I knew all that already. That's why my enthusiasm is low.
The more people that actually queue for things, the better.
1. It encourages other people to queue by making the probability of the queue popping seem more possible.
2. It shows Devs that there is a significant interest in the Hero Games and that they are worth giving attention for example fixing the kick bug.
A lot of people underestimate the impact 1 person can have on a situation be it positive or negative.
If people decided to be helpful and actually queue for the Hero Games, even in the shape they are in now, it could mean improvements/more attention for the Hero Games in the future.
what is the alternative?
Doing nothing and continuing to let the Status Quo of the Hero Games go unchallenged.
-- Keeping bugs that remove players from matches for most of the games.
-- Keeping bad reputations based on behaviors that only a minority of the community commits.
-- Keeping hostile feelings towards people within our own community thus further dividing us rather than uniting us.
We have seen the results of literally years of the Status Quo going unchallenged.
Why not try something different that at least has a possibility (however small) for a positive change? :redface:
Because the likely outcome is me sitting there waiting for several hours while unable to join alerts and eventually getting bored and logging out u.u
People can queue alerts and Hero Games. I do that myself (outside of the time I have designated specifically for the Hero Games). When the alerts pop, people can do alerts, come back out, and queue Hero Games and whatever else (alerts etc) they would like to do again.
If people do this it will help them stay aware of how many people are queued for the Hero Games and let others know that there is interest in the Hero Games which may encourage others to queue as well.
If the people who stand around Ren Center actually queued for the Hero Games, they would pop a lot more frequently. The caveat of the kick bug would need to be understood though, and people would need to be reassured that just because they get removed from one match doesn't mean they will be removed from all matches. Another thing, (which I'm not sure if it is just coincidence or not) but I have noticed that when I click the join button right after the queue pops, I get removed less often than when for whatever reason I wait more than like 5 seconds to queue. Also getting 10 people to queue early may be another viable option to avoid the kick bug (I have not tested this theory myself, but have heard from a source that I think is pretty reliable and it would be great to test if we could get 10 people to queue at once.)
It will be great when smaller teams are able to do the Hero Games once again as a built in mechanic (like it was pre alert), but for now we certainly can try to work with what we have. :redface:
That's all well and good, but thinking about all the stuff you just typed won't make me feel any less like I'm wasting my time.
If I que for alerts, then I'll be in the hero games que for like 20 seconds at a time, so there wouldn't be any point. that's why I would have to just que for the Hero Games, and then sit there waiting... with the likely outcome being a few hours of not doing anything.
Maybe some day you'll manage to get 9 other people interested in the 4-5pm pvp thing.
That's all well and good, but thinking about all the stuff you just typed won't make me feel any less like I'm wasting my time.
If I que for alerts, then I'll be in the hero games que for like 20 seconds at a time, so there wouldn't be any point. that's why I would have to just que for the Hero Games, and then sit there waiting... with the likely outcome being a few hours of not doing anything.
The point is you will be more aware of how many people are queued and you will be queued yourself. You do not need to stay waiting in queue for hours. Like I said before, I myself queue for alerts and the Hero Games.
For example: Suppose you are queuing for alerts and Hero Games and you see that two other people are queued for Zombie Apocalypse. You could queue yourself bringing the queue to 3 and then advertise that only two more are needed for Zombie apocalypse. Seeing people queued will encourage others to queue as well. They just need to be made aware and we need to be aware as well.
Maybe some day you'll manage to get 9 other people interested in the 4-5pm pvp thing.
I started doing the 4-5pm pvp thing (which is specifically for Archetypes) on 4-24-2015. Before this date, none of my posts had scores from archetype games because I wasn't playing any. In the 21 days of scores I have posted since starting the 4-5pm pvp thing, there have been 74 different characters that have played Archetype specific Hero Games. Some people have used more than one character, but there have definitely been more than 9 other people interested.
