Hey, forum mates! After some speedster team duel races (Pretty weird, isn't it?) i imagined:"What if i make parkour build? Evasive maneuvers can perfectly fit in!". I started thinking what can i put here...
This build isn't for superpowered guys or steroid warriors. It's freerun build. Freerunners don't any superpowers, that's the reason of rank 1 acrobatics. They just run to win. It's not about fight, it's all about race.
I decided to use player interrupts and stuns, evasive maneuvers for better stunts. Manipulator for better holds, usual guys can't break as fast as heroes from hold attack. I used r3 on hold and knock attacks for better effect on opponent. Geez, it even can become sport!
Attention: Swinging is NOT for race
Does anyone have ideas for last power slots?
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The BehemothLevel 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: ClobberLevel 1: Mighty LeapLevel 6: Mighty Kick (Rank 2, Rank 3)Level 8: Crashing Wave Kick (Rank 2, Rank 3)Level 11: Inexorable Tides (Instep Crush)Level 14: Dragon Kick (Rank 2, Rank 3)Level 17: Rising KneeLevel 20: Evasive ManeuversLevel 23: Nanobot Swarm (Rank 2, Rank 3)Level 26: ParryLevel 29: ManipulatorLevel 32:Level 35:Level 38: Molecular Self-AssemblyTravel Powers:Level 6: AthleticsLevel 35: Swinging (Rank 2, Rank 3)Specializations:Attention: Not a PVP or PVE build
I also plan to introduce some classes. Such as biker with chain and cheater.
Comments
Parkour 'heroes' in other games can use their momentum to knock enemies away, so I'd prob add a KB-ing power in there for flair. Else, I can't add much since its not really meant to be a build for combat or pve.
- Be safe and have fun, champs - for science!
Not sure about passive. Maybe i'll get lightning reflexes since real parkour master needs it. About healing, not sure again since i'd use resurgence here only. No shining heals.
That actually supposed to be Hit n' Run build for races, but your advice is not bad. Is there any attack that would fit it?
sorry I missed these replies. As far as attacks that KB (if ya want one), it'd prob have look faster- like Mighty Leap w/ adv, or Mighty Kick, or Open Palm Strike (can knock on >half sec charge), or even Seismic Smash (though it has the Earth visual, ya pretty much just slam ur body into the target after a short charge time). Again, not really essential, but could add some flair (if only there was a drop-kick :x ).
- Be safe and have fun, champs - for science!
Citizen 13 Parkour
Hope this inspires(Note: I didn't make it though. I'm just sharing).
Join Date: Aug 2009 | Title: Devslayer
sorry missed that. Yeah I'd say ur gtg w/ the general feel, as much as CO allows. When I think of games w/ parkour, they can have a quick push/kick/open-palm type power that is used just to ragdoll an enemy away (and possibly off a building/object). That's the only real reason I brought the topic up.
- Be safe and have fun, champs - for science!
I would take either of the martial arts unarmed energy builders, especially the one that incorporates acrobatic moves like jumps.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Clobber does fit. It's street combat style. I took Rising Knee and Mighty Kick for same reason.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I own Koda Ortega. Yeah...