This procedurally generated city program showed up on reddit today and I found myself mesmerized by
the process the guy goes through to make the buildings.
Video Link
When I tried to break away and get the yard smell off me, I spotted a familiar color scheme in the corner.
Then read the blurb beneath:
Remember the superhero MMO from 2009? Neither does anyone else.
It was dumb. So dumb I was compelled to write this.
Oh really?
I clicked the link, ,and had a good laugh and a look at the original game.
Ah, the old Block tutorial.
. Socrates’ plan is thus: I stand still, police shoot me. Yeah... Directly to my left are four street cops holding off an endless wave of aliens with their sidearms, and here we have ten paramilitary guys with body armor and handheld howitzers who won’t join the fight until they can shoot someone and ask them if it hurts.
So, we’re countering the babies-first invasion tactics of the aliens with mandatory friendly-fire against our own troops.
Oh this was written in 2009 and still happening in 2011.
I elbow my way through the enemy forces and arrive to find the chief of police doling out little homework assignments for the never-ending parade of heroes. I run up to him, rip up the nearest street lamp and then stand there holding it over my head. He doesn’t comment or take notice at the fact that I’ve just flagrantly and senselessly vandalized the city right in front of him. This is because about half the people who come to speak to him do exactly the same thing, and he’s pretty much used to it by now.
I have leveled a lot of characters and I’ve probably done this newbie zone over a dozen times, and the only time I don’t make this mistake is when the streetlamp isn’t there because someone else beat me to it
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Silverspar on PRIMUS
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This document along with echoed complaints on the forums probably played a large part in the changes Rob Overmeyer implemented. If anyone wants to know why we don't go to Canada or the Desert at the end of the tutorial or don't have crafting, the reasons are illustrated in the linked essay.
Now with Arkayne, the guy responsible for the original content that was removed or releveled, back in the design chair , this Champions Online lore is relevant again.
It's always lovely to see that much devotion isn't it?
Silverspar on PRIMUS
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http://www.shamusyoung.com/twentysidedtale/?p=5581
Silverspar on PRIMUS
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Just like your original comment has Absolultey nothing to do with anything in this thread.
Your delusions are getting the better of you again.
You jump to conclusions that are wholly wrong and go off on your own tangent about what other people are trying to say.
The complaint was generated by the original content that was Arkayne's responsibility.
Now he's back, and here's the old content that he made in a handy link with lots of funny text.
What's the problem?
I find it funny you call me delusional especially with your next paragraph. You really do make a lot of assertions.
So in short, your attempt is is just personal attacks and negativity. Gotcha.
Silverspar on PRIMUS
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This article is very educational, in four years nobody has ever told me this:
I thought it was my passive or someone else's passive or something else this whole time and it was just that extra level 6 I pulled into a team because things with just two players (especially a behemoth) were getting boring or the newb was all alone in Westside...and then all hell would break loose.
Aha, all those calls from people to make the game more difficult and it's as easy as a team of three in different locations!
Funny, the only tangent here is your's.
Actually the original design was that players went to Canada and Southwest Desert, the complaint was people wanted the option to start in the city, since city content wasn't until level 14 at the earliest. But doing so would have left a level gulf, so the option was either the desert and canada would remain the same or they would be level bumped and the city would be lowered. In the end people wanted the city.
So, you're upset that the system has dynamic combat system? I am still confused because your tangent still has yet to apply a point.
Games changed. These design decisions weren't made in a vacuum and aren't solely the responsibility of one man. An entire team did that, just like an entire team made the choice to change things. Just like now an entire team is making the choice to change things again.
So yes, you're the one going on a deluded tangent. I made my comment about all the quotes and I will stick by it, standard hate message. Especially since you are being all personal about it.
Silverspar on PRIMUS
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Actually nobody said we didn't go to Canada and the Southwest Desert and you don't speak for everyone who made the original complaint, and you are definately not talking about the content of the links that this thread is about. You are derailing on your own little delusional conversation.
Who is upset about anything? Do me favor, don't have delusions about what I think or feel.
Yes the game's changed, and here's a link about the way it used to be, which doesn't require you to come trolling in here.
You are trolling, again. First comment from you was a delusion, let's reflect:
Who mentioned CoH?
You did. CoH has nothing to do with this, word 8 of your first remark is a delusion.
Did the author 'constantly bash on Champions', no, he made very many honest and funny observations about the game while also teaching people how to play it.
So , part two of your first comment was a delusion.
Epic Stronghold
Block timing explained
Indeed, there's so much content in the link that could be addressed.
I was really hoping for someone else to find something interesting in the articles and bring it up.
There is really funny stuff in there, I wish I played CO with this guy.
He talks about players standing in line waiting to do quests. Gives me chills.
I don't know about tame, outside Fight Club and Rescue the Researchers and ...somehere else, we get swamped and we are low level with people sidekicked up to only another low level, usually half naked of gear. It's almost always been a nasty mess. There was a bunch of stuff I used to avoid because of this. Like when I first started playing, I spent a whole month in game making new characters instead of going passed the prison because I hated being jumped from every direction and having to respawn and slow-poke fly back to do it again. I only played in teams, usually of five, scattered everywhere, causing aggro, and had absolutely no idea it could be so safe and easy solo.
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
I'm still reading (slowly, in between customers).
From Here
'Caine, miss you bud. Fly high.
Cause the tutorial is so meta.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'd love to have him take a new incarnation of Star On Chest through the upcoming revamped tutorial and early game, and do a writeup on that.
- David Brin, "Those Eyes"
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