity driver tokens are not properly removed from inventory when discarded.
  • Small Bug, not sure if new: Shredded buff is not being refreshed rather, powers like Viper's fangs and Shred(Penetrating strikes) add to the debuff's duration. It doesn't matter which power applied shredded, you could use Shred to get the debuff then increase the duration with Viper's fangs. I got the debuff's duration…
  • Having issues with the PTS, constant SNR starting less than 30s after entering the game. 3 in a row, before posting this. As well as Chat is offline notifications. Not sure if it's just me or if others are having the issues as well.
  • In order to bring a better product to the players we've decided to bring ragdoll physics to Champions online. Get your Ragdoll unlock token as a very rare reward from our exciting new Raggedy Amber lockbox. (1 of 18 Series 4) Additionally to address concerns with the reward tables for cosmics, this lockbox will only drop…
  • It's a bad idea, they'll do it anyway, people will still buy keys, people will open the box, and they'll move on to their next idea.
  • A few things: 1. This is awesome 2. This might be fairly sticky-worthy 3. If you could help me double check some personal observations I would very much appreciate it. Keep your test as listed, use Kinetic manipulation, and run a parse for Sonic Arrow R2 + DD if you get a chance. Even considering the sonic damage not being…
  • Try unchecking "Hide and remove all unowned costume parts" That was what fixed a similar issue with me. The Feline head is the default that is automatically applied when you switch to beast heads, so if that option is checked, and you use a head you don't have access to, it will remove the part and reset it to feline.
  • Just in case people don't follow the PTS threads: So farm Q and if you have characters that aren't hit by the bug *(it appears to be a character based bug) get them some levels.
  • Came back recently to play some characters and see about this dev switch. This will bwe a good chance to see how they respond to fairly important bugs. Have yested with no xp boost, only 2xp, 2xp and 1hr 15%, 2xp and 1hr device boost (self only), and all three plus heirloom. In all instances both aler rewards spawned in…
  • Then it's a problem of perspective. You don't fail because "Something just blows up and kills everyone" You fail, because you were supposed to kill an enemy in a given timeframe, but didn't. There are major differences between the two mechanics (Cage vs living object). First, the cage was subject to the whims of a single…
  • Then how long if not instantly? They created a mini-objective. Litterally the inverse of "Keep X alive" You must esure you destroy all of a specified entity, or fail the mission. It's like not making it to the finish line in a race. You obviously don't like the objective, but at this point it's irrelivant. The mission is:…
  • Dang, you're right. And the damage numbers for Reaper's Caress were very wrong. From PTS tooltips, hybrid, 5 in all stats, no stars. 305 Caress: 90/138/203/203 -> 634 damage -> 373 DPS (1.7s) Shred: 148/187/321 -> 656 damage -> 418 DPS (1.57s) I wonder why the Wiki entry was so off on the damage values. Shred I can…
  • Cut where it counts doesn't seem to be working correctly at the moment. It was incredibly reliable (meaning worked every hit against a bleeding target) when I had the swallowtail cut advantage selected as well as the cut where it counts advantage. Scything blade has a unique opportunity to privide a sixth bleed to be…
  • If they want you to play all the rampages, to get the gear, common sense would dictate that they do not make them tradable or convertable. The current implementation is fine. I've got 100s of DS and have never spent a dime, none of the rampages are unduely difficult, and it'll be nice to get to do the Lemurian invasion.
  • So I shlouldn't post a picture of Mae Mae Von Whooters from the CoH TV missions?
  • Meh, my petmaster character can be beastmode in most content, it's just this new content is being made to counter supertanks, and dynamic content requiring a lot of movement that hurts. A pet with 10k health, 75% resists, and the "I'm a pet" buff isn't going to survive against an attack designed to kill a supertanks with…
  • I'm really liking what's being done with the rampages, and Fire and Ice was very fun, but there is going to be a serious need to do a pet overhaul. Pet builds are at a tragic disadvantage durring this type of content. Pets can't block, and the resistances they get are torn through by attacks designed to threaten…
  • You can store drifer salvage in your account bank, and trade it between characters on your account.
  • That's why I'm asking. No changes were mentioned to specific powers that I'm using, and I've had a character with mystic flight that didn't need to be reset as recent as a few day ago, so either they reset account stuff, or there are recent changes to powers. I'm wondering which.
  • So I transfered a character over to the PTS that was level 36, and bumped him to 40 so I could test Fire/Ice on a Pet build. Why am I being required to reset my powers?
  • Tested this a little for you and it seems like the advantage doesn't seem to apply properly unless you also have the "Swallowtail cut" Advantage from Scything blade. Without that advantage, I couldn't seem to get the debuff to proc, ever, and I'm talking some hundreds of attacks using various powers of different ranges,…
  • I do. My CoX main was a Necro/Dark MM that could solo almost everything. Really I never understood the complaints that CoV was just lackey work. If you go to a person for work, as a villian, in a nation that breaks out and harbors villians, you're likely going to be hired to do someone else's evil work. That's why I always…
  • If you're suggesting that there should be more Escort missions, shouldn't this be in the suggestion section?
  • I have to get on at a time that isn't 1am and try it, but how managable are the random Rimfires? I'd be completely with you if they were basically a "Wake up, you're being hit!" type deal, but if they have the same level of substance that Gravitar's Random Bubbles or cascades have, then I'd say this argument falls flat. If…
  • Rec does increase your overall energy slightly, but it isn't tied to equilibrium and it increases at a much lower rate than equilibrium, unless there's a new oddity with smoke bomb. I know that yesterday when on PTS and seeing about a SS build, I rebuilt from a character that had over 200 recovery, and smoke bomb was…
  • Normal: Should stay the same Advanced (Cant remember actual name at the momemt): Should use the Very Hard buff Hard: Should make all mobs their alert "Tough!" versions Very Hard: Should add the very Elite buff to the "Tough!" alert mobs (Minus the perception buff) Elite: Should have all "Tough!" mobs with the Elite buff,…