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canadascottcanadascott Posts: 1,257 Arc User
edited January 2015 in Champions Online Discussion
Stop lying to me.

I queued for two alerts, both of which failed without giving me a chance for feedback, and gave me these messages.

[System] [PvPGeneral] You failed to respond in time and were removed from the "Two Minute Drill: Mindslayer" queue.

[System] [PvPGeneral] You failed to respond in time and were removed from the "Radiation Rumble: Nocturne" queue.

I was not responsible in either case for YOUR failure. Please stop trying to shift the burden of responsibility onto me. All it does is embarrass you, you lazy, shiftless sod. Man up - ur, game up - and place the blame where it belongs.

(Okay, the blame really should fall on some coder who probably left Cryptic a long time ago. I pity those who are forced to work on the queueing system code: QQ indeed. But still...)
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Post edited by canadascott on

Comments

  • stormstrykestormstryke Posts: 31 Arc User
    edited January 2015
    That happens to everyone when an alert changes and you are in the queue for the one going out the door so to speak.
    _____

    Lifetime no longer gives a forum title. That should be updated on the Lifetime page that mentions what you get. PMing the CSR doesn't work neither.
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited January 2015
    Yeah, Game,

    Why you blaming us humans just because we cannot respond to your messages at the speed of electricity?
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  • dr490nbr347hidr490nbr347hi Posts: 260 Arc User
    edited January 2015
    This has been happening all the time, for a long time.
    _____________

    @dr490nbr347hi / Playing since January 25, '11
    Display normal Internet behavior. Come and make fun (yes, make fun) of my PRIMUS page.
  • edited January 2015
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited January 2015
    You know what? I think it's better for the general alerts throw the team into a Random Map with a Random Villain instead of letting us see who and where we are fighting as we queue up. That way we don't need to have rotating alerts. Oh, and add Nemesis Bursts.
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  • edited January 2015
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  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    or the one where you get into the alert and it says "you will be removed form this map in 10 seconds
    Random lair:
    "You have been kidnapped and must escape from the ...... of ............ before the time runs out."
    Failure will result in you being sent to Teleios in small packages.
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited January 2015
    The queue is programmed to change only when it actually pops. If there isn't enough people waiting it will never pop and thus never cycle out. The way that works desperately needs to change.
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited January 2015
    The queue is programmed to change only when it actually pops. If there isn't enough people waiting it will never pop and thus never cycle out. The way that works desperately needs to change.

    So that's why it take forever for the Ao'quepoth Alerts to go away.
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited January 2015
    So that's why it take forever for the Ao'quepoth Alerts to go away.

    Pretty much. Of course we do have a few Ao'Hunters out there brave enough to bring him down so the alert can rotate out.

    Remember, Ao'Quepasa's weaknesses are (In order of effectiveness from best to worst):

    Skarn's Bane
    Pestilence
    Trauma
    BLOCK!
    Cut where it Counts (Form of the Swordsman)
    People who can dish out more than 3% of its Max Health in Damage every second.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2015
    So that's why it take forever for the Ao'quepoth Alerts to go away.

    When I'm on I'm always complaining because I only get to do them like twice before they're gone...
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  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    and breaking LOS on one of his attack also works. I try to stand/fly near a handy truck.
    with flight I just cancel and drop behind it.
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  • crosschancrosschan Posts: 920 Arc User
    edited January 2015
    I've always found it somewhat strange that when On Alert launched these problems were not an issue. If an alert cycled out, it cycled out(it didn't false pop for a sec every time). If your alert popped and then cycled you didn't lose out, you made it in just under the buzzer and got to go. Also, that map collapsing in 10s thing didn't happen.

    If my memory serves me correctly, these issues surfaced about a week later when they nerfed the droprates on the Alert and Recognition Costume Unlocks. Also worth mentioning is that Old Cryptic built this system, the 1-4 people(usually 1) who made On Alert, based off of the old neglected PvP Queues....they also went on to do this in both STO(which got improvements so it's much much more stable) and NW(which can have similar issues and also the one where if you go for 5-man content with 5-man premade group it can still take forever to pop). I realize Old Cryptic never liked PvP in CO. I realize it was a bit of a last minute "tacked on" thing. I get that some of the forum users will ignore the majority of the information in this post and try to twist this into a PvP Discussion. Point is quite simply, if all those times some dev came to the PvP Forums and got feedback to make repairs and had actually done some repairs/updates to the PvP Queues then it is very much likely(it still would have been Old Cryptic so 50/50 shot there I guess) that alerts/pvp would be in a much better place than now.

    As for Ao'Qephoth....he's not a coincidence. He's intentional. A dev liked him and the idea that he could, potentially, faceroll teams. Notice how many times you see "Triple AO" vs...."Triple anything that isn't AO." I actually do not mind AO beyond the fact that he is very unpopular with the playerbase so if I am random PUGging(yeah, that happens from time to time) then it can be difficult to get queue pops.

    Also, that queue rotation thing where stuff people like goes away faster and stuff people don't like sticks around for ages....this was not bright on the conceptual level. This is another item on my long list of theories that Old Cryptic never had that guy in the office who said stuff like,"Oh, so if people like it we take it from them and if they do not like it we leave it there. Yeah...that's a horrible idea. Let's totally not do that. In fact, how about we try the opposite of that?"

