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What is the Arc Client?
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aesirgard

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  • Yeah, I do. I sure hope you're not directing that at me, because it'd be a straw man argument, seeing as how I certainly haven't denied anyone the right to complain. Pulling "facts" and "solutions" from where the sun shineth not is an entirely different thing. I'd love to see that proof. I've yet to see any in this thread.…
  • ... oh, thank god, someone I don't have to explain this stuff to. You're right, more or less... but given some of the shuffling around, I think they're also dealing with undocumented legacy modifiers on top of everything else, and fixing bad practice can be... complicated. I've had to deal with some pretty nightmarish…
  • I can think of a few ways something like that could happen, and I've actually gone and explained them in various forums, which (I believe) includes the old CO forums circa 2009. I could attempt to explain them here, but I'm not going to because: 1) Not enough information, so I don't know what would be relevant. 2) The…
  • That's fair enough. As I said, I'm not defending poor choices or lack of transparency. After all, it's entirely possible to be against an overreaction without being for the problem that caused it. Sometimes I wish more of the internet understood that. :wink:
  • Oh, I'm not defending Cryptic, or saying the sentiment is wrong. There's a reason why I haven't played for three years, or more accurately, a number of reasons... one of which is finding bugs still happening that I researched and reported during Beta. I'm also not saying that a proper chef wouldn't try to figure out why…
  • Mmmmhmm. I'm still going to trust the guy in the apron and the chef hat standing in the kitchen with my food over the guy sitting at a table yelling about how he knows how to cook better, unless the yelling guy can prove he's a better chef or that the guy in the kitchen is some random loony wandering through. I'm still not…
  • No, you won't. You don't know the file structure, the asset database structure, or the encoding. You don't know how the engine loads the information, accesses it, communicates it between server and client, or how any of that links together. You don't know how the models are built, how the morph targets are handled, or any…