Finally a FF Slot, so time to catch it up the game again.
Always wanted a theme PA Tank for PvE General (Missions/Story/Alerts/Nemcom/Gravitar&Co) so this what I cooked in the simulator.
PowerHouse (Link to this build)Name: PowerArmor KX.IArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Endurance (Secondary)Talents:Level 1: The InvincibleLevel 6: Quick RecoveryLevel 9: Boundless ReservesLevel 12: InvestigatorLevel 15: Healthy MindLevel 18: Field Ops TrainingLevel 21: NegotiatorPowers:Level 1: Power BoltsLevel 1: Concussor Beam (Rank 2, Rank 3)Level 6: ConcentrationLevel 8: DefianceLevel 11: OverdriveLevel 14: Micro Munitions (Rank 2, Rank 3, Challenging Strikes)Level 17: Bionic Shielding (Rank 2, Rank 3)Level 20: Ebon Void (Voracious Darkness)Level 23: Chest Beam (Rank 2, Rank 3)Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 29: Shoulder Launcher (Rank 2, Rank 3)Level 32: Resurgence (Rank 2, Rank 3)Level 35: Orbital Cannon (Rank 2, Anvil of Dawn)Level 38: Lock N LoadTravel Powers:Level 6: Jet Pack (Rank 2, Rank 3)Level 35: TeleportationSpecializations:Intelligence: Preparation (2/2)Intelligence: Enlightened (1/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Protector: Fortified Gear (3/3)Protector: Bulwark (2/2)Protector: Defensive Expertise (2/3)Protector: Resolute (3/3)Mastery: Protector Mastery (1/1)
Theme around PA/Gadgets/Force/Electric are welcome in case to change some skills, feel free to dissect it to improve it.
Thanks for all and hope to see/learn more.
Comments
Other issue is that you lack a move w/ Crippling Challenge, which most group tank builds would want for the snap-threat and debuff. The basic blasts in PA can apply CripC while working w/ PA toggles, but you won't be able to use two charge moves simultaneously (ex. chest beam and rocket punch). Speaking of Chest Beam, ya have 2 Chest slot attacks here, which seems to be a bit of a waste as ya won't be able to use both at the same time. If ya want an AoE KB (for w/e reason), ya can always try Energy Wave (or leave the power slot open for a diff thing, like another defensive move and/or CoPD).
Most PA builds would pick Minigun over Shoulder Launcher, mainly for Minigun's rapid CS ticks and its good debuff adv, but Shoulder Launcher can work alright if ya can manage its upfront cost and ya like the power more for the concept.
I wouldn't recommend Orbital Cannon, though; its just too slow, and there are other ways of alpha striking, if that's what ur going for.
I'd prob also consider replacing BCR w/ Reconstructive Circuits, since Circuits runs more smoothly in PA builds by being a PA slot power itself. BCR is still an okay heal for PA, since it can run in the BG, but ya still have to contend w/ its hefty dmg penalty. Although Resurgence is okay for a burst heal, ya prob want to add a mitigation AD like R1 Masterful Dodge or R2-3 Unbreakable into the build to cycle in as well.
Protector is a fine pick if ur planning on using Protector Mastery, Bulwark, and some ADs for Defensive Expertise. However, also consider pairing Guardian w/ Vindicator, since Aggressive Stance works well w/ The Best Defense for a higher boost to defense, while providing considerably higher dmg/threat.
Lastly.. although End SS is fine for Defiance builds, keep in mind that OD's tooltip is off, since it scales more w/ Rec than either End or Int.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: PowerArmor KX.II
Archetype: Freeform
Super Stats:
Level 6: Recovery (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Devastator
Level 6: Quick Recovery
Level 9: Boundless Reserves
Level 12: Amazing Stamina
Level 15: Paramilitary Training
Level 18: Enduring
Level 21: Tireless
Powers:
Level 1: Wrist Bolter (Automated Assault)
Level 1: Tactical Missiles (Rank 2, Crippling Challenge)
Level 6: Chain Lightning
Level 8: Defiance
Level 11: Overdrive
Level 14: Bionic Shielding (Rank 2, Rank 3)
Level 17: Unbreakable (Rank 2, Rank 3)
Level 20: Ebon Void (Voracious Darkness)
Level 23: Circle of Primal Dominion (Rank 2, Rank 3)
Level 26: Mini Gun (Rank 2, U-238 Rounds)
Level 29: Reconstruction Circuits (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 38: Lock N Load
Travel Powers:
Level 6: Jet Pack
Level 35: Teleportation
Specializations:
Recovery: Rapid Recovery (3/3)
Recovery: Staying Power (2/2)
Recovery: Efficient (3/3)
Recovery: Second Wind (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Initiative (1/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
I found that it worked well to level up with.
In as far as your build goes. What pieces of it are important to you?
It seems that you are jumping outside the PA power sets to get Defiance over Invulnerability, Ebon Void over Energy Shield and Bountiful Chi Resurgence over Reconstruction Circuits.
