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Vehicle Mods Hour Has Been Disabled

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited May 2015 in Super News Network
Hi Folks,

We've received feedback from a number of players that the Vehicle Mods hourly event drops too many unneeded vehicle mods, to the point that it actually discourages players from playing because they feel spammed by them. We've decided to disable the event for now, though it will still appear in the in-game calendar until we can make a more permanent change.
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Comments

  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited May 2015
    ladygadfly wrote: »
    Hi Folks,

    We've received feedback from a number of players that the Vehicle Mods hourly event drops too many unneeded vehicle mods, to the point that it actually discourages players from playing because they feel spammed by them. We've decided to disable the event for now, though it will still appear in the in-game calendar until we can make a more permanent change.

    Bless you!
  • riveroceanriverocean Posts: 1,690 Arc User
    edited May 2015
    Oh wow.. what a good change. The mods that drop are of such low quality.. they really aren't worth the trouble. And if you have a vehicle it doesn't take long to equip it.

    While you're looking --- can you take a peek at the mods that drop in the Burst alert? It's too heavily weighted for vehicle mods and not other mods that we actually use.

    Thanks.
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  • morigosamorigosa Posts: 710 Arc User
    edited May 2015
    Nice! I approve. Vehicle mods are just absurd - there's what, 14 or so different types of them, only about four or five of which are worth using? Reducing the degree to which we get spammed by vehicle mods is a good thing.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2015
    Thank you. It was a terrible event.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2015
    Nooooooooooooooo!!
    Where else i can get the Rank 1 Vehicle Mods now??
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  • sparklisinasparklisina Posts: 113 Arc User
    edited May 2015
    Thank you! Thank you! Thank you! This is great. You have no idea how happy you made me just now...like seriously.

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  • kaiserin#0958 kaiserin Posts: 3,193 Cryptic Developer
    edited May 2015
    And there was much rejoicing.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited May 2015
    kaizerin wrote: »
    And there was much rejoicing.

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    This content has been removed.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2015
    flyingfinn wrote: »
    Nooooooooooooooo!!
    Where else i can get the Rank 1 Vehicle Mods now??
    I've got like five or six thousand of them you can have. :biggrin:
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  • stergasterga Posts: 2,353 Arc User
    edited May 2015
    Woo! Finally.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    flyingfinn wrote: »
    Nooooooooooooooo!!
    Where else i can get the Rank 1 Vehicle Mods now??
    Sky Command, where the vehicle mod 5-pack (reward for killing the mega-D) is 5 rank 1 mods? And yes, it's utterly stupid there too, though you get a healthy chunk of resources for taking out the mega-D so it's not a complete waste.
  • sammiefightersammiefighter Posts: 92 Arc User
    edited May 2015
    Err yeh, probalby once piece of content to be toned down / eliminated.

    You could upping the drop quility and lowering the rate? Or just "mod hour" where the mobs/crafting nodes drop extra mods (of quality they currently drop)
  • jaazaniah1jaazaniah1 Posts: 5,543 Arc User
    edited May 2015
    Don't you have the option of getting vehicle mods instead of SCR for some activities?
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Don't you have the option of getting vehicle mods instead of SCR for some activities?
    Oh, I think it's the same vehicle mods 5-pack that generates 5 R1 mods, and yes, it's for each of the Special alert dailies.
  • iamruneiamrune Posts: 965 Arc User
    edited May 2015
    Finally!

    In my guild, it has often been referred to as "Role-play hour"

    Sometimes, much less charitably as "Log-out hour". Sometimes they don't make it back.

    I admit I've even logged in, seen V mod hour had begun, and then logged right back out again, so, good change, even if it's only temporary until a better version of it can be revisited.
  • ogremindesogremindes Posts: 348 Arc User
    edited May 2015
    As much as I don't care about vehicles (something about their "special" movement mechanics makes them unusable in combat with my setup), I disapprove of this continuing pattern of removing things instead of fixing them.

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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2015
    ogremindes wrote: »
    As much as I don't care about vehicles (something about their "special" movement mechanics makes them unusable in combat with my setup), I disapprove of this continuing pattern of removing things instead of fixing them.


    Imho there isn't too much to fix in 'mod hours'. It spams rank 1 mods, but you can quite easily get r3 or r4 mods from regular loot tables, so it's all kinds of redundant.
    Probably shouldn't be implemented at all, to begin with.

    For me it was like "Stop Farming Vibora Or Anything Else Hour".
  • crosschancrosschan Posts: 920 Arc User
    edited May 2015
    Thank you so much for this, Gad. :biggrin:
    ogremindes wrote: »
    As much as I don't care about vehicles (something about their "special" movement mechanics makes them unusable in combat with my setup), I disapprove of this continuing pattern of removing things instead of fixing them.

    98% of the time I would agree completely with you but, for reasons which have already been pointed out, this is what I would gladly consider as part of the other 2%. At this stage I would not care if this was replaced by "Just go play regular CO Hour." This isn't less is more. This is NOTHING is more. :cool:

    Now if you want to get my attention on a new hour...how about "Costume Unlock Odds Increase Hour"? I could see the flocks in lairs, alerts, and places like Vibora Bay now.
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  • maleb666maleb666 Posts: 364 Arc User
    edited May 2015
    crosschan wrote: »
    Now if you want to get my attention on a new hour...how about "Costume Unlock Odds Increase Hour"? I could see the flocks in lairs, alerts, and places like Vibora Bay now.

    ^ That... all the yes for that!!
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    Yeah, R1 mods are literally worse than vendor trash, in that they're not even worth the trouble to pick up.
  • lilsteffielilsteffie Posts: 598 Arc User
    edited May 2015
    Great change,

    May i suggest a change to Vehicle mod hour ?

