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auldwolf Arc User

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  • If you read MMO sites, everyone knows about Champions Online. The problem isn't the awareness, it's more the awareness of it being a grindy, messy, restrictive, unfun game that no one in their right mind wants to play any more. It's what I keep seeing on sites like Massively. I have tried to convince Cryptic to look…
  • Actually, no, this is the exact opposite of what we need. And why Champions Online has only 0.1~ per cent of its population left, for listening to suggestions to make the game more grindy, more restrictive, to have a higher stat ceiling with more number creep, to have more forced grouping, to have more 'end-game' (whatever…
  • This is exactly what I'm talking about. The majority of people who came to Champions Online? They came here to have a superheroic experience, to be super, to feel super. They don't care about a grindaholic's desire to tooth and claw through the dirt and muck to build their way slowly up to power over years and years of…
  • I honestly feel that the whole game has been bait & switch since the day one patch. I put up with the abuse for the longest time, so long as the game remained playable. As it stands, GmC has ruined it beyond recognition, which is when my guild of peeps just dropped out. We're looking for the 'new' Champions Online, now.…
  • Well, whilst a few veterans here are being supportive, it seems that the silver forums indicate people leaving in droves. One of my best friends, an engineer, found the dodge change to be (and I quote) "mathematically stupid" in that they're balancing for the top 1 per cent to the complete and utter detriment of every…
  • Love ya, Brou. Don't ever change, srsly. I'm just wondering how this can escalate how. And whether anyone can top Brou's ridiculousness. Let the games begin!
  • Unmodded gear is still impressive if it's purple. Try using yellows or greens. IF you're going to say you are, and you're doing it on Elite, I'm going to have to call shenanigans. But I'm kind of dubious of you, anyway. You were just as bad as Xao in that argument but you pushed that all back on him in a bout of straight…
  • It depends on what you want. Which group do you subscribe to? Group A: I like soul-sucking grind, gear treadmills, and games where skill doesn't matter at all. I like having numbers decide every fight for me. So I love the whole thing where you grind for better numbers, then you fight a new boss, then you grind for better…
  • But... I don't know why you'd want to use this old fallacy. Why? Just why? See... this... Why? Yes, min/maxed freeforms can do what you say. But what about archetypes? Silver players do play this game, and they cannot hit as hard as freeforms. And they're often the casual players who help support the game with store…
  • But many groups do have a support character, don't they? VIPER commander et al. Also, as for gimping oneself. Just use white gear or no gear, and use powers which are fun rather than powers which are min/maxed to hit hard. I already described how one could create more challenge for oneself. But if some here choose to…
  • See, that's even more generous than what I remember green droprates being. So... yeah, I'd just file this under perception.
  • I'm going to have to say 'perception' too. Aside from whites and yellows, loot has always been scarce in higher level areas. Vibora Bay especially. This is why adventure packs tend to come in handy for that.
  • Sigh. This again. Okay, let's increase the difficulty. So we'll add a Super-Elite difficulty setting. But more difficulty means better loot, right? And then the OP of this thread comes back a month later complaining about the game's PvE. To save the PvE, make it harder! The game will fail! Okay, so the devs add…
  • I completely agree. It's a nice OP. To be honest, it's nice to have a game like this where you can just have fun for a change instead of turning vertical progression and having the largest numbers into some kind of crazy fetish. I like CO because it's fun. I've always liked CO because it's fun. And I will continue to like…
  • It's hard for me to just type 'yes, please' and nothing else. Though my answer is unequivocally YES to the foundry. The fact of the matter is is that this move would be good for the casual types coming into the game, too. I keep saying that one of the best things to keep casuals around (and this is one of the reasons that…
  • See you when you get back! The truth is (as sad a truth as it might be) this game is the best game I've played in regards to embracing the power plateau, horizontal progression, and tossing out obnoxious grind as the cancer it is. No matter what other MMO you try, you'll always notice how cynical it feels compared to CO.…
  • Oh gods, I remember that video... If anyone gets curious, you can link it. I'm not going to! I won't do that to them!