I ran some tests with Ebon Void w/voracious darkness and it is definitely effective. I found that it really helped out defiance to get it to 6 stacks. However, in action I had issues with blocking just after getting agro, in that agro went everywhere. I ended up going back to Energy Shield and using Phalanx (Fit the theme better anyway), and when attacking a group without my 6 stacks of defiance I just used Masterful Dodge. This came from a suggestion by monsterdaddy which turned out to be a great way to rack up defiance stacks. The energy coming from defiance scales with your con which means picking con as a primary ss(or slotting heavy) will help with some energy management issues. I found that Bountiful Chi Resurgence wasn't as good as reconstruction circuits, but the glowy chest effect is pretty cool and might go well with your concept.
As a base structure, you may want to switch to something like this http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1347gPTMQUaM07091009B0b7F00940H9N0L9I009U00I900DM00K70400000000000000002siL43A63UbT which addresses all of Flowcyto's concerns, I believe.
Good luck!
Well is hard to stay "in theme" and be effective, can change somenthing to be more effective with the role... always liked the PA themes but only with the PA themes can't be 100% in these times as I see and thats its the good of the FFSlot, can tweak to cover other things.
And you can add I'm nearly a novice in this game (only played with Silver Arquetypes) and never get full inside of the game until now.
And as I can see Defiance works better vs Bosses than Invulnerability (Invul works better with the Mobs).
I don't think getting rid of focus is a good idea and adding Arc Lightening might not mesh with the whole toggle PA thing as it will get locked out once you toggle a pa ability. Good call on the BRC, I think you will notice an improvement. Energy wave is a lot of fun. Fire/Electric/& all melee will thank you for it. Unless you are really against it, I highly recommend dropping end as an ss, use con as a primary ss, and int/rec as secondaries. This will allow you to drop CoPD which I would replace with Plasma Beam (or Chain Lightening if you prefer). Also you will want challenging strikes on your mini gun.
You are correct, and your experience serves you well. Oddly enough I was able to tank Gravitar without a healer as an invulnerability tank. Frosticus, on the other hand, even with a healer was a challenge that I found invulnerability was not up to the task for.
With Concentration the enemy always gets over my face and can't add Stacks if they arent at 4 squares from me, can charge stacks but in the moment they get close Concentration don't work anymore.
Let's go again!
PowerHouse (Link to this build)
Name: PowerArmor KX.III
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: Inhuman
Level 6: Quick Recovery
Level 9: Healthy Mind
Level 12: Negotiator
Level 15: Field Ops Training
Level 18: Enduring
Level 21: Tireless
Powers:
Level 1: Wrist Bolter (Automated Assault)
Level 1: Mini Gun (U-238 Rounds, Challenging Strikes)
Level 6: Lightspeed Dash
Level 8: Defiance
Level 11: Overdrive
Level 14: Bionic Shielding (Rank 2, Rank 3)
Level 17: Unbreakable (Rank 2, Rank 3)
Level 20: Energy Shield (Phalanx Defense System)
Level 23: Tactical Missiles (Crippling Challenge)
Level 26: Plasma Beam (Rank 2, Rank 3, Challenging Strikes)
Level 29: Reconstruction Circuits (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 38: Lock N Load
Travel Powers:
Level 6: Jet Pack
Level 35: Teleportation
Specializations:
Constitution: Unyielding (2/2)
Constitution: Tough (1/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (3/3)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Initiative (1/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
I apologize for not understanding this statement. I believe what you are saying is that you can't get any more concentration stacks once the enemy gets close to you? If this is the case, I recommend you get focus go into the training dummy area, stand right next to one of the dummies and use mini-gun. All you have to do is use a range power for half its maintain time or 4 ticks of a toggle to get a stack. It should be fairly easy to keep these stacks up and they result in a 60% damage bonus not to mention energy rewards for each stack you get.
From the constitution tree you may want to consider fuel my fire, but I wouldn't remove unyielding to do so.
From the vindicator tree you may want to swap rush of battle for merciless.
If you are going with light speed dash, and you expect to use it frequently, you could consider MSA at which point you could possibly swap out recovery for dex. Though you will need some decent gear to pull it off.
You may want to consider dropping unbreakable rank 3, swapping out lock and load for ego surge and getting nimble mind. Flowcyto has said that the crit chance is much better.
Thats it, I tested it with Concussor Beam and never get stacks with the enemy close to me... thats why I removed the buff.
OK, you may want to try it again with one of the other powers. I am uncertain if Concussor beam is bugged, but its not in your build any more so you should be safe from it regardless. I verified that with mini-gun, you get a stack at 4 ticks.
Then need to get some skill out to bring it back...
I have a question about Ego Surge... the description said:
"Through concentration and mental discipline you are able to manifest a second blade of energy when using your ego blade attacks."
How is supposed to help me that if I don't use any Ego attack?
If you click on the show advanced section it will provide you the details behind the power. Ego Surge like Lock and Load gives you a 42% damage boost and 1786 break free boost for 12 seconds. Lock and load gives you 6.7 crit chance and a 25% cost discount. Ego surge gives you 66 ego. When you get the nimble mind enhancement it will additionally increase your crit chance.