The thing is people have not been queuing all at once. Different people queue on different days at different times. So far, it has taken quite a bit of prompting to get people to queue in the first place, so the queues would pop hypothetically from the minimum requirement of 8 rather than the maximum of 10. If more people queued without needing to be prompted to do so, the queues would be a lot easier to make pop. :redface:
The thing is people have not been queuing all at once. Different people queue on different days at different times. So far, it has taken quite a bit of prompting to get people to queue in the first place, so the queues would pop hypothetically from the minimum requirement of 8 rather than the maximum of 10. If more people queued without needing to be prompted to do so, the queues would be a lot easier to make pop. :redface:
Yeah I was in match 39. I kind of switching toons mainly because on Malvan I was basically fighting with no damage but high HP. So I backed out and went on my main but I did managed to hold my own for a bit. lol
Going by all the matches I have posted so far, (Last matches posted for 5-15-2015), the number of different Archetype characters that have participated in the 4-5pm pvp thing is still 74. (Since I did not play any Archetype hero games on 5-15-2015 thus could not have seen occurrences of different Archetypes joining.
Also, when I say 74 different Archetype characters have joined, this does not account for how many times they have joined, so each person is counted as a different Archetype joining only once.
For example, I have played in 51 Archetype specific Hero Games since starting the 4-5pm pvp thing, but I account for only 1 out of the 74 different Archetype characters that have played in the Archetype specific Hero Games.
These Statistics are totally separate from and have nothing to do with the unrestricted games I have played.
Maybe some day you'll manage to get 9 other people interested in the 4-5pm pvp thing.
My response was that there have probably been more then 9 people interested, but it can be difficult to get even 8 to queue together (happens one at a time or so), so getting 10 to queue before the queue pops would be even more difficult.
I was not and am not bragging. If anything, I have been trying to convey how much of a difference it could make if others did things to help as well.
Rome was not built in a day, nor by just one person.
The Hero Games have been left in ruins for years, so it's not about just rebuilding, but also fighting antiquated information that is no longer true (if it was ever true) and fighting misconceptions about the PvP community as a whole.
Right now, it may seem pointless to you to queue for the Hero Games without being prompted along with queuing for alerts etc, but if you queuing encourages someone else to queue, and if them queuing encourages someone else to queue and so on and so on, we could really make it a lot easier for the queues that require more players to pop.
This effort has to start somewhere, otherwise, it never will happen. We can start to build a new foundation for the Hero Games and try to deal with issues that we can deal with on the player's end.
Looking back at this time, I want to be apart of the solution and not apart of the problem. :redface:
Here are the scores of the Hero Games I played on 5-16-2015.
On this day, I used a little bit of a different tactic for the team Hero Games. First, I advertised as normal to encourage people who would actually like to play the game. Then, I asked people to queue just to help make the queue pop. I told them they didn't have to join the match once it pops if they didn't want to. Here is an example:
Excuse me, but if you are lvl 31-40, could you queue for Stronghold Prison Hero game to help it to start? You do not have to join the match once it starts, we just need 2 more queued to make it start.
After asking this, some people did queue and some of those people did join the match anyway (probably out of curiosity more than anything). One possible side effect to this though was that when I was advertising for Zombie Apocalypse normally after trying the different tactic for a team game, it seems like maybe some people again queued up just to help it to pop (or maybe people were just waiting to join the match as zombies). The match in question was ZA 17 unrestricted.
Even with that possible side effect though, I think using this different tactic (under certain circumstances) can have more positive effects than negative.
Scores from Stronghold Match 3 (unrestricted) (Instead of staying with the Hero Leaders, I ventured off to help teammates. Player villains went straight for our Hero Leaders bypassing the obstacles, while most of our team fought to destroy the obstacles first. I tried to head back to base when I saw our Hero Leaders were under attack, but by the time I got back there, they both had been defeated. I should have either just stayed at the base or gone back to base immediately after reinforcements were called.)
Scores from King of the Hill 2 (unrestricted) (I started this match on the blue team, but I was removed from the match. I did keep coming back however. I noticed that the blue team had 3 members (not counting myself), while the red team only had 1 member who was fighting. When I enter the match and was on the red team, I stayed to help them and we won (though my name is not on the score board.) It was a good match because the players themselves made it a good match. The circumstances around the match (for ex. the kick bug and the uneven teams) are things that can make these matches seem something other than good.
