I've never tried a healer build before as I'm usually a tank/off-tank type of guy. Let me know if I need to replace anything. I tried putting in both Fire and Celestial for theme.
Archetype:Freeform
Super Stats: Level 6:Presence(Primary) Level 10:Ego(Secondary) Level 15:Endurance(Secondary)
Talents: Level 1:The Mind Level 6:Indomitable Level 9:Intimidating Level 12:Showmanship Level 15:Daredevil Level 18:Prodigy Level 21:Sniper Training
If ur using Celestial Conduit then you'll prob want Illumination w/ its AoE debuff adv to help it chain to >1 target. Then again, I wouldn't pair Conduit with Iniquity, since for healing they both kinda overlap in being high-hps heals, so I'd settle on one or the other.
I'd prob take the AoE adv on the ally res, and Absolve on Palliate (the main reason to take it, imo, is the threat wipe- its too long of a cd to be used just for healing). I'd also take Conviction for a good self-heal as a support (instead of BCR).
Would prob pair Conviction w/ MSA to have an energy unlock as well, and then optimize the SS setup to something like PRES/Int/Con.
Or.. take a more thematic route and pick Flashfire + Thermal Reverb for more Fire powers, and then ya can keep End SS instead of using Int for MSA, and use a PRES/End/Con setup for it.
Seraphim won't boost the dmg of ur Fire attacks, though ya could consider AoPM instead to boost everything at once (since passives were unlinked from their aura visuals, ya can still get Seraphim's visual aura w/ AoPM if ya want). W/ AoPM you'll also get tons of extra energy to prob be fine spamming even Conflag, and that's good dps filler for farming stuff or soloing (you'll want to pair Conflag w/ Fireball's UA adv then).
Thematically, Empathic Healing can be colored orange to look just like fire. I personally don't like maintained heals, but it's a good heal otherwise and can be self-targeted, unlike some others.
One of my (way too many) side projects is a fire-themed buffbot that I was planning to slightly rebuild into a more direct healer.
I will be watching this thread with interest. I know absolutely nothing about healing.
I can't seem to target my teammates for blood or money, so I wind up doing a whole lot of nothing and then out of annoyance I just tank everything while my passive buffs keep everybody at full health, lol.
Thematically, Empathic Healing can be colored orange to look just like fire. I personally don't like maintained heals, but it's a good heal otherwise and can be self-targeted, unlike some others.
What is a better heal, Empathic Healing, Psionic Healing, or Arcane Vitality?
Empathic is an early power, Psionic has that tasty 100 foot range, and Arcane is a cone. Aside from that, I've never used any of them, how do they work, what gotcha's are there, that sort of thing.
What is better in rampages and alerts and such? Keep in mind this is a heal for a buffbot toon, which does most of its healing via attacking with AOE's and sentinel mastery
What is a better heal, Empathic Healing, Psionic Healing, or Arcane Vitality?
Empathic is an early power, Psionic has that tasty 100 foot range, and Arcane is a cone. Aside from that, I've never used any of them, how do they work, what gotcha's are there, that sort of thing.
What is better in rampages and alerts and such? Keep in mind this is a heal for a buffbot toon, which does most of its healing via attacking with AOE's and sentinel mastery
Arcane Vit is good for healing melee groups vs. Gravi and F&I. Psionic always struck me as a bit too slow, but it does have the range going for it (in Rampages that'd factor in if ur healing w/o a vehicle for SC and LI, and maybe for Grav when players get KB'd, but not really in F&I). Empathic is alright and does look kinda heat-like, the self-heal version allows movement (but not the ally-heal), and its ST hps is a bit higher than the others, but its still single-target only.
Ya may have issues keeping a PuG tank up for Frosticus w/ any of them, though adding Protection Field or MF could help there, or just using Celestial Conduit or Iniquity for that (though from the sound of it, this isn't meant to be a primary healer, so its up to you if that's a priority or not).
