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Multiple Super Groups

jaazaniah1jaazaniah1 Posts: 5,424 Arc User
edited January 2015 in Champions Online Discussion
Quite some time ago our Super Group ran out of bank slots (not hard to do, right?). We can't pay for additional ones, so I find myself getting ready to start a new SG purely to get more storage space. Since CN is looking at Quality of Life issues at the moment I wondered how many other players find themselves needing to have characters in multiple groups just for additional storage? Maybe if there are enough of us they'll be willing to take our money and give us more bank slots :smile:
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Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2015
    Next Bank Slot will cost 1000Gs.
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited January 2015
    I always found we needed something like this.
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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited January 2015
    I'll tell you what I heard a dev say in Zone chat once "Hording is bad."

    But owning parts of the game board can be fun.
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited January 2015
    i dont think SG's for storage were ever the devs plan, it is a player thought of workaround. just like multiple accounts for additional characters
    so i doubt they will want to change this.
  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    Me and a freind have 1 SG for kid characters, 1 for Detective agency, 1 for circus characters, 1 for ... Leftovers.

    we just dump stuff in whatever one is available.
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  • stergasterga Posts: 2,353 Arc User
    edited January 2015
    I keep our guild bank organized and don't treat it like a dumpster. I don't feel there are enough valuable item to warrent a second guild. If Cryptic really wants to add bank slots for sale for those that have hoarding issues, sure. They can have fun with that.
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  • jimhsuajimhsua Posts: 1 Arc User
    edited January 2015
    The problem is moreso the items that are a) useful, and b) can't stack:

    Triumphant Recoveries (I literally have a few pages of these).
    Servitor Serums (same)
    Anything ending with "4-pack"
    (unbound) Permanent devices
    Healing patches (stacks, but at some low number)
    Special event consumables (in general)

    Fix those and my storage requirements will probably be instantly halved.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2015
    Yeah they could somewhat address this problem and help w/ QoL if they either allowed more things to stack and/or increased the max stack number on various common items or consumables.

    The problem is, though, that many consumables have 'charges', so stacking can't be enabled at a practical level. Perhaps they could allow for the same item to stack if the # charges remaining matched, at least (but then as one is used in the stack for a charge then it would have to 'pop off' the stack and you'd need the space for that).
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2015
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2015
    There's allways Free Mail Storage. It's account wide.
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  • arimikamiarimikami Posts: 475 Arc User
    edited January 2015
    This is a problem? How much crap are people holding onto that this is a problem? I horde all the enhancements that drop while playing and manage to fit all of those on just three characters.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited January 2015
    arimikami wrote: »
    This is a problem?


    Yup, it's a problem for actual active supergroups that have a number of players in them. We could do with more SG bank slots.
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  • stergasterga Posts: 2,353 Arc User
    edited January 2015
    jimhsua wrote: »
    The problem is moreso the items that are a) useful, and b) can't stack:

    Triumphant Recoveries (I literally have a few pages of these).
    Servitor Serums (same)
    Anything ending with "4-pack"
    (unbound) Permanent devices
    Healing patches (stacks, but at some low number)
    Special event consumables (in general)

    Fix those and my storage requirements will probably be instantly halved.

    I don't keep that kind of garbage in our guild vault. There are a few consumables, but mostly XP / global / whatever leveling boosts. Chances are, if it's something I have a ton of, so does everyone else.
    Yup, it's a problem for actual active supergroups that have a number of players in them.

    Oh really?
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited January 2015
    sterga wrote: »
    Oh really?

    Yup, I know a number of SG officers/leaders from different SGs who think this. Your experiences may differ of course, Sterga.
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  • xparibaxxparibax Posts: 149 Arc User
    edited January 2015
    Oh man, be glad we have unlimited mail. Sto used to, then 107 players broke the game via the mail system [or so is the theory, it was never confirmed- but they did get a lovely perk title for having their accounts seized for a while when they fixed the game-breaking bug they all had. :)], and they fixed it there so it caps. NW started with a mail cap. I hit it on both oh, at least once every 2 weeks. Bloody annoying.

    I may have a hoarding problem, I'm a bit of a packrat. I've got 3 modding characters, and share 4 mini sgs with friends, and I've.. basicly filled them to capacity with crafted afigs, unlocks, henchies, summonables, consumables, event items, rare drops, things to sell, and prealert gear/ weaponskins...

    ...but I don't have a problem. ^____^

  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    mail limit ingame was 500 when it matched the old forums. I still use it for "can't be bothered dumping in hideout stuff"
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2015
    Having to use the mail system to store stuff in-transit is the opposite of QOL u3u
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