    Change it to Mod hour so all mods when fusing have a significantly higher success chance during the hour.

    It would be more beneficial.
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  • codewar65codewar65 Posts: 134 Arc User
    edited May 2015
    ladygadfly wrote: »
    Hi Folks,

    We've received feedback from a number of players that the Vehicle Mods hourly event drops too many unneeded vehicle mods, to the point that it actually discourages players from playing because they feel spammed by them. We've decided to disable the event for now, though it will still appear in the in-game calendar until we can make a more permanent change.

    Thank you.
  • stellariodragonstellariodragon Posts: 588 Arc User
    edited May 2015
    Thank you!
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2015
    THANK YOU:biggrin:

    No more, " aww ****, 5 R1 mods. It's that time again"
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  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    edited May 2015
    Oh, thank God. No more random r1 vehicle mods during farming. :D
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  • avianosavianos Posts: 6,178 Arc User
    edited May 2015
    ladygadfly wrote: »
    Hi Folks,

    We've received feedback from a number of players that the Vehicle Mods hourly event drops too many unneeded vehicle mods, to the point that it actually discourages players from playing because they feel spammed by them. We've decided to disable the event for now, though it will still appear in the in-game calendar until we can make a more permanent change.

    a4d.gif

    THANK YOU!

    It was the WORST and most Obnoxious Bonus Hour

    Nothing more frustating that getting Spammed with a tons of useless RANK 1 vehicles mods while leveling a character by doing missions

    and Pointless since you can get rank 3-4 Mods from BURSTS and rank 5 from Lemuria/Monster Island/Vibora Bay

    ogremindes wrote: »
    As much as I don't care about vehicles (something about their "special" movement mechanics makes them unusable in combat with my setup), I disapprove of this continuing pattern of removing things instead of fixing them.

    SHHHHHH! Just let it Die~
    They will do something to replace it with something better but for the time being, just let it Die
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  • friezalivesonfriezaliveson Posts: 219 Arc User
    edited May 2015
    Sky Command, where the vehicle mod 5-pack (reward for killing the mega-D) is 5 rank 1 mods? And yes, it's utterly stupid there too, though you get a healthy chunk of resources for taking out the mega-D so it's not a complete waste.

    I'd say replace it with a more frequent Destrum Bearing drop.
  • deadman20deadman20 Posts: 1,529 Arc User
    edited May 2015
    ladygadfly wrote: »
    Hi Folks,

    We've received feedback from a number of players that the Vehicle Mods hourly event drops too many unneeded vehicle mods, to the point that it actually discourages players from playing because they feel spammed by them. We've decided to disable the event for now, though it will still appear in the in-game calendar until we can make a more permanent change.

    Woohoo! Now I don't have to spend my playtime selling that junk! MORE HEROICS FOR EVERYONE! Here's to hoping that event will get adjusted to drop higher quality mods and at a much MUCH lower rate than what's currently on the table.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2015
    It should be turned to bloody Nemesis Hour. Aboot time the Nemesis System to get some well deserved love.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2015
    flyingfinn wrote: »
    It should be turned to bloody Nemesis Hour. Aboot time the Nemesis System to get some well deserved love.

    Nemesis hour would be awesome.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2015
    The only thing of value to come out of the vehicle mods hour was the science, arms, and mysticism mods to boost your crafting skills, and seeing as we don't really use those skills for much these days, even that was a waste. Besides, once you hit 100 in a particular skill the items became useless again, and no one is going to ever collect 3125 level 1 mods needed to make a level 6 mod (never mind the pointless time crafting takes).
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    guyhumual wrote: »
    Besides, once you hit 100 in a particular skill ....
    Skills can go to 400... buy a skill cap increase from a trainer.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2015
    Skills can go to 400... buy a skill cap increase from a trainer.

    I know, I've actually managed to get a toon to 400 with the new crafting system. What I'm saying is that refining rank 1 mods do not increase your skill past 100 you need rank 2 or 3 or higher to increase past 100.
  • xrazamaxxrazamax Posts: 979 Arc User
    edited May 2015
    Honestly, I'm most happy about the fact that you guys took into account player feedback. Thanks! :biggrin:
  • drgmstrdrgmstr Posts: 886 Arc User
    edited May 2015
    Words cannot express how happy I am to see this happen! Can we have it back with it least dropping Rank III or IVs that AREN'T Vehicle mods? Or replace it completely with Nemesis hour or costume drop hour. I'm voting for those to happen!

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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited May 2015
    Wow thanks. This is an improvement.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited May 2015
    Making the rank of the mods 3 and 4 would have been fine than simply turning it off.

    As for the Mod pack for defeating Mega D, make it drop 1 random R6 character mod and that would be incentive to play it more.

    Its the simple changes in loot tables that can make a big difference in repeat game play.
  • violetnychusvioletnychus Posts: 137 Arc User
    edited May 2015
    Making the rank of the mods 3 and 4 would have been fine than simply turning it off.

    As for the Mod pack for defeating Mega D, make it drop 1 random R6 character mod and that would be incentive to play it more.

    Its the simple changes in loot tables that can make a big difference in repeat game play.

    I disagree because the loot notifications would still be pretty annoying.

    Definitely support costume hour and increased nemesis spawns.

    Keys are important for revenue and they should not flood the market with a mod event.
  • chimerafreekchimerafreek Posts: 403 Arc User
    edited May 2015
    This is THE best news I've heard in quite awhile.
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  • When y'all fix the mod hour problem, think you might be able to somehow either fix or flat out remove the broken mods? While I know I can make a killing selling high level ones on AH, the altruist in me refuses to scam people like that.
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