Scores from Zombie Apocalypse 1 (Outlier) (Here, I started out as a zombie and another zombie entered after me. The players on the survivor side were unfamiliar with the objective of the game and immediately starting fighting zombies outside the bubble. I entered the bubble, and 21s later, zombies had overrun the cabin.
Scores from Zombie apocalypse 14 (Archetype) (Here, I started out as a zombie and another zombie entered after me. The players on the survivor side were unfamiliar with the objective of the game and immediately starting fighting zombies outside the bubble. I entered the bubble, and 21s later, zombies had overrun the cabin.
lol it was kind of surprising when it ended so fast
but anyway just posting to point out that this match was actually unrestricted.
lol it was kind of surprising when it ended so fast
but anyway just posting to point out that this match was actually unrestricted.
Oh wow you were in that match? The match was kinda strange in a few different ways. None of the other names seem familiar to me from Archetype nor unrestricted games I have played.
I am going ahead and deeming this match as a outlier. This means it will not be used as apart of statistics having to do with Archetype games specifically, nor unrestricted games specifically. I will however include it in overall total number of games played.
In the future I will be more careful when documenting these more unusual matches.
Thanks a lot for bringing this to my attention and I hope to see you in the Hero Games again! :redface:
I'm not going to sit in a que being bored in an attempt to solve a problem that I'm not being paid to solve. Video game time is fun time, no exceptions.
Maybe someday you'll get 9 other people interested in hero games at the same time. When you can make that a regular occurrence, then I'll care. u.u
I'm sure your enthusiasm with my idea in this thread will help make that happen. So there. That's my contribution.
I'm not going to sit in a que being bored in an attempt to solve a problem that I'm not being paid to solve. Video game time is fun time, no exceptions.
Maybe someday you'll get 9 other people interested in hero games at the same time. When you can make that a regular occurrence, then I'll care. u.u
I'm sure your enthusiasm with my idea in this thread will help make that happen. So there. That's my contribution.
I will post the scores I have for 5-18-2015 minus the final BASH unrestricted I played. After that, I am done posting here under these circumstances. I am no longer hosting the 4-5pm archetype pvp thing. I am no longer advertising any hero games whatsoever.
If other players want to do something about the hero games, great. If the devs want to do something about the hero games, great. If someone wants to pay me to do something about the hero games, great.
I will not continue to spend my time and effort fulfilling requests from people here who cannot even find the gumption to queue the hero games which takes all of a few seconds.
...and so the relentless negativity of certain players kills the enthusiasm of the one person on the forum that is trying to organize pvp.
Yep, GG.
Sure, my desire to not sit in the que for hours on end is negativity. Broad definition for that word nowadays. Personally I think Amyjia implying that I'm "part of the problem" for not wanting to sit in a que for hours on end when I know that que will not pop is just downright unreasonable and somewhat insulting. Positivity is all well and good, until it starts motivating you to start pointing fingers at people and accusing them of "being part of the problem".
If all you want to play is BASH. I've had enough of BASH over the years.
Go ahead and blame me for the current state of pvp if that will make you feel better.
I will que for hero games when I am in the mood to do what the hero games que realistically has to offer. I will not do it as part of some "fix". My time may not be zomgvaluable, but when I put some time aside to play video games, I intend to use that time to play video games.
Oh you made your point and that is fine, I agree that you should do what you want to do.
...it becomes discouraging when you continue to make that same point over and over again...when once is perfectly enough.
Though that is how many folks who hang around these forums tend to operate...filling each thread with the same opnions over and over again until the rest of the people in the conversation get bored and move on.
Oh you made your point and that is fine, I agree that you should do what you want to do.
...it becomes discouraging when you continue to make that same point over and over again...when once is perfectly enough.
Though that is how many folks who hang around these forums tend to operate...filling each thread with the same opnions over and over again until the rest of the people in the conversation get bored and move on.
