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ayonachan Arc User

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  • I remember the good old days of silvers putting their money into their hideouts or super groups to avoid the cap... Mmm..Wonder if the cap is still 100k g for hideouts...Wonder if the cap for super groups and gold players is still 2^31 -1 But most of all...I wonder if I'll spend 10 hours or more in the tailor and fill up…
  • Negative resistance can be written off as 'adding' to the base. It literally comes last in the calculations(or first..? Depends on the way you look at it really but the positioning doesn't matter as long as you know how it functions). All one needs to know is that it is on the layer that rankups/role/etc. fall under. Let…
  • It breaks my metaphorical heart to finally see CO get a meaningful update... It breaks my metaphorical heart even more knowing that my corporeal being is non-existent and thus unable to share these lingering feelings... At any rate I do hope for the best...even against my own perceived thoughts..Anyway: I try my best to…
  • I am no god/goddess I am just an entity whose corporeal shell has been lost from the waking world...A simple undead and unkillable creature who just wishes for a stir-less slumber...My accomplishments and feats are exaggerated due to how infrequent that I arise from my coffin...In my eyes I was never a hero...I was just…
  • Wrap all of the below in quotes since I just took it directly from the last thread that was previously made about this specific topic. Passive Damage bonuses diminish at different rates between Freeforms and Archetypes. I know that Freeforms&Archetypes start to diminish at ~96% Total Passive damage bonuses but they do not…
  • Damage Bonus-type damage bonus influences various things that aren't damage nor deal it. Suffice to say it is a small list of things that range from utility to...utility...but to help ease your suffering the answer to your question is not and never was on the wiki. Things like draysha gas pistol and ice barrier have their…
  • As much as I would enjoy figuring out the formula for everything I really like my hair...So just having what is present in Gift Horse(and PUIFTCLM and even the old RDOITMBW) is enough for me to go ahead and look at to figure out the scope of what I will plan for/someone else has...but...well passives and even synergies are…
    in Gift Horse Comment by ayonachan May 2014
  • 30% of the information is 3 years old. 75% of that 30% has never been updated and yet remains accurate. 20% of the original information came during the time leading up to on-alert with Marebear being the acting "Ayonachan" at the time. The last 50% was added due to the dodge/avoidance/offense/crit/severity/passive balance…
    in Gift Horse Comment by ayonachan May 2014
  • ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ I'm not Korean I'm just amused that someone finds anything that I have ever posted to be worthy of a sticky.
    in Gift Horse Comment by ayonachan May 2014
  • Never cared enough about Sentinel Aura since they nerfed it from way back when and then the silent fix of Selfless-Ally. Anyway, I know that Compassion does not affect Sentinel Aura and because of this I stopped trying to get anything more than Pre+Passive+Gear when I do build around this specific spec tree perk.
  • doge. Depends on your total superstats. Generally, LR provides enough avoidance to where all one requires is to gear and build for dodge chance. Now, if you aren't convinced by that let me show you how dodge rating diminishes at level 40. Base Dodge is 10% 76 Dodge grants 15.4% 139 Dodge grants 19% 153 Dodge grants 19.7%…
  • Well Brush if Off is significantly easier...or harder...to test! Just get base dodge and duel someone with Despondency then have them AoE attack your face while making sure to keep Despondency up until you either see a dodge roll or 5 minutes have passed. This tests to see if it even works at all! Then, if it 'does' work…
  • There are many 'broken' specs and many 'usefully-useless' specs as well as spec 'combinations' that randomly break and fix themselves without even acknowledgement from the update notes(remember selfless ally? I do!). One would be better off just accepting cold hard number increases that they "can" see instead of the…
  • ~931 int for a rank 3 Detect Vulnerability to grant you a 'displayed' value of 80% Defense penetration. But the above is based off of old screenshots from my 'broken' stats testing on pts...which, if I may reiterate, is extremely old.. I'd gather that the average person can only walk around with a max of 62-72%(a large…
  • Aura scaling with 'broken' stats: 1066 Pre and Rank 3 Aura of Arcane Clarity 46% Power Cost 46% Power Recharge 24% Charge Speed for Teammates in Hybrid Role Arcane Clarity 120% Power Cost 120% Power Recharge 27% Charge Speed for Teammates in Support Role Ebon Destruction 36% Damage bonus for Teammates in Hybrid Role Ebon…
  • Ever try using certain passives for the unique parts? AoED was the original 'Night Warrior' until they slapped sneak into Night Warrior. The hours of fun I have had with my gas pistol at my side and healing people while hiding within the safety of the shadows right under the enemy's nose and doing extraordinarily insane…
  • Don't get me wrong, Aura of Primal Majesty is better than Aura of Ebon Destruction. It is the jack-of-all-trades master of none though oftentimes better than master of one. So because of this I went ahead and removed all other variables and just compared the only 'strength' that remains 'constant' of Aura of Ebon…
  • Well hands down in my personal opinion Aura of Primal Majesty is better. It is the jack-of-all-trades master of none though oftentimes better than master of one. The only true thing that Aura of Ebon Destruction does better is having the 'broken' dps from pets and summons and allies and such. Broken dps aside, for an…
  • At level 40 one will see it as around 143 at the most for the "average-high". Reach level 40 then equip all three of your superstats while equipping gear that boosts said chosen stats.