Specializations: Presence:Repurpose(3/3) Presence:Selfless Ally(2/2) Presence:Moment of Glory(3/3) Presence:Force of Will(2/2) Sentinel:Torment(2/2) Sentinel:Sentinel Aura(3/3) Sentinel:Moment of Need(3/3) Sentinel:Wither(2/2) Guardian:Fortified Gear(3/3) Guardian:Locus(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Mastery:Sentinel Mastery(1/1)
Note that this a L40 toon already, currently using Pre, Ego, Rec, and I'm so bad at healing and bubbling that I just basically run in and tank.
And yes, this toon will tank any alert without trouble, the only issue arising from knocks and stuns.
When the reast of the team arrives, I've stunned a bunch of stuff with thunderclap and they get their healing from sentinel aura and sentinel mastery, which with the two defensive aura's, sets everything on easy mode.
BUT, doing anything in a rampage with this toon means I have to go melee Gravitar when using those tactics, and that's less fun.
So I want to keep/enhance the face-smashing buffbot behavior in light content, but give myself a ranged healing ability for rampages. Thus, the ranged heal. I like the AOE, I think, because it let's me be less than perfect and still Do Good.
And yes, for really nasty stuff, I can slam up bubbles as fast as I can tap. Assuming I can target the guy getting beat on.
So, is there any other ranged AOE heal that's better? I will use mental storm to lay a paralyze to trigger sentinel mastery to heal all the ranged guys, and heal the melee guys with both the aura and arcane vitality. Plus, everybody gets the equivalent of light defiance and light invuln on top of their native defenses.
There aren't many targeted AoE heals in the game. Celestial Conduit can chain to >1 target if ya pair it w/ Illumination w/ adv, and its hps is very high, but that takes 2 power slots, and Conduit is pretty costly to use. Iniquity w/ Justice adv is the other one- its also strong hps, but lowers ur health instead of using energy.
Ya dun really have an easy way to proc CF in that build for Thermal Reverb. I'd consider getting Flashfire for that. Thermal Reverb also scales w/ End, which is not SS'd here. Ego 2ndary SS isn't doing much for the build, so ya could try PRES/End/Con for Support, or CON/Pres/End if ya want some knock resistance and more health (though that'd lower ur healing a bit). Alternative is to get Int + MSA since ur using Conviction, Thunder Clap, and Mental Storm (though I guess that'd be less thematic). I'd also rank up Conviction, as its a very strong self-heal for Support and cna be ur main survival tool.
If Thunder Clap's range is also an issue then ya can try TK Maelstrom, though that has a longer cd; or get the adv on TC that increases its radius to 15. In Rampage content I'd prob replace IDF w/ (unranked) Compassion, but for Alerts IDF is alright (though also taking adv points away from other things).
Comments
I'd prob take the AoE adv on the ally res, and Absolve on Palliate (the main reason to take it, imo, is the threat wipe- its too long of a cd to be used just for healing). I'd also take Conviction for a good self-heal as a support (instead of BCR).
Would prob pair Conviction w/ MSA to have an energy unlock as well, and then optimize the SS setup to something like PRES/Int/Con.
Or.. take a more thematic route and pick Flashfire + Thermal Reverb for more Fire powers, and then ya can keep End SS instead of using Int for MSA, and use a PRES/End/Con setup for it.
Seraphim won't boost the dmg of ur Fire attacks, though ya could consider AoPM instead to boost everything at once (since passives were unlinked from their aura visuals, ya can still get Seraphim's visual aura w/ AoPM if ya want). W/ AoPM you'll also get tons of extra energy to prob be fine spamming even Conflag, and that's good dps filler for farming stuff or soloing (you'll want to pair Conflag w/ Fireball's UA adv then).
- Be safe and have fun, champs - for science!
One of my (way too many) side projects is a fire-themed buffbot that I was planning to slightly rebuild into a more direct healer.
I will be watching this thread with interest. I know absolutely nothing about healing.
I can't seem to target my teammates for blood or money, so I wind up doing a whole lot of nothing and then out of annoyance I just tank everything while my passive buffs keep everybody at full health, lol.