So when Amy continues to respond with barely veiled allusions that my responses make me "part of the problem" it's fine, but when I keep responding to point out how that's not true and I'm just not interested in wasting my time it's bad u3u seems fair.
Comments
The more people that actually queue for things, the better.
1. It encourages other people to queue by making the probability of the queue popping seem more possible.
2. It shows Devs that there is a significant interest in the Hero Games and that they are worth giving attention for example fixing the kick bug.
A lot of people underestimate the impact 1 person can have on a situation be it positive or negative.
If people decided to be helpful and actually queue for the Hero Games, even in the shape they are in now, it could mean improvements/more attention for the Hero Games in the future.
what is the alternative?
Doing nothing and continuing to let the Status Quo of the Hero Games go unchallenged.
-- Keeping bugs that remove players from matches for most of the games.
-- Keeping bad reputations based on behaviors that only a minority of the community commits.
-- Keeping hostile feelings towards people within our own community thus further dividing us rather than uniting us.
We have seen the results of literally years of the Status Quo going unchallenged.
Why not try something different that at least has a possibility (however small) for a positive change? :redface:
Scores from BASH 34 (Archetype) (Match which ended in a draw.)
Scores from BASH 35 (Archetype) (Match which ended in a draw.)
Scores from Zombie Apocalypse 10 (unrestricted)
Scores from Zombie Apocalypse 11 (unrestricted)
Scores from Zombie Apocalypse 12 (unrestricted)
Because the likely outcome is me sitting there waiting for several hours while unable to join alerts and eventually getting bored and logging out u.u
My super cool CC build and how to use it.
People can queue alerts and Hero Games. I do that myself (outside of the time I have designated specifically for the Hero Games). When the alerts pop, people can do alerts, come back out, and queue Hero Games and whatever else (alerts etc) they would like to do again.
If people do this it will help them stay aware of how many people are queued for the Hero Games and let others know that there is interest in the Hero Games which may encourage others to queue as well.
If the people who stand around Ren Center actually queued for the Hero Games, they would pop a lot more frequently. The caveat of the kick bug would need to be understood though, and people would need to be reassured that just because they get removed from one match doesn't mean they will be removed from all matches. Another thing, (which I'm not sure if it is just coincidence or not) but I have noticed that when I click the join button right after the queue pops, I get removed less often than when for whatever reason I wait more than like 5 seconds to queue. Also getting 10 people to queue early may be another viable option to avoid the kick bug (I have not tested this theory myself, but have heard from a source that I think is pretty reliable and it would be great to test if we could get 10 people to queue at once.)
It will be great when smaller teams are able to do the Hero Games once again as a built in mechanic (like it was pre alert), but for now we certainly can try to work with what we have. :redface:
If I que for alerts, then I'll be in the hero games que for like 20 seconds at a time, so there wouldn't be any point. that's why I would have to just que for the Hero Games, and then sit there waiting... with the likely outcome being a few hours of not doing anything.
Maybe some day you'll manage to get 9 other people interested in the 4-5pm pvp thing.
My super cool CC build and how to use it.
The point is you will be more aware of how many people are queued and you will be queued yourself. You do not need to stay waiting in queue for hours. Like I said before, I myself queue for alerts and the Hero Games.
For example: Suppose you are queuing for alerts and Hero Games and you see that two other people are queued for Zombie Apocalypse. You could queue yourself bringing the queue to 3 and then advertise that only two more are needed for Zombie apocalypse. Seeing people queued will encourage others to queue as well. They just need to be made aware and we need to be aware as well. I started doing the 4-5pm pvp thing (which is specifically for Archetypes) on 4-24-2015. Before this date, none of my posts had scores from archetype games because I wasn't playing any. In the 21 days of scores I have posted since starting the 4-5pm pvp thing, there have been 74 different characters that have played Archetype specific Hero Games. Some people have used more than one character, but there have definitely been more than 9 other people interested.
The thing is people have not been queuing all at once. Different people queue on different days at different times. So far, it has taken quite a bit of prompting to get people to queue in the first place, so the queues would pop hypothetically from the minimum requirement of 8 rather than the maximum of 10. If more people queued without needing to be prompted to do so, the queues would be a lot easier to make pop. :redface:
Scores from BASH 39 (unrestricted)
Scores from BASH 40 (unrestricted) (Match which ended in a draw.)