    As for totally randomized alerts where you don't know what you're getting until you're there. Well, that would be annoying for the dailies for starters. Beyond that it may have been a decent idea at the launch of On Alert but now I know for myself(and some friends) we're down to the last few unlocks on Alerts and I'm, most of the time, headhunting 2 villains. With the abysmal drop rates as they are currently making me plow through tons of fights just to get to the fight I want to fight and not get the drop I want to drop would be almost sadistic.

    In closing, could some dev please go into the GIANT list of unused unlocks in this game(not counting the pre-On Alert which I would love to see converted to unlock items and put back EXACTLY where they were in the original content to promote a new resurgence of people actually running missions because there would be a reason to do so) and give 1 costume unlock to any Alert Boss who does not already have one please? Oh, and to keep it interesting....give AO an unlock AND an aura please(he needs the extra incentive IMO). :cool:
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  • edited January 2015
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  • gaarafrednorrispgaarafrednorrisp Posts: 504 Arc User
    edited January 2015
    crosschan wrote: »
    I've always found it somewhat strange that when On Alert launched these problems were not an issue. If an alert cycled out, it cycled out(it didn't false pop for a sec every time). If your alert popped and then cycled you didn't lose out, you made it in just under the buzzer and got to go. Also, that map collapsing in 10s thing didn't happen.

    If my memory serves me correctly, these issues surfaced about a week later when they nerfed the droprates on the Alert and Recognition Costume Unlocks. Also worth mentioning is that Old Cryptic built this system, the 1-4 people(usually 1) who made On Alert, based off of the old neglected PvP Queues....they also went on to do this in both STO(which got improvements so it's much much more stable) and NW(which can have similar issues and also the one where if you go for 5-man content with 5-man premade group it can still take forever to pop). I realize Old Cryptic never liked PvP in CO. I realize it was a bit of a last minute "tacked on" thing. I get that some of the forum users will ignore the majority of the information in this post and try to twist this into a PvP Discussion. Point is quite simply, if all those times some dev came to the PvP Forums and got feedback to make repairs and had actually done some repairs/updates to the PvP Queues then it is very much likely(it still would have been Old Cryptic so 50/50 shot there I guess) that alerts/pvp would be in a much better place than now.

    As for Ao'Qephoth....he's not a coincidence. He's intentional. A dev liked him and the idea that he could, potentially, faceroll teams. Notice how many times you see "Triple AO" vs...."Triple anything that isn't AO." I actually do not mind AO beyond the fact that he is very unpopular with the playerbase so if I am random PUGging(yeah, that happens from time to time) then it can be difficult to get queue pops.

    Also, that queue rotation thing where stuff people like goes away faster and stuff people don't like sticks around for ages....this was not bright on the conceptual level. This is another item on my long list of theories that Old Cryptic never had that guy in the office who said stuff like,"Oh, so if people like it we take it from them and if they do not like it we leave it there. Yeah...that's a horrible idea. Let's totally not do that. In fact, how about we try the opposite of that?"

    As for totally randomized alerts where you don't know what you're getting until you're there. Well, that would be annoying for the dailies for starters. Beyond that it may have been a decent idea at the launch of On Alert but now I know for myself(and some friends) we're down to the last few unlocks on Alerts and I'm, most of the time, headhunting 2 villains. With the abysmal drop rates as they are currently making me plow through tons of fights just to get to the fight I want to fight and not get the drop I want to drop would be almost sadistic.

    In closing, could some dev please go into the GIANT list of unused unlocks in this game(not counting the pre-On Alert which I would love to see converted to unlock items and put back EXACTLY where they were in the original content to promote a new resurgence of people actually running missions because there would be a reason to do so) and give 1 costume unlock to any Alert Boss who does not already have one please? Oh, and to keep it interesting....give AO an unlock AND an aura please(he needs the extra incentive IMO). :cool:

    That's a good idea.

    We don't like those. You're banned.
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • nephtnepht Posts: 6,883 Arc User
    edited January 2015
    No worries it will all be fixed in the upcoming ALERT QUEUE FIXED LOCKBOX!

    That has a chance of the following : Summon Leacher Device Become [ Server Crash ] device , Ghirahim brand stim packs that have a : [ 10% chance to fill your Heart with rainbows ] , 1% chance to drop WORKING ALERT!

    Not to mention the YOUVE JUST BEEN HAD TOKENS that you can trade to some NPC for some stupid tank.
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    Nepht and Dr Deflecto on primus
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    I'll......FOAM FINGER YOUR BACK!
  • edited January 2015
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  • gaarafrednorrispgaarafrednorrisp Posts: 504 Arc User
    edited January 2015
    gradii wrote: »
    [Become Alex Louis Armstrong]

    Alex_Louis_Armstrong_by_samspy007.jpg

    Rather [Become Senator Armstrong]

    791745-armstrong.jpg
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited January 2015
    That's a good idea.

    We don't like those. You're banned.

    Yes. go here to get youself banned. Self Banning is all that rage.
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