What is a better heal, Empathic Healing, Psionic Healing, or Arcane Vitality?
Empathic is an early power, Psionic has that tasty 100 foot range, and Arcane is a cone. Aside from that, I've never used any of them, how do they work, what gotcha's are there, that sort of thing.
What is better in rampages and alerts and such? Keep in mind this is a heal for a buffbot toon, which does most of its healing via attacking with AOE's and sentinel mastery
Arcane Vit is good for healing melee groups vs. Gravi and F&I. Psionic always struck me as a bit too slow, but it does have the range going for it (in Rampages that'd factor in if ur healing w/o a vehicle for SC and LI, and maybe for Grav when players get KB'd, but not really in F&I). Empathic is alright and does look kinda heat-like, the self-heal version allows movement (but not the ally-heal), and its ST hps is a bit higher than the others, but its still single-target only.
Ya may have issues keeping a PuG tank up for Frosticus w/ any of them, though adding Protection Field or MF could help there, or just using Celestial Conduit or Iniquity for that (though from the sound of it, this isn't meant to be a primary healer, so its up to you if that's a priority or not).
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Fervor_5
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Ego (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Scourge
Level 6: Showmanship
Level 9: Ascetic
Level 12: Shrug It Off
Level 15: Prodigy
Level 18: Daredevil
Level 21: Boundless Reserves
Powers:
Level 1: Throw Fire
Level 1: Fireball (Rank 2, Unstable Accelerant)
Level 6: Thermal Reverberation
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Ebon Void (Rank 2, Voracious Darkness)
Level 14: Thunderclap (Rank 2, Rank 3)
Level 17: Conflagration (Rank 2, Rank 3)
Level 20: Conviction
Level 23: Inertial Dampening Field (Rank 2, Rank 3)
Level 26: Arcane Vitality (Rank 2, Rank 3)
Level 29: Mental Storm (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Redemption
Level 38: Protection Field (Rank 2, Rank 3)
Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Fire Flight
Specializations:
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Sentinel Mastery (1/1)
Note that this a L40 toon already, currently using Pre, Ego, Rec, and I'm so bad at healing and bubbling that I just basically run in and tank.
And yes, this toon will tank any alert without trouble, the only issue arising from knocks and stuns.
When the reast of the team arrives, I've stunned a bunch of stuff with thunderclap and they get their healing from sentinel aura and sentinel mastery, which with the two defensive aura's, sets everything on easy mode.
BUT, doing anything in a rampage with this toon means I have to go melee Gravitar when using those tactics, and that's less fun.
So I want to keep/enhance the face-smashing buffbot behavior in light content, but give myself a ranged healing ability for rampages. Thus, the ranged heal. I like the AOE, I think, because it let's me be less than perfect and still Do Good.
And yes, for really nasty stuff, I can slam up bubbles as fast as I can tap. Assuming I can target the guy getting beat on.
So, is there any other ranged AOE heal that's better? I will use mental storm to lay a paralyze to trigger sentinel mastery to heal all the ranged guys, and heal the melee guys with both the aura and arcane vitality. Plus, everybody gets the equivalent of light defiance and light invuln on top of their native defenses.
I think this will work....
Ya dun really have an easy way to proc CF in that build for Thermal Reverb. I'd consider getting Flashfire for that. Thermal Reverb also scales w/ End, which is not SS'd here. Ego 2ndary SS isn't doing much for the build, so ya could try PRES/End/Con for Support, or CON/Pres/End if ya want some knock resistance and more health (though that'd lower ur healing a bit). Alternative is to get Int + MSA since ur using Conviction, Thunder Clap, and Mental Storm (though I guess that'd be less thematic). I'd also rank up Conviction, as its a very strong self-heal for Support and cna be ur main survival tool.
If Thunder Clap's range is also an issue then ya can try TK Maelstrom, though that has a longer cd; or get the adv on TC that increases its radius to 15. In Rampage content I'd prob replace IDF w/ (unranked) Compassion, but for Alerts IDF is alright (though also taking adv points away from other things).
- Be safe and have fun, champs - for science!