My super cool CC build and how to use it.
The above quote is the explanation. :redface:
Yeah I was in match 39. I kind of switching toons mainly because on Malvan I was basically fighting with no damage but high HP. So I backed out and went on my main but I did managed to hold my own for a bit. lol
Ah, so then you don't have 9 other people at once interested in hero games. I'm not sure why you made a big brag attempt with your "79 people" then.
My super cool CC build and how to use it.
Also, when I say 74 different Archetype characters have joined, this does not account for how many times they have joined, so each person is counted as a different Archetype joining only once.
For example, I have played in 51 Archetype specific Hero Games since starting the 4-5pm pvp thing, but I account for only 1 out of the 74 different Archetype characters that have played in the Archetype specific Hero Games.
These Statistics are totally separate from and have nothing to do with the unrestricted games I have played.
What I did was told you the results from the data (the scores that have been posted) which are accessible here. I also added an explanation to them.
the original quote implied that there were not 9 other people interested at all.
My response was that there have probably been more then 9 people interested, but it can be difficult to get even 8 to queue together (happens one at a time or so), so getting 10 to queue before the queue pops would be even more difficult.
I was not and am not bragging. If anything, I have been trying to convey how much of a difference it could make if others did things to help as well.
Rome was not built in a day, nor by just one person.
The Hero Games have been left in ruins for years, so it's not about just rebuilding, but also fighting antiquated information that is no longer true (if it was ever true) and fighting misconceptions about the PvP community as a whole.
Right now, it may seem pointless to you to queue for the Hero Games without being prompted along with queuing for alerts etc, but if you queuing encourages someone else to queue, and if them queuing encourages someone else to queue and so on and so on, we could really make it a lot easier for the queues that require more players to pop.
This effort has to start somewhere, otherwise, it never will happen. We can start to build a new foundation for the Hero Games and try to deal with issues that we can deal with on the player's end.
Looking back at this time, I want to be apart of the solution and not apart of the problem. :redface:
On this day, I used a little bit of a different tactic for the team Hero Games. First, I advertised as normal to encourage people who would actually like to play the game. Then, I asked people to queue just to help make the queue pop. I told them they didn't have to join the match once it pops if they didn't want to. Here is an example:
After asking this, some people did queue and some of those people did join the match anyway (probably out of curiosity more than anything). One possible side effect to this though was that when I was advertising for Zombie Apocalypse normally after trying the different tactic for a team game, it seems like maybe some people again queued up just to help it to pop (or maybe people were just waiting to join the match as zombies). The match in question was ZA 17 unrestricted.
Even with that possible side effect though, I think using this different tactic (under certain circumstances) can have more positive effects than negative.
Scores from Zombie Apocalypse 13 (unrestricted)
Scores from Zombie Apocalypse 14 (unrestricted)
Scores from Zombie Apocalypse 15 (unrestricted)
Scores from Zombie Apocalypse 16 (unrestricted)
Scores from Zombie Apocalypse 17 (unrestricted)
Scores from Stronghold Match 3 (unrestricted) (Instead of staying with the Hero Leaders, I ventured off to help teammates. Player villains went straight for our Hero Leaders bypassing the obstacles, while most of our team fought to destroy the obstacles first. I tried to head back to base when I saw our Hero Leaders were under attack, but by the time I got back there, they both had been defeated. I should have either just stayed at the base or gone back to base immediately after reinforcements were called.)
Scores from King of the Hill 2 (unrestricted) (I started this match on the blue team, but I was removed from the match. I did keep coming back however. I noticed that the blue team had 3 members (not counting myself), while the red team only had 1 member who was fighting. When I enter the match and was on the red team, I stayed to help them and we won (though my name is not on the score board.) It was a good match because the players themselves made it a good match. The circumstances around the match (for ex. the kick bug and the uneven teams) are things that can make these matches seem something other than good.