  • Inertial Dampening Field scales on your superstats total. If it says you gain a flat damage reduction of 1.2 then that means you did not and still do not have any superstats.
  • Finally got around to fully correcting the layering table on gift horse. +1 in my book! Edit: also, got really bored so I hopped on PTS to see if they addressed the vehicle resistance problem and I tried out the two vehicles that were already on my character and they didn't change anything about it...So I can conclude with…
  • If one can stack enough active multiplicative damage bonuses to diminish the 10% from Gem Dragon mods then well...maybe they should invest in negative resistance instead of offense/critical chance/severity. As it stands the only true way to even come close is to go all out in severity. It is hard to balance your gear and…
  • I dislike reading other people's math so I'll pass on the examples and such. From what I did read all you wanted to get at is that the "multiplicatives" are all added together in the end just like the passive/additives. Now, at the time of reading your previous post I knew that and thought you didn't so I tried to explain…
  • I don't see any problem. Without knowing what the exact build consists of I couldn't help any further than to say "Variance" and assume that you have some caliber(no matter how small) of offense. Assuming that you do have any Offense I can tell you that it "does not" crit and it also does not allow for multiplicative…
  • Left/Right eye of the Ruby/Sapphire Dragon are both "multiplicative" which is just a fancy word for it will always give you +10% more damage(aka it doesn't diminish). You may only obtain one of each of the +10% Damage meaning that two left eyes don't stack with each other... Alright, opinion time! Even though +10% more…
  • It is fun and I cannot argue against fun.
  • One doesn't need to be bulletproof in order to take care of most that CO has to offer...even the few things that one 'needs' to be bulletproof for there are mechanics that just nix the whole idea and make everyone equally ****ty and succumb to the grip of defeat. Legion Gear is exactly what it is...an OP BoE Cash-Shop…
  • So...you used the exact same build with the justice gear that you do with your legion? It seems like it would be such a waste to do such a thing...but maybe that is just me..
  • Manipulator's damage bonus is its secondary effect(which means it is half of what concentration is with the same stats) while the primary effect is hold magnitude. Concentration's primary effect is ranged damage and secondary effect is melee damage. Ninja Vanish or whatever it is called that is a reskin of teleport but you…
  • The damage bonus diminishes(it is passive/additive doesn't matter what you call it really just know that it ''''''starts'''''' to diminish at ~96% total passive/additive bonuses) and how much of the stat it takes to get +1% diminishes. Don't fear when diminishing returns begin....one should only fear making themselves into…
  • Ego Placate is a Force don't-target me power. It makes the mob unable to target you for however long the duration is but one can prematurely end the force don't-target me by inflicting any amount of damage(Gas Pellets including). You may only Placate 'Weak' mobs( Henchmen, Enforcers, Villains). In other words: When your…
  • Indeed it is and as your reward I will pray for you to my deity.
  • Bloody Mess and Tiger's Courage are both multiplicative. It is ill-advised to get Bloody Mess/Tiger's Courage if you have a crit-build due to the damage from both not being calculated into your crits. The overall increase to your damage would be lower than if you took R3 because the advantage's damage gets an extra layer…
  • Hold resistance buff also decreases the amount of time any given hold can hold onto the mob for until the mob gains full immunity after three stacks....but if you 'smartly' cycle between your active holds you can hold a mob for longer than the remaining time on their hold resistance buff. Ego Sleep when combined with high…
  • Any hold + Sleep. Back when I tested an extreme case of holds my Ego Sleep held the mob for much more than the hold resistance buff could last. Ego Sprites allowed me to easily damage and kill the sleeping mob if I chose to end its life in such a humane way... But 'tis but a fragmented memory of the past..
  • That is extremely old...I was going to go about removing it but it slipped my mind...anyway, removed it now. Edit: Looking at the colors and layout made me cringe as I removed it from this plane of existence...Such a beautiful piece of outdated information..Oh well.
  • Time it takes any given entity to break free from your hold. Hold Strength also increases the duration of various holds. One can perma-hold a mob by increasing their hold strength high enough to where 'smart' cycling between two holds will render the mob helpless. But holds are turned off on the mobs that one tends to…
  • An extremely old comparison of FreeForm & Archetypes that originally served another purpose but the information is still relevant. As for how many 'passive' damage bonuses there are...it is actually easier to list the multiplicative damage bonuses than it is to write out all the passive damage bonuses(you can also call…