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Weird Parkour build idea

illay75749illay75749 Posts: 26 Arc User
edited May 2015 in Power Discussion
Hey, forum mates! After some speedster team duel races (Pretty weird, isn't it?) i imagined:"What if i make parkour build? Evasive maneuvers can perfectly fit in!". I started thinking what can i put here...
This build isn't for superpowered guys or steroid warriors. It's freerun build. Freerunners don't any superpowers, that's the reason of rank 1 acrobatics. They just run to win. It's not about fight, it's all about race.
I decided to use player interrupts and stuns, evasive maneuvers for better stunts. Manipulator for better holds, usual guys can't break as fast as heroes from hold attack. I used r3 on hold and knock attacks for better effect on opponent. Geez, it even can become sport!

Attention: Swinging is NOT for race

Does anyone have ideas for last power slots?

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Behemoth
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:

Powers:
Level 1: Clobber
Level 1: Mighty Leap
Level 6: Mighty Kick (Rank 2, Rank 3)
Level 8: Crashing Wave Kick (Rank 2, Rank 3)
Level 11: Inexorable Tides (Instep Crush)
Level 14: Dragon Kick (Rank 2, Rank 3)
Level 17: Rising Knee
Level 20: Evasive Maneuvers
Level 23: Nanobot Swarm (Rank 2, Rank 3)
Level 26: Parry
Level 29: Manipulator
Level 32:
Level 35:
Level 38: Molecular Self-Assembly

Travel Powers:
Level 6: Athletics
Level 35: Swinging (Rank 2, Rank 3)

Specializations:

Attention: Not a PVP or PVE build
I also plan to introduce some classes. Such as biker with chain and cheater.
Post edited by illay75749 on

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    Well the practical answer is to add a passive and a healing power, but this build is going for form over function, I guess.

    Parkour 'heroes' in other games can use their momentum to knock enemies away, so I'd prob add a KB-ing power in there for flair. Else, I can't add much since its not really meant to be a build for combat or pve.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • illay75749illay75749 Posts: 26 Arc User
    edited May 2015
    flowcyto wrote: »
    Well the practical answer is to add a passive and a healing power, but this build is going for form over function, I guess.

    Not sure about passive. Maybe i'll get lightning reflexes since real parkour master needs it. About healing, not sure again since i'd use resurgence here only. No shining heals.
    flowcyto wrote: »
    Parkour 'heroes' in other games can use their momentum to knock enemies away, so I'd prob add a KB-ing power in there for flair. Else, I can't add much since its not really meant to be a build for combat or pve.

    That actually supposed to be Hit n' Run build for races, but your advice is not bad. Is there any attack that would fit it?
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    illay75749 wrote: »
    That actually supposed to be Hit n' Run build for races, but your advice is not bad. Is there any attack that would fit it?

    sorry I missed these replies. As far as attacks that KB (if ya want one), it'd prob have look faster- like Mighty Leap w/ adv, or Mighty Kick, or Open Palm Strike (can knock on >half sec charge), or even Seismic Smash (though it has the Earth visual, ya pretty much just slam ur body into the target after a short charge time). Again, not really essential, but could add some flair (if only there was a drop-kick :x ).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crosschancrosschan Posts: 921 Arc User
    edited May 2015
    This discussion just reminded me of this...so I decided to share. Enjoy. :biggrin:

    Citizen 13 Parkour

    Hope this inspires(Note: I didn't make it though. I'm just sharing).
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • chuckwolfchuckwolf Posts: 274 Arc User
    edited May 2015
    Could be a Spider-man Homage... named Peter Parkour :biggrin:
    @Powerblast in game
  • novarockznovarockz Posts: 236 Arc User
    edited May 2015
    XD that was in the amazing spiderman 2 game in Peters room and there is a poster that says parkour.
  • illay75749illay75749 Posts: 26 Arc User
    edited May 2015
    Ah, Flowcyto. I have knockback. Mighty kick, 3rd power.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    illay75749 wrote: »
    Ah, Flowcyto. I have knockback. Mighty kick, 3rd power.

    sorry missed that. Yeah I'd say ur gtg w/ the general feel, as much as CO allows. When I think of games w/ parkour, they can have a quick push/kick/open-palm type power that is used just to ragdoll an enemy away (and possibly off a building/object). That's the only real reason I brought the topic up.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited May 2015
    Clobber doesn't fit at all. That is an inelegant "smashy" attack.

    I would take either of the martial arts unarmed energy builders, especially the one that incorporates acrobatic moves like jumps.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • illay75749illay75749 Posts: 26 Arc User
    edited May 2015
    Clobber doesn't fit at all. That is an inelegant "smashy" attack.

    I would take either of the martial arts unarmed energy builders, especially the one that incorporates acrobatic moves like jumps.

    Clobber does fit. It's street combat style. I took Rising Knee and Mighty Kick for same reason.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited May 2015
    I mean that Clobber is inelegant and clumsy compared to the more acrobatic fight modes, that actually employ drop kicks.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • sykovsykov Posts: 131 Arc User
    edited May 2015
    If you have imaginary weapons, use Hawk's Talons for your energy builder. It's more has more grace and can fit with street brawling via swift hooks.
    It's a game, not a ****. Don't choke on it.


    I own Koda Ortega. Yeah...




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