Scores from BASH 36 (Archetype) (Match which ended in a draw.)
Scores from BASH 37 (Archetype) (Two People ended with 10 points!)
Scores from Zombie Apocalypse 13 (Archetype)
Scores from Zombie Apocalypse 1 (Outlier) (Here, I started out as a zombie and another zombie entered after me. The players on the survivor side were unfamiliar with the objective of the game and immediately starting fighting zombies outside the bubble. I entered the bubble, and 21s later, zombies had overrun the cabin.
lol it was kind of surprising when it ended so fast
but anyway just posting to point out that this match was actually unrestricted.
Oh wow you were in that match? The match was kinda strange in a few different ways. None of the other names seem familiar to me from Archetype nor unrestricted games I have played.
I am going ahead and deeming this match as a outlier. This means it will not be used as apart of statistics having to do with Archetype games specifically, nor unrestricted games specifically. I will however include it in overall total number of games played.
In the future I will be more careful when documenting these more unusual matches.
Thanks a lot for bringing this to my attention and I hope to see you in the Hero Games again! :redface:
Zombie Apocalypse 18 (unrestricted)
Scores from BASH 38 (Archetype) (Match which ended in a draw.)
Scores from BASH 39 (Archetype) (Match which ended in a draw.)
I've done a few of the AT matches on weekends since you started calling out for them, so far I've been enjoying it.
I'm not going to sit in a que being bored in an attempt to solve a problem that I'm not being paid to solve. Video game time is fun time, no exceptions.
Maybe someday you'll get 9 other people interested in hero games at the same time. When you can make that a regular occurrence, then I'll care. u.u
I'm sure your enthusiasm with my idea in this thread will help make that happen. So there. That's my contribution.
My super cool CC build and how to use it.
I am glad you have enjoyed it.
I will post the scores I have for 5-18-2015 minus the final BASH unrestricted I played. After that, I am done posting here under these circumstances. I am no longer hosting the 4-5pm archetype pvp thing. I am no longer advertising any hero games whatsoever.
If other players want to do something about the hero games, great. If the devs want to do something about the hero games, great. If someone wants to pay me to do something about the hero games, great.
I will not continue to spend my time and effort fulfilling requests from people here who cannot even find the gumption to queue the hero games which takes all of a few seconds.
Scores from Zombie Apocalypse 18 (unrestricted)
Scores from Zombie Apocalypse 19 (unrestricted)
Scores from Zombie Apocalypse 20 (unrestricted)
Scores from Zombie Apocalypse 21 (unrestricted)
Scores from Zombie Apocalypse 22 (unrestricted) (Survivors Held off Zombies!)
Scores from Zombie Apocalypse 23 (unrestricted)
Scores from Zombie Apocalypse 14 (Archetype)
Scores from Zombie Apocalypse 15 (Archetype)
Done.
gg
You win!
Yep, GG.
Sure, my desire to not sit in the que for hours on end is negativity. Broad definition for that word nowadays. Personally I think Amyjia implying that I'm "part of the problem" for not wanting to sit in a que for hours on end when I know that que will not pop is just downright unreasonable and somewhat insulting. Positivity is all well and good, until it starts motivating you to start pointing fingers at people and accusing them of "being part of the problem".
If all you want to play is BASH. I've had enough of BASH over the years.
Go ahead and blame me for the current state of pvp if that will make you feel better.
I will que for hero games when I am in the mood to do what the hero games que realistically has to offer. I will not do it as part of some "fix". My time may not be zomgvaluable, but when I put some time aside to play video games, I intend to use that time to play video games.
My super cool CC build and how to use it.
...it becomes discouraging when you continue to make that same point over and over again...when once is perfectly enough.
Though that is how many folks who hang around these forums tend to operate...filling each thread with the same opnions over and over again until the rest of the people in the conversation get bored and move on.
So when Amy continues to respond with barely veiled allusions that my responses make me "part of the problem" it's fine, but when I keep responding to point out how that's not true and I'm just not interested in wasting my time it's bad u3u seems fair.
My super cool CC build and how to use it.