HELLZ yeah! :) "Thank you for your help, Hero. Harmon labs owes you a debt. Please take your pick of the possible upgrades we have available for your lair!" :)
We *SO* need that as a beginner area for level 6 to 15. "If you are interested in an education, catch the ferry to Ravenswood. Speak with Headmistress/Headmaster [Insert "Golden Age " Champions character's name] to enroll." says Defender Go to Campus and speak with said character. Island is half the size of Monster Island.…
Or have it like the vehicles where you can add modifications. I like that. That could work too. I was thinking 3D props like a Destroid head for finishing Day of thE Destroyer and such. Was thinking more the CURRENT ones could stay as is but new ones would be optional. I was thinking more +2 bonus that would last for one…
So, what do you think of my passenger idea then? I did, but it made it TOO easy. Pay for play should be minor boost or cosmetic. I felt this was TOO advantageous. And some alternate advantages to boost travel powers EARLIER in level than 20 and 40! That is ridiculous! That, I can see. I would LOVE for there to be options…
What do people think about my suggestions? Are there any worth thinking about? Please discuss. I am interested in your input. Also, what about ramping up vehicles to their old level but only at higher levels?
I agree as far as having them at my present level which is 40. I am talking from level 6 to 30. I just don't think they should take the place of your characters abilities as much as they do now. And even at your current top speed, you are still not going to outfly a vehicle, period. Sorry. They should be an alternate…
Sure, that works! :) I was thinking more the loss of stars after a defeat was like a loss in morale and playing a bit would raise it but that works. :)
Please explain "Min/Max Hell". Is Freedom Force an MMORPG? Also that system sounds more complicated than a simple slider. Points would be interesting but I would slack up on the number of points provided giving fewer with higher levels or the same number of points but higher experience points to level. Maybe start with a…
Intuitive controls for switching between travel forms (not to mention instantaneous switching at the same speed threshold you were previously at)... and possibly the #1 most requested feature Wall Climbing... additionally it solves the problem of having high power costs when using travel powers in combat, and gives you…
What is the benefit to the player? I can see where this might lead to keystroke bots running around killing indiscriminately (like they don't already :( ) but what is the perceived benefit I am not seeing? This would be awesome, and then you can have a selection of animations to pair with it and choose a color. This would…
C'mon now, y'all. :) If you've been silent, let me hear how you really feel. If you were in charge of making a NEW Champions Online, what would you change and how? :) And thank you too to all of those who have given input. I am also VERY interested in your feedback over my suggestions above as well in the edited original…
Spinny, I apologize, I do not understand some of the items you are talking about. -What is a Dodging/Dashing system and how does it work? -What do you mean by "Character action style combo system."? -Why do away with crafting for a straight recognition system? -What do you mean by "Everything skull tech" Thanks for your…
I would like the following: - Access to the auction house through a terminal (like this crazy wonderful high tech thing I have heard of called "the internet") - Home delivery for the store (Super speedster delivery service?) - Kitchen dispenses food (temp equilibrium boost and minor "heal" over long-term) - A trophy case…
I second this idea, please. :) Make a Treeman archtype for Bricks and a Dryad healer type for support and a thorny projector type with poison, all please.