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ares#7140 Arc User

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  • Yep, frag grenade is definitely preferable. As for Targeting Computer, my main gripe with it was that it didn't provide any dodge bonus, where composure does. I know Night Warrior does as well, but the bonus it provides is quite small in comparison to something like Way of the Warrior, which I assume provides a similar…
  • I'd really like option 2 in that list, personally. It seems simple enough, at least in my ignorant to programming mind.
  • Frankly, never used it even once. From what I can tell Arc of Ruin is more useful, Lunge is more versatile and Brimstone just deals higher damage. If Skullcrusher has a place, then I don't really see it personally. I think it has an absolutely awesome animation though, so if a HW rework is ever on the table again, I think…
  • Sounds pretty inconsiderate, to be honest. Irrelevant specifically to you, maybe. But screw those other people and their petty preferences, am I right? Don't let the magnifier dream die. Fight the good fight.
  • Well, I guess the general idea is that you just keep Wither and Trapped up on the boss at all times because Hex of Suffering keeps reapplying a root and a stun with every tick. That's also why I didn't really take stun on Skarn's Bane, my logic being that I'd want to use Hex of Suffering anyway, which will apply a stun…
  • I'm glad we're both on the same page here ^^ One other thought I had that I wanted to discuss about Dependancy and Illuminated. Lets say I go into any content by taking up a dps slot, which would make the most sense. Assuming we have a dedicated healer, it's safe to assume that he would make use of Dependancy and…
  • Actually I imagine that would be because of shadow manifestation. It's a form that scales with presence and applies itself upon application of a fear. So you could in doing so stack more damage by way of 1) Your superstat bonus damage, 2) Seraphim (which also increases healing as well as damage, 3) Your form, which will…
  • Taking what you've said into account, this is what I've arrived at. While I do get that I technically have no ability I could use to actively heal any team mates, I guess you could say that it's not exactly what I'm going for. My thinking is that Sentinel Aura + Seraphim + Mend from illuminated + Whatever other passive 0…
  • I was actually hoping to rely on the Rejuvenated spec to sort of replace an EU for me, but maybe that's a bit too optimistic on my part. Also yeah, it's not intended to be an optimal dps build, nor to replace a pure healer. I guess the idea would be to have it do enough dps to grind through dps checks and clear high end…
  • Curious about that specific statement actually. I personally though that since it's a flat 120% damage strength increase, it wouldn't be effected by any "DR", but rather just add an amount of first-layer damage to the attack equal to 120% of its base damage, which is then multiplied by other layers etc. Wasn't aware that…
  • My bad, it wasn't Killer Instinct but a different energy unlock, the name of which I can't remember for the life of me. Gave you energy when you channeled something all the way to the end, which I thought worked well with Soul Beam. So, what put me off in Conjuring is that it says you have to be "near" a target with a…
  • I do actually have a blast in the 1st power in the form of Eldritch Blast. I see what this build does, but I think the design concept I want to go for is DPS first and support second. So would something like this work as a hybrid for smallscale content and a support for largescale content?…
  • Notyuu gave some helpful ideas about how critical severity and critical chance interacts with a hybrid build, effectively increasign both healing and damage, props for that. This is the build I ended up going with and it worked rather well, since I definitely noticed that my healing became surprisingly more effective, if a…
  • Well the thought here was to boost my crit chance as high as possible and essentially cause my pets to gain that 20% crit chance increase buff from crit healing allies and/or pets. It's kind of a bummer that Dust Devil and Ball Lightning don't even count as pets. Seems weird, but whatever. Any of the other pets, such as…
  • Well, maybe I could take away Savage passive which boosts pet dps and replace it with the one that increases their HP based on my own secondary superstats. As for Dust Devil and Ball Lightning. I thought it would be cool, since the Arctic Wolf + Dust Devil + Ball Lightning combo essentialy synergize into one big heap of…
  • And I guess if I take Arcane Clarity instead of AoED to lower the CD, we're right back at the low damage problem. Yeah, I see what you mean.
  • Because AoED also effects all your pets. So, you get a bpnus to damage based on your presence, your pets get a bonus to damage based on your presence and your team mates get a bonus to damage based on your presence. I'd say that's more value than Stormbringer. P.S.: My intent is to stay in the support role to benefit from…
  • So, I've played around with the build for a few days and generally adjusted my understanding of how things worked. After looking around to see if what I was using was indeed the best option and whatnot, I eventually rebuilt the character with slightly different goals in mind, more suited to what I actually wanted. I could…
  • I'm not making a specific character, I'm afraid. I just wanted to know what general principles one should follow when making a build of any kind, really. For example, say, Fire is the best at AOE, but if you take Wind and do this and that, it becomes on-par, or that kind of stuff in general. But it's fine if it's too hefty…
  • The rotation I've defaulted to is Condemn + Vile Lariat -> Infernal Blast - Condemn until 5 stacks of poison and then alternating between Defile and Condemn while spamming Vile Lariat until either low energy or stacks require refreshing. I don't mind that my numbers have gotten lower with the use of Compassion as much…
  • I tried the build today. One problem I see is that it's hard to go into actual DPS mode, because the debuff doesn't last long on bosses and I pretty much have to condemn every two infernal blasts to keep it going all the time time. Any recommendations?
  • Well, my only concern is that because MSA scales with intellect and intellect gives cooldown reduction, that I might be missing out on value I'd otherwise have in the character. Since, generally I want to maximize the effectiveness of my character while keeping to the theme, I suppose. For Vala's Light, my reasoning was…
  • What if I replace MSA with Circle of Arcane Power? Given that aura of primal majesty shores up some holes in my energy management, would it work fine?
  • Sorry! Woke up, timezones and all. I think I'll go with initial SN build, though I don't have enough experience to say wether removing compassion for concentration would make the heals from the character a waste of space or not. I guess the rotation would be something like Condemn every 8 seconds, throw out vile lariat on…
  • I honestly thought that magic damage abilities in general were less about dps and more about utility. I'm guessing that this exact setup would do more damage if I used it with the previous scourge abilities, right? I think I like this idea, but would this also work with presence secondary instead of dexterity, or is…
  • Infernal certainly isn't a requirement at all, but I would certainly like that whatever I'm using is magic-y in some way. Which means things like energy based attacks, aka force cascade and whatnot, are totally fine. Is Compassion a requirement, by the way? Would I be able to effectively heal tanks without it, with just…
  • Noted! Any recommendations for the actual abilities I should use for damage, or should I stick to Infernal? I've thought of taking Hex of Suffering with the advantage that causes it to become an AoE root and thus Triggering the trapped effect from the Overseer Specialization, causing my team to do 9% more damage and due to…