The description in regards to manifesting a second blade is only for people with ego blade powers, and it is aesthetic, there is no bonus to having two blades.
You may want to keep lock and load and your advantages where you have them, its more of a suggestion. The 25% cost discount might be more valuable than the increased crit chance from ego surge.
Lock N Load is a decent AO for PA, though. If Nimble Mind weren't so good w/ Con stacking I'd recommend it for PA, as it gives a bit of a dps increase and energy cost discount while its up.
Def do not drop Concentration, though- ya want a toggle that works w/ ur build, and that's ur best bet atm. The thing w/ Concussor Beams seems odd, but is def a bug considering that 4 ticks of maintains/toggles or at least half-way casting chargeable moves can stack Conc regardless of enemy range.
A lunge isn't really vital for a Ranged build (that power slot could be used for something more fitting for Ranged), but if ya want one to supplement a slower travel power or just for the flair, then go for it.
I think insaneyack covered most other things. Also, Frosticus' ice daggers murder most tanks builds that are under-prepped- he's basically been balanced to need committed Support on his tank, and only a very selective portion of tank builds can come close to tanking him w/o any ally Support and w/o too much stress. He's fine for stress-testing builds, but keep in mind he's meant for team-play and is on the very high end of inc dmg that the game can throw at you.
- Be safe and have fun, champs - for science!
You should be able to use a charged tac missile to get a concentration stack.
I'd only put challenging strikes on one power, I'm pretty sure it doesn't stack.
Epic Stronghold
Block timing explained
The Lunge is not necesary with the Minigun/Plasma Beam range so can I put again Concentration.
PowerHouse (Link to this build)
Name: PowerArmor KX.IV
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Recovery (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Inhuman
Level 6: Quick Recovery
Level 9: Healthy Mind
Level 12: Negotiator
Level 15: Field Ops Training
Level 18: Enduring
Level 21: Tireless
Powers:
Level 1: Wrist Bolter (Automated Assault)
Level 1: Mini Gun (U-238 Rounds, Challenging Strikes)
Level 6: Concentration
Level 8: Defiance
Level 11: Energy Shield (Phalanx Defense System)
Level 14: Plasma Beam (Rank 2, Rank 3, Accelerated Metabolism)
Level 17: Unbreakable (Rank 2)
Level 20: Overdrive
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Tactical Missiles (Crippling Challenge)
Level 29: Reconstruction Circuits (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Hyper Ball
Level 35: Teleportation
Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (1/3)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (1/2)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
Epic Stronghold
Block timing explained
Yeah def. MD is the best AD for something high dmg like ice daggers- also nearly essential for melee tanks that get ice prisoned. I've tanked Frosty w/ a Regen tank before and not much ally support, so the only Defensive passive I'd ultimately doubt for him at this point is PFF.
I'm not really fond of wrist bolter or its kinda laggy AA adv. Also partly cause of the frontal cone targeting requirement is a bit annoying, even if options can help work around it- I just find Power Bolts to be less of a hassle. Since you'll want to be using Tac Missiles for the CripC adv anyways, ya mine as well make ur committed PA Hand slot Tac Missiles over Wrist Bolter's AA and get TM to rank2 instead of getting/using AA.
- Be safe and have fun, champs - for science!
At Lv.15 with 3,9k HP and a good damn energy regen.
I think with all the advices/suggestion I built the nearly final tree.
Thanks for all the info/sugg/advices from all of you and for have patiently guide me.
Changes:
PowerHouse (Link to this build)
Name: Last Commander KX.V
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Recovery (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Inhuman
Level 6: Quick Recovery
Level 9: Healthy Mind
Level 12: Negotiator
Level 15: Field Ops Training
Level 18: Enduring
Level 21: Tireless
Powers:
Level 1: Power Bolts
Level 1: Mini Gun (U-238 Rounds, Challenging Strikes)
Level 6: Concentration
Level 8: Defiance
Level 11: Energy Shield (Phalanx Defense System)
Level 14: Plasma Beam (Rank 2, Rank 3)
Level 17: Unbreakable (Rank 2)
Level 20: Overdrive
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Tactical Missiles (Rank 2, Crippling Challenge)
Level 29: Reconstruction Circuits (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Hyper Ball
Level 35: Teleportation
Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (1/3)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (1/2)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
Damn impressive build... the last thing is to test against the PvE :biggrin:
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Well it is a toggle, and toggles do seem to have a slightly longer activation than non-toggle powers (or perhaps what's diff is that toggles activate in a similar time, but there's a longer delay between activation and the first tick of dmg/energy due to longer input or animation delay). Its hard to test it out w/ a parser that needs to register dmg since toggles are unique in their on/off mechanics (ie. can't use a macro easily), so I can only offer anecdotes atm.
For general end building it still shouldn't be much of an issue- granted end building in general shouldn't be that prevalent to begin with. I'd still stick to Power Bolts, though.
- Be safe and have fun, champs - for science!