  • I'd actually be mildly bothered if you were actually leaving us, nepht. Don't do that! :p
  • To be honest, I'd be happier to see them add crime sprees akin to Spider-Man 2 to the already existing cities. So you had more variety than just the bank robberies. Holdups, abusive gangs, car chases, shops being held up, and things like that. Sort of like dynamic events in GW2 but not quite. Essentially where you'd take…
  • Always nice to see new faces around these parts! Glad to have you here. Might I recommend Whiteout as something to poke? It's something a little bit different in CO and one of my favourite bits of content.
  • If you're playing for gear rather than fun, then perhaps Guild Wars 2 or some other game is for you. To be honest, I think that if you're playing for gear rather than fun, you're doing CO wrong. Just my opinion, but it does seem to be missing the point. It's a superhero game, and having the Foundry would provide a lot of…
  • The grass is always greener until you realise how cynical, grindy, and genuinely hateful of casual players that other MMORPGs are. TOR is a fine example of that. Unless you're willing to buy into that? You'll be back in a week or two, with your opinion tempered by that sobering experience. So I won't say bye. Instead, I'll…
  • Fantastic thread! I couldn't agree more! If they concentrated solely on content, then the people with high-end gear would blow through all of it in a day and then they'd be demanding content again. But, like you said, if we could have the Foundry... then we could solve this issue the way STO did! That's a pretty great…
  • Right, with that out of the way... Keep in mind that CO is running with a small 'active team' right now. At this point it's almost an indie game. And those guys are likely doing the very best they can to give us the best game they can with their limited resources. I'm okay with that. I appreciate their efforts. This is the…
  • You mean like how you need money to play alerts, or the new sky defence mission? Oh... wait. You don't. Your reading of the patch notes is very selective. Yes. And I recently abandoned Guild Wars 2 for Champions Online because of how cynical and grindy I found it to be. I think that CO is a fantastic game, the only problem…
  • Hm, are we trying to bring about a rebirth of the cycle? The Cycle - People like things! Cry a tiny minority. It must therefore be overpowered, because it's popular, and thus it needs to be nerfed with fists of ham and all the grace of the Hulk whilst under the influence of Pon Farr. - A nerf is ensued, one that's poorly…
    in Imbue Comment by auldwolf November 2012
  • I have my suspicions that the reasons things have gotten a little more thin on the ground is because they've re-prioritised things, there, and they're actually working on a new zone. But they don't have enough to show us, yet, so they're playing their cards close to their chest and being hush hush. I'm okay with…
  • See? This is why Cryptic are all right. At least in my opinion. They make mistakes, but they listen to us. They've made mistakes before, but they're willing to go back to the drawing board and look at solutions when they've done something that goes strongly against what people feel. Does everyone remember Vibora Bay? I…
  • They need to be careful with this. I'm not really irritated about it, but this could give them an unexpected 'false advertising' suit. The thing is is that in every country that has a standard economy, there are laws against selling a product that doesn't match the advertising that accompanied it. By changing this so soon…
  • The designs are pretty rad, my compliments to the artist(s) responsible. Deffo looking forward to the helicarrier mission, too. I didn't get a chance to do that one on PTS, so I'll be there when it goes live. It looks really neat. I love that you guys are keeping variety as a key word for CO. To be honest, I still think…
  • The superhero approach of yore is to get a famous superhero on your side via some grand, self-sacrificing deed, and then having them make a public appeal. That happened more times than I could count in Marvel comics, and often with Captain America being the guy standing up for someone else. I like the cheese of CO, it…
  • To be honest? On a melee character I tend to prefer to take Regeneration. Couple Regen with a couple of clicky passives (like Masterful Dodge), offensives, and a good heal, and you have a really sturdy melee character that can put out respectable damage whilst not falling over at the slightest gust of wind. I think…
  • I disagree with this notion. Champions Online is in competition with Marvel Heroes as much as it's in competition with Diablo III. It's an instanced game, in the vein of Guild Wars 1. It doesn't even exist within the same market space. The two will co-exist because they're vying for different kinds of players. Chalk and…
  • This is a pretty great idea. It's reusable content and it might not be that hard to do! I dig it! See, one of the biggest complaints I've heard about the new Amazing Spider-Man game is that it doesn't have repeatable city missions. It's a fantastic game, I had a lot of fun with it (and the feeling of playing Spidey is oh…
  • Agreed. The difference with TF2 though is that they quickly introduced ways to get things that you wanted from MannCo crates from other players, so you could figure something out. And before that, they didn't really have a system in place for things like this. Whereas in CO, there was already an in-place system, the…
  • Seconded! With this as a PDF, if it's compatible enough with some of the software tools out there, I might actually be tempted to get back into being a DM. Gods, that's been some years. But we have things like Skype, now. It could work. I am... tempted. Maybe! I might. I am considering this! I might just buy it just…
  • Looking at this, the one thing I can't understand is why you didn't super-stat Dexterity. With the current state of the game, it's the only really worthwhile thing. You're better off using End and Con as your secondaries, and then building them up as much as you can, along with quite a bit of Rec (and maybe some Int) via…
  • I'd go with the Savage. With the right specialisations it can be not only potent, but quite durable.
  • The true success or failure of this will depend on how many people playing this game are willing to gamble. If they find that it's not working out, I have faith that in order to retain their profits, they'll shuffle things around. I used to buy things on the C-Store (Z-Store) all the time. I have all of the hideouts, and…
  • You know, I recently came back from GW2. GW2 has the same problem with lockboxes, but it's way more broken and predatory in almost every element of its design. It employs far too many WoW tactics. And it was a good reminder of why I played Cryptic games in the first place. If you're feeling tired of CO, I suggest going to…
  • Good thread, this! Great thread. I'm going to throw my dusty pennies in with the nature fans. This seems like it could be a great crowd control class, with area denial and holds via vines. It'd be interesting to see something like vine-walls which mobs can't cross (because mobs are solid, and the walls would also be solid)…
  • I'm with you on this! I'd love to have some new adventure packs and comic book series, too.
  • Yay, someone reasonable. Well, that wasn't really my argument to begin with. My argument was that people should stand up for what they want, but they should do it in a sane way. They should say what they want, but not at the detriment of something else. Currently we have: Argh! Vehicles! I hate vehicles! Vehicles suck!…
  • I wasn't insulting anyone. If you took it as an insult, that's your prerogative. I was stating the situation as I saw it. Apparently I hit a nerve. Yes, yes they are. And your counter-argument that follows suggests that they're suddenly going to start creating vehicle-only content. Just like the heli-carrier is. Except,…
  • I can't suggest anything build related, but... you may want to think a bit on the name. Definition of -pathy. Something like Technomancer might be more apt. These are the only two pence I can throw in, really, because I'm no master builder.
  • I couldn't have said it better myself. To me it sounds like the 'spoilt brat' mentality. Yes, new content is always nice. This is actually new content. Whether it's content you like or not is irrelevant, and throwing toys out of the pram over content which isn't relevant to X or Y is just silly. There are things I may or…
  • One of the important things for me is that I have a lifetime subscription, so I can return whenever I want. I enjoy returning every now and then to just play through a game. I enjoy the PvE because it's not cynical, so I'll just try a crazy new build and play through. After something more cynical (like GW2) I like…
  • You'd be surprised. Just when you think they're not listening, they do something like hitting you with the Halloween Critters pack. I think they get in as much as they can allot the resources for, and I'm okay with that. And they listen a heck of a lot more than certain other developers. (I'm looking at you, ArenaNet, and…
  • I'm all for more interesting bosses. More punishing bosses I'm not a fan of. Gravitar is a thing of pain and monotony. The OP's sentiment isn't a bad one, though. And the only stand out idea I really, strongly dislike is Gravitar calling out the player's name. That's going to be in tiny, hard to see text. And for someone…
  • I'm entirely too amused by it, to be honest. But I also sympathise. They should make it so that it classifies as white, and nothing more. That's the only sane thing to do. But yeah, comments from my friends about these things have been cracking me up. I'm particularly fond of what one friend had to say about it. "They…